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<!DOCTYPE html>
<html>
<head>
	<meta charset="UTF-8">
	<title>🤓🕹️📱 3D Breakout Game</title>
	<style>
		body { margin: 0; }
		canvas { width: 100%; height: 100%; }
		#score {
			position: absolute;
			top: 0;
			left: 50%;
			transform: translateX(-50%);
			font-size: 24px;
			font-weight: bold;
			color: white;
			text-shadow: 1px 1px 1px black;
		}
	</style>
	<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
</head>
<body>
	<canvas id="gameCanvas"></canvas>
	<div id="score">Score: 0</div>
	<script>
		var scene = new THREE.Scene();
		var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
		camera.position.set(0, 30, 0);
		camera.lookAt(new THREE.Vector3(0, 0, 0));
		scene.add(camera);
		var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas') });
		renderer.setClearColor(0x000000);
		renderer.setPixelRatio(window.devicePixelRatio);
		renderer.setSize(window.innerWidth, window.innerHeight);
		var ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
		var ballMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
		var balls = [];
		var brickGeometry = new THREE.BoxGeometry(2, 1, 1);
		var bricks = [];
		var score = 0;
		var scoreElement = document.getElementById('score');
		function addBall() {
			var ball = new THREE.Mesh(ballGeometry, ballMaterial);
			ball.position.set((Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25, (Math.random() - 0.5) * 25);
			ball.velocity = new THREE.Vector3((Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2, (Math.random() - 0.5) * 2).normalize();
			scene.add(ball);
			balls.push(ball);
		}
		function addBrick() {
			var brickMaterial = new THREE.MeshLambertMaterial({ color: Math.random() * 0xffffff });
			var brick = new THREE.Mesh(brickGeometry, brickMaterial);
			brick.position.set((Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50, (Math.random() - 0.5) * 50);
			scene.add(brick);
			bricks.push(brick);
		}
		for (var i = 0; i < 50; i++) {
			addBrick();
		}
		var light = new THREE.PointLight(0xffffff, 1, 100);
		light.position.set(0, 30, 0);
		scene.add(light);
		var paddleGeometry = new THREE.BoxGeometry(4, 1, 1);
		var paddleMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
		var paddle = new THREE.Mesh(paddleGeometry, paddleMaterial);
scene.add(paddle);
function animate() {
requestAnimationFrame(animate);
var paddleSpeed = 1.5;
if (keys["87"] || keys["38"]) { // w or up arrow
paddle.position.z -= paddleSpeed;
}
if (keys["83"] || keys["40"]) {
paddle.position.z += paddleSpeed;
}
if (keys["65"] || keys["37"]) { // a or left arrow
paddle.position.x -= paddleSpeed;
}
if (keys["68"] || keys["39"]) { // d or right arrow
paddle.position.x += paddleSpeed;
}
var mouseSpeed = 0.1;
if (mouseX !== null && mouseY !== null) {
paddle.position.x = (mouseX / window.innerWidth) * 50 - 25;
paddle.position.z = -(mouseY / window.innerHeight) * 50 + 25;
}
for (var i = 0; i < balls.length; i++) {
balls[i].position.add(balls[i].velocity);
if (balls[i].position.x + 0.5 > 25 || balls[i].position.x - 0.5 < -25) {
balls[i].velocity.x = -balls[i].velocity.x;
}
if (balls[i].position.y + 0.5 > 25 || balls[i].position.y - 0.5 < -25) {
balls[i].velocity.y = -balls[i].velocity.y;
}
if (balls[i].position.z + 0.5 > 25 || balls[i].position.z - 0.5 < -25) {
balls[i].velocity.z = -balls[i].velocity.z;
}
if (balls[i].position.y - 0.5 < -15 && balls[i].position.x + 0.5 > paddle.position.x - 2 && balls[i].position.x - 0.5 < paddle.position.x + 2 && balls[i].position.z + 0.5 > paddle.position.z - 0.5 && balls[i].position.z - 0.5 < paddle.position.z + 0.5) {
balls[i].velocity.y = Math.abs(balls[i].velocity.y);
}
for (var j = 0; j < bricks.length; j++) {
if (balls[i].position.distanceTo(bricks[j].position) <= 2) {
scene.remove(bricks[j]);
bricks.splice(j, 1);
balls[i].velocity.negate();
addBrick();
score++;
scoreElement.innerHTML = "Score: " + score;
}
}
}
renderer.render(scene, camera);
}
var keys = {};
var mouseX = null;
var mouseY = null;
document.addEventListener('mousedown', function(event) {
if (event.button === 0) {
addBrick();
}
if (event.button === 2) {
addBall();
}
});
document.addEventListener('keydown', function(event) {
keys[event.keyCode] = true;
});
document.addEventListener('keyup', function(event) {
keys[event.keyCode] = false;
});
document.addEventListener('mousemove', function(event) {
mouseX = event.clientX;
mouseY = event.clientY;
});
document.addEventListener('mouseleave', function(event) {
mouseX = null;
mouseY =null;
});
animate();
</script>

</body>
</html>