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<!DOCTYPE html>
<html>
<head>
    <title>Dungeons & Dragons</title>
    <style>
        body {
            font-family: Arial, sans-serif;
        }
        #output {
            white-space: pre-wrap;
            background-color: #f0f0f0;
            padding: 10px;
            margin-top: 10px;
            border-radius: 5px;
        }
    </style>
</head>
<body>
    <h1>Dungeons & Dragons: Adventure Awaits</h1>
    <button id="createCharacter">Create Character</button>
    <button id="startAdventure">Start Adventure</button>
    <button id="attack">Attack</button>
    <button id="castSpell">Cast Spell</button>
    <div id="output"></div>

    <script>
        let character = {};

        document.getElementById("createCharacter").addEventListener("click", createCharacter);
        document.getElementById("startAdventure").addEventListener("click", startAdventure);
        document.getElementById("attack").addEventListener("click", attack);
        document.getElementById("castSpell").addEventListener("click", castSpell);

        function createCharacter() {
            character = {
                name: "Hero",
                class: "Warrior",
                level: 1,
                health: 100,
                magic: 50,
                strength: 10,
                intelligence: 5
            };
            display(`Character Created: ${character.name}, the ${character.class}`);
        }

        function startAdventure() {
            const encounters = ["a wild beast", "a mysterious traveler", "a hidden treasure"];
            const encounter = encounters[Math.floor(Math.random() * encounters.length)];
            display(`You encounter ${encounter} on your adventure.`);
        }

        function attack() {
            if (!character.name) {
                display("You need to create a character first!");
                return;
            }

            const damage = Math.floor(Math.random() * character.strength);
            display(`You attack dealing ${damage} damage.`);
        }

        function castSpell() {
            if (!character.name) {
                display("You need to create a character first!");
                return;
            }

            const spells = ["Fireball", "Healing Light", "Shadow Strike"];
            const spell = spells[Math.floor(Math.random() * spells.length)];
            display(`You cast ${spell}! It uses 10 magic points.`);
            character.magic -= 10;
        }

        function display(message) {
            document.getElementById("output").textContent += message + "\n";
        }
    </script>
</body>
</html>