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<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <title>3D Breakout Game</title>
    <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
  </head>
  <body>
    <a-scene physics="debug: true">
      <!-- Add a camera to the scene -->
      <a-entity camera look-controls position="0 1.6 0"></a-entity>

      <!-- Create the game room cube -->
      <a-box width="10" height="10" depth="10" color="#555" static-body></a-box>

      <!-- Create the paddle -->
      <a-plane width="2" height="0.2" color="#f00" position="0 -4.9 0" kinematic-body></a-plane>

      <!-- Create the ball -->
      <a-sphere radius="0.2" color="#00f" position="0 -4.5 0" dynamic-body></a-sphere>

      <!-- Create the bricks -->
      <a-box width="1" height="0.5" depth="0.5" color="#0f0" position="-2.5 2.5 0" static-body></a-box>
      <a-box width="1" height="0.5" depth="0.5" color="#0f0" position="-1.5 2.5 0" static-body></a-box>
      <a-box width="1" height="0.5" depth="0.5" color="#0f0" position="-0.5 2.5 0" static-body></a-box>
      <a-box width="1" height="0.5" depth="0.5" color="#0f0" position="0.5 2.5 0" static-body></a-box>
      <a-box width="1" height="0.5" depth="0.5" color="#0f0" position="1.5 2.5 0" static-body></a-box>
      <a-box width="1" height="0.5" depth="0.5" color="#0f0" position="2.5 2.5 0" static-body></a-box>

      <!-- Add the mouse events to move the paddle -->
      <script>
        // Get the paddle element
        var paddle = document.querySelector('[kinematic-body]');

        // Add an event listener for mouse movement
        window.addEventListener('mousemove', function (event) {
          // Get the x and y coordinates of the mouse
          var x = event.clientX / window.innerWidth * 2 - 1;
          var y = event.clientY / window.innerHeight * 2 - 1;

          // Move the paddle along the x-axis based on the mouse position
          paddle.object3D.position.x = x * 5;
        });
      </script>

      <!-- Add the script for ball movement and collision detection -->
      <script>
        // Get the ball element
        var ball = document.querySelector('[dynamic-body]');

        // Set the initial velocity of the ball
        var velocity = new THREE.Vector3(0, 0, -5);
        ball.body.velocity.copy(velocity);

        // Add an event listener for collision detection
        ball.addEventListener('collide', function (event) {
          // Get the object that the ball collided with
          var object = event.detail.body.el;

          // If the object is a
      // brick, remove it and update the score
      if (object.hasAttribute('static-body')) {
        object.parentNode.removeChild(object);
        // update the score here
      }

      // If the object is the game room cube, bounce the ball back
      if (object.hasAttribute('static-body') && object.tagName === 'A-BOX') {
        // Get the normal of the collision
        var normal = event.detail.contact.ni;

        // Reflect the velocity of the ball off the normal
        velocity.reflect(normal);

        // Set the new velocity of the ball
        ball.body.velocity.copy(velocity);
      }
    });

    // Add a function to update the position of the ball every frame
    function updateBallPosition() {
      // If the ball is below the paddle, reset the game
      if (ball.object3D.position.y < -5) {
        // reset the game here
      }

      // If the ball is outside the game room cube, bounce it back
      if (ball.object3D.position.x < -4.5 || ball.object3D.position.x > 4.5) {
        velocity.x = -velocity.x;
        ball.body.velocity.copy(velocity);
      }
      if (ball.object3D.position.y > 4.5) {
        velocity.y = -velocity.y;
        ball.body.velocity.copy(velocity);
      }
      if (ball.object3D.position.z < -4.5 || ball.object3D.position.z > 4.5) {
        velocity.z = -velocity.z;
        ball.body.velocity.copy(velocity);
      }

      // Update the position of the ball based on its velocity
      ball.object3D.position.addScaledVector(velocity, 1 / 60);
    }

    // Add the update function to the scene's update loop
    var scene = document.querySelector('a-scene');
    scene.addEventListener('update', updateBallPosition);
  </script>
</a-scene>
  </body>
</html>