HTML5-DNA-Sequence / backup.html
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Update backup.html
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<!DOCTYPE html>
<html>
<head>
<title>DNA Sequence</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdn.babylonjs.com/babylon.js"></script>
<script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function () {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 2, 10, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, true);
// Create a DNA strand
var dnaStrand = BABYLON.MeshBuilder.CreateTube("dnaStrand", {
path: [
new BABYLON.Vector3(0, 0, 0),
new BABYLON.Vector3(0, 2, 0),
new BABYLON.Vector3(2, 2, 0),
new BABYLON.Vector3(2, 0, 0),
new BABYLON.Vector3(2, -2, 0),
new BABYLON.Vector3(0, -2, 0),
new BABYLON.Vector3(0, 0, 0)
],
radiusFunction: function(i) {
return 0.1 + Math.abs(2 * Math.sin(i * 10));
},
tessellation: 128,
updatable: true
}, scene);
// Create the material for the DNA strand
var dnaMaterial = new BABYLON.StandardMaterial("dnaMaterial", scene);
dnaMaterial.emissiveColor = new BABYLON.Color3(0.1, 0.1, 0.1);
dnaMaterial.specularColor = new BABYLON.Color3(0.2, 0.2, 0.2);
// Apply the material to the DNA strand
dnaStrand.material = dnaMaterial;
// Add some lights to the scene
var light1 = new BABYLON.PointLight("light1", new BABYLON.Vector3(5, 10, 5), scene);
var light2 = new BABYLON.PointLight("light2", new BABYLON.Vector3(-5, -10, -5), scene);
return scene;
}
var scene = createScene();
engine.runRenderLoop(function () {
scene.render();
});
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>