HTML5-ThreeJS / backup.html
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<!DOCTYPE html>
<html>
<head>
<title>Three.js Scene and Animation Example</title>
<style>
body {
margin: 0;
padding: 0;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script src="https://threejs.org/build/three.min.js"></script>
<script>
// Set up the scene, camera, and renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Create a cube geometry and material
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0xffffff });
// Create a cube mesh and add it to the scene
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// Set up animation loop
const animate = function () {
requestAnimationFrame(animate);
// Rotate the cube
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
// Start the animation loop
animate();
// Adjust camera position
camera.position.z = 5;
</script>
</body>
</html>