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Update index.html
Browse files- index.html +118 -52
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<
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<
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="https://cdn.babylonjs.com/babylon.js"></script>
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<
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<canvas id="renderCanvas"></canvas>
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<script>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>DNA Fractal Demo</title>
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<script src="https://cdn.babylonjs.com/babylon.js"></script>
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<style>
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html,
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body {
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overflow: hidden;
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width: 100%;
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height: 100%;
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margin: 0;
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padding: 0;
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}
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#renderCanvas {
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<canvas id="renderCanvas"></canvas>
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<script>
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// Create the BabylonJS engine
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const canvas = document.getElementById("renderCanvas");
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const engine = new BABYLON.Engine(canvas, true);
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// Create a new scene
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const scene = new BABYLON.Scene(engine);
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// Create a camera
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const camera = new BABYLON.ArcRotateCamera(
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"Camera",
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0,
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0,
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10,
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new BABYLON.Vector3(0, 0, 0),
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scene
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);
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// Attach the camera to the canvas
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camera.attachControl(canvas, true);
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// Create a DNA fractal
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const DNAFractal = BABYLON.MeshBuilder.CreateTube(
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"DNAFractal",
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{
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path: [
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new BABYLON.Vector3(0, 0, 0),
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new BABYLON.Vector3(0, 1, 0),
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new BABYLON.Vector3(0.5, 1.5, 0),
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new BABYLON.Vector3(0.5, 2.5, 0),
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new BABYLON.Vector3(0, 3, 0),
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],
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radius: 0.5,
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tessellation: 64,
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sideOrientation: BABYLON.Mesh.DOUBLESIDE,
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},
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scene
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);
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// Add a material to the DNA fractal
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const DNAFractalMaterial = new BABYLON.StandardMaterial(
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"DNAFractalMaterial",
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scene
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);
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DNAFractalMaterial.diffuseColor = new BABYLON.Color3(1, 0.5, 0);
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DNAFractalMaterial.specularColor = new BABYLON.Color3(0.1, 0.1, 0.1);
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DNAFractal.material = DNAFractalMaterial;
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// Animate the DNA fractal
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let time = 0;
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scene.registerAfterRender(function () {
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time += 0.01;
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const positions = DNAFractal.getVerticesData(
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BABYLON.VertexBuffer.PositionKind
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);
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const colors = DNAFractal.getVerticesData(
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BABYLON.VertexBuffer.ColorKind
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);
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i];
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const y = positions[i + 1];
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const z = positions[i + 2];
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const color = colors[i / 3];
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const scale = 0.5 + 0.5 * Math.sin(time + y * 10);
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const rotation = Math.PI * 2 * Math.sin(time + x * 10);
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positions[i] = x * scale;
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positions[i + 1] = y * scale * Math.cos(rotation);
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positions[i + 2] = y * scale * Math.sin(rotation);
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colors[i / 3] = new BABYLON.Color4(
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color.r,
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color.g,
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color.b,1);
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}
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DNAFractal.updateVerticesData(
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BABYLON.VertexBuffer.PositionKind,
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positions
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);
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DNAFractal.updateVerticesData(BABYLON.VertexBuffer.ColorKind, colors);
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});
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// Render the scene
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engine.runRenderLoop(function () {
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scene.render();
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});
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// Resize the canvas when the window is resized
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window.addEventListener("resize", function () {
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engine.resize();
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});
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</script>
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</body>
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</html>
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