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# ChatGPT prompt: write a python streamlit program that creates a dungeon crawler game featuring a reinforcement learning monster that a player can fight and slay

import streamlit as st 

import random 

import numpy as np 

# create a class for the monster
class Monster():
    def __init__(self, name, hp, attack, defense):
        self.name = name
        self.hp = hp
        self.attack = attack
        self.defense = defense

# create a class for the player
class Player():
    def __init__(self, name, hp, attack, defense):
        self.name = name
        self.hp = hp
        self.attack = attack
        self.defense = defense

# create the reinforcement learning monster 
class ReinforcementMonster():
    def __init__(self, name, hp, attack, defense):
        self.name = name
        self.hp = hp
        self.attack = attack
        self.defense = defense

# create a function to generate a random number
def random_number():
    x = random.randint(1,20)
    return x

# create a function to start the game 
def start_game():
    # create a monster 
    monster = Monster('goblin',100,20,10)
    # create a player 
    player = Player('hero',100,20,10)
    # create a reinforcement monster 
    reinforcement_monster = ReinforcementMonster('dragon',100,30,15)

    # create a loop to simulate a battle 
    while monster.hp > 0 and player.hp > 0:
        # player attack monster 
        monster.hp = monster.hp - player.attack 
        print(f'Player {player.name} attacks {monster.name} with {player.attack}')
        print(f'{monster.name} has {monster.hp} hp left')
        # monster attack player
        if monster.hp > 0:
            player.hp = player.hp - monster.attack 
            print(f'{monster.name} attacks {player.name} with {monster.attack}')
            print(f'{player.name} has {player.hp} hp left')

    # check if player won the fight
    if player.hp > 0:
        print(f'{player.name} has defeated {monster.name}!')

        # reinforcement monster attack 
        reinforcement_monster.hp = reinforcement_monster.hp - player.attack 
        print(f'Player {player.name} attacks {reinforcement_monster.name} with {player.attack}')
        print(f'{reinforcement_monster.name} has {reinforcement_monster.hp} hp left')
        # reinforcement monster attack player 
        if reinforcement_monster.hp > 0:
            player.hp = player.hp - reinforcement_monster.attack 
            print(f'{reinforcement_monster.name} attacks {player.name} with {reinforcement_monster.attack}')
            print(f'{player.name} has {player.hp} hp left')

        # check if player won the fight 
        if player.hp > 0:
            print(f'{player.name} has defeated {reinforcement_monster.name}!')
            print('You have won the game! Congratulations!')

# create a main function 
def main():
    st.title('Dungeon Crawler with Reinforcement Learning Monster')

    # create a start button 
    if st.button('Start'):
        start_game()

if __name__ == '__main__':
    main()