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Update app.py
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app.py
CHANGED
@@ -1,7 +1,7 @@
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import streamlit as st
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def create_animation_app():
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st.title("Animated
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# JavaScript code for the animation
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js_code = """
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@@ -35,38 +35,57 @@ def create_animation_app():
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return [xPos, yPos];
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}
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function draw() {
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.
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for(let y = 99; y < 300; y +=
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for(let x = 99; x < 300; x
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const [px, py] = a(x, y);
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ctx.beginPath();
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ctx.moveTo(px, py);
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ctx.lineTo(px, py);
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ctx.stroke();
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}
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}
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t += Math.PI /
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requestAnimationFrame(draw);
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}
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// Start the animation
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draw();
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</script>
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"""
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# CSS to center the canvas
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css = """
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<style>
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canvas {
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display: block;
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margin: auto;
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background:
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}
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</style>
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"""
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import streamlit as st
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def create_animation_app():
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st.title("Animated Spiral Creature")
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# JavaScript code for the animation
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js_code = """
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return [xPos, yPos];
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}
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function getColor(x, y, t) {
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// Create shifting colors based on position and time
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const hue = (Math.sin(t/2) * 360 + x/3 + y/3) % 360;
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const saturation = 70 + Math.sin(t) * 30;
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const lightness = 50 + Math.cos(t/2) * 20;
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return `hsla(${hue}, ${saturation}%, ${lightness}%, 0.5)`;
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}
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function draw() {
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// Clear canvas with a fade effect
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.lineWidth = 1.5;
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for(let y = 99; y < 300; y += 4) {
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for(let x = 99; x < 300; x += 2) {
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const [px, py] = a(x, y);
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const color = getColor(x, y, t);
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ctx.strokeStyle = color;
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ctx.beginPath();
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ctx.moveTo(px, py);
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ctx.lineTo(px + 1, py + 1); // Make points slightly larger
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ctx.stroke();
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}
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}
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t += Math.PI / 120; // Slowed down the animation slightly
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requestAnimationFrame(draw);
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}
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// Ensure canvas is cleared on start
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Start the animation
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draw();
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</script>
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"""
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# CSS to center the canvas and ensure proper display
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css = """
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<style>
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canvas {
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display: block;
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margin: auto;
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background: black;
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}
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.stApp {
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background-color: black;
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}
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</style>
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"""
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