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Update index.html
Browse files- index.html +110 -28
index.html
CHANGED
@@ -6,7 +6,7 @@
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body {
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font-family: Arial, sans-serif;
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}
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#output {
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white-space: pre-wrap;
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background-color: #f0f0f0;
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padding: 10px;
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@@ -23,15 +23,17 @@
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<button id="castSpell">Cast Spell</button>
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<button id="useItem">Use Item</button>
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<div id="output"></div>
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<script>
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let character = {};
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let inventory = ["health potion", "magic potion", "mysterious key"];
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let monsters = [
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{ name: "Goblin", health: 30, strength: 5 },
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{ name: "Orc", health: 50, strength: 10 },
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{ name: "Dragon", health: 100, strength: 20 }
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];
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document.getElementById("createCharacter").addEventListener("click", createCharacter);
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document.getElementById("startAdventure").addEventListener("click", startAdventure);
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@@ -48,15 +50,18 @@
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magic: 50,
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strength: 10,
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intelligence: 5,
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inventory: [...inventory]
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};
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display(`Character Created: ${character.name}, the ${character.class}`);
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}
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function startAdventure() {
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display(`You encounter ${encounter} on your adventure.`);
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}
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function attack() {
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@@ -64,36 +69,113 @@
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display("You need to create a character first!");
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return;
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}
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display(
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}
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const spell = spells[Math.floor(Math.random() * spells.length)];
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display(`You cast ${spell}! It uses 10 magic points.`);
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character.magic -= 10;
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}
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display(`You use a ${item}.`);
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}
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function display(message) {
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body {
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font-family: Arial, sans-serif;
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}
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#output, #characterSheet {
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white-space: pre-wrap;
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background-color: #f0f0f0;
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padding: 10px;
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<button id="castSpell">Cast Spell</button>
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<button id="useItem">Use Item</button>
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<div id="output"></div>
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<div id="characterSheet"></div>
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<script>
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let character = {};
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let inventory = ["health potion", "magic potion", "mysterious key"];
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let monsters = [
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{ name: "Goblin", health: 30, strength: 5, armor: 2, magicResistance: 1, treasure: 10 },
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{ name: "Orc", health: 50, strength: 10, armor: 5, magicResistance: 2, treasure: 20 },
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{ name: "Dragon", health: 100, strength: 20, armor: 10, magicResistance: 5, treasure: 50 }
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];
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let currentMonster = null;
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document.getElementById("createCharacter").addEventListener("click", createCharacter);
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document.getElementById("startAdventure").addEventListener("click", startAdventure);
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magic: 50,
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strength: 10,
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intelligence: 5,
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armor: 5,
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magicResistance: 3,
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gold: 0,
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inventory: [...inventory]
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};
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updateCharacterSheet();
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display(`Character Created: ${character.name}, the ${character.class}`);
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}
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function startAdventure() {
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currentMonster = monsters[Math.floor(Math.random() * monsters.length)];
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display(`You encounter a ${currentMonster.name} on your adventure.`);
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}
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function attack() {
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display("You need to create a character first!");
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return;
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}
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if (!currentMonster) {
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display("There is no monster to attack!");
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return;
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}
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let damage = Math.floor(Math.random() * character.strength) - currentMonster.armor;
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damage = damage < 0 ? 0 : damage;
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currentMonster.health -= damage;
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display(`You attack the ${currentMonster.name} dealing ${damage} damage.`);
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if (currentMonster.health <= 0) {
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character.gold += currentMonster.treasure;
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display(`You defeated the ${currentMonster.name} and found ${currentMonster.treasure} gold!`);
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currentMonster = null;
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} else {
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monsterAttack();
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}
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updateCharacterSheet();
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}
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function castSpell() {
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if (!character.name) {
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display("You need to create a character first!");
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return;
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}
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if (!currentMonster) {
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display("There is no monster to cast a spell on!");
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return;
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}
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if (character.magic < 10) {
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display("Not enough magic points to cast a spell.");
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return;
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}
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const spells = [
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{ name: "Fireball", damage: 20, cost: 10 },
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{ name: "Healing Light", healing: 15, cost: 10 },
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{ name: "Shadow Strike", damage: 15, cost: 10 }
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];
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const spell = spells[Math.floor(Math.random() * spells.length)];
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character.magic -= spell.cost;
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if (spell.damage) {
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let damage = spell.damage - currentMonster.magicResistance;
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damage = damage < 0 ? 0 : damage;
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currentMonster.health -= damage;
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display(`You cast ${spell.name} dealing ${damage} damage to the ${currentMonster.name}.`);
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} else if (spell.healing) {
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character.health += spell.healing;
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display(`You cast ${spell.name} and heal yourself for ${spell.healing} health.`);
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}
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if (currentMonster.health <= 0) {
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character.gold += currentMonster.treasure;
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display(`You defeated the ${currentMonster.name} and found ${currentMonster.treasure} gold!`);
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currentMonster = null;
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} else {
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monsterAttack();
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}
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updateCharacterSheet();
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}
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function useItem() {
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if (!character.name) {
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display("You need to create a character first!");
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return;
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}
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if (character.inventory.length === 0) {
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display("Your inventory is empty!");
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return;
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}
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const item = character.inventory.pop();
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switch (item) {
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case "health potion":
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character.health += 20;
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display(`You use a ${item} and restore 20 health.`);
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break;
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case "magic potion":
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character.magic += 20;
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display(`You use a ${item} and restore 20 magic points.`);
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break;
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case "mysterious key":
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// Implement effect of mysterious key
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display(`You use a ${item}, but nothing happens.`);
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break;
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default:
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display(`You use a ${item}.`);
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break;
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}
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updateCharacterSheet();
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}
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function monsterAttack() {
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let damage = Math.floor(Math.random() * currentMonster.strength) - character.armor;
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damage = damage < 0 ? 0 : damage;
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character.health -= damage;
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display(`The ${currentMonster.name} attacks you dealing ${damage} damage.`);
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}
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function updateCharacterSheet() {
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let sheet = `Name: ${character.name}\nClass: ${character.class}\nLevel: ${character.level}\nHealth: ${character.health}\nMagic: ${character.magic}\nStrength: ${character.strength}\nIntelligence: ${character.intelligence}\nArmor: ${character.armor}\nMagic Resistance: ${character.magicResistance}\nGold: ${character.gold}`;
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document.getElementById("characterSheet").textContent = sheet;
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}
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function display(message) {
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