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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>AI Development and Game Programming Resource Management Game</title>
    <style>
        body {
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
            background-color: #f0f0f0;
            padding: 20px;
            color: #333;
        }
        .container {
            max-width: 1200px;
            margin: 0 auto;
            display: flex;
            flex-wrap: wrap;
            justify-content: space-between;
        }
        .resource, .actions, .events {
            margin-bottom: 20px;
            padding: 15px;
            background-color: #fff;
            border-radius: 8px;
            box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
            flex-basis: calc(33% - 20px);
        }
        h1, h2 {
            color: #2c3e50;
        }
        button {
            margin: 5px;
            padding: 10px 15px;
            font-size: 16px;
            background-color: #3498db;
            color: white;
            border: none;
            border-radius: 5px;
            cursor: pointer;
            transition: background-color 0.3s;
        }
        button:hover {
            background-color: #2980b9;
        }
        canvas {
            border: 1px solid #ccc;
            margin-top: 20px;
            box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
        }
        #resource-list {
            display: flex;
            flex-wrap: wrap;
            gap: 10px;
        }
        .resource-item {
            background-color: #ecf0f1;
            padding: 10px;
            border-radius: 5px;
            text-align: center;
            flex-grow: 1;
        }
        #event-result {
            font-style: italic;
            color: #e74c3c;
        }
        #game-log {
            max-height: 150px;
            overflow-y: auto;
            background-color: #ecf0f1;
            padding: 10px;
            border-radius: 5px;
            margin-top: 20px;
        }
    </style>
</head>
<body>
    <h1>AI Development and Game Programming Resource Management Game</h1>

    <div class="container">
        <div class="resource" id="resources">
            <h2>Current Resources</h2>
            <div id="resource-list"></div>
        </div>

        <div class="actions">
            <h2>Actions</h2>
            <button onclick="performAction('Cook Chicken')">Cook Chicken</button>
            <button onclick="performAction('Make Salad')">Make Salad</button>
            <button onclick="performAction('Drink Water')">Drink Water</button>
            <button onclick="performAction('Monster Zero')">Drink Monster Zero</button>
            <button onclick="performAction('Code')">Code</button>
            <button onclick="performAction('Debug')">Debug</button>
        </div>

        <div class="events">
            <h2>Random Events</h2>
            <button onclick="triggerRandomEvent()">Wait for Random Event</button>
            <p id="event-result"></p>
        </div>
    </div>

    <canvas id="gameCanvas" width="800" height="400"></canvas>

    <div id="game-log"></div>

    <script>
        let gameState = {
            "Monster Zero": 1,
            "Water": 10,
            "Chicken": 3,
            "Salad": 5,
            "Air Fryer": 1,
            "Microwave": 1,
            "Culligan Machine": 1,
            "Energy": 100,
            "Code Quality": 0,
            "Bugs": 0
        };

        const RESOURCE_COSTS = {
            "Cook Chicken": {"Chicken": 1, "Energy": 10},
            "Make Salad": {"Salad": 1, "Energy": 5},
            "Drink Water": {"Water": 1},
            "Monster Zero": {"Monster Zero": 1},
            "Code": {"Energy": 15},
            "Debug": {"Energy": 20}
        };

        const RESOURCE_GAINS = {
            "Cook Chicken": {"Energy": 20},
            "Make Salad": {"Energy": 15},
            "Drink Water": {"Energy": 5},
            "Monster Zero": {"Energy": 30},
            "Code": {"Code Quality": 10, "Bugs": 5},
            "Debug": {"Code Quality": 5, "Bugs": -10}
        };

        function updateResources() {
            const resourceList = document.getElementById('resource-list');
            resourceList.innerHTML = '';
            for (let resource in gameState) {
                const resourceItem = document.createElement('div');
                resourceItem.className = 'resource-item';
                resourceItem.textContent = `${resource}: ${gameState[resource]}`;
                resourceList.appendChild(resourceItem);
            }
        }

        function performAction(action) {
            if (RESOURCE_COSTS.hasOwnProperty(action)) {
                for (let resource in RESOURCE_COSTS[action]) {
                    if (gameState[resource] < RESOURCE_COSTS[action][resource]) {
                        logEvent(`Not enough ${resource} to perform ${action}`);
                        return;
                    }
                }
                for (let resource in RESOURCE_COSTS[action]) {
                    gameState[resource] -= RESOURCE_COSTS[action][resource];
                }
                for (let resource in RESOURCE_GAINS[action]) {
                    gameState[resource] += RESOURCE_GAINS[action][resource];
                }
                logEvent(`Performed action: ${action}`);
                updateResources();
                drawScene();
                checkGameOver();
            }
        }

        function triggerRandomEvent() {
            const events = [
                "Found Water", "Lost Chicken", "Energy Boost", "Microwave Malfunction",
                "Coding Inspiration", "Bug Infestation", "Coffee Break", "Power Outage"
            ];
            const event = events[Math.floor(Math.random() * events.length)];
            document.getElementById('event-result').textContent = `Event: ${event}`;
            switch (event) {
                case "Found Water":
                    gameState["Water"] += 3;
                    break;
                case "Lost Chicken":
                    if (gameState["Chicken"] > 0) gameState["Chicken"] -= 1;
                    break;
                case "Energy Boost":
                    gameState["Energy"] += 20;
                    break;
                case "Microwave Malfunction":
                    if (gameState["Microwave"] > 0) gameState["Microwave"] -= 1;
                    break;
                case "Coding Inspiration":
                    gameState["Code Quality"] += 15;
                    break;
                case "Bug Infestation":
                    gameState["Bugs"] += 20;
                    break;
                case "Coffee Break":
                    gameState["Energy"] += 10;
                    gameState["Water"] -= 1;
                    break;
                case "Power Outage":
                    gameState["Energy"] -= 10;
                    gameState["Code Quality"] -= 5;
                    break;
            }
            logEvent(`Random event occurred: ${event}`);
            updateResources();
            drawScene();
            checkGameOver();
        }

        function checkGameOver() {
            if (gameState["Energy"] <= 0) {
                logEvent("Game Over! You ran out of energy.");
            } else if (gameState["Chicken"] === 0 && gameState["Salad"] === 0 && gameState["Water"] === 0) {
                logEvent("Game Over! You ran out of all food resources.");
            } else if (gameState["Bugs"] >= 100) {
                logEvent("Game Over! Your code has too many bugs.");
            }
        }

        function drawScene() {
            const canvas = document.getElementById('gameCanvas');
            const ctx = canvas.getContext('2d');
            ctx.clearRect(0, 0, canvas.width, canvas.height);

            const BAR_WIDTH = 40;
            const BAR_SPACING = 60;
            const MAX_BAR_HEIGHT = 300;

            let x = 50;
            for (let resource in gameState) {
                const value = gameState[resource];
                const normalizedHeight = (value / 100) * MAX_BAR_HEIGHT;
                
                // Draw 3D-like bar
                ctx.fillStyle = 'rgba(100, 100, 250, 0.7)';
                ctx.beginPath();
                ctx.moveTo(x, canvas.height - normalizedHeight);
                ctx.lineTo(x + BAR_WIDTH, canvas.height - normalizedHeight);
                ctx.lineTo(x + BAR_WIDTH, canvas.height);
                ctx.lineTo(x, canvas.height);
                ctx.closePath();
                ctx.fill();

                // Draw top of the bar
                ctx.fillStyle = 'rgba(150, 150, 255, 0.9)';
                ctx.beginPath();
                ctx.moveTo(x, canvas.height - normalizedHeight);
                ctx.lineTo(x + BAR_WIDTH, canvas.height - normalizedHeight);
                ctx.lineTo(x + BAR_WIDTH - 5, canvas.height - normalizedHeight - 5);
                ctx.lineTo(x - 5, canvas.height - normalizedHeight - 5);
                ctx.closePath();
                ctx.fill();

                // Draw side of the bar
                ctx.fillStyle = 'rgba(80, 80, 200, 0.8)';
                ctx.beginPath();
                ctx.moveTo(x + BAR_WIDTH, canvas.height - normalizedHeight);
                ctx.lineTo(x + BAR_WIDTH, canvas.height);
                ctx.lineTo(x + BAR_WIDTH - 5, canvas.height - 5);
                ctx.lineTo(x + BAR_WIDTH - 5, canvas.height - normalizedHeight - 5);
                ctx.closePath();
                ctx.fill();

                // Draw outline
                ctx.strokeStyle = 'black';
                ctx.lineWidth = 2;
                ctx.strokeRect(x, canvas.height - normalizedHeight, BAR_WIDTH, normalizedHeight);

                // Draw label
                ctx.fillStyle = 'black';
                ctx.font = '12px Arial';
                ctx.textAlign = 'center';
                ctx.fillText(resource, x + BAR_WIDTH / 2, canvas.height - normalizedHeight - 10);
                ctx.fillText(value, x + BAR_WIDTH / 2, canvas.height - normalizedHeight / 2);

                x += BAR_SPACING;
            }
        }

        function logEvent(message) {
            const gameLog = document.getElementById('game-log');
            const logEntry = document.createElement('p');
            logEntry.textContent = message;
            gameLog.insertBefore(logEntry, gameLog.firstChild);
            if (gameLog.children.length > 5) {
                gameLog.removeChild(gameLog.lastChild);
            }
        }

        updateResources();
        drawScene();
    </script>
</body>
</html>