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Update index.html
Browse files- index.html +55 -16
index.html
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<!DOCTYPE html>
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<html>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<title>DNA Sequence</title>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="https://cdn.babylonjs.com/babylon.js"></script>
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<script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
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</head>
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<body>
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<canvas id="renderCanvas"></canvas>
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<script>
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var canvas = document.getElementById("renderCanvas");
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var engine = new BABYLON.Engine(canvas, true);
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var createScene = function () {
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var scene = new BABYLON.Scene(engine);
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var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2, Math.PI / 2, 10, BABYLON.Vector3.Zero(), scene);
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camera.attachControl(canvas, true);
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// Create a DNA strand
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var dnaStrand = BABYLON.MeshBuilder.CreateTorusKnot("dnaStrand", {
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radius: 1.5,
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tube: 0.3,
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radialSegments: 32,
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tubularSegments: 64,
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p: 2,
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q: 3
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}, scene);
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// Create the material for the DNA strand
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var dnaMaterial = new BABYLON.StandardMaterial("dnaMaterial", scene);
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dnaMaterial.diffuseTexture = new BABYLON.Texture("https://i.imgur.com/06QxEyj.jpg", scene);
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dnaMaterial.emissiveColor = new BABYLON.Color3(0.1, 0.1, 0.1);
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dnaMaterial.specularColor = new BABYLON.Color3(0.2, 0.2, 0.2);
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// Apply the material to the DNA strand
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dnaStrand.material = dnaMaterial;
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// Add some lights to the scene
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var light1 = new BABYLON.PointLight("light1", new BABYLON.Vector3(5, 10, 5), scene);
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var light2 = new BABYLON.PointLight("light2", new BABYLON.Vector3(-5, -10, -5), scene);
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return scene;
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}
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var scene = createScene();
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engine.runRenderLoop(function () {
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scene.render();
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});
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window.addEventListener("resize", function () {
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engine.resize();
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});
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</script>
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</body>
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</html>
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