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# app.py (Full Code - Fixes Applied, Single Statements per Line)
import streamlit as st
import asyncio
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts
import nest_asyncio
import re
import pytz
import shutil
from PyPDF2 import PdfReader
import threading
import json
import zipfile
from dotenv import load_dotenv
# from streamlit_marquee import streamlit_marquee # Import if needed
from collections import defaultdict, Counter, deque
from streamlit_js_eval import streamlit_js_eval # Correct import
from PIL import Image

# ==============================================================================
# Configuration & Constants
# ==============================================================================

# 🛠️ Patch asyncio for nesting
nest_asyncio.apply()

# 🎨 Page Config
st.set_page_config(
    page_title="🏗️ World Action Builder 🏆",
    page_icon="🏗️",
    layout="wide",
    initial_sidebar_state="expanded"
)

# General Constants
Site_Name = '🏗️ World Action Builder'
MEDIA_DIR = "."
STATE_FILE = "user_state.txt"
DEFAULT_TTS_VOICE = "en-US-AriaNeural"

# Directories
CHAT_DIR = "chat_logs"
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"
SAVED_WORLDS_DIR = "saved_worlds"

# World Builder Constants
PLOT_WIDTH = 50.0
PLOT_DEPTH = 50.0
WORLD_STATE_FILE_MD_PREFIX = "🌍_"
MAX_ACTION_LOG_SIZE = 30

# User/Chat Constants
FUN_USERNAMES = {
    "BuilderBot 🤖": "en-US-AriaNeural", "WorldWeaver 🕸️": "en-US-JennyNeural",
    "Terraformer 🌱": "en-GB-SoniaNeural", "SkyArchitect ☁️": "en-AU-NatashaNeural",
    "PixelPainter 🎨": "en-CA-ClaraNeural", "VoxelVortex 🌪️": "en-US-GuyNeural",
    "CosmicCrafter ✨": "en-GB-RyanNeural", "GeoGuru 🗺️": "en-AU-WilliamNeural",
    "BlockBard 🧱": "en-CA-LiamNeural", "SoundSculptor 🔊": "en-US-AnaNeural",
}
EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values()))

# File Emojis
FILE_EMOJIS = {"md": "📝", "mp3": "🎵", "png": "🖼️", "mp4": "🎥", "zip": "📦", "json": "📄"}

# Primitives Map
PRIMITIVE_MAP = {
    "Tree": "🌳", "Rock": "🗿", "Simple House": "🏛️", "Pine Tree": "🌲", "Brick Wall": "🧱",
    "Sphere": "🔵", "Cube": "📦", "Cylinder": "🧴", "Cone": "🍦", "Torus": "🍩",
    "Mushroom": "🍄", "Cactus": "🌵", "Campfire": "🔥", "Star": "⭐", "Gem": "💎",
    "Tower": "🗼", "Barrier": "🚧", "Fountain": "⛲", "Lantern": "🏮", "Sign Post": "팻"
}
TOOLS_MAP = {"None": "🚫"}
TOOLS_MAP.update({name: emoji for emoji, name in PRIMITIVE_MAP.items()})

# --- Ensure Directories Exist ---
for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]:
    os.makedirs(d, exist_ok=True)

# --- API Keys (Placeholder) ---
load_dotenv()

# --- Lock for Action Log (Session State is generally per-session, but use if needed) ---
# action_log_lock = threading.Lock() # Usually not needed for session_state modifications

# ==============================================================================
# Utility Functions
# ==============================================================================

def get_current_time_str(tz='UTC'):
    """Gets formatted timestamp string in specified timezone (default UTC)."""
    try:
        timezone = pytz.timezone(tz)
        now_aware = datetime.now(timezone)
    except pytz.UnknownTimeZoneError:
        now_aware = datetime.now(pytz.utc)
    except Exception as e:
        print(f"Timezone error ({tz}), using UTC. Error: {e}")
        now_aware = datetime.now(pytz.utc)
    return now_aware.strftime('%Y%m%d_%H%M%S')

def clean_filename_part(text, max_len=25):
    """Cleans a string part for use in a filename."""
    if not isinstance(text, str): text = "invalid_name"
    text = re.sub(r'\s+', '_', text)
    text = re.sub(r'[^\w\-.]', '', text)
    return text[:max_len]

def run_async(async_func, *args, **kwargs):
    """Runs an async function safely from a sync context using create_task or asyncio.run."""
    # This helper attempts to schedule the async function as a background task.
    # Note: Background tasks in Streamlit might have limitations accessing session state later.
    try:
        loop = asyncio.get_running_loop()
        # Create task to run concurrently
        return loop.create_task(async_func(*args, **kwargs))
    except RuntimeError: # No running loop in this thread
        # Fallback: Run in a new loop (blocks until completion)
        # print(f"Warning: Running async func {async_func.__name__} in new event loop.")
        try:
            return asyncio.run(async_func(*args, **kwargs))
        except Exception as e:
            print(f"Error running async func {async_func.__name__} in new loop: {e}")
            return None
    except Exception as e:
        print(f"Error scheduling async task {async_func.__name__}: {e}")
        return None

def ensure_dir(dir_path):
    """Creates directory if it doesn't exist."""
    os.makedirs(dir_path, exist_ok=True)

# ==============================================================================
# World State File Handling (Markdown + JSON)
# ==============================================================================

def generate_world_save_filename(username="User", world_name="World"):
    """Generates a filename for saving world state MD files."""
    timestamp = get_current_time_str()
    clean_user = clean_filename_part(username, 15)
    clean_world = clean_filename_part(world_name, 20)
    rand_hash = hashlib.md5(str(time.time()).encode() + username.encode() + world_name.encode()).hexdigest()[:4]
    return f"{WORLD_STATE_FILE_MD_PREFIX}{clean_world}_by_{clean_user}_{timestamp}_{rand_hash}.md"

def parse_world_filename(filename):
    """Extracts info from filename if possible, otherwise returns defaults."""
    basename = os.path.basename(filename)
    if basename.startswith(WORLD_STATE_FILE_MD_PREFIX) and basename.endswith(".md"):
        core = basename[len(WORLD_STATE_FILE_MD_PREFIX):-3]
        parts = core.split('_')
        if len(parts) >= 5 and parts[-3] == "by":
            timestamp_str = parts[-2]
            username = parts[-4]
            world_name = " ".join(parts[:-4])
            dt_obj = None
            try:
                dt_obj = pytz.utc.localize(datetime.strptime(timestamp_str, '%Y%m%d_%H%M%S'))
            except Exception:
                dt_obj = None
            return {"name": world_name or "Untitled", "user": username, "timestamp": timestamp_str, "dt": dt_obj, "filename": filename}

    # Fallback
    dt_fallback = None
    try:
        mtime = os.path.getmtime(filename)
        dt_fallback = datetime.fromtimestamp(mtime, tz=pytz.utc)
    except Exception:
        pass
    return {"name": basename.replace('.md','').replace(WORLD_STATE_FILE_MD_PREFIX, ''), "user": "Unknown", "timestamp": "Unknown", "dt": dt_fallback, "filename": filename}


def save_world_to_md(target_filename_base, world_data_dict):
    """Saves the provided world state dictionary to a specific MD file."""
    save_path = os.path.join(SAVED_WORLDS_DIR, target_filename_base)
    print(f"Saving {len(world_data_dict)} objects to MD file: {save_path}...")
    success = False
    parsed_info = parse_world_filename(save_path)
    timestamp_save = get_current_time_str()
    md_content = f"""# World State: {parsed_info['name']} by {parsed_info['user']}
* **File Saved:** {timestamp_save} (UTC)
* **Source Timestamp:** {parsed_info['timestamp']}
* **Objects:** {len(world_data_dict)}

```json
{json.dumps(world_data_dict, indent=2)}
```"""
    try:
        ensure_dir(SAVED_WORLDS_DIR);
        with open(save_path, 'w', encoding='utf-8') as f:
            f.write(md_content)
        print(f"World state saved successfully to {target_filename_base}")
        success = True
    except Exception as e:
        print(f"Error saving world state to {save_path}: {e}")
    return success


def load_world_from_md(filename_base):
    """Loads world state dict from an MD file (basename), returns dict or None."""
    load_path = os.path.join(SAVED_WORLDS_DIR, filename_base)
    print(f"Loading world state dictionary from MD file: {load_path}...")
    if not os.path.exists(load_path):
        st.error(f"World file not found: {filename_base}")
        return None
    try:
        with open(load_path, 'r', encoding='utf-8') as f:
            content = f.read()
        # Find JSON block more robustly
        json_match = re.search(r"```json\s*(\{[\s\S]*?\})\s*```", content, re.IGNORECASE)
        if not json_match:
            st.error(f"Could not find valid JSON block in {filename_base}")
            return None
        world_data_dict = json.loads(json_match.group(1))
        print(f"Parsed {len(world_data_dict)} objects from {filename_base}.")
        return world_data_dict # Return the dictionary
    except json.JSONDecodeError as e:
        st.error(f"Invalid JSON found in {filename_base}: {e}")
        return None
    except Exception as e:
        st.error(f"Error loading world state from {filename_base}: {e}")
        st.exception(e)
        return None

def get_saved_worlds():
    """Scans the saved worlds directory for world MD files and parses them."""
    try:
        ensure_dir(SAVED_WORLDS_DIR);
        world_files = glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md"))
        parsed_worlds = [parse_world_filename(f) for f in world_files]
        # Sort by datetime object (newest first), handle None dt values
        parsed_worlds.sort(key=lambda x: x['dt'] if x['dt'] else datetime.min.replace(tzinfo=pytz.utc), reverse=True)
        return parsed_worlds
    except Exception as e:
        print(f"Error scanning saved worlds: {e}")
        st.error(f"Could not scan saved worlds: {e}")
        return []

# ==============================================================================
# User State & Session Init
# ==============================================================================
def save_username(username):
    try:
        with open(STATE_FILE, 'w') as f: f.write(username)
    except Exception as e: print(f"Failed save username: {e}")

def load_username():
    if os.path.exists(STATE_FILE):
        try:
            with open(STATE_FILE, 'r') as f: return f.read().strip()
        except Exception as e: print(f"Failed load username: {e}")
    return None

def init_session_state():
    """Initializes Streamlit session state variables."""
    defaults = {
        'last_chat_update': 0, 'message_input': "", 'audio_cache': {},
        'tts_voice': DEFAULT_TTS_VOICE, 'chat_history': [], 'enable_audio': True,
        'download_link_cache': {}, 'username': None, 'autosend': False,
        'last_message': "",
        'selected_object': 'None',
        'current_world_file': None, # Track loaded world filename (basename)
        'new_world_name': "MyWorld",
        'action_log': deque(maxlen=MAX_ACTION_LOG_SIZE),
        'world_to_load_data': None, # Temp storage for state loaded from file
        'js_object_placed_data': None # Temp storage for data coming from JS place event
    }
    for k, v in defaults.items():
        if k not in st.session_state:
            # Use copy for mutable defaults like deque to avoid shared reference issue
            if isinstance(v, deque):
                 st.session_state[k] = v.copy()
            elif isinstance(v, (dict, list)): # Also copy dicts/lists if needed
                 st.session_state[k] = v.copy()
            else:
                 st.session_state[k] = v
    # Ensure complex types are correctly initialized if session reloads partially
    if not isinstance(st.session_state.chat_history, list): st.session_state.chat_history = []
    if not isinstance(st.session_state.audio_cache, dict): st.session_state.audio_cache = {}
    if not isinstance(st.session_state.download_link_cache, dict): st.session_state.download_link_cache = {}
    if not isinstance(st.session_state.action_log, deque): st.session_state.action_log = deque(maxlen=MAX_ACTION_LOG_SIZE)

# ==============================================================================
# Action Log Helper
# ==============================================================================
def add_action_log(message):
    """Adds a message to the session's action log."""
    if 'action_log' not in st.session_state:
        st.session_state.action_log = deque(maxlen=MAX_ACTION_LOG_SIZE)
    timestamp = datetime.now().strftime("%H:%M:%S")
    # Prepend so newest is at top
    st.session_state.action_log.appendleft(f"[{timestamp}] {message}")

# ==============================================================================
# JS Communication Handler Function
# ==============================================================================
# This function needs to be defined globally for streamlit_js_eval to find it by name
def handle_js_object_placed(data):
    """Callback triggered by JS when an object is placed. Stores data in state."""
    print(f"Python received object placed event data: {type(data)}")
    processed_data = None
    # Logic assumes streamlit_js_eval passes the JS object directly as Python dict/list
    if isinstance(data, dict):
         processed_data = data
    elif isinstance(data, str): # Fallback if it comes as JSON string
        try: processed_data = json.loads(data)
        except json.JSONDecodeError: print("Failed decode JSON from JS object place event."); return False
    else: print(f"Received unexpected data type from JS place event: {type(data)}"); return False

    if processed_data and 'obj_id' in processed_data and 'type' in processed_data:
        st.session_state.js_object_placed_data = processed_data # Store for main loop processing
        add_action_log(f"Placed {processed_data.get('type', 'object')} ({processed_data.get('obj_id', 'N/A')[:6]}...)")
        # Return value isn't used by the JS call, but good practice
        return True
    else: print("Received invalid object placement data structure from JS."); return False


# ==============================================================================
# Audio / TTS / Chat / File Handling Helpers (Keep implementations)
# ==============================================================================
# --- Text & File Helpers ---
def clean_text_for_tts(text):
    if not isinstance(text, str): return "No text"
    text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text); text = re.sub(r'[#*_`!]', '', text)
    text = ' '.join(text.split()); return text[:250] or "No text"

def create_file(content, username, file_type="md", save_path=None):
    if not save_path: filename = generate_filename(content, username, file_type); save_path = os.path.join(MEDIA_DIR, filename)
    ensure_dir(os.path.dirname(save_path))
    try:
        with open(save_path, 'w', encoding='utf-8') as f: f.write(content); return save_path
    except Exception as e: print(f"Error creating file {save_path}: {e}"); return None

def get_download_link(file_path, file_type="md"):
    if not file_path or not os.path.exists(file_path): basename = os.path.basename(file_path) if file_path else "N/A"; return f"<small>Not found: {basename}</small>"
    try: mtime = os.path.getmtime(file_path)
    except OSError: mtime = 0
    cache_key = f"dl_{file_path}_{mtime}";
    if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {}
    if cache_key not in st.session_state.download_link_cache:
        try:
            with open(file_path, "rb") as f: b64 = base64.b64encode(f.read()).decode()
            mime_types = {"md": "text/markdown", "mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "zip": "application/zip", "json": "application/json"}
            basename = os.path.basename(file_path)
            link_html = f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{basename}" title="Download {basename}">{FILE_EMOJIS.get(file_type, "📄")}</a>'
            st.session_state.download_link_cache[cache_key] = link_html
        except Exception as e: print(f"Error generating DL link for {file_path}: {e}"); return f"<small>Err</small>"
    return st.session_state.download_link_cache.get(cache_key, "<small>CacheErr</small>")

# --- Audio / TTS ---
async def async_edge_tts_generate(text, voice, username):
    if not text: return None
    cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest();
    if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
    cached_path = st.session_state.audio_cache.get(cache_key);
    if cached_path and os.path.exists(cached_path): return cached_path
    text_cleaned = clean_text_for_tts(text);
    if not text_cleaned or text_cleaned == "No text": return None
    filename_base = generate_filename(text_cleaned, username, "mp3"); save_path = os.path.join(AUDIO_DIR, filename_base);
    ensure_dir(AUDIO_DIR)
    try:
        communicate = edge_tts.Communicate(text_cleaned, voice); await communicate.save(save_path);
        if os.path.exists(save_path) and os.path.getsize(save_path) > 0: st.session_state.audio_cache[cache_key] = save_path; return save_path
        else: print(f"Audio file {save_path} failed generation."); return None
    except Exception as e: print(f"Edge TTS Error: {e}"); return None

def play_and_download_audio(file_path):
    if file_path and os.path.exists(file_path):
        try:
             st.audio(file_path)
             file_type = file_path.split('.')[-1]
             st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
        except Exception as e: st.error(f"Audio display error for {os.path.basename(file_path)}: {e}")

# --- Chat ---
async def save_chat_entry(username, message, voice, is_markdown=False):
    if not message.strip(): return None, None
    timestamp_str = get_current_time_str();
    entry = f"[{timestamp_str}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp_str}] {username} ({voice}):\n```markdown\n{message}\n```"
    md_filename_base = generate_filename(message, username, "md"); md_file_path = os.path.join(CHAT_DIR, md_filename_base);
    md_file = create_file(entry, username, "md", save_path=md_file_path)
    if 'chat_history' not in st.session_state: st.session_state.chat_history = [];
    st.session_state.chat_history.append(entry)
    audio_file = None;
    if st.session_state.get('enable_audio', True):
         tts_message = message
         audio_file = await async_edge_tts_generate(tts_message, voice, username)
    return md_file, audio_file

async def load_chat_history():
     if 'chat_history' not in st.session_state: st.session_state.chat_history = []
     if not st.session_state.chat_history:
          ensure_dir(CHAT_DIR); print("Loading chat history from files...")
          chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime); loaded_count = 0
          temp_history = []
          for f_path in chat_files:
               try:
                    with open(f_path, 'r', encoding='utf-8') as file: temp_history.append(file.read().strip()); loaded_count += 1
               except Exception as e: print(f"Err read chat {f_path}: {e}")
          st.session_state.chat_history = temp_history
          print(f"Loaded {loaded_count} chat entries from files.")
     return st.session_state.chat_history

# --- File Management ---
def create_zip_of_files(files_to_zip, prefix="Archive"):
    if not files_to_zip: st.warning("No files provided to zip."); return None
    timestamp = format_timestamp_prefix(f"Zip_{prefix}"); zip_name = f"{prefix}_{timestamp}.zip"
    try:
        print(f"Creating zip: {zip_name}...");
        with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z:
            for f in files_to_zip:
                 if os.path.exists(f): z.write(f, os.path.basename(f))
                 else: print(f"Skip zip missing: {f}")
        print("Zip success."); st.success(f"Created {zip_name}"); return zip_name
    except Exception as e: print(f"Zip failed: {e}"); st.error(f"Zip failed: {e}"); return None

def delete_files(file_patterns, exclude_files=None):
    protected = [STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
    current_world_base = st.session_state.get('current_world_file')
    if current_world_base: protected.append(current_world_base)
    if exclude_files: protected.extend(exclude_files)
    deleted_count = 0; errors = 0
    for pattern in file_patterns:
         pattern_path = pattern
         print(f"Attempting to delete files matching: {pattern_path}")
         try:
              files_to_delete = glob.glob(pattern_path)
              if not files_to_delete: print(f"No files found for pattern: {pattern}"); continue
              for f_path in files_to_delete:
                   basename = os.path.basename(f_path)
                   if os.path.isfile(f_path) and basename not in protected:
                        try: os.remove(f_path); print(f"Deleted: {f_path}"); deleted_count += 1
                        except Exception as e: print(f"Failed delete {f_path}: {e}"); errors += 1
                   elif os.path.isdir(f_path): print(f"Skipping directory: {f_path}")
         except Exception as glob_e: print(f"Error matching pattern {pattern}: {glob_e}"); errors += 1
    msg = f"Deleted {deleted_count} files.";
    if errors > 0: msg += f" Encountered {errors} errors."; st.warning(msg)
    elif deleted_count > 0: st.success(msg)
    else: st.info("No matching files found to delete.")
    st.session_state['download_link_cache'] = {}; st.session_state['audio_cache'] = {}

# --- Image Handling ---
async def save_pasted_image(image, username):
     if not image: return None
     try:
         img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]; timestamp = format_timestamp_prefix(username); filename = f"{timestamp}_pasted_{img_hash}.png"; filepath = os.path.join(MEDIA_DIR, filename)
         image.save(filepath, "PNG"); print(f"Pasted image saved: {filepath}"); return filepath
     except Exception as e: print(f"Failed image save: {e}"); return None

def paste_image_component():
      pasted_img = None; img_type = None
      # Simplified paste component logic
      paste_input_value = st.text_area("Paste Image Data Here", key="paste_input_area", height=50)
      if st.button("Process Pasted Image 📋", key="process_paste_button"):
           if paste_input_value and paste_input_value.startswith('data:image'):
               try:
                   mime_type = paste_input_value.split(';')[0].split(':')[1]; base64_str = paste_input_value.split(',')[1]; img_bytes = base64.b64decode(base64_str); pasted_img = Image.open(io.BytesIO(img_bytes)); img_type = mime_type.split('/')[1]
                   st.image(pasted_img, caption=f"Pasted ({img_type.upper()})", width=150); st.session_state.paste_image_base64 = base64_str # Store processed base64
                   # Clear input area state for next run - using callback is better if possible
                   # st.session_state.paste_input_area = "" # Direct modification fails
                   st.rerun() # Rerun necessary to potentially process image
               except ImportError: st.error("Pillow library needed.")
               except Exception as e: st.error(f"Img decode err: {e}"); st.session_state.paste_image_base64 = ""
           else: st.warning("No valid image data pasted."); st.session_state.paste_image_base64 = ""
      # Return the image if successfully processed in *this* run after button press
      # This is tricky due to rerun, might need state flag
      return pasted_img


# --- PDF Processing ---
class AudioProcessor:
      def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; ensure_dir(self.cache_dir); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
      def _save_metadata(self):
            try:
                 with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
            except Exception as e: print(f"Failed metadata save: {e}")
      async def create_audio(self, text, voice='en-US-AriaNeural'):
            cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=os.path.join(self.cache_dir, f"{cache_key}.mp3");
            if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
            text_cleaned=clean_text_for_tts(text);
            if not text_cleaned: return None
            ensure_dir(os.path.dirname(cache_path))
            try:
                 communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
                 if os.path.exists(cache_path) and os.path.getsize(cache_path) > 0: self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata(); return cache_path
                 else: return None
            except Exception as e: print(f"TTS Create Audio Error: {e}"); return None

def process_pdf_tab(pdf_file, max_pages, voice):
    st.subheader("PDF Processing Results")
    if pdf_file is None:
        st.info("Upload a PDF file and click 'Process PDF' to begin.")
        return
    audio_processor = AudioProcessor()
    try:
        reader=PdfReader(pdf_file)
        if reader.is_encrypted:
            st.warning("PDF is encrypted.")
            return
        total_pages_in_pdf = len(reader.pages)
        pages_to_process = min(total_pages_in_pdf, max_pages);
        st.write(f"Processing first {pages_to_process} of {total_pages_in_pdf} pages from '{pdf_file.name}'...")
        texts, audios={}, {}; page_threads = []; results_lock = threading.Lock()

        def process_page_sync(page_num, page_text):
            async def run_async_audio(): return await audio_processor.create_audio(page_text, voice)
            try:
                audio_path = asyncio.run(run_async_audio()) # asyncio.run is simpler here
                if audio_path:
                    with results_lock: audios[page_num] = audio_path
            except Exception as page_e:
                print(f"Err process page {page_num+1}: {page_e}")

        # Start threads
        for i in range(pages_to_process):
             try:
                 page = reader.pages[i]
                 text = page.extract_text()
                 if text and text.strip():
                     texts[i]=text
                     thread = threading.Thread(target=process_page_sync, args=(i, text))
                     page_threads.append(thread)
                     thread.start()
                 else:
                     texts[i] = "[No text extracted or page empty]"
                     print(f"Page {i+1}: No text extracted.")
             except Exception as extract_e:
                  texts[i] = f"[Error extracting text: {extract_e}]"
                  print(f"Error page {i+1} extract: {extract_e}")

        # Wait for threads and display progress
        progress_bar = st.progress(0.0, text="Processing pages...")
        total_threads = len(page_threads)
        start_join_time = time.time()
        while any(t.is_alive() for t in page_threads):
            completed_threads = total_threads - sum(t.is_alive() for t in page_threads)
            progress = completed_threads / total_threads if total_threads > 0 else 1.0
            progress_bar.progress(min(progress, 1.0), text=f"Processed {completed_threads}/{total_threads} pages...")
            if time.time() - start_join_time > 600: # 10 min timeout
                print("PDF processing timed out.")
                st.warning("Processing timed out.")
                break
            time.sleep(0.5) # Avoid busy-waiting
        progress_bar.progress(1.0, text="Processing complete.")

        # Display results
        st.write("Displaying results:")
        for i in range(pages_to_process):
              with st.expander(f"Page {i+1}"):
                   st.markdown(texts.get(i, "[Error getting text]"))
                   audio_file = audios.get(i) # Get result from shared dict
                   if audio_file:
                        play_and_download_audio(audio_file)
                   else:
                        # Check if text existed to differentiate between skipped vs failed
                        page_text = texts.get(i,"")
                        if page_text.strip() and page_text != "[No text extracted or page empty]" and not page_text.startswith("[Error"):
                             st.caption("Audio generation failed or timed out.")
                        #else: # No text or error extracting text
                        #     st.caption("No text to generate audio from.") # Implicit

    except ImportError:
         st.error("PyPDF2 library needed for PDF processing.")
    except Exception as pdf_e:
         st.error(f"Error reading PDF '{pdf_file.name}': {pdf_e}");
         st.exception(pdf_e)


# ==============================================================================
# Streamlit UI Layout Functions
# ==============================================================================

def render_sidebar():
    """Renders the Streamlit sidebar contents."""
    with st.sidebar:
        st.header("💾 World Management")

        # --- World Save ---
        current_file = st.session_state.get('current_world_file')
        current_world_name = "Live State"
        default_save_name = st.session_state.get('new_world_name', 'MyWorld')
        if current_file:
            parsed = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file))
            current_world_name = parsed.get("name", current_file)
            default_save_name = current_world_name # Default to overwriting current name

        world_save_name = st.text_input(
            "World Name for Save:",
            key="world_save_name_input",
            value=default_save_name,
            help="Enter name to save as new, or keep current name to overwrite."
        )

        if st.button("💾 Save Current World View", key="sidebar_save_world"):
            if not world_save_name.strip():
                st.warning("Please enter a World Name.")
            else:
                with st.spinner("Requesting world state & saving..."):
                    js_world_state_str = streamlit_js_eval("getWorldStateForSave();", key="get_world_state_sidebar_save", want_result=True)
                    if js_world_state_str:
                        try:
                            world_data_dict = json.loads(js_world_state_str)
                            if isinstance(world_data_dict, dict):
                                filename_to_save = ""
                                is_overwrite = False
                                if current_file:
                                     parsed_current = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file))
                                     # Check if input name matches the name part of the current file
                                     if world_save_name == parsed_current.get('name', ''):
                                          filename_to_save = current_file # Use existing basename
                                          is_overwrite = True

                                if not filename_to_save: # Create new filename if not overwriting
                                     filename_to_save = generate_world_save_filename(st.session_state.username, world_save_name)

                                if save_world_to_md(filename_to_save, world_data_dict):
                                    action = "Overwritten" if is_overwrite else "Saved new"
                                    st.success(f"World {action}: {filename_to_save}")
                                    add_action_log(f"Saved world: {filename_to_save}")
                                    st.session_state.current_world_file = filename_to_save # Track saved file
                                    st.session_state.new_world_name = "MyWorld" # Reset default
                                    st.rerun() # Refresh sidebar list
                                else: st.error("Failed to save world state to file.")
                            else: st.error("Invalid state format received from client.")
                        except json.JSONDecodeError: st.error("Failed to decode state from client.")
                        except Exception as e: st.error(f"Save error: {e}")
                    else: st.warning("Did not receive world state from client.")

        # --- World Load ---
        st.markdown("---")
        st.header("📂 Load World")
        saved_worlds = get_saved_worlds()

        if not saved_worlds: st.caption("No saved worlds found.")
        else:
            st.caption("Click button to load state.")
            cols_header = st.columns([4, 1, 1]) # Adjusted column ratio
            with cols_header[0]: st.write("**Name** (User, Time)")
            with cols_header[1]: st.write("**Load**")
            with cols_header[2]: st.write("**DL**")

            # Simple list without expander for now
            for world_info in saved_worlds:
                f_basename = os.path.basename(world_info['filename'])
                f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename)
                display_name = world_info.get('name', f_basename); user = world_info.get('user', 'N/A'); timestamp = world_info.get('timestamp', 'N/A')
                display_text = f"{display_name} ({user}, {timestamp})"

                col1, col2, col3 = st.columns([4, 1, 1])
                with col1: st.write(f"<small>{display_text}</small>", unsafe_allow_html=True)
                with col2:
                    is_current = (st.session_state.get('current_world_file') == f_basename)
                    btn_load = st.button("Load", key=f"load_{f_basename}", help=f"Load {f_basename}", disabled=is_current)
                with col3: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)

                if btn_load: # Handle click if not disabled
                    print(f"Load button clicked for: {f_basename}")
                    world_dict = load_world_from_md(f_basename)
                    if world_dict is not None:
                        st.session_state.world_to_load_data = world_dict # Queue data for JS
                        st.session_state.current_world_file = f_basename
                        add_action_log(f"Loading world: {f_basename}")
                        st.rerun() # Trigger rerun to send data via injection/call
                    else: st.error(f"Failed to parse world file: {f_basename}")


        # --- Build Tools ---
        st.markdown("---")
        st.header("🏗️ Build Tools")
        st.caption("Select an object to place.")
        tool_options = list(TOOLS_MAP.keys())
        current_tool_name = st.session_state.get('selected_object', 'None')
        try: tool_index = tool_options.index(current_tool_name)
        except ValueError: tool_index = 0

        # Use columns for horizontal layout feel for Radio buttons
        cols_tools = st.columns(len(tool_options))
        selected_tool = st.radio(
            "Select Tool:", options=tool_options, index=tool_index,
            format_func=lambda name: f"{TOOLS_MAP.get(name, '')} {name}",
            key="tool_selector_radio", horizontal=True, label_visibility="collapsed" # Hide label, use header
        )

        if selected_tool != current_tool_name:
            st.session_state.selected_object = selected_tool
            add_action_log(f"Selected tool: {selected_tool}")
            try: # Use streamlit_js_eval, not sync
                streamlit_js_eval(js_code=f"updateSelectedObjectType({json.dumps(selected_tool)});", key=f"update_tool_js_{selected_tool}")
            except Exception as e: print(f"JS tool update error: {e}")
            st.rerun()

        # --- Action Log ---
        st.markdown("---")
        st.header("📝 Action Log")
        log_container = st.container(height=200)
        with log_container:
            log_entries = st.session_state.get('action_log', [])
            if log_entries: st.code('\n'.join(log_entries), language="log")
            else: st.caption("No actions recorded yet.")

        # --- Voice/User ---
        st.markdown("---")
        st.header("🗣️ Voice & User")
        current_username = st.session_state.get('username', "DefaultUser")
        username_options = list(FUN_USERNAMES.keys()) if FUN_USERNAMES else [current_username]
        current_index = 0;
        if current_username in username_options: try: current_index = username_options.index(current_username)
        except ValueError: pass
        new_username = st.selectbox("Change Name/Voice", options=username_options, index=current_index, key="username_select", format_func=lambda x: x.split(" ")[0])
        if new_username != st.session_state.username:
            st.session_state.username = new_username; st.session_state.tts_voice = FUN_USERNAMES.get(new_username, DEFAULT_TTS_VOICE); save_username(st.session_state.username)
            add_action_log(f"Username changed to {new_username}")
            st.rerun()
        st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))


def render_main_content():
    """Renders the main content area with tabs."""
    st.title(f"{Site_Name} - User: {st.session_state.username}")

    # Check if world data needs to be sent to JS
    world_data_to_load = st.session_state.pop('world_to_load_data', None)
    if world_data_to_load is not None:
        print(f"Sending loaded world state ({len(world_data_to_load)} objects) to JS...")
        try:
            streamlit_js_eval(js_code=f"loadWorldState({json.dumps(world_data_to_load)});", key="load_world_js")
            st.toast("World loaded in 3D view.", icon="🔄")
        except Exception as e:
            st.error(f"Failed to send loaded world state to JS: {e}")

    # Set up the mechanism for JS to call Python when an object is placed
    # This defines the JS function `window.sendPlacedObjectToPython`
    streamlit_js_eval(
        js_code="""
            if (!window.sendPlacedObjectToPython) {
                console.log('Defining sendPlacedObjectToPython for JS->Python comms...');
                window.sendPlacedObjectToPython = (objectData) => {
                    console.log('JS sending placed object:', objectData);
                    // Call Python function handle_js_object_placed, passing data directly
                    streamlit_js_eval(python_code='handle_js_object_placed(data=' + JSON.stringify(objectData) + ')', key='js_place_event_handler');
                }
            }
        """,
        key="setup_js_place_event_handler" # Key for the setup code itself
    )

    # Check if the Python handler function was triggered in the previous interaction
    if 'js_place_event_handler' in st.session_state:
        # The handle_js_object_placed function should have stored data in this key
        placed_data = st.session_state.pop('js_object_placed_data', None)
        if placed_data:
            print(f"Python processed stored placed object data: {placed_data.get('obj_id')}")
            # Action log already added in handle_js_object_placed.
            # No server-side dict to update, client manages its state until save.
            pass
        # Remove the trigger key itself to prevent re-processing
        del st.session_state['js_place_event_handler']


    # Define Tabs
    tab_world, tab_chat, tab_pdf, tab_files = st.tabs(["🏗️ World Builder", "🗣️ Chat", "📚 PDF Tools", "📂 Files & Settings"])

    # --- World Builder Tab ---
    with tab_world:
        st.header("Shared 3D World")
        st.caption("Place objects using sidebar tools. Use Sidebar to Save/Load.")
        current_file_basename = st.session_state.get('current_world_file', None)
        if current_file_basename:
             full_path = os.path.join(SAVED_WORLDS_DIR, current_file_basename)
             if os.path.exists(full_path): parsed = parse_world_filename(full_path); st.info(f"Current World: **{parsed['name']}** (`{current_file_basename}`)")
             else: st.warning(f"Loaded file '{current_file_basename}' missing."); st.session_state.current_world_file = None
        else: st.info("Live State Active (Save to persist)")

        # Embed HTML Component
        html_file_path = 'index.html'
        try:
            with open(html_file_path, 'r', encoding='utf-8') as f: html_template = f.read()
            # Inject state needed by JS
            # Load initial data for injection *only if* no specific load is pending
            initial_world_data = {}
            if world_data_to_load is None: # Check if data was *not* popped above
                 if st.session_state.get('current_world_file'):
                      loaded_dict = load_world_from_md(st.session_state.current_world_file)
                      if loaded_dict: initial_world_data = loaded_dict
                 # If current_world_file is None AND world_data_to_load is None, initial_world_data remains {}

            js_injection_script = f"""<script>
    window.USERNAME = {json.dumps(st.session_state.username)};
    window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
    window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
    window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
    // Send current state ONLY if not handled by explicit loadWorldState call
    window.INITIAL_WORLD_OBJECTS = {json.dumps(initial_world_data)};
    console.log("Streamlit State Injected:", {{ username: window.USERNAME, selectedObject: window.SELECTED_OBJECT_TYPE, initialObjects: {len(initial_world_data)} }});
</script>"""
            html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
            components.html(html_content_with_state, height=700, scrolling=False)
        except FileNotFoundError: st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'.")
        except Exception as e: st.error(f"Error loading 3D component: {e}"); st.exception(e)

    # --- Chat Tab ---
    with tab_chat:
        st.header(f"💬 Chat")
        chat_history_list = st.session_state.get('chat_history', [])
        if not chat_history_list: chat_history_list = asyncio.run(load_chat_history())
        chat_container = st.container(height=500)
        with chat_container:
             if chat_history_list: st.markdown("----\n".join(reversed(chat_history_list[-50:])))
             else: st.caption("No chat messages yet.")

        def clear_chat_input_callback(): st.session_state.message_input = ""
        message_value = st.text_input("Your Message:", key="message_input", label_visibility="collapsed")
        send_button_clicked = st.button("Send Chat", key="send_chat_button", on_click=clear_chat_input_callback)

        if send_button_clicked:
            message_to_send = message_value # Value before potential clear by callback
            if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
                st.session_state.last_message = message_to_send
                voice = st.session_state.get('tts_voice', DEFAULT_TTS_VOICE)
                run_async(save_chat_entry, st.session_state.username, message_to_send, voice)
                # Rerun is handled implicitly by button click + callback
            elif send_button_clicked: st.toast("Message empty or same as last.")

    # --- PDF Tab ---
    with tab_pdf:
         st.header("📚 PDF Tools")
         pdf_file = st.file_uploader("Upload PDF for Audio Conversion", type="pdf", key="pdf_upload")
         max_pages = st.slider('Max Pages to Process', 1, 50, 10, key="pdf_pages")
         if pdf_file:
             if st.button("Process PDF to Audio", key="process_pdf_button"):
                 with st.spinner("Processing PDF... This may take time."):
                     process_pdf_tab(pdf_file, max_pages, st.session_state.tts_voice)

    # --- Files & Settings Tab ---
    with tab_files:
        st.header("📂 Files & Settings")
        st.subheader("💾 World Management")
        current_file_basename = st.session_state.get('current_world_file', None)

        if current_file_basename:
            full_path_for_parse = os.path.join(SAVED_WORLDS_DIR, current_file_basename)
            save_label = f"Save Changes to '{current_file_basename}'"
            if os.path.exists(full_path_for_parse): parsed = parse_world_filename(full_path_for_parse); save_label = f"Save Changes to '{parsed['name']}'"
            if st.button(save_label, key="save_current_world_files", help=f"Overwrite '{current_file_basename}'"):
                 if not os.path.exists(full_path_for_parse): st.error(f"Cannot save, file missing.")
                 else:
                     with st.spinner("Requesting state & saving..."):
                          js_world_state_str = streamlit_js_eval("getWorldStateForSave();", key="get_world_state_save_current", want_result=True)
                          if js_world_state_str:
                               try:
                                   world_data_dict = json.loads(js_world_state_str)
                                   if isinstance(world_data_dict, dict):
                                       if save_world_to_md(current_file_basename, world_data_dict): st.success("Current world saved!"); add_action_log(f"Saved world: {current_file_basename}")
                                       else: st.error("Failed to save.")
                                   else: st.error("Invalid format from client.")
                               except json.JSONDecodeError: st.error("Failed to decode state from client.")
                          else: st.warning("Did not receive world state from client.")
        else: st.info("Load a world or use 'Save As New Version' below.")

        st.subheader("Save As New Version")
        new_name_files = st.text_input("World Name:", key="new_world_name_files_tab", value=st.session_state.get('new_world_name', 'MyWorld'))
        if st.button("💾 Save Current View as New Version", key="save_new_version_files"):
             if new_name_files.strip():
                 with st.spinner(f"Requesting state & saving as '{new_name_files}'..."):
                      js_world_state_str = streamlit_js_eval("getWorldStateForSave();", key="get_world_state_save_new", want_result=True)
                      if js_world_state_str:
                           try:
                               world_data_dict = json.loads(js_world_state_str)
                               if isinstance(world_data_dict, dict):
                                   new_filename_base = generate_world_save_filename(st.session_state.username, new_name_files)
                                   if save_world_to_md(new_filename_base, world_data_dict):
                                       st.success(f"Saved as {new_filename_base}")
                                       st.session_state.current_world_file = new_filename_base; st.session_state.new_world_name = "MyWorld";
                                       add_action_log(f"Saved new world: {new_filename_base}")
                                       st.rerun()
                                   else: st.error("Failed to save new version.")
                               else: st.error("Invalid format from client.")
                           except json.JSONDecodeError: st.error("Failed to decode state from client.")
                      else: st.warning("Did not receive world state from client.")
             else: st.warning("Please enter a name.")

        # Removed Server Status Section

        st.subheader("🗑️ Delete Files")
        st.warning("Deletion is permanent!", icon="⚠️")
        col_del1, col_del2, col_del3, col_del4 = st.columns(4)
        with col_del1:
             if st.button("🗑️ Chats", key="del_chat_md"): delete_files([os.path.join(CHAT_DIR, "*.md")]); st.session_state.chat_history = []; st.rerun()
        with col_del2:
            if st.button("🗑️ Audio", key="del_audio_mp3"): delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")]); st.session_state.audio_cache = {}; st.rerun()
        with col_del3:
            # Corrected delete pattern using prefix
            if st.button("🗑️ Worlds", key="del_worlds_md"): delete_files([os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")]); st.session_state.current_world_file = None; st.rerun()
        with col_del4:
            if st.button("🗑️ All Gen", key="del_all_gen"): delete_files([os.path.join(CHAT_DIR, "*.md"), os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3"), os.path.join(SAVED_WORLDS_DIR, "*.md"), os.path.join(MEDIA_DIR, "*.zip")]); st.session_state.chat_history = []; st.session_state.audio_cache = {}; st.session_state.current_world_file = None; st.rerun()

        st.subheader("📦 Download Archives")
        col_zip1, col_zip2, col_zip3 = st.columns(3)
        with col_zip1:
            # Corrected path for zipping worlds
            if st.button("Zip Worlds"): create_zip_of_files(glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")), "Worlds")
        with col_zip2:
            if st.button("Zip Chats"): create_zip_of_files(glob.glob(os.path.join(CHAT_DIR, "*.md")), "Chats")
        with col_zip3:
            if st.button("Zip Audio"): create_zip_of_files(glob.glob(os.path.join(AUDIO_DIR, "*.mp3")) + glob.glob(os.path.join(AUDIO_CACHE_DIR, "*.mp3")), "Audio")
        zip_files = sorted(glob.glob(os.path.join(MEDIA_DIR,"*.zip")), key=os.path.getmtime, reverse=True)
        if zip_files:
            st.caption("Existing Zip Files:")
            for zip_file in zip_files: st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)
        else:
            # Correct indentation confirmed here
            st.caption("No zip archives found.")


# ==============================================================================
# Main Execution Logic
# ==============================================================================

def initialize_app():
    """Handles session init and initial world load setup."""
    init_session_state()
    # Load username
    if not st.session_state.username:
        loaded_user = load_username()
        if loaded_user and loaded_user in FUN_USERNAMES: st.session_state.username = loaded_user; st.session_state.tts_voice = FUN_USERNAMES[loaded_user]
        else: st.session_state.username = random.choice(list(FUN_USERNAMES.keys())) if FUN_USERNAMES else "User"; st.session_state.tts_voice = FUN_USERNAMES.get(st.session_state.username, DEFAULT_TTS_VOICE); save_username(st.session_state.username)

    # Set up initial world state to load IF this is the first run AND no specific load is already pending
    if 'world_to_load_data' not in st.session_state or st.session_state.world_to_load_data is None:
        if st.session_state.get('current_world_file') is None: # Only load initially if no world is 'active'
            print("Attempting initial load of most recent world...")
            saved_worlds = get_saved_worlds()
            if saved_worlds:
                 latest_world_file_basename = os.path.basename(saved_worlds[0]['filename'])
                 print(f"Queueing most recent world for load: {latest_world_file_basename}")
                 world_dict = load_world_from_md(latest_world_file_basename)
                 if world_dict is not None:
                      st.session_state.world_to_load_data = world_dict # Queue data to be sent to JS
                      st.session_state.current_world_file = latest_world_file_basename # Set as current
                 else: print("Failed to load most recent world.")
            else:
                 print("No saved worlds found, starting empty.");
                 st.session_state.world_to_load_data = {} # Send empty state to JS initially


if __name__ == "__main__":
    initialize_app() # Initialize state, user, queue initial world load data
    render_sidebar() # Render sidebar UI (includes load buttons)
    render_main_content() # Render main UI (includes logic to send queued world data to JS)