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Update index.html
Browse files- index.html +83 -200
index.html
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<!DOCTYPE html>
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<html
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// Water
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const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
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water = new Water(
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waterGeometry,
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{
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textureWidth: 512,
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textureHeight: 512,
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waterNormals: new THREE.TextureLoader().load('https://threejs.org/examples/textures/waternormals.jpg', function ( texture ) {
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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}),
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sunDirection: new THREE.Vector3(),
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sunColor: 0xffffff,
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waterColor: 0x001e0f,
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distortionScale: 3.7,
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fog: scene.fog !== undefined
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}
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);
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water.rotation.x = - Math.PI / 2;
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scene.add( water );
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// Skybox
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const sky = new Sky();
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sky.scale.setScalar( 10000 );
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scene.add( sky );
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const skyUniforms = sky.material.uniforms;
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skyUniforms[ 'turbidity' ].value = 10;
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skyUniforms[ 'rayleigh' ].value = 2;
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skyUniforms[ 'mieCoefficient' ].value = 0.005;
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skyUniforms[ 'mieDirectionalG' ].value = 0.8;
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const parameters = {
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elevation: 2,
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azimuth: 180
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};
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const pmremGenerator = new THREE.PMREMGenerator( renderer );
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const sceneEnv = new THREE.Scene();
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let renderTarget;
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function updateSun() {
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const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
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const theta = THREE.MathUtils.degToRad( parameters.azimuth );
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sun.setFromSphericalCoords( 1, phi, theta );
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sky.material.uniforms[ 'sunPosition' ].value.copy( sun );
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water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize();
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if ( renderTarget !== undefined ) renderTarget.dispose();
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sceneEnv.add( sky );
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renderTarget = pmremGenerator.fromScene( sceneEnv );
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scene.environment = renderTarget.texture;
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}
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updateSun();
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//
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const geometry = new THREE.BoxGeometry( 30, 30, 30 );
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const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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//
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controls = new OrbitControls( camera, renderer.domElement );
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controls.maxPolarAngle = Math.PI * 0.495;
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controls.target.set( 0, 10, 0 );
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controls.minDistance = 40.0;
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controls.maxDistance = 200.0;
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controls.update();
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//
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stats = new Stats();
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container.appendChild( stats.dom );
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// GUI
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const gui = new GUI();
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const folderSky = gui.addFolder( 'Sky' );
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folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
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folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
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folderSky.open();
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const waterUniforms = water.material.uniforms;
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const folderWater = gui.addFolder( 'Water' );
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folderWater.add( waterUniforms.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
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folderWater.add( waterUniforms.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
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folderWater.open();
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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render();
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stats.update();
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}
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function render() {
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const time = performance.now() * 0.001;
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mesh.position.y = Math.sin( time ) * 20 + 5;
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mesh.rotation.x = time * 0.5;
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mesh.rotation.z = time * 0.51;
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water.material.uniforms[ 'time' ].value += 1.0 / 60.0;
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renderer.render( scene, camera );
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}
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>3D Card Game with Interactive Drag and Drop</title>
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<style>
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body { margin: 0; }
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canvas { display: block; }
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</style>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
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</head>
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<body>
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<canvas id="gameCanvas"></canvas>
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<script>
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var scene = new THREE.Scene();
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 20, 50);
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var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') });
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renderer.setSize(window.innerWidth, window.innerHeight);
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// Lighting
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var ambientLight = new THREE.AmbientLight(0x404040); // Soft white light
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scene.add(ambientLight);
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var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
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directionalLight.position.set(0, 1, 1);
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scene.add(directionalLight);
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// Table
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var tableGeometry = new THREE.BoxGeometry(100, 1, 100);
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var tableMaterial = new THREE.MeshLambertMaterial({ color: 0x8B4513 });
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var table = new THREE.Mesh(tableGeometry, tableMaterial);
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table.position.set(0, -0.5, 0);
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scene.add(table);
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// Cards
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var cardGeometry = new THREE.BoxGeometry(5, 0.1, 7);
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var cards = [];
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// Generate and place cards
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for (let i = 0; i < 52; i++) {
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var cardMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
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var card = new THREE.Mesh(cardGeometry, cardMaterial);
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card.position.set(Math.random() * 10 - 5, 0.1 * i, Math.random() * 10 - 5);
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scene.add(card);
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cards.push(card);
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}
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var raycaster = new THREE.Raycaster();
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var mouse = new THREE.Vector2();
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var selectedCard = null;
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var offset = new THREE.Vector3();
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function onMouseMove(event) {
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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if (selectedCard) {
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raycaster.setFromCamera(mouse, camera);
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var intersects = raycaster.intersectObject(table, true);
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if (intersects.length > 0) {
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var intersect = intersects[0];
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selectedCard.position.copy(intersect.point.add(offset));
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}
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}
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}
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function onMouseDown(event) {
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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var intersects = raycaster.intersectObjects(cards, true);
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if (intersects.length > 0) {
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selectedCard = intersects[0].object;
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var intersects = raycaster.intersectObject(table, true);
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if (intersects.length > 0) {
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var intersect = intersects[0];
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offset.subVectors(selectedCard.position, intersect.point);
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}
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}
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}
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function onMouseUp(event) {
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selectedCard = null;
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}
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window.addEventListener('mousemove', onMouseMove, false);
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window.addEventListener('mousedown', onMouseDown, false);
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window.addEventListener('mouseup', onMouseUp, false);
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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animate();
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</script>
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</body>
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</html>
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