Spaces:
Running
Running
Update index.html
Browse files- index.html +81 -16
index.html
CHANGED
|
@@ -1,19 +1,84 @@
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 19 |
</html>
|
|
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
<html>
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="utf-8">
|
| 5 |
+
<title>Phaser Game</title>
|
| 6 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>
|
| 7 |
+
</head>
|
| 8 |
+
<body>
|
| 9 |
+
<script>
|
| 10 |
+
// initialize the Phaser game
|
| 11 |
+
const config = {
|
| 12 |
+
type: Phaser.AUTO,
|
| 13 |
+
width: 800,
|
| 14 |
+
height: 600,
|
| 15 |
+
physics: {
|
| 16 |
+
default: 'arcade',
|
| 17 |
+
arcade: {
|
| 18 |
+
gravity: { y: 300 },
|
| 19 |
+
debug: false
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
scene: {
|
| 23 |
+
preload: preload,
|
| 24 |
+
create: create,
|
| 25 |
+
update: update
|
| 26 |
+
}
|
| 27 |
+
};
|
| 28 |
+
|
| 29 |
+
const game = new Phaser.Game(config);
|
| 30 |
+
|
| 31 |
+
// preload assets
|
| 32 |
+
function preload() {
|
| 33 |
+
this.load.image('sky', 'sky.png');
|
| 34 |
+
this.load.image('ground', 'platform.png');
|
| 35 |
+
this.load.image('star', 'star.png');
|
| 36 |
+
this.load.image('bomb', 'bomb.png');
|
| 37 |
+
this.load.spritesheet('dude', 'dude.png', { frameWidth: 32, frameHeight: 48 });
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
// create game objects
|
| 41 |
+
function create() {
|
| 42 |
+
this.add.image(400, 300, 'sky');
|
| 43 |
+
|
| 44 |
+
this.platforms = this.physics.add.staticGroup();
|
| 45 |
+
|
| 46 |
+
this.platforms.create(400, 568, 'ground').setScale(2).refreshBody();
|
| 47 |
+
|
| 48 |
+
this.platforms.create(600, 400, 'ground');
|
| 49 |
+
this.platforms.create(50, 250, 'ground');
|
| 50 |
+
this.platforms.create(750, 220, 'ground');
|
| 51 |
+
|
| 52 |
+
this.player = this.physics.add.sprite(100, 450, 'dude');
|
| 53 |
+
|
| 54 |
+
this.player.setBounce(0.2);
|
| 55 |
+
this.player.setCollideWorldBounds(true);
|
| 56 |
+
|
| 57 |
+
this.physics.add.collider(this.player, this.platforms);
|
| 58 |
+
|
| 59 |
+
this.cursors = this.input.keyboard.createCursorKeys();
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
// game loop
|
| 63 |
+
function update() {
|
| 64 |
+
if (this.cursors.left.isDown) {
|
| 65 |
+
this.player.setVelocityX(-160);
|
| 66 |
+
|
| 67 |
+
this.player.anims.play('left', true);
|
| 68 |
+
} else if (this.cursors.right.isDown) {
|
| 69 |
+
this.player.setVelocityX(160);
|
| 70 |
+
|
| 71 |
+
this.player.anims.play('right', true);
|
| 72 |
+
} else {
|
| 73 |
+
this.player.setVelocityX(0);
|
| 74 |
+
|
| 75 |
+
this.player.anims.play('turn');
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
if (this.cursors.up.isDown && this.player.body.touching.down) {
|
| 79 |
+
this.player.setVelocityY(-330);
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
</script>
|
| 83 |
+
</body>
|
| 84 |
</html>
|