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Update app.py
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import streamlit as st
import base64
st.set_page_config(layout="wide", page_title="Game Dev and 3D Showcase")
st.title("Game Development and 3D Content Showcase")
# Kaboom.js Breakout Game
st.header("Kaboom.js Breakout Game")
kaboom_breakout_game = """
<script src="https://kaboomjs.com/lib/0.6.0/kaboom.js"></script>
<canvas id="game"></canvas>
<script>
// Paste the entire JavaScript code from the Kaboom Breakout game artifact here
</script>
"""
st.components.v1.html(kaboom_breakout_game, height=650)
# Mad Lib Generator
st.header("Mad Lib Generator")
templates = [
"The {adjective} {noun} {verb} over the {adjective} {noun}.",
"In a {adjective} land, a {noun} and a {noun} went on a {adjective} adventure.",
"The {noun} {verb} {adverb} while the {adjective} {noun} watched in amazement."
]
parts_of_speech = {
"adjective": ["brave", "mysterious", "colorful", "gigantic", "tiny"],
"noun": ["wizard", "dragon", "knight", "castle", "forest"],
"verb": ["flew", "danced", "sang", "fought", "explored"],
"adverb": ["quickly", "silently", "gracefully", "fiercely", "carefully"]
}
def generate_mad_lib():
import random
template = random.choice(templates)
for part in parts_of_speech:
while "{" + part + "}" in template:
template = template.replace("{" + part + "}", random.choice(parts_of_speech[part]), 1)
return template
if st.button("Generate Mad Lib"):
st.write(generate_mad_lib())
# A-Frame 3D Scene with Model Upload
st.header("A-Frame 3D Scene")
aframe_scene = """
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/[email protected]/dist/aframe-extras.min.js"></script>
<a-scene embedded style="height: 400px;">
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
<a-entity id="rig" position="0 1.6 0">
<a-camera></a-camera>
</a-entity>
<a-entity id="model-container" position="0 0 -5"></a-entity>
</a-scene>
<script>
function loadModel(url, fileType) {
const scene = document.querySelector('a-scene');
const modelContainer = document.getElementById('model-container');
// Remove any existing model
while (modelContainer.firstChild) {
modelContainer.removeChild(modelContainer.firstChild);
}
// Create new entity for the model
const modelEntity = document.createElement('a-entity');
if (fileType === 'obj') {
modelEntity.setAttribute('obj-model', `obj: ${url}`);
} else if (fileType === 'glb') {
modelEntity.setAttribute('gltf-model', url);
}
modelEntity.setAttribute('scale', '0.5 0.5 0.5');
modelEntity.setAttribute('animation', 'property: rotation; to: 0 360 0; loop: true; dur: 10000');
modelContainer.appendChild(modelEntity);
}
</script>
"""
st.components.v1.html(aframe_scene, height=450)
# File uploader for 3D models
uploaded_file = st.file_uploader("Upload a 3D model (OBJ or GLB)", type=['obj', 'glb'])
if uploaded_file is not None:
# Get the file extension
file_extension = uploaded_file.name.split('.')[-1].lower()
# Encode the file
encoded_file = base64.b64encode(uploaded_file.read()).decode()
# Create a data URL
data_url = f"data:application/octet-stream;base64,{encoded_file}"
# JavaScript to load the model
load_model_js = f"""
<script>
loadModel("{data_url}", "{file_extension}");
</script>
"""
st.components.v1.html(load_model_js, height=0)
st.success(f"Loaded {uploaded_file.name}")
st.sidebar.title("Navigation")
st.sidebar.info("Use the sections above to interact with different components of the app.")