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# app.py (Simplified - No WebSockets, Direct JS Communication)
import streamlit as st
import asyncio # Keep for TTS
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts # Keep for TTS
import nest_asyncio
import re
import pytz
import shutil
from PyPDF2 import PdfReader # Keep if PDF tab is kept
import threading
import json
import zipfile
from dotenv import load_dotenv
from streamlit_marquee import streamlit_marquee # Keep if used
from collections import defaultdict, Counter
# import pandas as pd # Only needed if CSV fallback kept, can likely remove
from streamlit_js_eval import streamlit_js_eval, sync # Use sync for direct calls
from PIL import Image # Needed for paste_image_component

# ==============================================================================
# Configuration & Constants
# ==============================================================================

# 🛠️ Patch asyncio for nesting (May still be needed for TTS)
nest_asyncio.apply()

# 🎨 Page Config
st.set_page_config(page_title="🏗️ Simpler World Builder 🏆", page_icon="🏗️", layout="wide", initial_sidebar_state="expanded")

# General Constants
Site_Name = '🏗️ Simpler World Builder'
MEDIA_DIR = "."
STATE_FILE = "user_state.txt" # For remembering username

# User/Chat Constants (Simplified - No longer needed for WS identity)
# FUN_USERNAMES = { ... } # Can remove if not used elsewhere
# EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values())) # Define default voice directly if needed
DEFAULT_TTS_VOICE = "en-US-AriaNeural"
CHAT_DIR = "chat_logs" # Keep if chat tab remains

# Audio Constants
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"

# World Builder Constants
SAVED_WORLDS_DIR = "saved_worlds"
PLOT_WIDTH = 50.0 # Needed for JS injection
PLOT_DEPTH = 50.0 # Needed for JS injection
WORLD_STATE_FILE_MD_PREFIX = "🌍_"

# File Emojis
FILE_EMOJIS = {"md": "📝", "mp3": "🎵", "png": "🖼️", "mp4": "🎥", "zip": "📦", "json": "📄"}

# Mapping Emojis to Primitive Types
PRIMITIVE_MAP = {
    "🌳": "Tree", "🗿": "Rock", "🏛️": "Simple House", "🌲": "Pine Tree", "🧱": "Brick Wall",
    "🔵": "Sphere", "📦": "Cube", "🧴": "Cylinder", "🍦": "Cone", "🍩": "Torus",
    "🍄": "Mushroom", "🌵": "Cactus", "🔥": "Campfire", "⭐": "Star", "💎": "Gem",
    "🗼": "Tower", "🚧": "Barrier", "⛲": "Fountain", "🏮": "Lantern", "팻": "Sign Post"
}

# --- Directories ---
for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]:
    os.makedirs(d, exist_ok=True)

# --- API Keys (Placeholder) ---
load_dotenv()

# --- Global State & Lock ---
# Lock remains important for modifying the shared dictionary from potentially different Streamlit sessions/reruns
world_objects_lock = threading.Lock()
# THIS NOW REPRESENTS THE STATE LOADED FROM A FILE OR BUILT UP LOCALLY BEFORE SAVING
# IT IS *NOT* A LIVE REPRESENTATION OF ALL USERS' ACTIONS
world_objects = defaultdict(dict)

# ==============================================================================
# Utility Functions (Keep relevant ones)
# ==============================================================================
def get_current_time_str(tz='UTC'):
    try: timezone = pytz.timezone(tz); now_aware = datetime.now(timezone)
    except Exception: now_aware = datetime.now(pytz.utc)
    return now_aware.strftime('%Y%m%d_%H%M%S')

def clean_filename_part(text, max_len=30):
    if not isinstance(text, str): text = "invalid_name"
    text = re.sub(r'\s+', '_', text); text = re.sub(r'[^\w\-.]', '', text)
    return text[:max_len]

def ensure_dir(dir_path): os.makedirs(dir_path, exist_ok=True)

# ==============================================================================
# World State File Handling (Markdown + JSON) - Keep as is
# ==============================================================================
def generate_world_save_filename(name="World"):
    timestamp = get_current_time_str(); clean_name = clean_filename_part(name);
    rand_hash = hashlib.md5(str(time.time()).encode() + name.encode()).hexdigest()[:6]
    return f"{WORLD_STATE_FILE_MD_PREFIX}{clean_name}_{timestamp}_{rand_hash}.md"

def parse_world_filename(filename):
    basename = os.path.basename(filename)
    if basename.startswith(WORLD_STATE_FILE_MD_PREFIX) and basename.endswith(".md"):
        core_name = basename[len(WORLD_STATE_FILE_MD_PREFIX):-3]; parts = core_name.split('_')
        if len(parts) >= 3:
            timestamp_str = parts[-2]; name_parts = parts[:-2]; name = "_".join(name_parts) if name_parts else "Untitled"; dt_obj = None
            try: dt_obj = pytz.utc.localize(datetime.strptime(timestamp_str, '%Y%m%d_%H%M%S'))
            except Exception: dt_obj = None
            return {"name": name.replace('_', ' '), "timestamp": timestamp_str, "dt": dt_obj, "filename": filename}
    # Fallback
    dt_fallback = None; try: mtime = os.path.getmtime(filename); dt_fallback = datetime.fromtimestamp(mtime, tz=pytz.utc)
    except Exception: pass
    return {"name": basename.replace('.md',''), "timestamp": "Unknown", "dt": dt_fallback, "filename": filename}

def save_world_state_to_md(target_filename_base):
    """Saves the current 'world_objects' state to a specific MD file."""
    global world_objects
    save_path = os.path.join(SAVED_WORLDS_DIR, target_filename_base)
    print(f"Acquiring lock to save world state to: {save_path}...")
    success = False
    with world_objects_lock:
        world_data_dict = dict(world_objects); print(f"Saving {len(world_data_dict)} objects...")
        parsed_info = parse_world_filename(save_path); timestamp_save = get_current_time_str()
        md_content = f"""# World State: {parsed_info['name']}
* **File Saved:** {timestamp_save} (UTC)
* **Source Timestamp:** {parsed_info['timestamp']}
* **Objects:** {len(world_data_dict)}

```json
{json.dumps(world_data_dict, indent=2)}
```"""
        try:
            ensure_dir(SAVED_WORLDS_DIR);
            with open(save_path, 'w', encoding='utf-8') as f: f.write(md_content)
            print(f"World state saved successfully to {target_filename_base}"); success = True
        except Exception as e: print(f"Error saving world state to {save_path}: {e}")
    return success

def load_world_state_from_md(filename_base):
    """Loads world state from MD, updates global 'world_objects', returns success bool."""
    global world_objects
    load_path = os.path.join(SAVED_WORLDS_DIR, filename_base)
    print(f"Loading world state from MD file: {load_path}...")
    if not os.path.exists(load_path): st.error(f"World file not found: {filename_base}"); return False
    try:
        with open(load_path, 'r', encoding='utf-8') as f: content = f.read()
        json_match = re.search(r"```json\s*(\{[\s\S]*?\})\s*```", content, re.IGNORECASE)
        if not json_match: st.error(f"Could not find valid JSON block in {filename_base}"); return False
        world_data_dict = json.loads(json_match.group(1))
        print(f"Acquiring lock to update world state from {filename_base}...")
        with world_objects_lock:
             world_objects.clear()
             for k, v in world_data_dict.items(): world_objects[str(k)] = v
             loaded_count = len(world_objects)
        print(f"Loaded {loaded_count} objects from {filename_base}. Lock released.")
        st.session_state.current_world_file = filename_base
        return True
    except Exception as e: st.error(f"Error loading world state from {filename_base}: {e}"); st.exception(e); return False

def get_saved_worlds():
    """Scans the saved worlds directory for world MD files and parses them."""
    try:
        ensure_dir(SAVED_WORLDS_DIR);
        world_files = glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md"))
        parsed_worlds = [parse_world_filename(f) for f in world_files]
        parsed_worlds.sort(key=lambda x: x['dt'] if x['dt'] else datetime.min.replace(tzinfo=pytz.utc), reverse=True)
        return parsed_worlds
    except Exception as e: print(f"Error scanning saved worlds: {e}"); st.error(f"Could not scan saved worlds: {e}"); return []

# ==============================================================================
# User State & Session Init
# ==============================================================================

def save_username(username): # Keep this simple utility
    try:
        with open(STATE_FILE, 'w') as f: f.write(username)
    except Exception as e: print(f"Failed save username: {e}")

def load_username(): # Keep this
    if os.path.exists(STATE_FILE):
        try:
            with open(STATE_FILE, 'r') as f: return f.read().strip()
        except Exception as e: print(f"Failed load username: {e}")
    return None

def init_session_state():
    """Initializes Streamlit session state variables."""
    defaults = {
        # Removed WS state: server_running_flag, server_instance, server_task, active_connections
        'last_chat_update': 0, 'message_input': "",
        'audio_cache': {}, 'tts_voice': DEFAULT_TTS_VOICE, 'chat_history': [],
        'enable_audio': True, 'download_link_cache': {}, 'username': None, 'autosend': False,
        'last_message': "",
        'selected_object': 'None', # Current building tool
        'initial_world_state_loaded': False, # Flag to load state only once per session
        'current_world_file': None, # Track loaded world filename (basename)
        'paste_image_base64': "", 'new_world_name': "MyWorld",
        'js_event_data': None # NEW: To store data pushed from JS
    }
    for k, v in defaults.items():
        if k not in st.session_state: st.session_state[k] = v
    # Ensure complex types initialized correctly
    if not isinstance(st.session_state.chat_history, list): st.session_state.chat_history = []
    if not isinstance(st.session_state.audio_cache, dict): st.session_state.audio_cache = {}
    if not isinstance(st.session_state.download_link_cache, dict): st.session_state.download_link_cache = {}


# ==============================================================================
# Audio / TTS / Chat / File Handling Helpers (Largely unchanged, remove WS calls)
# ==============================================================================
async def async_edge_tts_generate(text, voice, username): # No change needed
    if not text: return None
    cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest();
    if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
    cached_path = st.session_state.audio_cache.get(cache_key);
    if cached_path and os.path.exists(cached_path): return cached_path
    text_cleaned = clean_text_for_tts(text);
    if not text_cleaned or text_cleaned == "No text": return None
    filename_base = generate_filename(text_cleaned, username, "mp3"); save_path = os.path.join(AUDIO_DIR, filename_base);
    ensure_dir(AUDIO_DIR)
    try:
        communicate = edge_tts.Communicate(text_cleaned, voice); await communicate.save(save_path);
        if os.path.exists(save_path) and os.path.getsize(save_path) > 0: st.session_state.audio_cache[cache_key] = save_path; return save_path
        else: print(f"Audio file {save_path} failed generation."); return None
    except Exception as e: print(f"Edge TTS Error: {e}"); return None

def play_and_download_audio(file_path): # No change needed
    if file_path and os.path.exists(file_path):
        try:
             st.audio(file_path)
             file_type = file_path.split('.')[-1]
             st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
        except Exception as e: st.error(f"Audio display error for {os.path.basename(file_path)}: {e}")

async def save_chat_entry(username, message, voice, is_markdown=False): # No change needed
    if not message.strip(): return None, None
    timestamp_str = get_current_time_str();
    entry = f"[{timestamp_str}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp_str}] {username} ({voice}):\n```markdown\n{message}\n```"
    md_filename_base = generate_filename(message, username, "md"); md_file_path = os.path.join(CHAT_DIR, md_filename_base);
    md_file = create_file(entry, username, "md", save_path=md_file_path) # Save to file
    if 'chat_history' not in st.session_state: st.session_state.chat_history = [];
    st.session_state.chat_history.append(entry) # Add to live history
    audio_file = None;
    if st.session_state.get('enable_audio', True):
         tts_message = message
         audio_file = await async_edge_tts_generate(tts_message, voice, username)
    return md_file, audio_file

async def load_chat_history(): # No change needed
    if 'chat_history' not in st.session_state: st.session_state.chat_history = []
    if not st.session_state.chat_history:
        ensure_dir(CHAT_DIR); print("Loading chat history from files...")
        chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime); loaded_count = 0
        temp_history = []
        for f_path in chat_files:
             try:
                  with open(f_path, 'r', encoding='utf-8') as file: temp_history.append(file.read().strip()); loaded_count += 1
             except Exception as e: print(f"Err read chat {f_path}: {e}")
        st.session_state.chat_history = temp_history
        print(f"Loaded {loaded_count} chat entries from files.")
    return st.session_state.chat_history

# --- File Management (Keep Create Zip, Delete Files) ---
def create_zip_of_files(files_to_zip, prefix="Archive"): # Keep as is
    if not files_to_zip: st.warning("No files provided to zip."); return None
    timestamp = format_timestamp_prefix(f"Zip_{prefix}"); zip_name = f"{prefix}_{timestamp}.zip"
    try:
        print(f"Creating zip: {zip_name}...");
        with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z:
            for f in files_to_zip:
                 if os.path.exists(f): z.write(f, os.path.basename(f))
                 else: print(f"Skip zip missing: {f}")
        print("Zip success."); st.success(f"Created {zip_name}"); return zip_name
    except Exception as e: print(f"Zip failed: {e}"); st.error(f"Zip failed: {e}"); return None

def delete_files(file_patterns, exclude_files=None): # Keep as is
    protected = [STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
    current_world_base = st.session_state.get('current_world_file')
    if current_world_base: protected.append(current_world_base)
    if exclude_files: protected.extend(exclude_files)
    deleted_count = 0; errors = 0
    for pattern in file_patterns:
         pattern_path = pattern
         print(f"Attempting to delete files matching: {pattern_path}")
         try:
              files_to_delete = glob.glob(pattern_path)
              if not files_to_delete: print(f"No files found for pattern: {pattern}"); continue
              for f_path in files_to_delete:
                   basename = os.path.basename(f_path)
                   if os.path.isfile(f_path) and basename not in protected:
                        try: os.remove(f_path); print(f"Deleted: {f_path}"); deleted_count += 1
                        except Exception as e: print(f"Failed delete {f_path}: {e}"); errors += 1
                   elif os.path.isdir(f_path): print(f"Skipping directory: {f_path}")
         except Exception as glob_e: print(f"Error matching pattern {pattern}: {glob_e}"); errors += 1
    msg = f"Deleted {deleted_count} files.";
    if errors > 0: msg += f" Encountered {errors} errors."; st.warning(msg)
    elif deleted_count > 0: st.success(msg)
    else: st.info("No matching files found to delete.")
    st.session_state['download_link_cache'] = {}; st.session_state['audio_cache'] = {}


# --- Image Handling (Keep paste component logic) ---
async def save_pasted_image(image, username): # Keep as is
     if not image: return None
     try:
          img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]; timestamp = format_timestamp_prefix(username); filename = f"{timestamp}_pasted_{img_hash}.png"; filepath = os.path.join(MEDIA_DIR, filename)
          image.save(filepath, "PNG"); print(f"Pasted image saved: {filepath}"); return filepath
     except Exception as e: print(f"Failed image save: {e}"); return None

def paste_image_component(): # Keep as is
      pasted_img = None; img_type = None
      paste_input_value = st.text_area("Paste Image Data Here", key="paste_input_area", height=50, value=st.session_state.get('paste_image_base64_input', ""))
      if st.button("Process Pasted Image 📋", key="process_paste_button"):
           st.session_state.paste_image_base64_input = paste_input_value
           if paste_input_value and paste_input_value.startswith('data:image'):
               try:
                   mime_type = paste_input_value.split(';')[0].split(':')[1]; base64_str = paste_input_value.split(',')[1]; img_bytes = base64.b64decode(base64_str); pasted_img = Image.open(io.BytesIO(img_bytes)); img_type = mime_type.split('/')[1]
                   st.image(pasted_img, caption=f"Pasted ({img_type.upper()})", width=150); st.session_state.paste_image_base64 = base64_str
                   st.session_state.paste_image_base64_input = "" # Clear input state on success
                   st.rerun()
               except ImportError: st.error("Pillow library needed for image pasting.")
               except Exception as e: st.error(f"Img decode err: {e}"); st.session_state.paste_image_base64 = ""; st.session_state.paste_image_base64_input = paste_input_value # Keep invalid data
           else:
                st.warning("No valid image data pasted."); st.session_state.paste_image_base64 = ""; st.session_state.paste_image_base64_input = paste_input_value
      # Return image if processed in previous run
      processed_b64 = st.session_state.get('paste_image_base64', '')
      if processed_b64:
           try: img_bytes = base64.b64decode(processed_b64); return Image.open(io.BytesIO(img_bytes))
           except Exception: return None
      return None


# --- PDF Processing (Keep if desired) ---
class AudioProcessor: # Keep as is
      def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; ensure_dir(self.cache_dir); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
      def _save_metadata(self):
            try:
                 with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
            except Exception as e: print(f"Failed metadata save: {e}")
      async def create_audio(self, text, voice=DEFAULT_TTS_VOICE):
            cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=os.path.join(self.cache_dir, f"{cache_key}.mp3");
            if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
            text_cleaned=clean_text_for_tts(text);
            if not text_cleaned: return None
            ensure_dir(os.path.dirname(cache_path))
            try:
                 communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
                 if os.path.exists(cache_path) and os.path.getsize(cache_path) > 0: self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata(); return cache_path
                 else: return None
            except Exception as e: print(f"TTS Create Audio Error: {e}"); return None

def process_pdf_tab(pdf_file, max_pages, voice): # Keep as is
    st.subheader("PDF Processing Results")
    if pdf_file is None: st.info("Upload a PDF file and click 'Process PDF' to begin."); return
    audio_processor = AudioProcessor()
    try:
        reader=PdfReader(pdf_file);
        if reader.is_encrypted: st.warning("PDF is encrypted."); return
        total_pages=min(len(reader.pages),max_pages);
        st.write(f"Processing first {total_pages} pages of '{pdf_file.name}'...")
        texts, audios={}, {}; page_threads = []; results_lock = threading.Lock()

        def process_page_sync(page_num, page_text):
            async def run_async_audio(): return await audio_processor.create_audio(page_text, voice)
            try: audio_path = asyncio.run(run_async_audio())
                 if audio_path:
                      with results_lock: audios[page_num] = audio_path
            except Exception as page_e: print(f"Err process page {page_num+1}: {page_e}")

        for i in range(total_pages):
             try:
                 page = reader.pages[i]; text = page.extract_text();
                 if text and text.strip(): texts[i]=text; thread = threading.Thread(target=process_page_sync, args=(i, text)); page_threads.append(thread); thread.start()
                 else: texts[i] = "[No text extracted]"
             except Exception as extract_e: texts[i] = f"[Error extract: {extract_e}]"; print(f"Error page {i+1} extract: {extract_e}")

        progress_bar = st.progress(0.0, text="Processing pages...")
        total_threads = len(page_threads); start_join_time = time.time()
        while any(t.is_alive() for t in page_threads):
            completed_threads = total_threads - sum(t.is_alive() for t in page_threads); progress = completed_threads / total_threads if total_threads > 0 else 1.0
            progress_bar.progress(min(progress, 1.0), text=f"Processed {completed_threads}/{total_threads} pages...")
            if time.time() - start_join_time > 600: print("PDF processing timed out."); break
            time.sleep(0.5)
        progress_bar.progress(1.0, text="Processing complete.")

        for i in range(total_pages):
              with st.expander(f"Page {i+1}"):
                   st.markdown(texts.get(i, "[Error getting text]"))
                   audio_file = audios.get(i)
                   if audio_file: play_and_download_audio(audio_file)
                   else: st.caption("Audio generation failed or was skipped.")

    except Exception as pdf_e: st.error(f"Err read PDF: {pdf_e}"); st.exception(pdf_e)


# ==============================================================================
# Streamlit UI Layout Functions
# ==============================================================================

def render_sidebar():
    """Renders the Streamlit sidebar contents."""
    with st.sidebar:
        st.header("💾 World Versions")
        st.caption("Load or save named world states.")

        saved_worlds = get_saved_worlds()
        world_options_display = {os.path.basename(w['filename']): f"{w['name']} ({w['timestamp']})" for w in saved_worlds}
        radio_options_basenames = [None] + [os.path.basename(w['filename']) for w in saved_worlds]
        current_selection_basename = st.session_state.get('current_world_file', None)
        current_radio_index = 0
        if current_selection_basename and current_selection_basename in radio_options_basenames:
             try: current_radio_index = radio_options_basenames.index(current_selection_basename)
             except ValueError: current_radio_index = 0

        selected_basename = st.radio(
             "Load World:", options=radio_options_basenames, index=current_radio_index,
             format_func=lambda x: "Live State (Unsaved)" if x is None else world_options_display.get(x, x),
             key="world_selector_radio"
         )

        # Handle selection change
        if selected_basename != current_selection_basename:
             st.session_state.current_world_file = selected_basename
             if selected_basename:
                  with st.spinner(f"Loading {selected_basename}..."):
                      if load_world_state_from_md(selected_basename):
                          st.toast("World loaded!", icon="✅")
                          # Rerun will cause component to reload with injected state from world_objects
                      else: st.error("Failed to load world."); st.session_state.current_world_file = None
             else: print("Switched to live state."); st.toast("Switched to Live State.")
             st.rerun() # Rerun needed to update main view and component state

        # Download Links for Worlds
        st.caption("Download:")
        cols = st.columns([4, 1])
        with cols[0]: st.write("**Name** (Timestamp)")
        with cols[1]: st.write("**DL**", help="Download")
        display_limit = 10
        for i, world_info in enumerate(saved_worlds):
            f_basename = os.path.basename(world_info['filename']); f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename);
            display_name = world_info.get('name', f_basename); timestamp = world_info.get('timestamp', 'N/A')
            is_last_displayed = i == display_limit -1
            show_expander_trigger = len(saved_worlds) > display_limit and is_last_displayed

            # Display logic adjusted for expander
            if i < display_limit or (show_expander_trigger and i == display_limit): # Display items up to limit, and first item in expander
                 container = st if i < display_limit else st.expander(f"Show {len(saved_worlds)-display_limit} more...")
                 with container:
                      # If it's the trigger for expander, display current item first
                      if show_expander_trigger and i == display_limit:
                          col1_exp, col2_exp = st.columns([4, 1]);
                          with col1_exp: st.write(f"<small>{display_name} ({timestamp})</small>", unsafe_allow_html=True)
                          with col2_exp: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)
                      # Display items before the limit, or items after limit within expander
                      elif i < display_limit:
                           col1, col2 = st.columns([4, 1]);
                           with col1: st.write(f"<small>{display_name} ({timestamp})</small>", unsafe_allow_html=True)
                           with col2: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)
                      # Now display remaining items inside the expander if triggered
                      if show_expander_trigger and i == display_limit:
                           for world_info_more in saved_worlds[display_limit+1:]:
                               f_bn_more=os.path.basename(world_info_more['filename']); f_fp_more=os.path.join(SAVED_WORLDS_DIR, f_bn_more); dn_more=world_info_more.get('name',f_bn_more); ts_more=world_info_more.get('timestamp','N/A')
                               colA, colB = st.columns([4, 1]);
                               with colA: st.write(f"<small>{dn_more} ({ts_more})</small>", unsafe_allow_html=True)
                               with colB: st.markdown(get_download_link(f_fp_more, "md"), unsafe_allow_html=True)
                 if show_expander_trigger: break # Stop outer loop after processing expander


        st.markdown("---")
        st.header("🏗️ Build Tools")
        st.caption("Select an object to place.")
        cols = st.columns(5)
        col_idx = 0
        current_tool = st.session_state.get('selected_object', 'None')
        for emoji, name in PRIMITIVE_MAP.items():
            button_key = f"primitive_{name}"; button_type = "primary" if current_tool == name else "secondary"
            if cols[col_idx % 5].button(emoji, key=button_key, help=name, type=button_type, use_container_width=True):
                if st.session_state.get('selected_object', 'None') != name:
                    st.session_state.selected_object = name
                    # Fire and forget JS update
                    sync(js_code=f"updateSelectedObjectType({json.dumps(name)});", key=f"update_tool_js_{name}")
                    st.rerun()
            col_idx += 1
        st.markdown("---")
        if st.button("🚫 Clear Tool", key="clear_tool", use_container_width=True):
             if st.session_state.get('selected_object', 'None') != 'None':
                  st.session_state.selected_object = 'None';
                  sync(js_code="updateSelectedObjectType('None');", key="update_tool_js_none")
                  st.rerun()

        st.markdown("---")
        st.header("🗣️ Voice & User")
        current_username = st.session_state.get('username', list(FUN_USERNAMES.keys())[0]) if FUN_USERNAMES else "DefaultUser"
        username_options = list(FUN_USERNAMES.keys()) if FUN_USERNAMES else [current_username]
        current_index = 0
        try: current_index = username_options.index(current_username)
        except ValueError: current_index = 0
        new_username = st.selectbox("Change Name/Voice", options=username_options, index=current_index, key="username_select", format_func=lambda x: x.split(" ")[0])
        if new_username != st.session_state.username:
            st.session_state.username = new_username;
            st.session_state.tts_voice = FUN_USERNAMES.get(new_username, DEFAULT_TTS_VOICE); # Use get with default
            save_username(st.session_state.username)
            st.rerun()
        st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))


def render_main_content():
    """Renders the main content area with tabs."""
    st.title(f"{Site_Name} - User: {st.session_state.username}")

    # Check for JS event data pushed from the component
    # Use a unique key for the event listener setup
    js_event = streamlit_js_eval(
        js_code="""
            // Ensure the listener is attached only once
            if (!window.streamlitComponentEventAttached) {
                window.addEventListener('message', event => {
                    // Basic check for component message structure
                    if (event.data.type === 'streamlit:componentChanged' && event.data.data) {
                         // Send the component's value back to Python under a specific key
                         Streamlit.setComponentValue({ type: 'js_event', payload: event.data.data });
                    }
                });
                window.streamlitComponentEventAttached = true; // Flag it
            }
            // Return null initially or on standard runs
            null;
        """,
        key="component_event_listener" # Unique key for this setup code
    )

    # Process event data if received
    if js_event and isinstance(js_event, dict) and js_event.get("type") == "js_event":
        event_payload = js_event.get("payload")
        print(f"Received JS Event Payload: {event_payload}") # Debug log
        if isinstance(event_payload, dict):
            action = event_payload.get("action")
            data = event_payload.get("data")

            if action == "object_placed" and data:
                print(f"Processing object placed event for {data.get('obj_id')}")
                # Add object to in-memory state (use lock)
                with world_objects_lock:
                    world_objects[data['obj_id']] = data
                # Clear the event from state to prevent reprocessing
                # This might require careful handling if rerun happens before processing fully
                # Maybe process directly instead of setting session state? Let's try direct.
                # st.session_state.js_event_data = None # Clear trigger? No, js_event is the trigger value itself.
                st.toast(f"Placed {data.get('type', 'object')}!", icon="➕")
                # No rerun needed here, object added to server memory. User sees local obj.
                # Save happens manually via button.

            elif action == "object_deleted" and data:
                 obj_id = data.get("obj_id")
                 if obj_id:
                     print(f"Processing object deleted event for {obj_id}")
                     with world_objects_lock:
                          if obj_id in world_objects:
                              del world_objects[obj_id]
                              st.toast(f"Deleted object {obj_id[:6]}...", icon="➖")
                          else:
                              st.toast(f"Object {obj_id[:6]}... already deleted.", icon="❓")
                     # st.session_state.js_event_data = None

            # Add more event types as needed

    # Define Tabs
    tab_world, tab_chat, tab_pdf, tab_files = st.tabs(["🏗️ World Builder", "🗣️ Chat", "📚 PDF Tools", "📂 Files & Settings"])

    # --- World Builder Tab ---
    with tab_world:
        st.header("Shared 3D World")
        st.caption("Place objects using sidebar tools. Use Files tab to Save/Load.")
        current_file_basename = st.session_state.get('current_world_file', None)
        if current_file_basename:
             full_path_for_parse = os.path.join(SAVED_WORLDS_DIR, current_file_basename)
             if os.path.exists(full_path_for_parse): parsed = parse_world_filename(full_path_for_parse); st.info(f"Current World: **{parsed['name']}** (`{current_file_basename}`)")
             else: st.warning(f"Loaded file '{current_file_basename}' missing."); st.session_state.current_world_file = None
        else: st.info("Live State Active (Save As New Version to persist)")

        # Embed HTML Component
        html_file_path = 'index.html'
        try:
            with open(html_file_path, 'r', encoding='utf-8') as f: html_template = f.read()
            ws_url = "ws://localhost:8765" # Default (WebSockets not used for state sync now)
            # Inject state needed by JS (like current tool)
            js_injection_script = f"""<script>
    window.USERNAME = {json.dumps(st.session_state.username)};
    // window.WEBSOCKET_URL = {json.dumps(ws_url)}; // No longer needed for state sync
    window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
    window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
    window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
    // Send the current world objects for initial draw
    window.INITIAL_WORLD_OBJECTS = {json.dumps(dict(world_objects))};
    console.log("Streamlit State Injected:", {{ username: window.USERNAME, selectedObject: window.SELECTED_OBJECT_TYPE, initialObjects: {len(world_objects)} }});
</script>"""
            html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
            # Use a key for the component to potentially receive data via setComponentValue
            # component_key = "three_world_component" # Define a key
            # html_component_value = components.html(html_content_with_state, height=700, scrolling=False, key=component_key)

            # Using streamlit_js_eval to receive events is more explicit
            components.html(html_content_with_state, height=700, scrolling=False)

        except FileNotFoundError: st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'.")
        except Exception as e: st.error(f"Error loading 3D component: {e}"); st.exception(e)

    # --- Chat Tab ---
    with tab_chat:
        st.header(f"{START_ROOM} Chat")
        if 'chat_history' not in st.session_state or not st.session_state.chat_history:
             chat_history_list = asyncio.run(load_chat_history())
        else: chat_history_list = st.session_state.chat_history
        chat_container = st.container(height=500)
        with chat_container:
             if chat_history_list: st.markdown("----\n".join(reversed(chat_history_list[-50:])))
             else: st.caption("No chat messages yet.")

        message_value = st.text_input("Your Message:", key="message_input", label_visibility="collapsed")
        send_button_clicked = st.button("Send Chat 💬", key="send_chat_button")
        should_autosend = st.session_state.get('autosend', False) and message_value

        if send_button_clicked or should_autosend:
            message_to_send = message_value
            if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
                st.session_state.last_message = message_to_send
                voice = st.session_state.get('tts_voice', DEFAULT_TTS_VOICE)
                # Directly save and update history, no WS needed for chat display?
                # If chat needs to be real-time, WS is still required for that part.
                # Let's assume chat is NOT real-time for now to simplify fully.
                run_async(save_chat_entry, st.session_state.username, message_to_send, voice)
                st.session_state.message_input = ""
                st.rerun()
            elif send_button_clicked: st.toast("Message empty or same as last.")
        st.checkbox("Autosend Chat", key="autosend")

    # --- PDF Tab ---
    with tab_pdf:
         st.header("📚 PDF Tools")
         pdf_file = st.file_uploader("Upload PDF for Audio Conversion", type="pdf", key="pdf_upload")
         max_pages = st.slider('Max Pages to Process', 1, 50, 10, key="pdf_pages")
         if pdf_file:
             if st.button("Process PDF to Audio", key="process_pdf_button"):
                 with st.spinner("Processing PDF... This may take time."):
                     process_pdf_tab(pdf_file, max_pages, st.session_state.tts_voice)

    # --- Files & Settings Tab ---
    with tab_files:
        st.header("📂 Files & Settings")
        st.subheader("💾 World State Management")
        current_file_basename = st.session_state.get('current_world_file', None)

        if current_file_basename:
            full_path_for_parse = os.path.join(SAVED_WORLDS_DIR, current_file_basename)
            if os.path.exists(full_path_for_parse): parsed = parse_world_filename(full_path_for_parse); save_label = f"Save Changes to '{parsed['name']}'"
            else: parsed = None; save_label = f"Save Changes (File '{current_file_basename}' missing)"

            if st.button(save_label, key="save_current_world", help=f"Overwrite '{current_file_basename}'"):
                 if not os.path.exists(full_path_for_parse):
                      st.error(f"Cannot save, file '{current_file_basename}' no longer exists.")
                 else:
                      with st.spinner(f"Overwriting {current_file_basename}..."):
                          if save_world_state_to_md(current_file_basename): st.success("Current world saved!")
                          else: st.error("Failed to save world state.")
        else: st.info("Load a world from the sidebar or use 'Save As New Version' below.")

        st.subheader("Save As New Version")
        new_name_files = st.text_input("New World Name:", key="new_world_name_files_tab", value=st.session_state.get('new_world_name', 'MyWorld'))
        if st.button("💾 Save Live State as New Version", key="save_new_version_files"):
             if new_name_files.strip():
                  new_filename_base = generate_world_save_filename(new_name_files)
                  with st.spinner(f"Saving new version '{new_name_files}'..."):
                      if save_world_state_to_md(new_filename_base):
                          st.success(f"Saved as {new_filename_base}")
                          st.session_state.current_world_file = new_filename_base; st.session_state.new_world_name = "MyWorld"; st.rerun()
                      else: st.error("Failed to save new version.")
             else: st.warning("Please enter a name.")

        # --- Removed Server Status Section ---

        st.subheader("🗑️ Delete Files")
        st.warning("Deletion is permanent!", icon="⚠️")
        col_del1, col_del2, col_del3, col_del4 = st.columns(4)
        with col_del1:
             if st.button("🗑️ Chats", key="del_chat_md"): delete_files([os.path.join(CHAT_DIR, "*.md")]); st.session_state.chat_history = []; st.rerun()
        with col_del2:
            if st.button("🗑️ Audio", key="del_audio_mp3"): delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")]); st.session_state.audio_cache = {}; st.rerun()
        with col_del3:
            if st.button("🗑️ Worlds", key="del_worlds_md"): delete_files([os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")]); st.session_state.current_world_file = None; st.rerun()
        with col_del4:
            if st.button("🗑️ All Gen", key="del_all_gen"): delete_files([os.path.join(CHAT_DIR, "*.md"), os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3"), os.path.join(SAVED_WORLDS_DIR, "*.md"), os.path.join(MEDIA_DIR, "*.zip")]); st.session_state.chat_history = []; st.session_state.audio_cache = {}; st.session_state.current_world_file = None; st.rerun()

        st.subheader("📦 Download Archives")
        # Zip Buttons
        col_zip1, col_zip2, col_zip3 = st.columns(3)
        with col_zip1:
            if st.button("Zip Worlds"): create_zip_of_files(glob.glob(os.path.join(SAVED_WORLDS_DIR, "*.md")), "Worlds")
        with col_zip2:
            if st.button("Zip Chats"): create_zip_of_files(glob.glob(os.path.join(CHAT_DIR, "*.md")), "Chats")
        with col_zip3:
            if st.button("Zip Audio"): create_zip_of_files(glob.glob(os.path.join(AUDIO_DIR, "*.mp3")) + glob.glob(os.path.join(AUDIO_CACHE_DIR, "*.mp3")), "Audio")
        # List existing zips
        zip_files = sorted(glob.glob(os.path.join(MEDIA_DIR,"*.zip")), key=os.path.getmtime, reverse=True)
        if zip_files:
            st.caption("Existing Zip Files:")
            for zip_file in zip_files: st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)
        else:
            st.caption("No zip archives found.")


# ==============================================================================
# Main Execution Logic
# ==============================================================================

def initialize_world():
    """Loads initial world state (most recent) if not already done for this session."""
    if not st.session_state.get('initial_world_state_loaded', False):
        print("Performing initial world load for session...")
        saved_worlds = get_saved_worlds()
        loaded_successfully = False
        if saved_worlds:
             latest_world_file_basename = os.path.basename(saved_worlds[0]['filename'])
             print(f"Loading most recent world on startup: {latest_world_file_basename}")
             if load_world_state_from_md(latest_world_file_basename): loaded_successfully = True
             else: print("Failed to load most recent world, starting empty.")
         else: print("No saved worlds found, starting with empty state.")
        if not loaded_successfully:
             with world_objects_lock: world_objects.clear();
             st.session_state.current_world_file = None
        st.session_state.initial_world_state_loaded = True
        print("Initial world load process complete.")

if __name__ == "__main__":
    # 1. Initialize session state
    init_session_state()

    # --- Removed WebSocket Server Start ---

    # 3. Load initial world state (once per session)
    initialize_world()

    # 4. Render the UI
    render_sidebar()
    render_main_content()

    # --- Removed Periodic Save ---