Spaces:
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Update app.py
Browse files
app.py
CHANGED
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@@ -17,7 +17,7 @@ import streamlit.components.v1 as components
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from gradio_client import Client
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from streamlit_marquee import streamlit_marquee
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import folium
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from streamlit_folium import st_folium #
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import glob
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import pytz
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from collections import defaultdict
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@@ -117,7 +117,89 @@ def load_username():
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return None
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# -----------------------------
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#
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# -----------------------------
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async def async_edge_tts_generate(text, voice, username):
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cache_key = f"{text[:100]}_{voice}"
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@@ -149,24 +231,6 @@ async def generate_chat_audio(username, message, voice):
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audio_file = await async_edge_tts_generate(message, voice, username)
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return audio_file
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# -----------------------------
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# Broadcast Message (defined before usage)
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# -----------------------------
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async def broadcast_message(message, room_id):
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if room_id in st.session_state.active_connections:
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disconnected = []
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for client_id, ws in st.session_state.active_connections[room_id].items():
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try:
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await ws.send(message)
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except websockets.ConnectionClosed:
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disconnected.append(client_id)
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for client_id in disconnected:
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if client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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# -----------------------------
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# Chat Entry Saving Function
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# -----------------------------
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.get('last_transcript', ''):
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return None, None
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@@ -203,6 +267,21 @@ async def load_chat():
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content = f.read().strip()
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return content.split('\n')
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# -----------------------------
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# Session State Initialization
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# -----------------------------
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@@ -383,7 +462,7 @@ def display_file_history_in_sidebar():
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def log_performance_metrics():
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st.sidebar.markdown("### ⏱️ Performance Metrics")
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metrics = st.session_state
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if metrics:
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total_time = sum(metrics.values())
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st.sidebar.write(f"**Total Processing Time:** {total_time:.2f}s")
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@@ -394,7 +473,6 @@ def log_performance_metrics():
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# -----------------------------
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# Enhanced 3D World HTML
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# -----------------------------
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# Precompute player attributes for correct interpolation.
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player_color = next(c["color"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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player_shape = next(c["shape"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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@@ -565,7 +643,6 @@ rocky_map_html = f"""
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}}
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const mesh = playerMeshes[player.username];
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mesh.position.set(player.x, 1, player.z);
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players[player.username] = {{ score: player.score, treasures: player.treasures }};
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if(player.username === playerName) {{
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xPos = player.x;
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zPos = player.z;
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@@ -677,7 +754,7 @@ def main():
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st.session_state.last_activity = time.time()
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st.success(f"🌄 +10 points! New Score: ${st.session_state.score}")
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# Display Quest Log as a
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chat_content = asyncio.run(load_chat())
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st.code("\n".join(chat_content[-10:]), language="python")
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from gradio_client import Client
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from streamlit_marquee import streamlit_marquee
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import folium
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from streamlit_folium import st_folium # Using st_folium instead of folium_static
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import glob
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import pytz
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from collections import defaultdict
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return None
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# -----------------------------
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# Game State Functions
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# -----------------------------
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@st.cache_resource
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def load_game_state(_timestamp):
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if os.path.exists(GAME_STATE_FILE):
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with open(GAME_STATE_FILE, 'r') as f:
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state = json.load(f)
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else:
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state = {
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"players": {},
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"treasures": [
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{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)}
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for _ in range(5)
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],
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"world_objects": [],
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"history": []
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}
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with open(GAME_STATE_FILE, 'w') as f:
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json.dump(state, f)
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return state
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def update_game_state(state):
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state["timestamp"] = os.path.getmtime(GAME_STATE_FILE) if os.path.exists(GAME_STATE_FILE) else time.time()
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with open(GAME_STATE_FILE, 'w') as f:
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json.dump(state, f)
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load_game_state.clear()
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return load_game_state(time.time())
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def reset_game_state():
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state = {
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"players": {},
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"treasures": [
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{"id": str(uuid.uuid4()), "x": random.uniform(-40, 40), "z": random.uniform(-40, 40)}
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for _ in range(5)
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],
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"world_objects": [],
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"history": []
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}
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return update_game_state(state)
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# -----------------------------
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# PlayerAgent Class
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# -----------------------------
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class PlayerAgent:
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def __init__(self, username, char_data):
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self.username = username
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self.x = random.uniform(-20, 20)
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self.z = random.uniform(-40, 40)
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self.color = char_data["color"]
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self.shape = char_data["shape"]
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self.score = 0
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self.treasures = 0
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self.last_active = time.time()
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self.voice = char_data["voice"]
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def to_dict(self):
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return {
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"username": self.username,
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"x": self.x,
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"z": self.z,
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"color": self.color,
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"shape": self.shape,
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"score": self.score,
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"treasures": self.treasures,
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"last_active": self.last_active
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}
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def update_from_message(self, message):
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if '|' in message:
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_, content = message.split('|', 1)
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if content.startswith("MOVE:"):
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_, x, z = content.split(":")
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self.x, self.z = float(x), float(z)
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self.last_active = time.time()
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elif content.startswith("SCORE:"):
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self.score = int(content.split(":")[1])
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self.last_active = time.time()
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elif content.startswith("TREASURE:"):
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self.treasures = int(content.split(":")[1])
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self.last_active = time.time()
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# -----------------------------
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# Audio and Chat Processing
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# -----------------------------
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async def async_edge_tts_generate(text, voice, username):
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cache_key = f"{text[:100]}_{voice}"
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audio_file = await async_edge_tts_generate(message, voice, username)
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return audio_file
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async def save_chat_entry(username, message, voice, is_markdown=False):
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if not message.strip() or message == st.session_state.get('last_transcript', ''):
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return None, None
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content = f.read().strip()
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return content.split('\n')
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# -----------------------------
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# Broadcast Message Function
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# -----------------------------
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async def broadcast_message(message, room_id):
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if room_id in st.session_state.active_connections:
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disconnected = []
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for client_id, ws in st.session_state.active_connections[room_id].items():
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try:
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await ws.send(message)
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except websockets.ConnectionClosed:
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disconnected.append(client_id)
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for client_id in disconnected:
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if client_id in st.session_state.active_connections[room_id]:
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del st.session_state.active_connections[room_id][client_id]
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# -----------------------------
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# Session State Initialization
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# -----------------------------
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def log_performance_metrics():
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st.sidebar.markdown("### ⏱️ Performance Metrics")
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metrics = st.session_state.get('operation_timings', {})
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if metrics:
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total_time = sum(metrics.values())
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st.sidebar.write(f"**Total Processing Time:** {total_time:.2f}s")
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# -----------------------------
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# Enhanced 3D World HTML
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# -----------------------------
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player_color = next(c["color"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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player_shape = next(c["shape"] for c in EDGE_TTS_VOICES if c["name"] == st.session_state.username)
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}}
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const mesh = playerMeshes[player.username];
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mesh.position.set(player.x, 1, player.z);
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if(player.username === playerName) {{
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xPos = player.x;
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zPos = player.z;
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st.session_state.last_activity = time.time()
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st.success(f"🌄 +10 points! New Score: ${st.session_state.score}")
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# Display Quest Log as a Python code block
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chat_content = asyncio.run(load_chat())
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st.code("\n".join(chat_content[-10:]), language="python")
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