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# app.py (Merged Version - Fixed Chat Input Clearing)
import streamlit as st
import asyncio
import websockets
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
# from PIL import Image # Keep commented unless needed for image pasting->3D texture?
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts
# from audio_recorder_streamlit import audio_recorder # Keep commented unless re-adding audio input
import nest_asyncio
import re
import pytz
import shutil
# import anthropic # Keep commented unless integrating Claude
# import openai # Keep commented unless integrating OpenAI
from PyPDF2 import PdfReader
import threading
import json
import zipfile
# from gradio_client import Client # Keep commented unless integrating ArXiv/Gradio
from dotenv import load_dotenv
from streamlit_marquee import streamlit_marquee
from collections import defaultdict, Counter
import pandas as pd
from streamlit_js_eval import streamlit_js_eval # Still needed for some UI interactions
from PIL import Image # Needed for paste_image_component

# ๐Ÿ› ๏ธ Patch asyncio for nesting
nest_asyncio.apply()

# ๐ŸŽจ Page Config (From New App)
st.set_page_config(
    page_title="๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ†",
    page_icon="๐Ÿ—๏ธ",
    layout="wide",
    initial_sidebar_state="expanded" # Keep sidebar open initially
)

# --- Constants (Combined & 3D Added) ---
# Chat/User Constants
icons = '๐Ÿค–๐Ÿ—๏ธ๐Ÿ—ฃ๏ธ' # Updated icons
Site_Name = '๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ—ฃ๏ธ'
START_ROOM = "World Lobby ๐ŸŒ"
FUN_USERNAMES = { # Simplified for clarity, can expand later
    "BuilderBot ๐Ÿค–": "en-US-AriaNeural", "WorldWeaver ๐Ÿ•ธ๏ธ": "en-US-JennyNeural",
    "Terraformer ๐ŸŒฑ": "en-GB-SoniaNeural", "SkyArchitect โ˜๏ธ": "en-AU-NatashaNeural",
    "PixelPainter ๐ŸŽจ": "en-CA-ClaraNeural", "VoxelVortex ๐ŸŒช๏ธ": "en-US-GuyNeural",
    "CosmicCrafter โœจ": "en-GB-RyanNeural", "GeoGuru ๐Ÿ—บ๏ธ": "en-AU-WilliamNeural",
    "BlockBard ๐Ÿงฑ": "en-CA-LiamNeural", "SoundSculptor ๐Ÿ”Š": "en-US-AnaNeural",
}
EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values()))
FILE_EMOJIS = {"md": "๐Ÿ“", "mp3": "๐ŸŽต", "png": "๐Ÿ–ผ๏ธ", "mp4": "๐ŸŽฅ", "zip": "๐Ÿ“ฆ", "csv":"๐Ÿ“„", "json": "๐Ÿ“„"}

# 3D World Constants
SAVE_DIR = "saved_worlds"
PLOT_WIDTH = 50.0
PLOT_DEPTH = 50.0
CSV_COLUMNS = ['obj_id', 'type', 'pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z', 'rot_order']
WORLD_STATE_FILE = "world_state.json" # Using JSON for simpler in-memory<->disk state

# --- Directories (Combined) ---
for d in ["chat_logs", "audio_logs", "audio_cache", SAVE_DIR]: # Added SAVE_DIR
    os.makedirs(d, exist_ok=True)

CHAT_DIR = "chat_logs"
MEDIA_DIR = "." # Where general files are saved/served from
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"
STATE_FILE = "user_state.txt" # For remembering username

CHAT_FILE = os.path.join(CHAT_DIR, "global_chat.md") # Used for initial load maybe?
# Removed vote files for simplicity

# --- API Keys (Keep placeholder logic) ---
load_dotenv()
# anthropic_key = os.getenv('ANTHROPIC_API_KEY', st.secrets.get('ANTHROPIC_API_KEY', ""))
# openai_api_key = os.getenv('OPENAI_API_KEY', st.secrets.get('OPENAI_API_KEY', ""))
# openai_client = openai.OpenAI(api_key=openai_api_key)

# --- Helper Functions (Combined & Adapted) ---

def format_timestamp_prefix(username=""):
    # Using UTC for consistency in logs/filenames across timezones potentially
    now = datetime.now(pytz.utc)
    # Simplified format
    # Added randomness to avoid rare collisions if multiple users save at exact same second
    rand_suffix = ''.join(random.choices('abcdefghijklmnopqrstuvwxyz0123456789', k=4))
    return f"{now.strftime('%Y%m%d_%H%M%S')}_{username}_{rand_suffix}"

# --- Performance Timer (Optional, Keep if desired) ---
class PerformanceTimer:
    def __init__(self, name): self.name, self.start = name, None
    def __enter__(self): self.start = time.time(); return self
    def __exit__(self, *args):
        duration = time.time() - self.start
        if 'operation_timings' not in st.session_state: st.session_state['operation_timings'] = {}
        if 'performance_metrics' not in st.session_state: st.session_state['performance_metrics'] = defaultdict(list)
        st.session_state['operation_timings'][self.name] = duration
        st.session_state['performance_metrics'][self.name].append(duration)


# --- 3D World State Management (Adapted from original + WebSocket focus) ---

# Global structure to hold the current state of the world IN MEMORY
# Use defaultdict for easier adding
# Needs thread safety if accessed by multiple websocket handlers simultaneously.
# For now, relying on Streamlit's single-thread-per-session execution
# and assuming broadcast updates are okay without strict locking for this scale.
# A lock would be needed for production robustness.
world_objects_lock = threading.Lock() # Use lock for modifying the global dict
world_objects = defaultdict(dict) # Holds {obj_id: object_data}

def load_world_state_from_disk():
    """Loads world state from the JSON file or fallback to CSVs."""
    global world_objects
    loaded_count = 0
    print(f"[{time.time():.2f}] Attempting to load world state...")
    # Use lock for reading/writing the global dict
    with world_objects_lock:
        if os.path.exists(WORLD_STATE_FILE):
            try:
                with open(WORLD_STATE_FILE, 'r') as f:
                    data = json.load(f)
                    # Ensure keys are strings if they got saved as ints somehow
                    world_objects = defaultdict(dict, {str(k): v for k, v in data.items()})
                    loaded_count = len(world_objects)
                    print(f"Loaded {loaded_count} objects from {WORLD_STATE_FILE}")
            except json.JSONDecodeError:
                print(f"Error reading {WORLD_STATE_FILE}. Falling back to CSVs.")
                world_objects = defaultdict(dict) # Reset before loading from CSV
            except Exception as e:
                print(f"Error loading from {WORLD_STATE_FILE}: {e}. Falling back to CSVs.")
                world_objects = defaultdict(dict) # Reset

        # Fallback or initial load from CSVs if JSON fails or doesn't exist
        if not world_objects:
             print("Loading world state from CSV files...")
             # Use the cached CSV loading logic, but populate the global dict
             loaded_from_csv = get_all_world_objects_from_csv() # Gets list
             for obj in loaded_from_csv:
                 world_objects[obj['obj_id']] = obj
             loaded_count = len(world_objects)
             print(f"Loaded {loaded_count} objects from CSVs.")
             # Save immediately to JSON for next time
             save_world_state_to_disk_internal() # Call internal save that assumes lock is held

    return loaded_count

def save_world_state_to_disk():
    """Saves the current in-memory world state to a JSON file. Acquires lock."""
    with world_objects_lock:
        return save_world_state_to_disk_internal()

def save_world_state_to_disk_internal():
    """Internal save function - assumes lock is already held."""
    global world_objects
    print(f"Saving {len(world_objects)} objects to {WORLD_STATE_FILE}...")
    try:
        with open(WORLD_STATE_FILE, 'w') as f:
             # Convert defaultdict back to regular dict for saving
             json.dump(dict(world_objects), f, indent=2)
        print("World state saved successfully.")
        return True
    except Exception as e:
        print(f"Error saving world state to {WORLD_STATE_FILE}: {e}")
        # Avoid st.error here as it might be called from background thread
        return False

# --- Functions to load from CSVs (kept for initial load/fallback) ---
@st.cache_data(ttl=3600)
def load_plot_metadata():
    """Scans save dir for plot_X*_Z*.csv, sorts, calculates metadata."""
    print(f"[{time.time():.2f}] Loading plot metadata...")
    plot_files = []
    try:
        plot_files = [f for f in os.listdir(SAVE_DIR) if f.endswith(".csv") and f.startswith("plot_X")]
    except FileNotFoundError:
        print(f"Save directory '{SAVE_DIR}' not found during metadata load.")
        return []
    except Exception as e:
        print(f"Error listing save directory '{SAVE_DIR}': {e}")
        return []

    parsed_plots = []
    for filename in plot_files:
        try:
            file_path = os.path.join(SAVE_DIR, filename)
            # Basic check for empty file before parsing name
            if not os.path.exists(file_path) or os.path.getsize(file_path) <= 2: continue

            parts = filename[:-4].split('_')
            grid_x = int(parts[1][1:])
            grid_z = int(parts[2][1:])
            plot_name = " ".join(parts[3:]) if len(parts) > 3 else f"Plot ({grid_x},{grid_z})"
            parsed_plots.append({
                'id': filename[:-4], 'filename': filename,
                'grid_x': grid_x, 'grid_z': grid_z, 'name': plot_name,
                'x_offset': grid_x * PLOT_WIDTH, 'z_offset': grid_z * PLOT_DEPTH
            })
        except Exception as e:
            print(f"Warning: Error parsing metadata from filename '{filename}': {e}. Skipping.")
            continue
    parsed_plots.sort(key=lambda p: (p['grid_x'], p['grid_z']))
    print(f"Found {len(parsed_plots)} valid plot files.")
    return parsed_plots

def load_single_plot_objects_relative(filename):
    """Loads objects from a specific CSV file, keeping coordinates relative."""
    file_path = os.path.join(SAVE_DIR, filename)
    objects = []
    try:
        if not os.path.exists(file_path) or os.path.getsize(file_path) == 0: return []

        df = pd.read_csv(file_path)
        if df.empty: return []

        # Data Cleaning & Defaulting
        if 'obj_id' not in df.columns or df['obj_id'].isnull().any():
             print(f"Warning: Generating missing obj_ids for {filename}")
             df['obj_id'] = df['obj_id'].fillna(pd.Series([str(uuid.uuid4()) for _ in range(len(df))]))
        df['obj_id'] = df['obj_id'].astype(str)

        for col in ['type', 'pos_x', 'pos_y', 'pos_z']:
            if col not in df.columns:
                 print(f"Warning: CSV '{filename}' missing essential column '{col}'. Skipping file.")
                 return []

        for col, default in [('rot_x', 0.0), ('rot_y', 0.0), ('rot_z', 0.0), ('rot_order', 'XYZ')]:
            if col not in df.columns: df[col] = default
        df.fillna({'rot_x': 0.0, 'rot_y': 0.0, 'rot_z': 0.0, 'rot_order': 'XYZ'}, inplace=True)

        for col in ['pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z']:
             df[col] = pd.to_numeric(df[col], errors='coerce')
        df.dropna(subset=['pos_x', 'pos_y', 'pos_z'], inplace=True) # Drop rows where essential position is invalid

        df['type'] = df['type'].astype(str).fillna('Unknown')

        # Convert valid rows to dicts
        objects = df[CSV_COLUMNS].to_dict('records')

    except pd.errors.EmptyDataError:
        pass # Normal for empty files
    except FileNotFoundError:
        pass # Normal if file doesn't exist yet
    except Exception as e:
        print(f"Error loading objects from {filename}: {e}")
        # Optionally raise or return partial data? For now, return empty on error.
        return []
    return objects


@st.cache_data(show_spinner="Loading initial world objects from CSVs...")
def get_all_world_objects_from_csv():
    """Loads ALL objects from ALL known plots into world coordinates FROM CSVs."""
    print(f"[{time.time():.2f}] Reloading ALL world objects from CSV files...")
    all_objects = {} # Use dict keyed by obj_id for auto-deduplication during load
    plots_meta = load_plot_metadata()
    for plot in plots_meta:
        relative_objects = load_single_plot_objects_relative(plot['filename'])
        for obj in relative_objects:
            obj_id = obj.get('obj_id')
            if not obj_id: continue # Skip objects that failed ID generation/loading
            # Convert to world coordinates
            world_obj = {
                'obj_id': obj_id,
                'type': obj.get('type', 'Unknown'),
                'position': {
                    'x': obj.get('pos_x', 0.0) + plot['x_offset'],
                    'y': obj.get('pos_y', 0.0),
                    'z': obj.get('pos_z', 0.0) + plot['z_offset']
                },
                'rotation': {
                    '_x': obj.get('rot_x', 0.0),
                    '_y': obj.get('rot_y', 0.0),
                    '_z': obj.get('rot_z', 0.0),
                    '_order': obj.get('rot_order', 'XYZ')
                }
            }
            # If obj_id already exists, this will overwrite. Last plot file read wins.
            all_objects[obj_id] = world_obj
    world_list = list(all_objects.values())
    print(f"Loaded {len(world_list)} total objects from CSVs.")
    return world_list

# --- Session State Init (Combined & Expanded) ---
def init_session_state():
    defaults = {
        # From Chat App
        'server_running_flag': False, 'server_instance': None, 'server_task': None,
        'active_connections': defaultdict(dict), # Stores actual websocket objects by ID
        'last_chat_update': 0, 'message_input': "", 'audio_cache': {},
        'tts_voice': "en-US-AriaNeural", 'chat_history': [], 'marquee_settings': {
            "background": "#1E1E1E", "color": "#FFFFFF", "font-size": "14px",
            "animationDuration": "20s", "width": "100%", "lineHeight": "35px"
        },
         'enable_audio': True, 'download_link_cache': {}, 'username': None,
         'autosend': False, # Default autosend off for chat
         'last_message': "", 'timer_start': time.time(),
         'last_sent_transcript': "", 'last_refresh': time.time(),
         'auto_refresh': False, # Auto-refresh for chat display? Maybe not needed with WS
         'refresh_rate': 30,

        # From 3D World App (or adapted)
        'selected_object': 'None', # Current building tool
        'initial_world_state_loaded': False, # Flag to load state only once

        # Keep others if needed, removed some for clarity
        'operation_timings': {}, 'performance_metrics': defaultdict(list),
        'paste_image_base64': "", # For paste component state tracking
    }
    for k, v in defaults.items():
        if k not in st.session_state:
            st.session_state[k] = v
    # Ensure nested dicts are present
    if 'marquee_settings' not in st.session_state: st.session_state.marquee_settings = defaults['marquee_settings']
    if 'active_connections' not in st.session_state: st.session_state.active_connections = defaultdict(dict)

# --- Marquee Helpers (Keep from New App) ---
def update_marquee_settings_ui(): # ... (keep function as is) ...
    pass # Placeholder if not immediately needed
def display_marquee(text, settings, key_suffix=""): # ... (keep function as is) ...
    pass # Placeholder

# --- Text & File Helpers (Keep & Adapt from New App) ---
def clean_text_for_tts(text): # ... (keep function as is) ...
    # Remove markdown links but keep the text
    text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text)
    # Remove other potential problematic characters for TTS
    text = re.sub(r'[#*!\[\]]+', '', ' '.join(text.split()))
    return text[:250] or "No text" # Limit length slightly more

def generate_filename(prompt, username, file_type="md", title=None): # ... (keep function as is) ...
     timestamp = format_timestamp_prefix(username)
     # Simplified filename generation
     base = clean_text_for_filename(title if title else prompt[:30])
     hash_val = hashlib.md5(prompt.encode()).hexdigest()[:6]
     # Ensure file type is added correctly
     filename_base = f"{timestamp}_{base}_{hash_val}"
     return f"{filename_base}.{file_type}"


def clean_text_for_filename(text): # ... (keep function as is) ...
    # Replace spaces with underscores, remove invalid chars
    text = re.sub(r'\s+', '_', text)
    text = re.sub(r'[^\w\-.]', '', text) # Allow underscore, hyphen, period
    return text[:50] # Limit length

def create_file(content, username, file_type="md", save_path=None): # Added explicit save_path
    if not save_path:
         filename = generate_filename(content, username, file_type)
         save_path = os.path.join(MEDIA_DIR, filename) # Save to base dir by default

    # Ensure directory exists if path includes one
    dir_name = os.path.dirname(save_path)
    if dir_name:
         os.makedirs(dir_name, exist_ok=True)

    try:
        with open(save_path, 'w', encoding='utf-8') as f:
            f.write(content)
        print(f"Created file: {save_path}")
        return save_path
    except Exception as e:
        print(f"Error creating file {save_path}: {e}")
        return None

def get_download_link(file, file_type="mp3"): # ... (keep function as is, ensure FILE_EMOJIS updated) ...
    if not file or not os.path.exists(file): return f"File not found: {file}"
    # Cache based on file path and modification time to handle updates
    cache_key = f"dl_{file}_{os.path.getmtime(file)}"
    if cache_key not in st.session_state.get('download_link_cache', {}):
        with open(file, "rb") as f: b64 = base64.b64encode(f.read()).decode()
        mime_types = {"mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "md": "text/markdown", "zip": "application/zip", "csv": "text/csv", "json": "application/json"}
        link_html = f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{os.path.basename(file)}">{FILE_EMOJIS.get(file_type, "๐Ÿ“„")} Download {os.path.basename(file)}</a>'
        # Ensure cache dict exists
        if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {}
        st.session_state.download_link_cache[cache_key] = link_html
    return st.session_state.download_link_cache[cache_key]

def save_username(username): # ... (keep function as is) ...
    try:
        with open(STATE_FILE, 'w') as f: f.write(username)
    except Exception as e: print(f"Failed to save username: {e}")

def load_username(): # ... (keep function as is) ...
    if os.path.exists(STATE_FILE):
        try:
            with open(STATE_FILE, 'r') as f: return f.read().strip()
        except Exception as e: print(f"Failed to load username: {e}")
    return None

# --- Audio Processing (Keep from New App) ---
async def async_edge_tts_generate(text, voice, username): # Simplified args
    if not text: return None
    cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest() # Use hash for cache key
    # Ensure audio cache dict exists
    if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
    cached_path = st.session_state.audio_cache.get(cache_key)
    if cached_path and os.path.exists(cached_path):
         # print(f"Using cached audio: {cached_path}")
         return cached_path

    text_cleaned = clean_text_for_tts(text)
    if not text_cleaned or text_cleaned == "No text":
         print("Skipping TTS for empty/cleaned text.")
         return None

    filename_base = generate_filename(text_cleaned, username, "mp3")
    save_path = os.path.join(AUDIO_DIR, filename_base)
    print(f"Generating TTS audio for '{text_cleaned[:30]}...' to {save_path}")
    try:
        communicate = edge_tts.Communicate(text_cleaned, voice)
        await communicate.save(save_path)
        if os.path.exists(save_path) and os.path.getsize(save_path) > 0:
            st.session_state.audio_cache[cache_key] = save_path
            return save_path
        else:
             print(f"Audio file {save_path} failed generation or is empty.")
             return None
    except edge_tts.exceptions.NoAudioReceived:
         print(f"Edge TTS returned no audio for voice {voice}.")
         return None
    except Exception as e:
         print(f"Error during Edge TTS generation: {e}")
         return None

def play_and_download_audio(file_path): # ... (keep function as is) ...
    if file_path and os.path.exists(file_path):
        try:
            st.audio(file_path)
            file_type = file_path.split('.')[-1]
            st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
        except Exception as e:
            st.error(f"Error displaying audio {file_path}: {e}")
    else:
        st.warning(f"Audio file not found for playback: {file_path}")


# --- Chat Saving/Loading (Keep & Adapt from New App) ---
async def save_chat_entry(username, message, voice, is_markdown=False):
    """Saves chat entry to a file and potentially generates audio."""
    if not message.strip(): return None, None
    print(f"Saving chat entry from {username}: {message[:50]}...")
    central = pytz.timezone('US/Central') # Or use UTC
    timestamp = datetime.now(central).strftime("%Y-%m-%d %H:%M:%S")
    entry = f"[{timestamp}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp}] {username} ({voice}):\n```markdown\n{message}\n```"

    # Save to individual file in chat_logs
    md_filename_base = generate_filename(message, username, "md")
    md_file_path = os.path.join(CHAT_DIR, md_filename_base)
    md_file = create_file(entry, username, "md", save_path=md_file_path)

    # Append to session state history for immediate display
    # Ensure history exists
    if 'chat_history' not in st.session_state: st.session_state.chat_history = []
    st.session_state.chat_history.append(entry)

    # Generate audio (only if enabled)
    audio_file = None
    if st.session_state.get('enable_audio', True):
        # Use non-markdown message for TTS
        tts_message = message if not is_markdown else message
        audio_file = await async_edge_tts_generate(tts_message, voice, username)
        if audio_file:
             print(f"Generated audio: {audio_file}")
        else:
             print(f"Failed to generate audio for chat message.")

    return md_file, audio_file

async def load_chat_history():
     """Loads chat history from files in CHAT_DIR if session state is empty."""
     if 'chat_history' not in st.session_state: st.session_state.chat_history = []

     if not st.session_state.chat_history:
          print("Loading chat history from files...")
          chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime)
          loaded_count = 0
          for f_path in chat_files:
               try:
                    with open(f_path, 'r', encoding='utf-8') as file:
                         st.session_state.chat_history.append(file.read().strip())
                         loaded_count += 1
               except Exception as e:
                    print(f"Error reading chat file {f_path}: {e}")
          print(f"Loaded {loaded_count} chat entries from files.")
     return st.session_state.chat_history


# --- WebSocket Handling (Adapted for 3D State & Thread Safety) ---
# Global set to track connected client IDs for efficient broadcast checks
connected_clients = set() # Holds client_id strings

async def register_client(websocket):
    """Adds client to tracking structures."""
    client_id = str(websocket.id)
    connected_clients.add(client_id)
    st.session_state.active_connections[client_id] = websocket # Store WS object itself
    print(f"Client registered: {client_id}. Total: {len(connected_clients)}")

async def unregister_client(websocket):
    """Removes client from tracking structures."""
    client_id = str(websocket.id)
    connected_clients.discard(client_id)
    st.session_state.active_connections.pop(client_id, None)
    print(f"Client unregistered: {client_id}. Remaining: {len(connected_clients)}")


async def websocket_handler(websocket, path):
    await register_client(websocket)
    client_id = str(websocket.id)
    username = st.session_state.get('username', f"User_{client_id[:4]}") # Get username associated with this session

    # Send initial world state to the new client
    try:
        with world_objects_lock: # Read lock for initial state
            initial_state_payload = dict(world_objects)

        initial_state_msg = json.dumps({
            "type": "initial_state",
            "payload": initial_state_payload # Send current world state
        })
        await websocket.send(initial_state_msg)
        print(f"Sent initial state ({len(initial_state_payload)} objects) to {client_id}")

        # Announce join to others
        await broadcast_message(json.dumps({
             "type": "user_join",
             "payload": {"username": username, "id": client_id} # Send assigned username
        }), exclude_id=client_id)

    except Exception as e:
        print(f"Error during initial phase for {client_id}: {e}")

    # Main message loop
    try:
        async for message in websocket:
            try:
                data = json.loads(message)
                msg_type = data.get("type")
                payload = data.get("payload", {}) # Ensure payload is a dict

                # Get username from payload (client should send it), fallback to initial session username
                sender_username = payload.get("username", username)

                if msg_type == "chat_message":
                    chat_text = payload.get('message', '')
                    print(f"Received chat from {sender_username} ({client_id}): {chat_text[:50]}...")
                    voice = payload.get('voice', FUN_USERNAMES.get(sender_username, "en-US-AriaNeural"))
                    # Save chat locally (run in background task)
                    asyncio.create_task(save_chat_entry(sender_username, chat_text, voice))
                    # Broadcast chat message (including sender info) to others
                    await broadcast_message(message, exclude_id=client_id) # Forward original msg

                elif msg_type == "place_object":
                    obj_data = payload.get("object_data")
                    if obj_data and 'obj_id' in obj_data and 'type' in obj_data:
                        print(f"Received place_object from {sender_username} ({client_id}): {obj_data.get('type')} ({obj_data['obj_id']})")
                        with world_objects_lock: # Lock for write
                            world_objects[obj_data['obj_id']] = obj_data # Add/update in memory
                        # Broadcast placement to others (include who placed it)
                        broadcast_payload = json.dumps({
                             "type": "object_placed",
                             "payload": {"object_data": obj_data, "username": sender_username}
                         })
                        await broadcast_message(broadcast_payload, exclude_id=client_id)
                        # Trigger periodic save maybe? Or add to a "dirty" queue
                    else:
                         print(f"Invalid place_object payload from {client_id}: {payload}")

                elif msg_type == "delete_object":
                     obj_id = payload.get("obj_id")
                     if obj_id:
                          print(f"Received delete_object from {sender_username} ({client_id}): {obj_id}")
                          removed = False
                          with world_objects_lock: # Lock for write
                              if obj_id in world_objects:
                                  del world_objects[obj_id]
                                  removed = True
                          if removed:
                               # Broadcast deletion
                               broadcast_payload = json.dumps({
                                   "type": "object_deleted",
                                   "payload": {"obj_id": obj_id, "username": sender_username}
                               })
                               await broadcast_message(broadcast_payload, exclude_id=client_id)
                     else:
                          print(f"Invalid delete_object payload from {client_id}: {payload}")

                elif msg_type == "player_position":
                     # Basic position broadcasting (no server-side validation yet)
                     pos_data = payload.get("position")
                     if pos_data:
                          broadcast_payload = json.dumps({
                               "type": "player_moved",
                               "payload": {"username": sender_username, "id": client_id, "position": pos_data}
                          })
                          await broadcast_message(broadcast_payload, exclude_id=client_id)

                # Add handlers for other types (request_save, etc.)

            except json.JSONDecodeError:
                print(f"Received invalid JSON from {client_id}: {message[:100]}...") # Log truncated message
            except Exception as e:
                print(f"Error processing message from {client_id}: {e}")
                # Optionally send error back to client?
                # await websocket.send(json.dumps({"type": "error", "payload": {"message": str(e)}}))

    except websockets.ConnectionClosedOK:
        print(f"Client disconnected normally: {client_id} ({username})")
    except websockets.ConnectionClosedError as e:
        print(f"Client connection closed with error: {client_id} ({username}) - {e}")
    except Exception as e:
         print(f"Unexpected error in handler for {client_id}: {e}") # Catch broader errors
    finally:
        # Announce leave to others
        await broadcast_message(json.dumps({
             "type": "user_leave",
             "payload": {"username": username, "id": client_id}
        }), exclude_id=client_id) # Exclude self just in case
        await unregister_client(websocket) # Ensure cleanup


# Modified broadcast to use the global set and skip sender
async def broadcast_message(message, exclude_id=None):
    """Sends a message to all connected clients except the excluded one."""
    if not connected_clients:
        return # No one to send to

    # Create list of tasks for sending concurrently
    tasks = []
    # Iterate over client IDs currently known
    current_client_ids = list(connected_clients) # Copy to avoid modification issues during iteration

    for client_id in current_client_ids:
        if client_id == exclude_id:
            continue

        websocket = st.session_state.active_connections.get(client_id) # Get WS object from session state dict
        if websocket:
             # Schedule the send operation as a task
             tasks.append(asyncio.create_task(send_safely(websocket, message, client_id)))
        else:
             # If websocket object not found, mark client for potential cleanup
             print(f"Websocket object not found for client {client_id} during broadcast.")
             # No immediate cleanup here, rely on handler's finally block or periodic checks

    # Wait for all send tasks to complete (or fail)
    if tasks:
        results = await asyncio.gather(*tasks, return_exceptions=True)
        # Process results to find failed sends and potentially clean up
        disconnected_after_send = set()
        for i, result in enumerate(results):
             if isinstance(result, Exception):
                  # Identify which client failed based on task order (assuming order is preserved)
                  failed_client_id = current_client_ids[i] # This assumes no skips matched exclude_id - needs refinement if exclude_id used
                  # To be robust, the task itself should return the client_id on failure
                  print(f"Error sending message during broadcast: {result}")
                  # Mark for potential cleanup (or let handler handle it)
                  # disconnected_after_send.add(failed_client_id)

        # Perform cleanup based on failed sends if needed
        # if disconnected_after_send:
        #      for client_id in disconnected_after_send:
        #           connected_clients.discard(client_id)
        #           st.session_state.active_connections.pop(client_id, None)


async def send_safely(websocket, message, client_id):
    """Wrapper to send message and handle potential connection errors."""
    try:
        await websocket.send(message)
    except websockets.ConnectionClosed:
        print(f"Send failed: Connection closed for client {client_id}")
        # Don't unregister here, let the main handler loop do it
        raise # Re-raise exception for gather to catch
    except RuntimeError as e: # Handle loop closed errors
        print(f"Send failed: RuntimeError for client {client_id}: {e}")
        raise
    except Exception as e:
        print(f"Send failed: Unexpected error for client {client_id}: {e}")
        raise


async def run_websocket_server():
    # Check if already running - basic flag protection
    if st.session_state.get('server_running_flag', False):
        print("Server flag indicates already running or starting.")
        return
    st.session_state['server_running_flag'] = True
    print("Attempting to start WebSocket server on 0.0.0.0:8765...")
    stop_event = asyncio.Event() # For potential graceful shutdown later
    st.session_state['websocket_stop_event'] = stop_event
    try:
        # Use 0.0.0.0 for broader access (requires firewall config)
        server = await websockets.serve(websocket_handler, "0.0.0.0", 8765)
        st.session_state['server_instance'] = server # Store server instance
        print(f"WebSocket server started successfully on {server.sockets[0].getsockname()}.")
        await stop_event.wait() # Keep server running until stop event is set
    except OSError as e:
         print(f"### FAILED TO START WEBSOCKET SERVER: {e}")
         st.error(f"Failed start WebSocket: {e}. Port 8765 busy?")
    except Exception as e:
         print(f"### UNEXPECTED ERROR IN WEBSOCKET SERVER: {e}")
         st.error(f"WebSocket server error: {e}")
    finally:
         print("WebSocket server task loop finished.")
         if 'server_instance' in st.session_state and st.session_state.server_instance:
              st.session_state.server_instance.close()
              await st.session_state.server_instance.wait_closed()
              print("WebSocket server closed.")
         st.session_state['server_running_flag'] = False
         st.session_state['server_instance'] = None
         st.session_state['websocket_stop_event'] = None


def start_websocket_server_thread():
    """Starts the WebSocket server in a separate thread."""
    if st.session_state.get('server_task') and st.session_state.server_task.is_alive():
        print("Server thread check: Already running.")
        return
    if st.session_state.get('server_running_flag', False):
         print("Server flag check: Already running.")
         return

    print("Creating and starting new server thread.")
    # Ensure a new loop is created and set for this thread
    def run_server_loop():
         loop = asyncio.new_event_loop()
         asyncio.set_event_loop(loop)
         try:
              loop.run_until_complete(run_websocket_server())
         finally:
              loop.close()
              print("Server thread asyncio loop closed.")

    st.session_state.server_task = threading.Thread(target=run_server_loop, daemon=True)
    st.session_state.server_task.start()
    time.sleep(1) # Give thread a moment to initialize
    print(f"Server thread started. Alive: {st.session_state.server_task.is_alive()}")


# --- PDF to Audio (Keep if desired, maybe in a separate tab?) ---
class AudioProcessor: # ... (keep class as is) ...
      def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; os.makedirs(self.cache_dir,exist_ok=True); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
      def _save_metadata(self): #... (save logic) ...
            try:
                 with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
            except Exception as e: print(f"Failed metadata save: {e}")
      async def create_audio(self, text, voice='en-US-AriaNeural'): # ... (audio creation logic) ...
            cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=f"{self.cache_dir}/{cache_key}.mp3"
            if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
            text_cleaned=clean_text_for_tts(text);
            if not text_cleaned: return None
            # Ensure dir exists before saving
            os.makedirs(os.path.dirname(cache_path), exist_ok=True)
            try:
                 communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
                 self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata()
                 return cache_path
            except Exception as e:
                 print(f"TTS Create Audio Error: {e}")
                 return None


def process_pdf(pdf_file, max_pages, voice, audio_processor): # ... (keep function as is) ...
      try:
          reader=PdfReader(pdf_file); total_pages=min(len(reader.pages),max_pages); texts,audios={}, {}
          page_threads = []
          results_lock = threading.Lock() # Lock for updating shared audios dict

          def process_page_sync(page_num, page_text):
              # Run the async function in a new event loop for this thread
              async def run_async_audio():
                   return await audio_processor.create_audio(page_text, voice)
              try:
                    audio_path = asyncio.run(run_async_audio())
                    if audio_path:
                         with results_lock:
                              audios[page_num] = audio_path
              except Exception as page_e:
                    print(f"Error processing page {page_num+1} audio: {page_e}")

          for i in range(total_pages):
               text=reader.pages[i].extract_text()
               if text: # Only process pages with text
                    texts[i]=text
                    thread = threading.Thread(target=process_page_sync, args=(i, text))
                    page_threads.append(thread)
                    thread.start()
               else: texts[i] = "[No text extracted]"

          # Wait for all threads to complete
          for thread in page_threads:
               thread.join()

          return texts, audios, total_pages
      except Exception as pdf_e:
           st.error(f"Error reading PDF: {pdf_e}")
           return {}, {}, 0


# --- ArXiv/AI Lookup (Commented out for focus) ---
# def parse_arxiv_refs(...): pass
# def generate_5min_feature_markdown(...): pass
# async def create_paper_audio_files(...): pass
# async def perform_ai_lookup(...): pass
# async def perform_claude_search(...): pass
# async def perform_arxiv_search(...): pass

# --- Image Handling (Keep basic save, comment out Claude processing) ---
async def save_pasted_image(image, username): # Simplified
     img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]
     # Add check against existing hashes if needed: if img_hash in st.session_state.image_hashes: return None
     timestamp = format_timestamp_prefix(username)
     filename = f"{timestamp}_pasted_{img_hash}.png"
     filepath = os.path.join(MEDIA_DIR, filename) # Save in base dir
     try:
          image.save(filepath, "PNG")
          print(f"Pasted image saved: {filepath}")
          # Optionally announce image paste via chat?
          # await save_chat_entry(username, f"Pasted an image: {filename}", FUN_USERNAMES.get(username, "en-US-AriaNeural"))
          return filepath
     except Exception as e:
          print(f"Failed image save: {e}")
          return None

# --- Zip and Delete Files (Keep from New App) ---
def create_zip_of_files(files, prefix="Archive", query=""): # Simplified args
    if not files:
         st.warning("No files selected to zip.")
         return None
    timestamp = format_timestamp_prefix("Zip") # Generic timestamp
    zip_name = f"{prefix}_{timestamp}.zip"
    try:
        print(f"Creating zip: {zip_name} with {len(files)} files...")
        with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z: # Use compression
            for f in files:
                 if os.path.exists(f):
                      z.write(f, os.path.basename(f)) # Use basename in archive
                 else:
                      print(f"Skipping non-existent file for zipping: {f}")
        print("Zip creation successful.")
        st.success(f"Created {zip_name}")
        return zip_name
    except Exception as e:
         print(f"Zip creation failed: {e}")
         st.error(f"Zip creation failed: {e}")
         return None

def delete_files(file_patterns, exclude_files=None): # Takes list of patterns
    # Define core protected files
    protected = [STATE_FILE, WORLD_STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
    # Add user-provided exclusions
    if exclude_files:
         protected.extend(exclude_files)

    deleted_count = 0
    errors = 0
    for pattern in file_patterns:
         # Expand pattern relative to current directory
         pattern_path = os.path.join(MEDIA_DIR, pattern) # Assume MEDIA_DIR is current dir '.'
         print(f"Attempting to delete files matching: {pattern_path}")
         try:
              files_to_delete = glob.glob(pattern_path)
              if not files_to_delete:
                   print(f"No files found for pattern: {pattern}")
                   continue

              for f_path in files_to_delete:
                   basename = os.path.basename(f_path)
                   if basename not in protected and os.path.isfile(f_path): # Ensure it's a file and not protected
                        try:
                             os.remove(f_path)
                             print(f"Deleted: {f_path}")
                             deleted_count += 1
                        except Exception as e:
                             print(f"Failed delete {f_path}: {e}")
                             errors += 1
                   elif os.path.isdir(f_path):
                        print(f"Skipping directory: {f_path}")
                   #else:
                   #     print(f"Skipping protected/non-file: {f_path}")
         except Exception as glob_e:
              print(f"Error matching pattern {pattern}: {glob_e}")
              errors += 1

    msg = f"Deleted {deleted_count} files."
    if errors > 0:
        msg += f" Encountered {errors} errors."
        st.warning(msg)
    else:
        st.success(msg)

    # Clear relevant caches
    st.session_state['download_link_cache'] = {}
    st.session_state['audio_cache'] = {} # Clear audio cache if MP3s deleted


# --- Custom Paste Component (Keep from New App) ---
def paste_image_component(): # Returns Image object, type string
      # If PIL.Image not imported, this will fail. Ensure it is.
      pasted_img = None
      img_type = None
      with st.form(key="paste_form"):
           paste_input = st.text_area("Paste Image Data Here (Ctrl+V)", key="paste_input_area", height=50)
           submit_button = st.form_submit_button("Paste Image ๐Ÿ“‹")
           if submit_button and paste_input and paste_input.startswith('data:image'):
               try:
                   mime_type = paste_input.split(';')[0].split(':')[1]
                   base64_str = paste_input.split(',')[1]
                   img_bytes = base64.b64decode(base64_str)
                   pasted_img = Image.open(io.BytesIO(img_bytes))
                   img_type = mime_type.split('/')[1] # e.g., png, jpeg
                   # Show preview immediately
                   st.image(pasted_img, caption=f"Pasted Image ({img_type.upper()})", width=150)
                   # Store base64 temporarily to avoid reprocessing on rerun if only text changed
                   st.session_state.paste_image_base64 = base64_str
               except ImportError:
                    st.error("Pillow library not installed. Cannot process pasted images.")
               except Exception as e:
                    st.error(f"Image decode error: {e}")
                    st.session_state.paste_image_base64 = "" # Clear on error
           elif submit_button:
                st.warning("No valid image data pasted.")
                st.session_state.paste_image_base64 = "" # Clear if invalid submit

      return pasted_img, img_type


# --- Mapping Emojis to Primitive Types ---
# Ensure these types match the createPrimitiveMesh function keys in index.html
PRIMITIVE_MAP = {
    "๐ŸŒณ": "Tree", "๐Ÿ—ฟ": "Rock", "๐Ÿ›๏ธ": "Simple House", "๐ŸŒฒ": "Pine Tree", "๐Ÿงฑ": "Brick Wall",
    "๐Ÿ”ต": "Sphere", "๐Ÿ“ฆ": "Cube", "๐Ÿงด": "Cylinder", "๐Ÿฆ": "Cone", "๐Ÿฉ": "Torus", # cylinder emoji changed
    "๐Ÿ„": "Mushroom", "๐ŸŒต": "Cactus", "๐Ÿ”ฅ": "Campfire", "โญ": "Star", "๐Ÿ’Ž": "Gem",
    "๐Ÿ—ผ": "Tower", "๐Ÿšง": "Barrier", "โ›ฒ": "Fountain", "๐Ÿฎ": "Lantern", "ํŒป": "Sign Post" # sign post emoji changed
    # Add more pairs up to ~20
}

# --- Main Streamlit Interface ---
def main_interface():
    # init_session_state() # Called before main_interface

    # --- Load initial world state ONCE per session ---
    if not st.session_state.get('initial_world_state_loaded', False):
        with st.spinner("Loading initial world state..."):
             load_world_state_from_disk()
        st.session_state.initial_world_state_loaded = True

    # --- Username Setup ---
    saved_username = load_username()
    # Check if saved username is valid, otherwise pick random
    if saved_username and saved_username in FUN_USERNAMES:
        st.session_state.username = saved_username
        st.session_state.tts_voice = FUN_USERNAMES[saved_username] # Set voice too
    if not st.session_state.username:
        # Pick a random available name if possible
        # This check might be complex if server restarts often, rely on WS join/leave?
        # For simplicity, just pick random if none saved/valid
        st.session_state.username = random.choice(list(FUN_USERNAMES.keys()))
        st.session_state.tts_voice = FUN_USERNAMES[st.session_state.username]
        save_username(st.session_state.username)
        # Announce join happens via WebSocket handler when client connects

    st.title(f"{Site_Name} - User: {st.session_state.username}")

    # --- Main Content Area ---
    tab_world, tab_chat, tab_files = st.tabs(["๐Ÿ—๏ธ World Builder", "๐Ÿ—ฃ๏ธ Chat", "๐Ÿ“‚ Files & Settings"])

    with tab_world:
        st.header("Shared 3D World")
        st.caption("Place objects using the sidebar tools. Changes are shared live!")

        # --- Embed HTML Component for Three.js ---
        html_file_path = 'index.html'
        try:
            with open(html_file_path, 'r', encoding='utf-8') as f:
                html_template = f.read()

            # Determine WebSocket URL based on Streamlit server address if possible
            # Fallback to localhost for local dev
            # This part is tricky and might need manual configuration depending on deployment
            try:
                 # Attempt to get server address (might not work reliably in all deployments)
                 from streamlit.web.server.server import Server
                 session_info = Server.get_current().get_session_info(st.runtime.scriptrunner.get_script_run_ctx().session_id)
                 server_host = session_info.ws.stream.request.host.split(':')[0] # Get host without port
                 ws_url = f"ws://{server_host}:8765"
                 print(f"Determined WS URL: {ws_url}")
            except Exception as e:
                 print(f"Could not determine server host ({e}), defaulting WS URL to localhost.")
                 ws_url = "ws://localhost:8765"


            js_injection_script = f"""
<script>
    window.USERNAME = {json.dumps(st.session_state.username)};
    window.WEBSOCKET_URL = {json.dumps(ws_url)};
    window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)}; // Send current tool
    window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)}; // Send constants needed by JS
    window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};

    console.log("Streamlit State Injected:", {{
        username: window.USERNAME,
        websocketUrl: window.WEBSOCKET_URL,
        selectedObject: window.SELECTED_OBJECT_TYPE
    }});
</script>
"""
            html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)

            components.html(html_content_with_state, height=700, scrolling=False)

        except FileNotFoundError:
            st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'. Ensure it's in the same directory.")
        except Exception as e:
            st.error(f"Error loading 3D component: {e}")
            st.exception(e) # Show traceback

    with tab_chat:
        st.header(f"{START_ROOM} Chat")
        chat_history = asyncio.run(load_chat_history()) # Load history at start of tab render
        chat_container = st.container(height=500) # Scrollable chat area
        with chat_container:
             # Display chat history (most recent at bottom)
             st.markdown("----\n".join(reversed(chat_history[-50:]))) # Show last 50, use markdown, reversed

        # Chat Input Area
        message_value = st.text_input(
            "Your Message:",
            key="message_input", # Key links to st.session_state.message_input
            label_visibility="collapsed"
        )
        send_button_clicked = st.button("Send Chat ๐Ÿ’ฌ", key="send_chat_button")
        should_autosend = st.session_state.get('autosend', False) and message_value # Check flag and value

        # Process if button clicked OR autosend triggered with a valid message
        if send_button_clicked or should_autosend:
            message_to_send = message_value # Capture the value from this run

            if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
                # Update last message tracker *before* sending/clearing
                st.session_state.last_message = message_to_send
                voice = FUN_USERNAMES.get(st.session_state.username, "en-US-AriaNeural")

                # Send via WebSocket
                ws_message = json.dumps({
                    "type": "chat_message",
                    "payload": {"username": st.session_state.username, "message": message_to_send, "voice": voice}
                })
                # Use asyncio.run correctly for async functions called from sync context
                try:
                    # Ensure loop is available - get current or run in new one if needed
                    loop = asyncio.get_running_loop()
                    loop.create_task(broadcast_message(ws_message)) # Schedule broadcast
                except RuntimeError: # No running loop
                     asyncio.run(broadcast_message(ws_message)) # Run in new loop (less efficient)
                except Exception as e:
                     st.error(f"WebSocket broadcast error: {e}")


                # Save locally (run in background task to avoid blocking UI much)
                try:
                    loop = asyncio.get_running_loop()
                    loop.create_task(save_chat_entry(st.session_state.username, message_to_send, voice))
                except RuntimeError:
                     asyncio.run(save_chat_entry(st.session_state.username, message_to_send, voice))
                except Exception as e:
                     st.error(f"Chat save error: {e}")


                # --- CORRECT WAY TO CLEAR ---
                st.session_state.message_input = ""

                # Rerun to clear the input field visually and update the chat display
                # Short delay might help ensure background tasks started? Unlikely needed.
                # time.sleep(0.05)
                st.rerun()

            # Handle cases where button was clicked but message was empty/repeated
            elif send_button_clicked and (not message_to_send.strip() or message_to_send == st.session_state.get('last_message', '')):
                 st.toast("Message empty or same as last.") # Give feedback

    with tab_files:
        st.header("File Management & Settings")

        st.subheader("Server & World State")
        col_ws, col_save = st.columns(2)
        with col_ws:
             # Check thread status if task exists
             server_alive = st.session_state.get('server_task') and st.session_state.server_task.is_alive()
             ws_status = "Running" if server_alive else "Stopped"
             st.metric("WebSocket Server", ws_status)
             st.metric("Connected Clients", len(connected_clients)) # Use global set length
             if not server_alive and st.button("Restart Server Thread", key="restart_ws"):
                  start_websocket_server_thread()
                  st.rerun()

        with col_save:
             if st.button("๐Ÿ’พ Save World State to Disk", key="save_world_disk", help="Saves the current live world state to world_state.json"):
                  with st.spinner("Saving..."):
                     if save_world_state_to_disk():
                          st.success("World state saved!")
                     else:
                          st.error("Failed to save world state.")
             st.markdown(get_download_link(WORLD_STATE_FILE, "json"), unsafe_allow_html=True)


        # File deletion buttons
        st.subheader("Delete Files")
        st.warning("Deletion is permanent!", icon="โš ๏ธ")
        col_del1, col_del2, col_del3, col_del4 = st.columns(4)
        with col_del1:
             if st.button("๐Ÿ—‘๏ธ Chats (.md)", key="del_chat_md"):
                  delete_files([os.path.join(CHAT_DIR, "*.md")])
                  st.session_state.chat_history = [] # Clear session history too
                  st.rerun()
        with col_del2:
            if st.button("๐Ÿ—‘๏ธ Audio (.mp3)", key="del_audio_mp3"):
                  delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")])
                  st.session_state.audio_cache = {}
                  st.rerun()
        with col_del3:
            if st.button("๐Ÿ—‘๏ธ Zips (.zip)", key="del_zips"):
                  delete_files(["*.zip"])
                  st.rerun()
        with col_del4:
            if st.button("๐Ÿ—‘๏ธ All Generated", key="del_all_gen", help="Deletes Chats, Audio, Zips"):
                  delete_files([os.path.join(CHAT_DIR, "*.md"),
                                os.path.join(AUDIO_DIR, "*.mp3"),
                                os.path.join(AUDIO_CACHE_DIR, "*.mp3"),
                                "*.zip"])
                  st.session_state.chat_history = []
                  st.session_state.audio_cache = {}
                  st.rerun()

        # Display Zips
        st.subheader("๐Ÿ“ฆ Download Archives")
        zip_files = sorted(glob.glob("*.zip"), key=os.path.getmtime, reverse=True)
        for zip_file in zip_files:
             st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)


    # --- Sidebar Controls ---
    with st.sidebar:
        st.header("๐Ÿ—๏ธ Build Tools")
        st.caption("Select an object to place.")

        # --- Emoji Buttons for Primitives ---
        cols = st.columns(5) # 5 columns for buttons
        col_idx = 0
        current_tool = st.session_state.get('selected_object', 'None')

        for emoji, name in PRIMITIVE_MAP.items():
            button_key = f"primitive_{name}"
            # Use primary styling for the selected button
            button_type = "primary" if current_tool == name else "secondary"
            if cols[col_idx % 5].button(emoji, key=button_key, help=name, type=button_type, use_container_width=True):
                st.session_state.selected_object = name
                # Update JS immediately without full rerun if possible
                try:
                    js_update_selection = f"updateSelectedObjectType({json.dumps(name)});"
                    streamlit_js_eval(js_code=js_update_selection, key=f"update_tool_js_{name}") # Unique key per button might help
                except Exception as e:
                    print(f"Could not push tool update to JS: {e}")
                # Force a rerun to update button styles immediately if JS update fails or isn't enough
                st.rerun()
            col_idx += 1

        # Button to clear selection
        st.markdown("---") # Separator
        if st.button("๐Ÿšซ Clear Tool", key="clear_tool", use_container_width=True):
             if st.session_state.selected_object != 'None':
                  st.session_state.selected_object = 'None'
                  try: # Update JS too
                      streamlit_js_eval(js_code=f"updateSelectedObjectType('None');", key="update_tool_js_none")
                  except Exception: pass
                  st.rerun() # Rerun to update UI

        st.markdown("---")
        st.header("๐Ÿ—ฃ๏ธ Voice & User")
        # Username/Voice Selection
        # Use format_func to display only the name part
        current_username = st.session_state.get('username', list(FUN_USERNAMES.keys())[0])
        username_options = list(FUN_USERNAMES.keys())
        try:
            current_index = username_options.index(current_username)
        except ValueError:
             current_index = 0 # Default to first if saved name invalid

        new_username = st.selectbox(
             "Change Name/Voice",
             options=username_options,
             index=current_index,
             key="username_select",
             format_func=lambda x: x.split(" ")[0] # Show only name before emoji
         )

        if new_username != st.session_state.username:
            old_username = st.session_state.username
            # Announce name change via WebSocket
            change_msg = json.dumps({
                 "type":"user_rename",
                 "payload": {"old_username": old_username, "new_username": new_username}
            })
            try:
                 loop = asyncio.get_running_loop()
                 loop.create_task(broadcast_message(change_msg))
            except RuntimeError: asyncio.run(broadcast_message(change_msg))
            except Exception as e: st.error(f"Rename broadcast error: {e}")

            st.session_state.username = new_username
            st.session_state.tts_voice = FUN_USERNAMES[new_username]
            save_username(st.session_state.username) # Save new username
            st.rerun()

        # Enable/Disable Audio Toggle
        st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))

        st.markdown("---")
        st.info("Chat and File management in main tabs.")


# --- Main Execution ---
if __name__ == "__main__":
    # Initialize session state variables first
    init_session_state()

    # Start WebSocket server in a thread IF it's not already running
    # This check needs to be robust across reruns
    if 'server_task' not in st.session_state or not st.session_state.server_task.is_alive():
         print("Main thread: Starting WebSocket server thread...")
         start_websocket_server_thread()
         # Wait briefly to allow the server thread to initialize.
         # This might not be strictly necessary but can help avoid race conditions on first load.
         time.sleep(1.5)
    else:
         print("Main thread: Server thread already exists.")


    # Load world state from disk if not already loaded this session
    if not st.session_state.get('initial_world_state_loaded', False):
        load_world_state_from_disk()
        st.session_state.initial_world_state_loaded = True

    # Run the main UI rendering function
    main_interface()

    # Optional: Add a periodic save task?
    # Example: Save every 5 minutes if needed
    # last_save_time = st.session_state.get('last_world_save_time', 0)
    # if time.time() - last_save_time > 300: # 300 seconds = 5 minutes
    #      print("Periodic save triggered...")
    #      if save_world_state_to_disk():
    #          st.session_state.last_world_save_time = time.time()