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# app.py (Merged Version - Fixed Chat Input Clearing)
import streamlit as st
import asyncio
import websockets
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
# from PIL import Image # Keep commented unless needed for image pasting->3D texture?
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts
# from audio_recorder_streamlit import audio_recorder # Keep commented unless re-adding audio input
import nest_asyncio
import re
import pytz
import shutil
# import anthropic # Keep commented unless integrating Claude
# import openai # Keep commented unless integrating OpenAI
from PyPDF2 import PdfReader
import threading
import json
import zipfile
# from gradio_client import Client # Keep commented unless integrating ArXiv/Gradio
from dotenv import load_dotenv
from streamlit_marquee import streamlit_marquee
from collections import defaultdict, Counter
import pandas as pd
from streamlit_js_eval import streamlit_js_eval # Still needed for some UI interactions
from PIL import Image # Needed for paste_image_component
# ๐ ๏ธ Patch asyncio for nesting
nest_asyncio.apply()
# ๐จ Page Config (From New App)
st.set_page_config(
page_title="๐ค๐๏ธ Shared World Builder ๐",
page_icon="๐๏ธ",
layout="wide",
initial_sidebar_state="expanded" # Keep sidebar open initially
)
# --- Constants (Combined & 3D Added) ---
# Chat/User Constants
icons = '๐ค๐๏ธ๐ฃ๏ธ' # Updated icons
Site_Name = '๐ค๐๏ธ Shared World Builder ๐ฃ๏ธ'
START_ROOM = "World Lobby ๐"
FUN_USERNAMES = { # Simplified for clarity, can expand later
"BuilderBot ๐ค": "en-US-AriaNeural", "WorldWeaver ๐ธ๏ธ": "en-US-JennyNeural",
"Terraformer ๐ฑ": "en-GB-SoniaNeural", "SkyArchitect โ๏ธ": "en-AU-NatashaNeural",
"PixelPainter ๐จ": "en-CA-ClaraNeural", "VoxelVortex ๐ช๏ธ": "en-US-GuyNeural",
"CosmicCrafter โจ": "en-GB-RyanNeural", "GeoGuru ๐บ๏ธ": "en-AU-WilliamNeural",
"BlockBard ๐งฑ": "en-CA-LiamNeural", "SoundSculptor ๐": "en-US-AnaNeural",
}
EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values()))
FILE_EMOJIS = {"md": "๐", "mp3": "๐ต", "png": "๐ผ๏ธ", "mp4": "๐ฅ", "zip": "๐ฆ", "csv":"๐", "json": "๐"}
# 3D World Constants
SAVE_DIR = "saved_worlds"
PLOT_WIDTH = 50.0
PLOT_DEPTH = 50.0
CSV_COLUMNS = ['obj_id', 'type', 'pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z', 'rot_order']
WORLD_STATE_FILE = "world_state.json" # Using JSON for simpler in-memory<->disk state
# --- Directories (Combined) ---
for d in ["chat_logs", "audio_logs", "audio_cache", SAVE_DIR]: # Added SAVE_DIR
os.makedirs(d, exist_ok=True)
CHAT_DIR = "chat_logs"
MEDIA_DIR = "." # Where general files are saved/served from
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"
STATE_FILE = "user_state.txt" # For remembering username
CHAT_FILE = os.path.join(CHAT_DIR, "global_chat.md") # Used for initial load maybe?
# Removed vote files for simplicity
# --- API Keys (Keep placeholder logic) ---
load_dotenv()
# anthropic_key = os.getenv('ANTHROPIC_API_KEY', st.secrets.get('ANTHROPIC_API_KEY', ""))
# openai_api_key = os.getenv('OPENAI_API_KEY', st.secrets.get('OPENAI_API_KEY', ""))
# openai_client = openai.OpenAI(api_key=openai_api_key)
# --- Helper Functions (Combined & Adapted) ---
def format_timestamp_prefix(username=""):
# Using UTC for consistency in logs/filenames across timezones potentially
now = datetime.now(pytz.utc)
# Simplified format
# Added randomness to avoid rare collisions if multiple users save at exact same second
rand_suffix = ''.join(random.choices('abcdefghijklmnopqrstuvwxyz0123456789', k=4))
return f"{now.strftime('%Y%m%d_%H%M%S')}_{username}_{rand_suffix}"
# --- Performance Timer (Optional, Keep if desired) ---
class PerformanceTimer:
def __init__(self, name): self.name, self.start = name, None
def __enter__(self): self.start = time.time(); return self
def __exit__(self, *args):
duration = time.time() - self.start
if 'operation_timings' not in st.session_state: st.session_state['operation_timings'] = {}
if 'performance_metrics' not in st.session_state: st.session_state['performance_metrics'] = defaultdict(list)
st.session_state['operation_timings'][self.name] = duration
st.session_state['performance_metrics'][self.name].append(duration)
# --- 3D World State Management (Adapted from original + WebSocket focus) ---
# Global structure to hold the current state of the world IN MEMORY
# Use defaultdict for easier adding
# Needs thread safety if accessed by multiple websocket handlers simultaneously.
# For now, relying on Streamlit's single-thread-per-session execution
# and assuming broadcast updates are okay without strict locking for this scale.
# A lock would be needed for production robustness.
world_objects_lock = threading.Lock() # Use lock for modifying the global dict
world_objects = defaultdict(dict) # Holds {obj_id: object_data}
def load_world_state_from_disk():
"""Loads world state from the JSON file or fallback to CSVs."""
global world_objects
loaded_count = 0
print(f"[{time.time():.2f}] Attempting to load world state...")
# Use lock for reading/writing the global dict
with world_objects_lock:
if os.path.exists(WORLD_STATE_FILE):
try:
with open(WORLD_STATE_FILE, 'r') as f:
data = json.load(f)
# Ensure keys are strings if they got saved as ints somehow
world_objects = defaultdict(dict, {str(k): v for k, v in data.items()})
loaded_count = len(world_objects)
print(f"Loaded {loaded_count} objects from {WORLD_STATE_FILE}")
except json.JSONDecodeError:
print(f"Error reading {WORLD_STATE_FILE}. Falling back to CSVs.")
world_objects = defaultdict(dict) # Reset before loading from CSV
except Exception as e:
print(f"Error loading from {WORLD_STATE_FILE}: {e}. Falling back to CSVs.")
world_objects = defaultdict(dict) # Reset
# Fallback or initial load from CSVs if JSON fails or doesn't exist
if not world_objects:
print("Loading world state from CSV files...")
# Use the cached CSV loading logic, but populate the global dict
loaded_from_csv = get_all_world_objects_from_csv() # Gets list
for obj in loaded_from_csv:
world_objects[obj['obj_id']] = obj
loaded_count = len(world_objects)
print(f"Loaded {loaded_count} objects from CSVs.")
# Save immediately to JSON for next time
save_world_state_to_disk_internal() # Call internal save that assumes lock is held
return loaded_count
def save_world_state_to_disk():
"""Saves the current in-memory world state to a JSON file. Acquires lock."""
with world_objects_lock:
return save_world_state_to_disk_internal()
def save_world_state_to_disk_internal():
"""Internal save function - assumes lock is already held."""
global world_objects
print(f"Saving {len(world_objects)} objects to {WORLD_STATE_FILE}...")
try:
with open(WORLD_STATE_FILE, 'w') as f:
# Convert defaultdict back to regular dict for saving
json.dump(dict(world_objects), f, indent=2)
print("World state saved successfully.")
return True
except Exception as e:
print(f"Error saving world state to {WORLD_STATE_FILE}: {e}")
# Avoid st.error here as it might be called from background thread
return False
# --- Functions to load from CSVs (kept for initial load/fallback) ---
@st.cache_data(ttl=3600)
def load_plot_metadata():
"""Scans save dir for plot_X*_Z*.csv, sorts, calculates metadata."""
print(f"[{time.time():.2f}] Loading plot metadata...")
plot_files = []
try:
plot_files = [f for f in os.listdir(SAVE_DIR) if f.endswith(".csv") and f.startswith("plot_X")]
except FileNotFoundError:
print(f"Save directory '{SAVE_DIR}' not found during metadata load.")
return []
except Exception as e:
print(f"Error listing save directory '{SAVE_DIR}': {e}")
return []
parsed_plots = []
for filename in plot_files:
try:
file_path = os.path.join(SAVE_DIR, filename)
# Basic check for empty file before parsing name
if not os.path.exists(file_path) or os.path.getsize(file_path) <= 2: continue
parts = filename[:-4].split('_')
grid_x = int(parts[1][1:])
grid_z = int(parts[2][1:])
plot_name = " ".join(parts[3:]) if len(parts) > 3 else f"Plot ({grid_x},{grid_z})"
parsed_plots.append({
'id': filename[:-4], 'filename': filename,
'grid_x': grid_x, 'grid_z': grid_z, 'name': plot_name,
'x_offset': grid_x * PLOT_WIDTH, 'z_offset': grid_z * PLOT_DEPTH
})
except Exception as e:
print(f"Warning: Error parsing metadata from filename '{filename}': {e}. Skipping.")
continue
parsed_plots.sort(key=lambda p: (p['grid_x'], p['grid_z']))
print(f"Found {len(parsed_plots)} valid plot files.")
return parsed_plots
def load_single_plot_objects_relative(filename):
"""Loads objects from a specific CSV file, keeping coordinates relative."""
file_path = os.path.join(SAVE_DIR, filename)
objects = []
try:
if not os.path.exists(file_path) or os.path.getsize(file_path) == 0: return []
df = pd.read_csv(file_path)
if df.empty: return []
# Data Cleaning & Defaulting
if 'obj_id' not in df.columns or df['obj_id'].isnull().any():
print(f"Warning: Generating missing obj_ids for {filename}")
df['obj_id'] = df['obj_id'].fillna(pd.Series([str(uuid.uuid4()) for _ in range(len(df))]))
df['obj_id'] = df['obj_id'].astype(str)
for col in ['type', 'pos_x', 'pos_y', 'pos_z']:
if col not in df.columns:
print(f"Warning: CSV '{filename}' missing essential column '{col}'. Skipping file.")
return []
for col, default in [('rot_x', 0.0), ('rot_y', 0.0), ('rot_z', 0.0), ('rot_order', 'XYZ')]:
if col not in df.columns: df[col] = default
df.fillna({'rot_x': 0.0, 'rot_y': 0.0, 'rot_z': 0.0, 'rot_order': 'XYZ'}, inplace=True)
for col in ['pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z']:
df[col] = pd.to_numeric(df[col], errors='coerce')
df.dropna(subset=['pos_x', 'pos_y', 'pos_z'], inplace=True) # Drop rows where essential position is invalid
df['type'] = df['type'].astype(str).fillna('Unknown')
# Convert valid rows to dicts
objects = df[CSV_COLUMNS].to_dict('records')
except pd.errors.EmptyDataError:
pass # Normal for empty files
except FileNotFoundError:
pass # Normal if file doesn't exist yet
except Exception as e:
print(f"Error loading objects from {filename}: {e}")
# Optionally raise or return partial data? For now, return empty on error.
return []
return objects
@st.cache_data(show_spinner="Loading initial world objects from CSVs...")
def get_all_world_objects_from_csv():
"""Loads ALL objects from ALL known plots into world coordinates FROM CSVs."""
print(f"[{time.time():.2f}] Reloading ALL world objects from CSV files...")
all_objects = {} # Use dict keyed by obj_id for auto-deduplication during load
plots_meta = load_plot_metadata()
for plot in plots_meta:
relative_objects = load_single_plot_objects_relative(plot['filename'])
for obj in relative_objects:
obj_id = obj.get('obj_id')
if not obj_id: continue # Skip objects that failed ID generation/loading
# Convert to world coordinates
world_obj = {
'obj_id': obj_id,
'type': obj.get('type', 'Unknown'),
'position': {
'x': obj.get('pos_x', 0.0) + plot['x_offset'],
'y': obj.get('pos_y', 0.0),
'z': obj.get('pos_z', 0.0) + plot['z_offset']
},
'rotation': {
'_x': obj.get('rot_x', 0.0),
'_y': obj.get('rot_y', 0.0),
'_z': obj.get('rot_z', 0.0),
'_order': obj.get('rot_order', 'XYZ')
}
}
# If obj_id already exists, this will overwrite. Last plot file read wins.
all_objects[obj_id] = world_obj
world_list = list(all_objects.values())
print(f"Loaded {len(world_list)} total objects from CSVs.")
return world_list
# --- Session State Init (Combined & Expanded) ---
def init_session_state():
defaults = {
# From Chat App
'server_running_flag': False, 'server_instance': None, 'server_task': None,
'active_connections': defaultdict(dict), # Stores actual websocket objects by ID
'last_chat_update': 0, 'message_input': "", 'audio_cache': {},
'tts_voice': "en-US-AriaNeural", 'chat_history': [], 'marquee_settings': {
"background": "#1E1E1E", "color": "#FFFFFF", "font-size": "14px",
"animationDuration": "20s", "width": "100%", "lineHeight": "35px"
},
'enable_audio': True, 'download_link_cache': {}, 'username': None,
'autosend': False, # Default autosend off for chat
'last_message': "", 'timer_start': time.time(),
'last_sent_transcript': "", 'last_refresh': time.time(),
'auto_refresh': False, # Auto-refresh for chat display? Maybe not needed with WS
'refresh_rate': 30,
# From 3D World App (or adapted)
'selected_object': 'None', # Current building tool
'initial_world_state_loaded': False, # Flag to load state only once
# Keep others if needed, removed some for clarity
'operation_timings': {}, 'performance_metrics': defaultdict(list),
'paste_image_base64': "", # For paste component state tracking
}
for k, v in defaults.items():
if k not in st.session_state:
st.session_state[k] = v
# Ensure nested dicts are present
if 'marquee_settings' not in st.session_state: st.session_state.marquee_settings = defaults['marquee_settings']
if 'active_connections' not in st.session_state: st.session_state.active_connections = defaultdict(dict)
# --- Marquee Helpers (Keep from New App) ---
def update_marquee_settings_ui(): # ... (keep function as is) ...
pass # Placeholder if not immediately needed
def display_marquee(text, settings, key_suffix=""): # ... (keep function as is) ...
pass # Placeholder
# --- Text & File Helpers (Keep & Adapt from New App) ---
def clean_text_for_tts(text): # ... (keep function as is) ...
# Remove markdown links but keep the text
text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text)
# Remove other potential problematic characters for TTS
text = re.sub(r'[#*!\[\]]+', '', ' '.join(text.split()))
return text[:250] or "No text" # Limit length slightly more
def generate_filename(prompt, username, file_type="md", title=None): # ... (keep function as is) ...
timestamp = format_timestamp_prefix(username)
# Simplified filename generation
base = clean_text_for_filename(title if title else prompt[:30])
hash_val = hashlib.md5(prompt.encode()).hexdigest()[:6]
# Ensure file type is added correctly
filename_base = f"{timestamp}_{base}_{hash_val}"
return f"{filename_base}.{file_type}"
def clean_text_for_filename(text): # ... (keep function as is) ...
# Replace spaces with underscores, remove invalid chars
text = re.sub(r'\s+', '_', text)
text = re.sub(r'[^\w\-.]', '', text) # Allow underscore, hyphen, period
return text[:50] # Limit length
def create_file(content, username, file_type="md", save_path=None): # Added explicit save_path
if not save_path:
filename = generate_filename(content, username, file_type)
save_path = os.path.join(MEDIA_DIR, filename) # Save to base dir by default
# Ensure directory exists if path includes one
dir_name = os.path.dirname(save_path)
if dir_name:
os.makedirs(dir_name, exist_ok=True)
try:
with open(save_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"Created file: {save_path}")
return save_path
except Exception as e:
print(f"Error creating file {save_path}: {e}")
return None
def get_download_link(file, file_type="mp3"): # ... (keep function as is, ensure FILE_EMOJIS updated) ...
if not file or not os.path.exists(file): return f"File not found: {file}"
# Cache based on file path and modification time to handle updates
cache_key = f"dl_{file}_{os.path.getmtime(file)}"
if cache_key not in st.session_state.get('download_link_cache', {}):
with open(file, "rb") as f: b64 = base64.b64encode(f.read()).decode()
mime_types = {"mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "md": "text/markdown", "zip": "application/zip", "csv": "text/csv", "json": "application/json"}
link_html = f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{os.path.basename(file)}">{FILE_EMOJIS.get(file_type, "๐")} Download {os.path.basename(file)}</a>'
# Ensure cache dict exists
if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {}
st.session_state.download_link_cache[cache_key] = link_html
return st.session_state.download_link_cache[cache_key]
def save_username(username): # ... (keep function as is) ...
try:
with open(STATE_FILE, 'w') as f: f.write(username)
except Exception as e: print(f"Failed to save username: {e}")
def load_username(): # ... (keep function as is) ...
if os.path.exists(STATE_FILE):
try:
with open(STATE_FILE, 'r') as f: return f.read().strip()
except Exception as e: print(f"Failed to load username: {e}")
return None
# --- Audio Processing (Keep from New App) ---
async def async_edge_tts_generate(text, voice, username): # Simplified args
if not text: return None
cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest() # Use hash for cache key
# Ensure audio cache dict exists
if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
cached_path = st.session_state.audio_cache.get(cache_key)
if cached_path and os.path.exists(cached_path):
# print(f"Using cached audio: {cached_path}")
return cached_path
text_cleaned = clean_text_for_tts(text)
if not text_cleaned or text_cleaned == "No text":
print("Skipping TTS for empty/cleaned text.")
return None
filename_base = generate_filename(text_cleaned, username, "mp3")
save_path = os.path.join(AUDIO_DIR, filename_base)
print(f"Generating TTS audio for '{text_cleaned[:30]}...' to {save_path}")
try:
communicate = edge_tts.Communicate(text_cleaned, voice)
await communicate.save(save_path)
if os.path.exists(save_path) and os.path.getsize(save_path) > 0:
st.session_state.audio_cache[cache_key] = save_path
return save_path
else:
print(f"Audio file {save_path} failed generation or is empty.")
return None
except edge_tts.exceptions.NoAudioReceived:
print(f"Edge TTS returned no audio for voice {voice}.")
return None
except Exception as e:
print(f"Error during Edge TTS generation: {e}")
return None
def play_and_download_audio(file_path): # ... (keep function as is) ...
if file_path and os.path.exists(file_path):
try:
st.audio(file_path)
file_type = file_path.split('.')[-1]
st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
except Exception as e:
st.error(f"Error displaying audio {file_path}: {e}")
else:
st.warning(f"Audio file not found for playback: {file_path}")
# --- Chat Saving/Loading (Keep & Adapt from New App) ---
async def save_chat_entry(username, message, voice, is_markdown=False):
"""Saves chat entry to a file and potentially generates audio."""
if not message.strip(): return None, None
print(f"Saving chat entry from {username}: {message[:50]}...")
central = pytz.timezone('US/Central') # Or use UTC
timestamp = datetime.now(central).strftime("%Y-%m-%d %H:%M:%S")
entry = f"[{timestamp}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp}] {username} ({voice}):\n```markdown\n{message}\n```"
# Save to individual file in chat_logs
md_filename_base = generate_filename(message, username, "md")
md_file_path = os.path.join(CHAT_DIR, md_filename_base)
md_file = create_file(entry, username, "md", save_path=md_file_path)
# Append to session state history for immediate display
# Ensure history exists
if 'chat_history' not in st.session_state: st.session_state.chat_history = []
st.session_state.chat_history.append(entry)
# Generate audio (only if enabled)
audio_file = None
if st.session_state.get('enable_audio', True):
# Use non-markdown message for TTS
tts_message = message if not is_markdown else message
audio_file = await async_edge_tts_generate(tts_message, voice, username)
if audio_file:
print(f"Generated audio: {audio_file}")
else:
print(f"Failed to generate audio for chat message.")
return md_file, audio_file
async def load_chat_history():
"""Loads chat history from files in CHAT_DIR if session state is empty."""
if 'chat_history' not in st.session_state: st.session_state.chat_history = []
if not st.session_state.chat_history:
print("Loading chat history from files...")
chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime)
loaded_count = 0
for f_path in chat_files:
try:
with open(f_path, 'r', encoding='utf-8') as file:
st.session_state.chat_history.append(file.read().strip())
loaded_count += 1
except Exception as e:
print(f"Error reading chat file {f_path}: {e}")
print(f"Loaded {loaded_count} chat entries from files.")
return st.session_state.chat_history
# --- WebSocket Handling (Adapted for 3D State & Thread Safety) ---
# Global set to track connected client IDs for efficient broadcast checks
connected_clients = set() # Holds client_id strings
async def register_client(websocket):
"""Adds client to tracking structures."""
client_id = str(websocket.id)
connected_clients.add(client_id)
st.session_state.active_connections[client_id] = websocket # Store WS object itself
print(f"Client registered: {client_id}. Total: {len(connected_clients)}")
async def unregister_client(websocket):
"""Removes client from tracking structures."""
client_id = str(websocket.id)
connected_clients.discard(client_id)
st.session_state.active_connections.pop(client_id, None)
print(f"Client unregistered: {client_id}. Remaining: {len(connected_clients)}")
async def websocket_handler(websocket, path):
await register_client(websocket)
client_id = str(websocket.id)
username = st.session_state.get('username', f"User_{client_id[:4]}") # Get username associated with this session
# Send initial world state to the new client
try:
with world_objects_lock: # Read lock for initial state
initial_state_payload = dict(world_objects)
initial_state_msg = json.dumps({
"type": "initial_state",
"payload": initial_state_payload # Send current world state
})
await websocket.send(initial_state_msg)
print(f"Sent initial state ({len(initial_state_payload)} objects) to {client_id}")
# Announce join to others
await broadcast_message(json.dumps({
"type": "user_join",
"payload": {"username": username, "id": client_id} # Send assigned username
}), exclude_id=client_id)
except Exception as e:
print(f"Error during initial phase for {client_id}: {e}")
# Main message loop
try:
async for message in websocket:
try:
data = json.loads(message)
msg_type = data.get("type")
payload = data.get("payload", {}) # Ensure payload is a dict
# Get username from payload (client should send it), fallback to initial session username
sender_username = payload.get("username", username)
if msg_type == "chat_message":
chat_text = payload.get('message', '')
print(f"Received chat from {sender_username} ({client_id}): {chat_text[:50]}...")
voice = payload.get('voice', FUN_USERNAMES.get(sender_username, "en-US-AriaNeural"))
# Save chat locally (run in background task)
asyncio.create_task(save_chat_entry(sender_username, chat_text, voice))
# Broadcast chat message (including sender info) to others
await broadcast_message(message, exclude_id=client_id) # Forward original msg
elif msg_type == "place_object":
obj_data = payload.get("object_data")
if obj_data and 'obj_id' in obj_data and 'type' in obj_data:
print(f"Received place_object from {sender_username} ({client_id}): {obj_data.get('type')} ({obj_data['obj_id']})")
with world_objects_lock: # Lock for write
world_objects[obj_data['obj_id']] = obj_data # Add/update in memory
# Broadcast placement to others (include who placed it)
broadcast_payload = json.dumps({
"type": "object_placed",
"payload": {"object_data": obj_data, "username": sender_username}
})
await broadcast_message(broadcast_payload, exclude_id=client_id)
# Trigger periodic save maybe? Or add to a "dirty" queue
else:
print(f"Invalid place_object payload from {client_id}: {payload}")
elif msg_type == "delete_object":
obj_id = payload.get("obj_id")
if obj_id:
print(f"Received delete_object from {sender_username} ({client_id}): {obj_id}")
removed = False
with world_objects_lock: # Lock for write
if obj_id in world_objects:
del world_objects[obj_id]
removed = True
if removed:
# Broadcast deletion
broadcast_payload = json.dumps({
"type": "object_deleted",
"payload": {"obj_id": obj_id, "username": sender_username}
})
await broadcast_message(broadcast_payload, exclude_id=client_id)
else:
print(f"Invalid delete_object payload from {client_id}: {payload}")
elif msg_type == "player_position":
# Basic position broadcasting (no server-side validation yet)
pos_data = payload.get("position")
if pos_data:
broadcast_payload = json.dumps({
"type": "player_moved",
"payload": {"username": sender_username, "id": client_id, "position": pos_data}
})
await broadcast_message(broadcast_payload, exclude_id=client_id)
# Add handlers for other types (request_save, etc.)
except json.JSONDecodeError:
print(f"Received invalid JSON from {client_id}: {message[:100]}...") # Log truncated message
except Exception as e:
print(f"Error processing message from {client_id}: {e}")
# Optionally send error back to client?
# await websocket.send(json.dumps({"type": "error", "payload": {"message": str(e)}}))
except websockets.ConnectionClosedOK:
print(f"Client disconnected normally: {client_id} ({username})")
except websockets.ConnectionClosedError as e:
print(f"Client connection closed with error: {client_id} ({username}) - {e}")
except Exception as e:
print(f"Unexpected error in handler for {client_id}: {e}") # Catch broader errors
finally:
# Announce leave to others
await broadcast_message(json.dumps({
"type": "user_leave",
"payload": {"username": username, "id": client_id}
}), exclude_id=client_id) # Exclude self just in case
await unregister_client(websocket) # Ensure cleanup
# Modified broadcast to use the global set and skip sender
async def broadcast_message(message, exclude_id=None):
"""Sends a message to all connected clients except the excluded one."""
if not connected_clients:
return # No one to send to
# Create list of tasks for sending concurrently
tasks = []
# Iterate over client IDs currently known
current_client_ids = list(connected_clients) # Copy to avoid modification issues during iteration
for client_id in current_client_ids:
if client_id == exclude_id:
continue
websocket = st.session_state.active_connections.get(client_id) # Get WS object from session state dict
if websocket:
# Schedule the send operation as a task
tasks.append(asyncio.create_task(send_safely(websocket, message, client_id)))
else:
# If websocket object not found, mark client for potential cleanup
print(f"Websocket object not found for client {client_id} during broadcast.")
# No immediate cleanup here, rely on handler's finally block or periodic checks
# Wait for all send tasks to complete (or fail)
if tasks:
results = await asyncio.gather(*tasks, return_exceptions=True)
# Process results to find failed sends and potentially clean up
disconnected_after_send = set()
for i, result in enumerate(results):
if isinstance(result, Exception):
# Identify which client failed based on task order (assuming order is preserved)
failed_client_id = current_client_ids[i] # This assumes no skips matched exclude_id - needs refinement if exclude_id used
# To be robust, the task itself should return the client_id on failure
print(f"Error sending message during broadcast: {result}")
# Mark for potential cleanup (or let handler handle it)
# disconnected_after_send.add(failed_client_id)
# Perform cleanup based on failed sends if needed
# if disconnected_after_send:
# for client_id in disconnected_after_send:
# connected_clients.discard(client_id)
# st.session_state.active_connections.pop(client_id, None)
async def send_safely(websocket, message, client_id):
"""Wrapper to send message and handle potential connection errors."""
try:
await websocket.send(message)
except websockets.ConnectionClosed:
print(f"Send failed: Connection closed for client {client_id}")
# Don't unregister here, let the main handler loop do it
raise # Re-raise exception for gather to catch
except RuntimeError as e: # Handle loop closed errors
print(f"Send failed: RuntimeError for client {client_id}: {e}")
raise
except Exception as e:
print(f"Send failed: Unexpected error for client {client_id}: {e}")
raise
async def run_websocket_server():
# Check if already running - basic flag protection
if st.session_state.get('server_running_flag', False):
print("Server flag indicates already running or starting.")
return
st.session_state['server_running_flag'] = True
print("Attempting to start WebSocket server on 0.0.0.0:8765...")
stop_event = asyncio.Event() # For potential graceful shutdown later
st.session_state['websocket_stop_event'] = stop_event
try:
# Use 0.0.0.0 for broader access (requires firewall config)
server = await websockets.serve(websocket_handler, "0.0.0.0", 8765)
st.session_state['server_instance'] = server # Store server instance
print(f"WebSocket server started successfully on {server.sockets[0].getsockname()}.")
await stop_event.wait() # Keep server running until stop event is set
except OSError as e:
print(f"### FAILED TO START WEBSOCKET SERVER: {e}")
st.error(f"Failed start WebSocket: {e}. Port 8765 busy?")
except Exception as e:
print(f"### UNEXPECTED ERROR IN WEBSOCKET SERVER: {e}")
st.error(f"WebSocket server error: {e}")
finally:
print("WebSocket server task loop finished.")
if 'server_instance' in st.session_state and st.session_state.server_instance:
st.session_state.server_instance.close()
await st.session_state.server_instance.wait_closed()
print("WebSocket server closed.")
st.session_state['server_running_flag'] = False
st.session_state['server_instance'] = None
st.session_state['websocket_stop_event'] = None
def start_websocket_server_thread():
"""Starts the WebSocket server in a separate thread."""
if st.session_state.get('server_task') and st.session_state.server_task.is_alive():
print("Server thread check: Already running.")
return
if st.session_state.get('server_running_flag', False):
print("Server flag check: Already running.")
return
print("Creating and starting new server thread.")
# Ensure a new loop is created and set for this thread
def run_server_loop():
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
try:
loop.run_until_complete(run_websocket_server())
finally:
loop.close()
print("Server thread asyncio loop closed.")
st.session_state.server_task = threading.Thread(target=run_server_loop, daemon=True)
st.session_state.server_task.start()
time.sleep(1) # Give thread a moment to initialize
print(f"Server thread started. Alive: {st.session_state.server_task.is_alive()}")
# --- PDF to Audio (Keep if desired, maybe in a separate tab?) ---
class AudioProcessor: # ... (keep class as is) ...
def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; os.makedirs(self.cache_dir,exist_ok=True); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
def _save_metadata(self): #... (save logic) ...
try:
with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
except Exception as e: print(f"Failed metadata save: {e}")
async def create_audio(self, text, voice='en-US-AriaNeural'): # ... (audio creation logic) ...
cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=f"{self.cache_dir}/{cache_key}.mp3"
if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
text_cleaned=clean_text_for_tts(text);
if not text_cleaned: return None
# Ensure dir exists before saving
os.makedirs(os.path.dirname(cache_path), exist_ok=True)
try:
communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata()
return cache_path
except Exception as e:
print(f"TTS Create Audio Error: {e}")
return None
def process_pdf(pdf_file, max_pages, voice, audio_processor): # ... (keep function as is) ...
try:
reader=PdfReader(pdf_file); total_pages=min(len(reader.pages),max_pages); texts,audios={}, {}
page_threads = []
results_lock = threading.Lock() # Lock for updating shared audios dict
def process_page_sync(page_num, page_text):
# Run the async function in a new event loop for this thread
async def run_async_audio():
return await audio_processor.create_audio(page_text, voice)
try:
audio_path = asyncio.run(run_async_audio())
if audio_path:
with results_lock:
audios[page_num] = audio_path
except Exception as page_e:
print(f"Error processing page {page_num+1} audio: {page_e}")
for i in range(total_pages):
text=reader.pages[i].extract_text()
if text: # Only process pages with text
texts[i]=text
thread = threading.Thread(target=process_page_sync, args=(i, text))
page_threads.append(thread)
thread.start()
else: texts[i] = "[No text extracted]"
# Wait for all threads to complete
for thread in page_threads:
thread.join()
return texts, audios, total_pages
except Exception as pdf_e:
st.error(f"Error reading PDF: {pdf_e}")
return {}, {}, 0
# --- ArXiv/AI Lookup (Commented out for focus) ---
# def parse_arxiv_refs(...): pass
# def generate_5min_feature_markdown(...): pass
# async def create_paper_audio_files(...): pass
# async def perform_ai_lookup(...): pass
# async def perform_claude_search(...): pass
# async def perform_arxiv_search(...): pass
# --- Image Handling (Keep basic save, comment out Claude processing) ---
async def save_pasted_image(image, username): # Simplified
img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]
# Add check against existing hashes if needed: if img_hash in st.session_state.image_hashes: return None
timestamp = format_timestamp_prefix(username)
filename = f"{timestamp}_pasted_{img_hash}.png"
filepath = os.path.join(MEDIA_DIR, filename) # Save in base dir
try:
image.save(filepath, "PNG")
print(f"Pasted image saved: {filepath}")
# Optionally announce image paste via chat?
# await save_chat_entry(username, f"Pasted an image: {filename}", FUN_USERNAMES.get(username, "en-US-AriaNeural"))
return filepath
except Exception as e:
print(f"Failed image save: {e}")
return None
# --- Zip and Delete Files (Keep from New App) ---
def create_zip_of_files(files, prefix="Archive", query=""): # Simplified args
if not files:
st.warning("No files selected to zip.")
return None
timestamp = format_timestamp_prefix("Zip") # Generic timestamp
zip_name = f"{prefix}_{timestamp}.zip"
try:
print(f"Creating zip: {zip_name} with {len(files)} files...")
with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z: # Use compression
for f in files:
if os.path.exists(f):
z.write(f, os.path.basename(f)) # Use basename in archive
else:
print(f"Skipping non-existent file for zipping: {f}")
print("Zip creation successful.")
st.success(f"Created {zip_name}")
return zip_name
except Exception as e:
print(f"Zip creation failed: {e}")
st.error(f"Zip creation failed: {e}")
return None
def delete_files(file_patterns, exclude_files=None): # Takes list of patterns
# Define core protected files
protected = [STATE_FILE, WORLD_STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
# Add user-provided exclusions
if exclude_files:
protected.extend(exclude_files)
deleted_count = 0
errors = 0
for pattern in file_patterns:
# Expand pattern relative to current directory
pattern_path = os.path.join(MEDIA_DIR, pattern) # Assume MEDIA_DIR is current dir '.'
print(f"Attempting to delete files matching: {pattern_path}")
try:
files_to_delete = glob.glob(pattern_path)
if not files_to_delete:
print(f"No files found for pattern: {pattern}")
continue
for f_path in files_to_delete:
basename = os.path.basename(f_path)
if basename not in protected and os.path.isfile(f_path): # Ensure it's a file and not protected
try:
os.remove(f_path)
print(f"Deleted: {f_path}")
deleted_count += 1
except Exception as e:
print(f"Failed delete {f_path}: {e}")
errors += 1
elif os.path.isdir(f_path):
print(f"Skipping directory: {f_path}")
#else:
# print(f"Skipping protected/non-file: {f_path}")
except Exception as glob_e:
print(f"Error matching pattern {pattern}: {glob_e}")
errors += 1
msg = f"Deleted {deleted_count} files."
if errors > 0:
msg += f" Encountered {errors} errors."
st.warning(msg)
else:
st.success(msg)
# Clear relevant caches
st.session_state['download_link_cache'] = {}
st.session_state['audio_cache'] = {} # Clear audio cache if MP3s deleted
# --- Custom Paste Component (Keep from New App) ---
def paste_image_component(): # Returns Image object, type string
# If PIL.Image not imported, this will fail. Ensure it is.
pasted_img = None
img_type = None
with st.form(key="paste_form"):
paste_input = st.text_area("Paste Image Data Here (Ctrl+V)", key="paste_input_area", height=50)
submit_button = st.form_submit_button("Paste Image ๐")
if submit_button and paste_input and paste_input.startswith('data:image'):
try:
mime_type = paste_input.split(';')[0].split(':')[1]
base64_str = paste_input.split(',')[1]
img_bytes = base64.b64decode(base64_str)
pasted_img = Image.open(io.BytesIO(img_bytes))
img_type = mime_type.split('/')[1] # e.g., png, jpeg
# Show preview immediately
st.image(pasted_img, caption=f"Pasted Image ({img_type.upper()})", width=150)
# Store base64 temporarily to avoid reprocessing on rerun if only text changed
st.session_state.paste_image_base64 = base64_str
except ImportError:
st.error("Pillow library not installed. Cannot process pasted images.")
except Exception as e:
st.error(f"Image decode error: {e}")
st.session_state.paste_image_base64 = "" # Clear on error
elif submit_button:
st.warning("No valid image data pasted.")
st.session_state.paste_image_base64 = "" # Clear if invalid submit
return pasted_img, img_type
# --- Mapping Emojis to Primitive Types ---
# Ensure these types match the createPrimitiveMesh function keys in index.html
PRIMITIVE_MAP = {
"๐ณ": "Tree", "๐ฟ": "Rock", "๐๏ธ": "Simple House", "๐ฒ": "Pine Tree", "๐งฑ": "Brick Wall",
"๐ต": "Sphere", "๐ฆ": "Cube", "๐งด": "Cylinder", "๐ฆ": "Cone", "๐ฉ": "Torus", # cylinder emoji changed
"๐": "Mushroom", "๐ต": "Cactus", "๐ฅ": "Campfire", "โญ": "Star", "๐": "Gem",
"๐ผ": "Tower", "๐ง": "Barrier", "โฒ": "Fountain", "๐ฎ": "Lantern", "ํป": "Sign Post" # sign post emoji changed
# Add more pairs up to ~20
}
# --- Main Streamlit Interface ---
def main_interface():
# init_session_state() # Called before main_interface
# --- Load initial world state ONCE per session ---
if not st.session_state.get('initial_world_state_loaded', False):
with st.spinner("Loading initial world state..."):
load_world_state_from_disk()
st.session_state.initial_world_state_loaded = True
# --- Username Setup ---
saved_username = load_username()
# Check if saved username is valid, otherwise pick random
if saved_username and saved_username in FUN_USERNAMES:
st.session_state.username = saved_username
st.session_state.tts_voice = FUN_USERNAMES[saved_username] # Set voice too
if not st.session_state.username:
# Pick a random available name if possible
# This check might be complex if server restarts often, rely on WS join/leave?
# For simplicity, just pick random if none saved/valid
st.session_state.username = random.choice(list(FUN_USERNAMES.keys()))
st.session_state.tts_voice = FUN_USERNAMES[st.session_state.username]
save_username(st.session_state.username)
# Announce join happens via WebSocket handler when client connects
st.title(f"{Site_Name} - User: {st.session_state.username}")
# --- Main Content Area ---
tab_world, tab_chat, tab_files = st.tabs(["๐๏ธ World Builder", "๐ฃ๏ธ Chat", "๐ Files & Settings"])
with tab_world:
st.header("Shared 3D World")
st.caption("Place objects using the sidebar tools. Changes are shared live!")
# --- Embed HTML Component for Three.js ---
html_file_path = 'index.html'
try:
with open(html_file_path, 'r', encoding='utf-8') as f:
html_template = f.read()
# Determine WebSocket URL based on Streamlit server address if possible
# Fallback to localhost for local dev
# This part is tricky and might need manual configuration depending on deployment
try:
# Attempt to get server address (might not work reliably in all deployments)
from streamlit.web.server.server import Server
session_info = Server.get_current().get_session_info(st.runtime.scriptrunner.get_script_run_ctx().session_id)
server_host = session_info.ws.stream.request.host.split(':')[0] # Get host without port
ws_url = f"ws://{server_host}:8765"
print(f"Determined WS URL: {ws_url}")
except Exception as e:
print(f"Could not determine server host ({e}), defaulting WS URL to localhost.")
ws_url = "ws://localhost:8765"
js_injection_script = f"""
<script>
window.USERNAME = {json.dumps(st.session_state.username)};
window.WEBSOCKET_URL = {json.dumps(ws_url)};
window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)}; // Send current tool
window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)}; // Send constants needed by JS
window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
console.log("Streamlit State Injected:", {{
username: window.USERNAME,
websocketUrl: window.WEBSOCKET_URL,
selectedObject: window.SELECTED_OBJECT_TYPE
}});
</script>
"""
html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
components.html(html_content_with_state, height=700, scrolling=False)
except FileNotFoundError:
st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'. Ensure it's in the same directory.")
except Exception as e:
st.error(f"Error loading 3D component: {e}")
st.exception(e) # Show traceback
with tab_chat:
st.header(f"{START_ROOM} Chat")
chat_history = asyncio.run(load_chat_history()) # Load history at start of tab render
chat_container = st.container(height=500) # Scrollable chat area
with chat_container:
# Display chat history (most recent at bottom)
st.markdown("----\n".join(reversed(chat_history[-50:]))) # Show last 50, use markdown, reversed
# Chat Input Area
message_value = st.text_input(
"Your Message:",
key="message_input", # Key links to st.session_state.message_input
label_visibility="collapsed"
)
send_button_clicked = st.button("Send Chat ๐ฌ", key="send_chat_button")
should_autosend = st.session_state.get('autosend', False) and message_value # Check flag and value
# Process if button clicked OR autosend triggered with a valid message
if send_button_clicked or should_autosend:
message_to_send = message_value # Capture the value from this run
if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
# Update last message tracker *before* sending/clearing
st.session_state.last_message = message_to_send
voice = FUN_USERNAMES.get(st.session_state.username, "en-US-AriaNeural")
# Send via WebSocket
ws_message = json.dumps({
"type": "chat_message",
"payload": {"username": st.session_state.username, "message": message_to_send, "voice": voice}
})
# Use asyncio.run correctly for async functions called from sync context
try:
# Ensure loop is available - get current or run in new one if needed
loop = asyncio.get_running_loop()
loop.create_task(broadcast_message(ws_message)) # Schedule broadcast
except RuntimeError: # No running loop
asyncio.run(broadcast_message(ws_message)) # Run in new loop (less efficient)
except Exception as e:
st.error(f"WebSocket broadcast error: {e}")
# Save locally (run in background task to avoid blocking UI much)
try:
loop = asyncio.get_running_loop()
loop.create_task(save_chat_entry(st.session_state.username, message_to_send, voice))
except RuntimeError:
asyncio.run(save_chat_entry(st.session_state.username, message_to_send, voice))
except Exception as e:
st.error(f"Chat save error: {e}")
# --- CORRECT WAY TO CLEAR ---
st.session_state.message_input = ""
# Rerun to clear the input field visually and update the chat display
# Short delay might help ensure background tasks started? Unlikely needed.
# time.sleep(0.05)
st.rerun()
# Handle cases where button was clicked but message was empty/repeated
elif send_button_clicked and (not message_to_send.strip() or message_to_send == st.session_state.get('last_message', '')):
st.toast("Message empty or same as last.") # Give feedback
with tab_files:
st.header("File Management & Settings")
st.subheader("Server & World State")
col_ws, col_save = st.columns(2)
with col_ws:
# Check thread status if task exists
server_alive = st.session_state.get('server_task') and st.session_state.server_task.is_alive()
ws_status = "Running" if server_alive else "Stopped"
st.metric("WebSocket Server", ws_status)
st.metric("Connected Clients", len(connected_clients)) # Use global set length
if not server_alive and st.button("Restart Server Thread", key="restart_ws"):
start_websocket_server_thread()
st.rerun()
with col_save:
if st.button("๐พ Save World State to Disk", key="save_world_disk", help="Saves the current live world state to world_state.json"):
with st.spinner("Saving..."):
if save_world_state_to_disk():
st.success("World state saved!")
else:
st.error("Failed to save world state.")
st.markdown(get_download_link(WORLD_STATE_FILE, "json"), unsafe_allow_html=True)
# File deletion buttons
st.subheader("Delete Files")
st.warning("Deletion is permanent!", icon="โ ๏ธ")
col_del1, col_del2, col_del3, col_del4 = st.columns(4)
with col_del1:
if st.button("๐๏ธ Chats (.md)", key="del_chat_md"):
delete_files([os.path.join(CHAT_DIR, "*.md")])
st.session_state.chat_history = [] # Clear session history too
st.rerun()
with col_del2:
if st.button("๐๏ธ Audio (.mp3)", key="del_audio_mp3"):
delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")])
st.session_state.audio_cache = {}
st.rerun()
with col_del3:
if st.button("๐๏ธ Zips (.zip)", key="del_zips"):
delete_files(["*.zip"])
st.rerun()
with col_del4:
if st.button("๐๏ธ All Generated", key="del_all_gen", help="Deletes Chats, Audio, Zips"):
delete_files([os.path.join(CHAT_DIR, "*.md"),
os.path.join(AUDIO_DIR, "*.mp3"),
os.path.join(AUDIO_CACHE_DIR, "*.mp3"),
"*.zip"])
st.session_state.chat_history = []
st.session_state.audio_cache = {}
st.rerun()
# Display Zips
st.subheader("๐ฆ Download Archives")
zip_files = sorted(glob.glob("*.zip"), key=os.path.getmtime, reverse=True)
for zip_file in zip_files:
st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)
# --- Sidebar Controls ---
with st.sidebar:
st.header("๐๏ธ Build Tools")
st.caption("Select an object to place.")
# --- Emoji Buttons for Primitives ---
cols = st.columns(5) # 5 columns for buttons
col_idx = 0
current_tool = st.session_state.get('selected_object', 'None')
for emoji, name in PRIMITIVE_MAP.items():
button_key = f"primitive_{name}"
# Use primary styling for the selected button
button_type = "primary" if current_tool == name else "secondary"
if cols[col_idx % 5].button(emoji, key=button_key, help=name, type=button_type, use_container_width=True):
st.session_state.selected_object = name
# Update JS immediately without full rerun if possible
try:
js_update_selection = f"updateSelectedObjectType({json.dumps(name)});"
streamlit_js_eval(js_code=js_update_selection, key=f"update_tool_js_{name}") # Unique key per button might help
except Exception as e:
print(f"Could not push tool update to JS: {e}")
# Force a rerun to update button styles immediately if JS update fails or isn't enough
st.rerun()
col_idx += 1
# Button to clear selection
st.markdown("---") # Separator
if st.button("๐ซ Clear Tool", key="clear_tool", use_container_width=True):
if st.session_state.selected_object != 'None':
st.session_state.selected_object = 'None'
try: # Update JS too
streamlit_js_eval(js_code=f"updateSelectedObjectType('None');", key="update_tool_js_none")
except Exception: pass
st.rerun() # Rerun to update UI
st.markdown("---")
st.header("๐ฃ๏ธ Voice & User")
# Username/Voice Selection
# Use format_func to display only the name part
current_username = st.session_state.get('username', list(FUN_USERNAMES.keys())[0])
username_options = list(FUN_USERNAMES.keys())
try:
current_index = username_options.index(current_username)
except ValueError:
current_index = 0 # Default to first if saved name invalid
new_username = st.selectbox(
"Change Name/Voice",
options=username_options,
index=current_index,
key="username_select",
format_func=lambda x: x.split(" ")[0] # Show only name before emoji
)
if new_username != st.session_state.username:
old_username = st.session_state.username
# Announce name change via WebSocket
change_msg = json.dumps({
"type":"user_rename",
"payload": {"old_username": old_username, "new_username": new_username}
})
try:
loop = asyncio.get_running_loop()
loop.create_task(broadcast_message(change_msg))
except RuntimeError: asyncio.run(broadcast_message(change_msg))
except Exception as e: st.error(f"Rename broadcast error: {e}")
st.session_state.username = new_username
st.session_state.tts_voice = FUN_USERNAMES[new_username]
save_username(st.session_state.username) # Save new username
st.rerun()
# Enable/Disable Audio Toggle
st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))
st.markdown("---")
st.info("Chat and File management in main tabs.")
# --- Main Execution ---
if __name__ == "__main__":
# Initialize session state variables first
init_session_state()
# Start WebSocket server in a thread IF it's not already running
# This check needs to be robust across reruns
if 'server_task' not in st.session_state or not st.session_state.server_task.is_alive():
print("Main thread: Starting WebSocket server thread...")
start_websocket_server_thread()
# Wait briefly to allow the server thread to initialize.
# This might not be strictly necessary but can help avoid race conditions on first load.
time.sleep(1.5)
else:
print("Main thread: Server thread already exists.")
# Load world state from disk if not already loaded this session
if not st.session_state.get('initial_world_state_loaded', False):
load_world_state_from_disk()
st.session_state.initial_world_state_loaded = True
# Run the main UI rendering function
main_interface()
# Optional: Add a periodic save task?
# Example: Save every 5 minutes if needed
# last_save_time = st.session_state.get('last_world_save_time', 0)
# if time.time() - last_save_time > 300: # 300 seconds = 5 minutes
# print("Periodic save triggered...")
# if save_world_state_to_disk():
# st.session_state.last_world_save_time = time.time() |