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# app.py (Full Code - Including process_pdf_tab fix)
import streamlit as st
import asyncio
# import websockets # Removed - Not using WS for state sync
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts # Keep for TTS
import nest_asyncio
import re
import pytz
import shutil
from PyPDF2 import PdfReader # Keep if PDF tab is kept
import threading
import json
import zipfile
from dotenv import load_dotenv
# from streamlit_marquee import streamlit_marquee # Keep import if used
from collections import defaultdict, Counter, deque # Use deque for action log
# import pandas as pd # Removed dependency
from streamlit_js_eval import streamlit_js_eval, sync # Use sync was removed, re-checking - use streamlit_js_eval
from PIL import Image # Needed for paste_image_component
# ==============================================================================
# Configuration & Constants
# ==============================================================================
# 🛠️ Patch asyncio for nesting
nest_asyncio.apply()
# 🎨 Page Config
st.set_page_config(
page_title="🤖🏗️ Shared World Builder 🏆",
page_icon="🏗️",
layout="wide",
initial_sidebar_state="expanded"
)
# General Constants
icons = '🤖🏗️🗣️💾'
Site_Name = '🤖🏗️ Shared World Builder 🗣️'
START_ROOM = "World Lobby 🌍" # Used? Maybe just for chat title
MEDIA_DIR = "." # Base directory for general files
STATE_FILE = "user_state.txt" # For remembering username
# User/Chat Constants
FUN_USERNAMES = {
"BuilderBot 🤖": "en-US-AriaNeural", "WorldWeaver 🕸️": "en-US-JennyNeural",
"Terraformer 🌱": "en-GB-SoniaNeural", "SkyArchitect ☁️": "en-AU-NatashaNeural",
"PixelPainter 🎨": "en-CA-ClaraNeural", "VoxelVortex 🌪️": "en-US-GuyNeural",
"CosmicCrafter ✨": "en-GB-RyanNeural", "GeoGuru 🗺️": "en-AU-WilliamNeural",
"BlockBard 🧱": "en-CA-LiamNeural", "SoundSculptor 🔊": "en-US-AnaNeural",
}
EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values())) # Define available voices
DEFAULT_TTS_VOICE = "en-US-AriaNeural"
CHAT_DIR = "chat_logs"
# Audio Constants
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"
# World Builder Constants
SAVED_WORLDS_DIR = "saved_worlds" # Directory for MD world files
PLOT_WIDTH = 50.0 # Needed for JS injection
PLOT_DEPTH = 50.0 # Needed for JS injection
WORLD_STATE_FILE_MD_PREFIX = "🌍_" # Prefix for world save files
MAX_ACTION_LOG_SIZE = 30 # Max entries in sidebar action log
# File Emojis
FILE_EMOJIS = {"md": "📝", "mp3": "🎵", "png": "🖼️", "mp4": "🎥", "zip": "📦", "json": "📄"}
# Primitives Map (Tool Name -> Emoji for Radio Button Display)
PRIMITIVE_MAP = {
"Tree": "🌳", "Rock": "🗿", "Simple House": "🏛️", "Pine Tree": "🌲", "Brick Wall": "🧱",
"Sphere": "🔵", "Cube": "📦", "Cylinder": "🧴", "Cone": "🍦", "Torus": "🍩",
"Mushroom": "🍄", "Cactus": "🌵", "Campfire": "🔥", "Star": "⭐", "Gem": "💎",
"Tower": "🗼", "Barrier": "🚧", "Fountain": "⛲", "Lantern": "🏮", "Sign Post": "팻"
}
# Add None option for clearing tool
TOOLS_MAP = {"None": "🚫"}
TOOLS_MAP.update({name: emoji for emoji, name in PRIMITIVE_MAP.items()}) # Combine for radio options
# --- Directories ---
for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]:
os.makedirs(d, exist_ok=True)
# --- API Keys (Placeholder) ---
load_dotenv()
# --- Global State & Locks (Removed world_objects global, only client tracking if WS re-added) ---
# Lock might still be useful if background tasks modify shared resources (like file lists?) - Keep for now
app_lock = threading.Lock()
# connected_clients = set() # Removed WS client tracking
# ==============================================================================
# Utility Functions
# ==============================================================================
def get_current_time_str(tz='UTC'):
try: timezone = pytz.timezone(tz); now_aware = datetime.now(timezone)
except Exception: now_aware = datetime.now(pytz.utc)
return now_aware.strftime('%Y%m%d_%H%M%S')
def clean_filename_part(text, max_len=25):
if not isinstance(text, str): text = "invalid_name"
text = re.sub(r'\s+', '_', text); text = re.sub(r'[^\w\-.]', '', text)
return text[:max_len]
def run_async(async_func, *args, **kwargs):
"""Runs an async function safely from a sync context using create_task or asyncio.run."""
try: loop = asyncio.get_running_loop(); return loop.create_task(async_func(*args, **kwargs))
except RuntimeError:
# print(f"Warning: Running async func {async_func.__name__} in new event loop.")
try: return asyncio.run(async_func(*args, **kwargs))
except Exception as e: print(f"Error run_async new loop: {e}"); return None
except Exception as e: print(f"Error run_async schedule task: {e}"); return None
def ensure_dir(dir_path): os.makedirs(dir_path, exist_ok=True)
# ==============================================================================
# World State File Handling (Markdown + JSON)
# ==============================================================================
def generate_world_save_filename(username="User", world_name="World"):
"""Generates filename including username, world name, timestamp."""
timestamp = get_current_time_str(); clean_user = clean_filename_part(username, 15);
clean_world = clean_filename_part(world_name, 20);
rand_hash = hashlib.md5(str(time.time()).encode()+username.encode()+world_name.encode()).hexdigest()[:4]
return f"{WORLD_STATE_FILE_MD_PREFIX}{clean_world}_by_{clean_user}_{timestamp}_{rand_hash}.md"
def parse_world_filename(filename):
"""Extracts info from filename (Name, User, Time, Hash)."""
basename = os.path.basename(filename)
if basename.startswith(WORLD_STATE_FILE_MD_PREFIX) and basename.endswith(".md"):
core = basename[len(WORLD_STATE_FILE_MD_PREFIX):-3]; parts = core.split('_')
if len(parts) >= 5 and parts[-3] == "by":
timestamp_str = parts[-2]; username = parts[-4]; world_name = " ".join(parts[:-4]); dt_obj = None
try: dt_obj = pytz.utc.localize(datetime.strptime(timestamp_str, '%Y%m%d_%H%M%S'))
except Exception: dt_obj = None
return {"name": world_name or "Untitled", "user": username, "timestamp": timestamp_str, "dt": dt_obj, "filename": filename}
# Fallback
dt_fallback = None; try: mtime = os.path.getmtime(filename); dt_fallback = datetime.fromtimestamp(mtime, tz=pytz.utc)
except Exception: pass
return {"name": basename.replace('.md','').replace(WORLD_STATE_FILE_MD_PREFIX, ''), "user": "Unknown", "timestamp": "Unknown", "dt": dt_fallback, "filename": filename}
def save_world_to_md(target_filename_base, world_data_dict):
"""Saves the provided world state dictionary to a specific MD file."""
# No global state modification, just write the provided dict
save_path = os.path.join(SAVED_WORLDS_DIR, target_filename_base)
print(f"Saving {len(world_data_dict)} objects to MD file: {save_path}...")
success = False
parsed_info = parse_world_filename(save_path) # Parse final path
timestamp_save = get_current_time_str()
md_content = f"""# World State: {parsed_info['name']} by {parsed_info['user']}
* **File Saved:** {timestamp_save} (UTC)
* **Source Timestamp:** {parsed_info['timestamp']}
* **Objects:** {len(world_data_dict)}
```json
{json.dumps(world_data_dict, indent=2)}
```"""
try:
ensure_dir(SAVED_WORLDS_DIR);
with open(save_path, 'w', encoding='utf-8') as f: f.write(md_content)
print(f"World state saved successfully to {target_filename_base}"); success = True
except Exception as e: print(f"Error saving world state to {save_path}: {e}")
return success
def load_world_from_md(filename_base):
"""Loads world state dict from an MD file (basename), returns dict or None."""
load_path = os.path.join(SAVED_WORLDS_DIR, filename_base)
print(f"Loading world state dictionary from MD file: {load_path}...")
if not os.path.exists(load_path): st.error(f"World file not found: {filename_base}"); return None
try:
with open(load_path, 'r', encoding='utf-8') as f: content = f.read()
json_match = re.search(r"```json\s*(\{[\s\S]*?\})\s*```", content, re.IGNORECASE)
if not json_match: st.error(f"Could not find valid JSON block in {filename_base}"); return None
world_data_dict = json.loads(json_match.group(1))
print(f"Parsed {len(world_data_dict)} objects from {filename_base}.")
return world_data_dict # Return the dictionary
except json.JSONDecodeError as e: st.error(f"Invalid JSON found in {filename_base}: {e}"); return None
except Exception as e: st.error(f"Error loading world state from {filename_base}: {e}"); st.exception(e); return None
def get_saved_worlds():
"""Scans the saved worlds directory for world MD files and parses them."""
try:
ensure_dir(SAVED_WORLDS_DIR);
world_files = glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md"))
parsed_worlds = [parse_world_filename(f) for f in world_files]
parsed_worlds.sort(key=lambda x: x['dt'] if x['dt'] else datetime.min.replace(tzinfo=pytz.utc), reverse=True)
return parsed_worlds
except Exception as e: print(f"Error scanning saved worlds: {e}"); st.error(f"Could not scan saved worlds: {e}"); return []
# ==============================================================================
# User State & Session Init
# ==============================================================================
def save_username(username):
try:
with open(STATE_FILE, 'w') as f: f.write(username)
except Exception as e: print(f"Failed save username: {e}")
def load_username():
if os.path.exists(STATE_FILE):
try:
with open(STATE_FILE, 'r') as f: return f.read().strip()
except Exception as e: print(f"Failed load username: {e}")
return None
def init_session_state():
"""Initializes Streamlit session state variables."""
defaults = {
'last_chat_update': 0, 'message_input': "", 'audio_cache': {},
'tts_voice': DEFAULT_TTS_VOICE, 'chat_history': [], 'enable_audio': True,
'download_link_cache': {}, 'username': None, 'autosend': False,
'last_message': "",
'selected_object': 'None', # Current building tool
'current_world_file': None, # Track loaded world filename (basename)
'new_world_name': "MyWorld",
'action_log': deque(maxlen=MAX_ACTION_LOG_SIZE),
'world_to_load_data': None, # Temp storage for state loaded from file before sending to JS
'js_object_placed_data': None # Temp storage for data coming from JS place event
}
for k, v in defaults.items():
if k not in st.session_state:
if k == 'action_log': st.session_state[k] = deque(maxlen=MAX_ACTION_LOG_SIZE)
else: st.session_state[k] = v
# Ensure complex types initialized correctly if state is reloaded badly
if not isinstance(st.session_state.chat_history, list): st.session_state.chat_history = []
if not isinstance(st.session_state.audio_cache, dict): st.session_state.audio_cache = {}
if not isinstance(st.session_state.download_link_cache, dict): st.session_state.download_link_cache = {}
if not isinstance(st.session_state.action_log, deque): st.session_state.action_log = deque(maxlen=MAX_ACTION_LOG_SIZE)
# ==============================================================================
# Action Log Helper
# ==============================================================================
def add_action_log(message):
"""Adds a message to the session's action log."""
if 'action_log' not in st.session_state:
st.session_state.action_log = deque(maxlen=MAX_ACTION_LOG_SIZE)
timestamp = datetime.now().strftime("%H:%M:%S")
st.session_state.action_log.appendleft(f"[{timestamp}] {message}") # Add to front
# ==============================================================================
# JS Communication Handler Function
# ==============================================================================
# Define this at the top level so streamlit_js_eval can find it
def handle_js_object_placed(data): # Renamed arg for clarity
"""Callback triggered by JS when an object is placed."""
print(f"Python received object placed event data: {type(data)}") # Debug type
# Data from streamlit_js_eval might already be a dict if json_data='...' was NOT used
# Let's assume data is already a dict/list from JS object sent.
# If it comes as a string, we need json.loads()
processed_data = None
if isinstance(data, str):
try:
processed_data = json.loads(data)
except json.JSONDecodeError:
print("Failed to decode JSON data from JS object place event.")
return False # Indicate failure
elif isinstance(data, dict):
processed_data = data # Assume it's already a dict
else:
print(f"Received unexpected data type from JS place event: {type(data)}")
return False
if processed_data and 'obj_id' in processed_data and 'type' in processed_data:
# Store data in session state to be processed in the main script flow
st.session_state.js_object_placed_data = processed_data
add_action_log(f"Placed {processed_data.get('type', 'object')} ({processed_data.get('obj_id', 'N/A')[:6]}...)")
else:
print("Received invalid object placement data structure from JS.")
return False
return True # Acknowledge receipt to JS
# ==============================================================================
# Audio / TTS / Chat / File Handling Helpers (Keep implementations)
# ==============================================================================
# --- Placeholder for brevity ---
def clean_text_for_tts(text): # ... implementation ...
if not isinstance(text, str): return "No text"
text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text); text = re.sub(r'[#*_`!]', '', text)
text = ' '.join(text.split()); return text[:250] or "No text"
def create_file(content, username, file_type="md", save_path=None): # ... implementation ...
if not save_path: filename = generate_filename(content, username, file_type); save_path = os.path.join(MEDIA_DIR, filename)
ensure_dir(os.path.dirname(save_path))
try:
with open(save_path, 'w', encoding='utf-8') as f: f.write(content); return save_path
except Exception as e: print(f"Error creating file {save_path}: {e}"); return None
def get_download_link(file_path, file_type="md"): # ... implementation ...
if not file_path or not os.path.exists(file_path): basename = os.path.basename(file_path) if file_path else "N/A"; return f"<small>Not found: {basename}</small>"
try: mtime = os.path.getmtime(file_path)
except OSError: mtime = 0
cache_key = f"dl_{file_path}_{mtime}";
if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {}
if cache_key not in st.session_state.download_link_cache:
try:
with open(file_path, "rb") as f: b64 = base64.b64encode(f.read()).decode()
mime_types = {"md": "text/markdown", "mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "zip": "application/zip", "json": "application/json"}
basename = os.path.basename(file_path)
link_html = f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{basename}" title="Download {basename}">{FILE_EMOJIS.get(file_type, "📄")}</a>'
st.session_state.download_link_cache[cache_key] = link_html
except Exception as e: print(f"Error generating DL link for {file_path}: {e}"); return f"<small>Err</small>"
return st.session_state.download_link_cache.get(cache_key, "<small>CacheErr</small>")
async def async_edge_tts_generate(text, voice, username): # ... implementation ...
if not text: return None
cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest();
if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
cached_path = st.session_state.audio_cache.get(cache_key);
if cached_path and os.path.exists(cached_path): return cached_path
text_cleaned = clean_text_for_tts(text);
if not text_cleaned or text_cleaned == "No text": return None
filename_base = generate_filename(text_cleaned, username, "mp3"); save_path = os.path.join(AUDIO_DIR, filename_base);
ensure_dir(AUDIO_DIR)
try:
communicate = edge_tts.Communicate(text_cleaned, voice); await communicate.save(save_path);
if os.path.exists(save_path) and os.path.getsize(save_path) > 0: st.session_state.audio_cache[cache_key] = save_path; return save_path
else: print(f"Audio file {save_path} failed generation."); return None
except Exception as e: print(f"Edge TTS Error: {e}"); return None
def play_and_download_audio(file_path): # ... implementation ...
if file_path and os.path.exists(file_path):
try: st.audio(file_path); file_type = file_path.split('.')[-1]; st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
except Exception as e: st.error(f"Audio display error for {os.path.basename(file_path)}: {e}")
async def save_chat_entry(username, message, voice, is_markdown=False): # ... implementation ...
if not message.strip(): return None, None
timestamp_str = get_current_time_str(); entry = f"[{timestamp_str}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp_str}] {username} ({voice}):\n```markdown\n{message}\n```"
md_filename_base = generate_filename(message, username, "md"); md_file_path = os.path.join(CHAT_DIR, md_filename_base);
md_file = create_file(entry, username, "md", save_path=md_file_path)
if 'chat_history' not in st.session_state: st.session_state.chat_history = [];
st.session_state.chat_history.append(entry)
audio_file = None;
if st.session_state.get('enable_audio', True): tts_message = message ; audio_file = await async_edge_tts_generate(tts_message, voice, username)
return md_file, audio_file
async def load_chat_history(): # ... implementation ...
if 'chat_history' not in st.session_state: st.session_state.chat_history = []
if not st.session_state.chat_history:
ensure_dir(CHAT_DIR); print("Loading chat history from files...")
chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime); loaded_count = 0
temp_history = []
for f_path in chat_files:
try:
with open(f_path, 'r', encoding='utf-8') as file: temp_history.append(file.read().strip()); loaded_count += 1
except Exception as e: print(f"Err read chat {f_path}: {e}")
st.session_state.chat_history = temp_history
print(f"Loaded {loaded_count} chat entries from files.")
return st.session_state.chat_history
def create_zip_of_files(files_to_zip, prefix="Archive"): # ... implementation ...
if not files_to_zip: st.warning("No files provided to zip."); return None
timestamp = format_timestamp_prefix(f"Zip_{prefix}"); zip_name = f"{prefix}_{timestamp}.zip"
try:
print(f"Creating zip: {zip_name}...");
with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z:
for f in files_to_zip:
if os.path.exists(f): z.write(f, os.path.basename(f))
else: print(f"Skip zip missing: {f}")
print("Zip success."); st.success(f"Created {zip_name}"); return zip_name
except Exception as e: print(f"Zip failed: {e}"); st.error(f"Zip failed: {e}"); return None
def delete_files(file_patterns, exclude_files=None): # ... implementation ...
protected = [STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
current_world_base = st.session_state.get('current_world_file')
if current_world_base: protected.append(current_world_base)
if exclude_files: protected.extend(exclude_files)
deleted_count = 0; errors = 0
for pattern in file_patterns:
pattern_path = pattern
print(f"Attempting to delete files matching: {pattern_path}")
try:
files_to_delete = glob.glob(pattern_path)
if not files_to_delete: print(f"No files found for pattern: {pattern}"); continue
for f_path in files_to_delete:
basename = os.path.basename(f_path)
if os.path.isfile(f_path) and basename not in protected:
try: os.remove(f_path); print(f"Deleted: {f_path}"); deleted_count += 1
except Exception as e: print(f"Failed delete {f_path}: {e}"); errors += 1
elif os.path.isdir(f_path): print(f"Skipping directory: {f_path}")
except Exception as glob_e: print(f"Error matching pattern {pattern}: {glob_e}"); errors += 1
msg = f"Deleted {deleted_count} files.";
if errors > 0: msg += f" Encountered {errors} errors."; st.warning(msg)
elif deleted_count > 0: st.success(msg)
else: st.info("No matching files found to delete.")
st.session_state['download_link_cache'] = {}; st.session_state['audio_cache'] = {}
async def save_pasted_image(image, username): # ... implementation ...
if not image: return None
try: img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]; timestamp = format_timestamp_prefix(username); filename = f"{timestamp}_pasted_{img_hash}.png"; filepath = os.path.join(MEDIA_DIR, filename); image.save(filepath, "PNG"); print(f"Pasted image saved: {filepath}"); return filepath
except Exception as e: print(f"Failed image save: {e}"); return None
def paste_image_component(): # ... implementation ...
pasted_img = None; img_type = None
paste_input_value = st.text_area("Paste Image Data Here", key="paste_input_area", height=50, value=st.session_state.get('paste_image_base64_input', ""))
if st.button("Process Pasted Image 📋", key="process_paste_button"):
st.session_state.paste_image_base64_input = paste_input_value
if paste_input_value and paste_input_value.startswith('data:image'):
try:
mime_type = paste_input_value.split(';')[0].split(':')[1]; base64_str = paste_input_value.split(',')[1]; img_bytes = base64.b64decode(base64_str); pasted_img = Image.open(io.BytesIO(img_bytes)); img_type = mime_type.split('/')[1]
st.image(pasted_img, caption=f"Pasted ({img_type.upper()})", width=150); st.session_state.paste_image_base64 = base64_str
st.session_state.paste_image_base64_input = ""
st.rerun()
except ImportError: st.error("Pillow library needed for image pasting.")
except Exception as e: st.error(f"Img decode err: {e}"); st.session_state.paste_image_base64 = ""; st.session_state.paste_image_base64_input = paste_input_value
else: st.warning("No valid image data pasted."); st.session_state.paste_image_base64 = ""; st.session_state.paste_image_base64_input = paste_input_value
processed_b64 = st.session_state.get('paste_image_base64', '')
if processed_b64:
try: img_bytes = base64.b64decode(processed_b64); return Image.open(io.BytesIO(img_bytes))
except Exception: return None
return None
class AudioProcessor: # ... implementation ...
def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; ensure_dir(self.cache_dir); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
def _save_metadata(self):
try:
with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
except Exception as e: print(f"Failed metadata save: {e}")
async def create_audio(self, text, voice='en-US-AriaNeural'):
cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=os.path.join(self.cache_dir, f"{cache_key}.mp3");
if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
text_cleaned=clean_text_for_tts(text);
if not text_cleaned: return None
ensure_dir(os.path.dirname(cache_path))
try:
communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
if os.path.exists(cache_path) and os.path.getsize(cache_path) > 0: self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata(); return cache_path
else: return None
except Exception as e: print(f"TTS Create Audio Error: {e}"); return None
def process_pdf_tab(pdf_file, max_pages, voice): # ... implementation ...
st.subheader("PDF Processing Results");
if pdf_file is None: st.info("Upload a PDF file and click 'Process PDF' to begin."); return
audio_processor = AudioProcessor();
try:
reader=PdfReader(pdf_file);
if reader.is_encrypted: st.warning("PDF is encrypted."); return
total_pages=min(len(reader.pages),max_pages);
st.write(f"Processing first {total_pages} pages of '{pdf_file.name}'...");
texts, audios={}, {}; page_threads = []; results_lock = threading.Lock()
def process_page_sync(page_num, page_text):
async def run_async_audio(): return await audio_processor.create_audio(page_text, voice)
try: audio_path = asyncio.run(run_async_audio())
if audio_path:
with results_lock: audios[page_num] = audio_path
except Exception as page_e: print(f"Err process page {page_num+1}: {page_e}")
for i in range(total_pages):
try: page = reader.pages[i]; text = page.extract_text();
if text and text.strip(): texts[i]=text; thread = threading.Thread(target=process_page_sync, args=(i, text)); page_threads.append(thread); thread.start()
else: texts[i] = "[No text extracted]"
except Exception as extract_e: texts[i] = f"[Error extract: {extract_e}]"; print(f"Error page {i+1} extract: {extract_e}")
progress_bar = st.progress(0.0, text="Processing pages...")
total_threads = len(page_threads); start_join_time = time.time()
while any(t.is_alive() for t in page_threads):
completed_threads = total_threads - sum(t.is_alive() for t in page_threads); progress = completed_threads / total_threads if total_threads > 0 else 1.0
progress_bar.progress(min(progress, 1.0), text=f"Processed {completed_threads}/{total_threads} pages...")
if time.time() - start_join_time > 600: print("PDF processing timed out."); break
time.sleep(0.5)
progress_bar.progress(1.0, text="Processing complete.")
for i in range(total_pages):
with st.expander(f"Page {i+1}"):
st.markdown(texts.get(i, "[Error getting text]"))
audio_file = audios.get(i)
if audio_file: play_and_download_audio(audio_file)
else: st.caption("Audio generation failed or was skipped.")
except ImportError: st.error("PyPDF2 library needed for PDF processing.")
except Exception as pdf_e: st.error(f"Err read PDF: {pdf_e}"); st.exception(pdf_e)
# ==============================================================================
# Streamlit UI Layout Functions
# ==============================================================================
def render_sidebar():
"""Renders the Streamlit sidebar contents."""
with st.sidebar:
st.header("💾 World Management")
# --- World Save ---
current_file = st.session_state.get('current_world_file')
current_world_name = "Live State"
if current_file:
parsed = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file)) # Parse full path for name
current_world_name = parsed.get("name", current_file)
# Input for Save name (used for both Save and Save As New)
world_save_name = st.text_input(
"World Name for Save:",
key="world_save_name_input",
value=current_world_name if current_file else st.session_state.get('new_world_name', 'MyWorld'),
help="Enter name to save as new, or keep current name to overwrite."
)
if st.button("💾 Save Current World View", key="sidebar_save_world", help="Saves the current 3D view state to a file."):
if not world_save_name.strip():
st.warning("Please enter a World Name before saving.")
else:
with st.spinner("Requesting world state & saving..."):
js_world_state_str = streamlit_js_eval("getWorldStateForSave();", key="get_world_state_sidebar_save", want_result=True)
if js_world_state_str:
try:
world_data_dict = json.loads(js_world_state_str)
if isinstance(world_data_dict, dict):
# Decide filename: Overwrite if name matches current loaded file's derived name, else new file
filename_to_save = ""
is_overwrite = False
if current_file:
parsed_current = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file))
# Check if input name matches the name part of the current file
if world_save_name == parsed_current.get('name', ''):
filename_to_save = current_file
is_overwrite = True
if not filename_to_save: # Create new filename if not overwriting
filename_to_save = generate_world_save_filename(st.session_state.username, world_save_name)
if save_world_to_md(filename_to_save, world_data_dict):
action = "Overwritten" if is_overwrite else "Saved new"
st.success(f"World {action}: {filename_to_save}")
add_action_log(f"Saved world: {filename_to_save}")
st.session_state.current_world_file = filename_to_save # Track saved file
st.session_state.new_world_name = "MyWorld" # Reset default potentially
# Clear the input only if it was a new save? Optional.
# st.session_state.world_save_name_input = current_world_name if is_overwrite else "MyWorld"
st.rerun() # Refresh sidebar list
else: st.error("Failed to save world state.")
else: st.error("Invalid state format from client.")
except json.JSONDecodeError: st.error("Failed to decode state from client.")
except Exception as e: st.error(f"Save error: {e}")
else: st.warning("Did not receive world state from client.")
# --- World Load ---
st.markdown("---")
st.header("📂 Load World")
saved_worlds = get_saved_worlds()
if not saved_worlds: st.caption("No saved worlds found.")
else:
st.caption("Click button to load state.")
cols_header = st.columns([3, 1, 1])
with cols_header[0]: st.write("**Name** (User, Time)")
with cols_header[1]: st.write("**Load**")
with cols_header[2]: st.write("**DL**")
display_limit = 15; displayed_count = 0
for world_info in saved_worlds:
f_basename = os.path.basename(world_info['filename'])
f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename)
display_name = world_info.get('name', f_basename); user = world_info.get('user', 'N/A'); timestamp = world_info.get('timestamp', 'N/A')
display_text = f"{display_name} ({user}, {timestamp})"
# Use expander for items beyond limit
container = st
if displayed_count >= display_limit:
if 'expander_open' not in st.session_state: st.session_state.expander_open = False
container = st.expander(f"Show {len(saved_worlds)-display_limit} more...", expanded=st.session_state.expander_open)
if not container: break # Should not happen, safety
with container: # Display inside sidebar or expander
col1, col2, col3 = st.columns([3, 1, 1])
with col1: st.write(f"<small>{display_text}</small>", unsafe_allow_html=True)
with col2:
# Disable button if already loaded
is_current = (st.session_state.get('current_world_file') == f_basename)
btn_load = st.button("Load", key=f"load_{f_basename}", help=f"Load {f_basename}", disabled=is_current)
with col3: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)
if btn_load: # Handle click if not disabled
print(f"Load button clicked for: {f_basename}")
world_dict = load_world_from_md(f_basename)
if world_dict is not None:
st.session_state.world_to_load_data = world_dict
st.session_state.current_world_file = f_basename
add_action_log(f"Loading world: {f_basename}")
st.rerun()
else: st.error(f"Failed to parse world file: {f_basename}")
displayed_count += 1
if displayed_count >= display_limit and len(saved_worlds) > display_limit:
# Toggle expander state if needed for next items - complex logic, maybe remove expander for simplicity?
# For now, just rely on the single expander after the limit is hit.
pass
# --- Build Tools ---
st.markdown("---")
st.header("🏗️ Build Tools")
st.caption("Select an object to place.")
tool_options = list(TOOLS_MAP.keys())
current_tool_name = st.session_state.get('selected_object', 'None')
try: tool_index = tool_options.index(current_tool_name)
except ValueError: tool_index = 0 # Default to None/index 0
selected_tool = st.radio(
"Select Tool:", options=tool_options, index=tool_index,
format_func=lambda name: f"{TOOLS_MAP.get(name, '')} {name}",
key="tool_selector_radio", horizontal=True
)
if selected_tool != current_tool_name:
st.session_state.selected_object = selected_tool
add_action_log(f"Selected tool: {selected_tool}")
run_async(lambda tool=selected_tool: streamlit_js_eval(f"updateSelectedObjectType({json.dumps(tool)});", key=f"update_tool_js_{tool}"))
st.rerun()
# --- Action Log ---
st.markdown("---")
st.header("📝 Action Log")
log_container = st.container(height=200)
with log_container:
log_entries = st.session_state.get('action_log', [])
if log_entries: st.code('\n'.join(log_entries), language="log")
else: st.caption("No actions recorded yet.")
# --- Voice/User ---
st.markdown("---")
st.header("🗣️ Voice & User")
current_username = st.session_state.get('username', "DefaultUser")
username_options = list(FUN_USERNAMES.keys()) if FUN_USERNAMES else [current_username]
current_index = 0;
if current_username in username_options: try: current_index = username_options.index(current_username)
except ValueError: pass
new_username = st.selectbox("Change Name/Voice", options=username_options, index=current_index, key="username_select", format_func=lambda x: x.split(" ")[0])
if new_username != st.session_state.username:
st.session_state.username = new_username; st.session_state.tts_voice = FUN_USERNAMES.get(new_username, DEFAULT_TTS_VOICE); save_username(st.session_state.username)
add_action_log(f"Username changed to {new_username}")
st.rerun()
st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))
def render_main_content():
"""Renders the main content area with tabs."""
st.title(f"{Site_Name} - User: {st.session_state.username}")
# Check if world data needs to be sent to JS
world_data_to_load = st.session_state.pop('world_to_load_data', None)
if world_data_to_load is not None:
print(f"Sending loaded world state ({len(world_data_to_load)} objects) to JS...")
# Use sync version of streamlit_js_eval if we need confirmation or it simplifies flow
# However, just calling the JS function might be enough if JS handles errors.
streamlit_js_eval(js_code=f"loadWorldState({json.dumps(world_data_to_load)});", key="load_world_js")
st.toast("World loaded in 3D view.", icon="🔄")
# Set up the mechanism for JS to call Python when an object is placed
streamlit_js_eval(
js_code="""
if (!window.sendPlacedObjectToPython) {
window.sendPlacedObjectToPython = (objectData) => {
// Call Python function 'handle_js_object_placed' via its unique key
streamlit_js_eval(`handle_js_object_placed(${JSON.stringify(objectData)})`, key='js_place_event_handler');
}
}
""",
key="setup_js_place_event_handler" # Key for the setup code itself
)
# Check if the Python handler function was triggered in the previous interaction
# Note: The Python function `handle_js_object_placed` should have been defined globally
# and it likely stored data in st.session_state.js_object_placed_data
placed_data = st.session_state.pop('js_object_placed_data', None) # Use pop to consume
if placed_data:
print(f"Processed stored placed object data: {placed_data.get('obj_id')}")
# Action log already added in handle_js_object_placed.
# No further action needed here in this simplified model (no server state update).
pass
# Define Tabs
tab_world, tab_chat, tab_pdf, tab_files = st.tabs(["🏗️ World Builder", "🗣️ Chat", "📚 PDF Tools", "📂 Files & Settings"])
# --- World Builder Tab ---
with tab_world:
st.header("Shared 3D World")
st.caption("Place objects using sidebar tools. Use Sidebar/Files tab to Save/Load.")
current_file_basename = st.session_state.get('current_world_file', None)
if current_file_basename:
full_path = os.path.join(SAVED_WORLDS_DIR, current_file_basename)
if os.path.exists(full_path): parsed = parse_world_filename(full_path); st.info(f"Current World: **{parsed['name']}** (`{current_file_basename}`)")
else: st.warning(f"Loaded file '{current_file_basename}' missing."); st.session_state.current_world_file = None
else: st.info("Live State Active (Save to persist)")
# Embed HTML Component
html_file_path = 'index.html'
try:
with open(html_file_path, 'r', encoding='utf-8') as f: html_template = f.read()
# Inject state needed by JS
js_injection_script = f"""<script>
window.USERNAME = {json.dumps(st.session_state.username)};
window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
// Initial world state is now loaded via loadWorldState() JS call triggered by Python
console.log("Streamlit State Injected:", {{ username: window.USERNAME, selectedObject: window.SELECTED_OBJECT_TYPE }});
</script>"""
html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
components.html(html_content_with_state, height=700, scrolling=False)
except FileNotFoundError: st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'.")
except Exception as e: st.error(f"Error loading 3D component: {e}"); st.exception(e)
# --- Chat Tab ---
with tab_chat:
st.header(f"💬 Chat")
chat_history_list = st.session_state.get('chat_history', [])
if not chat_history_list: chat_history_list = asyncio.run(load_chat_history())
chat_container = st.container(height=500)
with chat_container:
if chat_history_list: st.markdown("----\n".join(reversed(chat_history_list[-50:])))
else: st.caption("No chat messages yet.")
# Define callback for chat input clear
def clear_chat_input_callback():
st.session_state.message_input = ""
message_value = st.text_input("Your Message:", key="message_input", label_visibility="collapsed")
send_button_clicked = st.button("Send Chat", key="send_chat_button", on_click=clear_chat_input_callback)
# Removed autosend for simplicity
if send_button_clicked: # Process only on button click now
message_to_send = message_value # Value before potential clear by callback
if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
st.session_state.last_message = message_to_send
voice = st.session_state.get('tts_voice', DEFAULT_TTS_VOICE)
# Use run_async for background tasks
run_async(save_chat_entry, st.session_state.username, message_to_send, voice)
# Rerun is handled implicitly by button click + callback
elif send_button_clicked: st.toast("Message empty or same as last.")
# --- PDF Tab ---
with tab_pdf:
st.header("📚 PDF Tools")
pdf_file = st.file_uploader("Upload PDF for Audio Conversion", type="pdf", key="pdf_upload")
max_pages = st.slider('Max Pages to Process', 1, 50, 10, key="pdf_pages")
if pdf_file:
if st.button("Process PDF to Audio", key="process_pdf_button"):
with st.spinner("Processing PDF... This may take time."):
process_pdf_tab(pdf_file, max_pages, st.session_state.tts_voice)
# --- Files & Settings Tab ---
with tab_files:
st.header("📂 Files & Settings")
st.subheader("💾 World Management")
current_file_basename = st.session_state.get('current_world_file', None)
if current_file_basename:
full_path_for_parse = os.path.join(SAVED_WORLDS_DIR, current_file_basename)
save_label = f"Save Changes to '{current_file_basename}'"
if os.path.exists(full_path_for_parse): parsed = parse_world_filename(full_path_for_parse); save_label = f"Save Changes to '{parsed['name']}'"
if st.button(save_label, key="save_current_world_files", help=f"Overwrite '{current_file_basename}'"):
if not os.path.exists(full_path_for_parse): st.error(f"Cannot save, file missing.")
else:
with st.spinner("Requesting state & saving..."):
js_world_state_str = streamlit_js_eval("getWorldStateForSave();", key="get_world_state_save_current", want_result=True)
if js_world_state_str:
try:
world_data_dict = json.loads(js_world_state_str)
if isinstance(world_data_dict, dict):
if save_world_to_md(current_file_basename, world_data_dict): st.success("Current world saved!"); add_action_log(f"Saved world: {current_file_basename}")
else: st.error("Failed to save.")
else: st.error("Invalid format from client.")
except json.JSONDecodeError: st.error("Failed to decode state from client.")
else: st.warning("Did not receive world state from client.")
else: st.info("Load a world or use 'Save As New Version' below.")
st.subheader("Save As New Version")
new_name_files = st.text_input("World Name:", key="new_world_name_files_tab", value=st.session_state.get('new_world_name', 'MyWorld'))
if st.button("💾 Save Current View as New Version", key="save_new_version_files"):
if new_name_files.strip():
with st.spinner(f"Requesting state & saving as '{new_name_files}'..."):
js_world_state_str = streamlit_js_eval("getWorldStateForSave();", key="get_world_state_save_new", want_result=True)
if js_world_state_str:
try:
world_data_dict = json.loads(js_world_state_str)
if isinstance(world_data_dict, dict):
new_filename_base = generate_world_save_filename(st.session_state.username, new_name_files)
if save_world_to_md(new_filename_base, world_data_dict):
st.success(f"Saved as {new_filename_base}")
st.session_state.current_world_file = new_filename_base; st.session_state.new_world_name = "MyWorld";
add_action_log(f"Saved new world: {new_filename_base}")
st.rerun()
else: st.error("Failed to save new version.")
else: st.error("Invalid format from client.")
except json.JSONDecodeError: st.error("Failed to decode state from client.")
else: st.warning("Did not receive world state from client.")
else: st.warning("Please enter a name.")
# Removed Server Status Section
st.subheader("🗑️ Delete Files")
st.warning("Deletion is permanent!", icon="⚠️")
col_del1, col_del2, col_del3, col_del4 = st.columns(4)
with col_del1:
if st.button("🗑️ Chats", key="del_chat_md"): delete_files([os.path.join(CHAT_DIR, "*.md")]); st.session_state.chat_history = []; st.rerun()
with col_del2:
if st.button("🗑️ Audio", key="del_audio_mp3"): delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")]); st.session_state.audio_cache = {}; st.rerun()
with col_del3:
if st.button("🗑️ Worlds", key="del_worlds_md"): delete_files([os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")]); st.session_state.current_world_file = None; st.rerun()
with col_del4:
if st.button("🗑️ All Gen", key="del_all_gen"): delete_files([os.path.join(CHAT_DIR, "*.md"), os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3"), os.path.join(SAVED_WORLDS_DIR, "*.md"), os.path.join(MEDIA_DIR, "*.zip")]); st.session_state.chat_history = []; st.session_state.audio_cache = {}; st.session_state.current_world_file = None; st.rerun()
st.subheader("📦 Download Archives")
col_zip1, col_zip2, col_zip3 = st.columns(3)
with col_zip1:
if st.button("Zip Worlds"): create_zip_of_files(glob.glob(os.path.join(SAVED_WORLDS_DIR, "*.md")), "Worlds")
with col_zip2:
if st.button("Zip Chats"): create_zip_of_files(glob.glob(os.path.join(CHAT_DIR, "*.md")), "Chats")
with col_zip3:
if st.button("Zip Audio"): create_zip_of_files(glob.glob(os.path.join(AUDIO_DIR, "*.mp3")) + glob.glob(os.path.join(AUDIO_CACHE_DIR, "*.mp3")), "Audio")
zip_files = sorted(glob.glob(os.path.join(MEDIA_DIR,"*.zip")), key=os.path.getmtime, reverse=True)
if zip_files:
st.caption("Existing Zip Files:")
for zip_file in zip_files: st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)
else:
st.caption("No zip archives found.")
# ==============================================================================
# Main Execution Logic
# ==============================================================================
def initialize_app():
"""Handles session init and initial world load."""
init_session_state()
# Load username
if not st.session_state.username:
loaded_user = load_username()
if loaded_user and loaded_user in FUN_USERNAMES: st.session_state.username = loaded_user; st.session_state.tts_voice = FUN_USERNAMES[loaded_user]
else: st.session_state.username = random.choice(list(FUN_USERNAMES.keys())) if FUN_USERNAMES else "User"; st.session_state.tts_voice = FUN_USERNAMES.get(st.session_state.username, DEFAULT_TTS_VOICE); save_username(st.session_state.username)
# Load initial world state (most recent) if no specific world load is pending from a button click
if st.session_state.get('world_to_load_data') is None and st.session_state.get('current_world_file') is None:
print("Attempting initial load of most recent world...")
saved_worlds = get_saved_worlds()
if saved_worlds:
latest_world_file_basename = os.path.basename(saved_worlds[0]['filename'])
print(f"Loading most recent world on startup: {latest_world_file_basename}")
world_dict = load_world_from_md(latest_world_file_basename)
if world_dict is not None:
st.session_state.world_to_load_data = world_dict # Set data to be sent to JS
st.session_state.current_world_file = latest_world_file_basename # Update selection state
else: print("Failed to load most recent world.")
else: print("No saved worlds found for initial load.")
if __name__ == "__main__":
initialize_app() # Initialize state, user, potentially queue initial world load data
render_sidebar() # Render sidebar UI (includes load buttons)
render_main_content() # Render main UI (includes logic to send loaded world data to JS) |