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# app.py (Refactored & Consolidated)
import streamlit as st
import asyncio
import websockets
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts
import nest_asyncio
import re
import pytz
import shutil
from PyPDF2 import PdfReader
import threading
import json
import zipfile
from dotenv import load_dotenv
from streamlit_marquee import streamlit_marquee
from collections import defaultdict, Counter
import pandas as pd # Still used for fallback CSV load? Keep for now.
from streamlit_js_eval import streamlit_js_eval
from PIL import Image
# ==============================================================================
# Configuration & Constants
# ==============================================================================
# ๐Ÿ› ๏ธ Patch asyncio for nesting
nest_asyncio.apply()
# ๐ŸŽจ Page Config
st.set_page_config(
page_title="๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ†",
page_icon="๐Ÿ—๏ธ",
layout="wide",
initial_sidebar_state="expanded"
)
# General Constants
icons = '๐Ÿค–๐Ÿ—๏ธ๐Ÿ—ฃ๏ธ๐Ÿ’พ'
Site_Name = '๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ—ฃ๏ธ'
START_ROOM = "World Lobby ๐ŸŒ"
MEDIA_DIR = "." # Base directory for general files
STATE_FILE = "user_state.txt" # For remembering username
# User/Chat Constants
FUN_USERNAMES = {
"BuilderBot ๐Ÿค–": "en-US-AriaNeural", "WorldWeaver ๐Ÿ•ธ๏ธ": "en-US-JennyNeural",
"Terraformer ๐ŸŒฑ": "en-GB-SoniaNeural", "SkyArchitect โ˜๏ธ": "en-AU-NatashaNeural",
"PixelPainter ๐ŸŽจ": "en-CA-ClaraNeural", "VoxelVortex ๐ŸŒช๏ธ": "en-US-GuyNeural",
"CosmicCrafter โœจ": "en-GB-RyanNeural", "GeoGuru ๐Ÿ—บ๏ธ": "en-AU-WilliamNeural",
"BlockBard ๐Ÿงฑ": "en-CA-LiamNeural", "SoundSculptor ๐Ÿ”Š": "en-US-AnaNeural",
}
EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values()))
CHAT_DIR = "chat_logs"
# Audio Constants
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"
# World Builder Constants
SAVED_WORLDS_DIR = "saved_worlds" # Directory for MD world files
PLOT_WIDTH = 50.0 # Needed for JS injection
PLOT_DEPTH = 50.0 # Needed for JS injection
WORLD_STATE_FILE_MD_PREFIX = "๐ŸŒ_" # Prefix for world save files
# File Emojis
FILE_EMOJIS = {"md": "๐Ÿ“", "mp3": "๐ŸŽต", "png": "๐Ÿ–ผ๏ธ", "mp4": "๐ŸŽฅ", "zip": "๐Ÿ“ฆ", "json": "๐Ÿ“„"}
# API Keys (Load from .env or secrets)
load_dotenv()
# ANTHROPIC_KEY = os.getenv('ANTHROPIC_API_KEY', st.secrets.get('ANTHROPIC_API_KEY', ""))
# OPENAI_KEY = os.getenv('OPENAI_API_KEY', st.secrets.get('OPENAI_API_KEY', ""))
# Mapping Emojis to Primitive Types
PRIMITIVE_MAP = {
"๐ŸŒณ": "Tree", "๐Ÿ—ฟ": "Rock", "๐Ÿ›๏ธ": "Simple House", "๐ŸŒฒ": "Pine Tree", "๐Ÿงฑ": "Brick Wall",
"๐Ÿ”ต": "Sphere", "๐Ÿ“ฆ": "Cube", "๐Ÿงด": "Cylinder", "๐Ÿฆ": "Cone", "๐Ÿฉ": "Torus",
"๐Ÿ„": "Mushroom", "๐ŸŒต": "Cactus", "๐Ÿ”ฅ": "Campfire", "โญ": "Star", "๐Ÿ’Ž": "Gem",
"๐Ÿ—ผ": "Tower", "๐Ÿšง": "Barrier", "โ›ฒ": "Fountain", "๐Ÿฎ": "Lantern", "ํŒป": "Sign Post"
}
# ==============================================================================
# Global State & Locks
# ==============================================================================
# Thread lock for accessing shared world state
world_objects_lock = threading.Lock()
# In-memory world state {obj_id: data} - Use defaultdict for convenience
world_objects = defaultdict(dict)
# Set of active WebSocket client IDs
connected_clients = set()
# ==============================================================================
# Utility Functions
# ==============================================================================
def get_current_time_str(tz='UTC'):
"""Gets formatted timestamp string in specified timezone (default UTC)."""
try:
timezone = pytz.timezone(tz)
# Get current datetime localized to the specified timezone
now_aware = datetime.now(timezone)
except pytz.UnknownTimeZoneError:
# Fallback to UTC if timezone is unknown
now_aware = datetime.now(pytz.utc)
except Exception as e:
# General fallback if timezone localization fails
print(f"Timezone error ({tz}), using UTC. Error: {e}")
now_aware = datetime.now(pytz.utc)
return now_aware.strftime('%Y%m%d_%H%M%S')
def clean_filename_part(text, max_len=30):
"""Cleans a string part for use in a filename."""
if not isinstance(text, str): text = "invalid_name"
text = re.sub(r'\s+', '_', text) # Replace spaces
text = re.sub(r'[^\w\-.]', '', text) # Keep word chars, hyphen, period
return text[:max_len]
def run_async(async_func, *args, **kwargs):
"""Runs an async function safely from a sync context."""
try:
loop = asyncio.get_running_loop()
# Schedule as task if loop is running
return loop.create_task(async_func(*args, **kwargs))
except RuntimeError: # No running loop
# Run in a new loop (blocks until completion)
try:
return asyncio.run(async_func(*args, **kwargs))
except Exception as e:
print(f"Error running async func {async_func.__name__} in new loop: {e}")
return None # Indicate error or failure
except Exception as e:
print(f"Error scheduling async task {async_func.__name__}: {e}")
return None
def ensure_dir(dir_path):
"""Creates directory if it doesn't exist."""
os.makedirs(dir_path, exist_ok=True)
# Ensure directories exist on startup
for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]:
ensure_dir(d)
# ==============================================================================
# World State File Handling (Markdown + JSON)
# ==============================================================================
def generate_world_save_filename(name="World"):
"""Generates a filename for saving world state MD files."""
timestamp = get_current_time_str() # Use UTC for consistency
clean_name = clean_filename_part(name)
rand_hash = hashlib.md5(str(time.time()).encode() + name.encode()).hexdigest()[:6] # Seed hash
return f"{WORLD_STATE_FILE_MD_PREFIX}{clean_name}_{timestamp}_{rand_hash}.md"
def parse_world_filename(filename):
"""Extracts info from filename if possible, otherwise returns defaults."""
basename = os.path.basename(filename)
# Ensure prefix and suffix are correct
if basename.startswith(WORLD_STATE_FILE_MD_PREFIX) and basename.endswith(".md"):
parts = basename[len(WORLD_STATE_FILE_MD_PREFIX):-3].split('_') # Remove prefix and suffix before split
if len(parts) >= 3: # Expecting Name_Timestamp_Hash
timestamp_str = parts[-2]
name = " ".join(parts[:-2]) # Join potentially multiple parts for name
dt_obj = None
try: # Try parsing timestamp
dt_obj = datetime.strptime(timestamp_str, '%Y%m%d_%H%M%S')
dt_obj = pytz.utc.localize(dt_obj) # Assume UTC since generated with UTC
except (ValueError, pytz.exceptions.AmbiguousTimeError, pytz.exceptions.NonExistentTimeError):
dt_obj = None # Parsing failed or timezone issue
return {"name": name or "Untitled", "timestamp": timestamp_str, "dt": dt_obj, "filename": filename}
# Fallback for unknown format or parsing failure
dt_fallback = None
try:
mtime = os.path.getmtime(filename)
dt_fallback = datetime.fromtimestamp(mtime, tz=pytz.utc)
except Exception: pass # Ignore errors getting mtime
return {"name": basename.replace('.md',''), "timestamp": "Unknown", "dt": dt_fallback, "filename": filename}
def save_world_state_to_md(target_filename_base):
"""Saves the current in-memory world state to a specific MD file (basename)."""
global world_objects
save_path = os.path.join(SAVED_WORLDS_DIR, target_filename_base)
print(f"Acquiring lock to save {len(world_objects)} objects to: {save_path}...")
success = False
with world_objects_lock:
world_data_dict = dict(world_objects) # Create copy inside lock
print(f"Saving {len(world_data_dict)} objects...")
parsed_info = parse_world_filename(target_filename_base) # Use original filename for info
timestamp_save = get_current_time_str()
md_content = f"""# World State: {parsed_info['name']}
* **File Saved:** {timestamp_save} (UTC)
* **Original Timestamp:** {parsed_info['timestamp']}
* **Objects:** {len(world_data_dict)}
```json
{json.dumps(world_data_dict, indent=2)}
```"""
try:
ensure_dir(SAVED_WORLDS_DIR) # Ensure dir exists
with open(save_path, 'w', encoding='utf-8') as f: f.write(md_content)
print(f"World state saved successfully to {target_filename_base}")
success = True
except Exception as e:
print(f"Error saving world state to {save_path}: {e}")
# Avoid st.error in potentially non-main thread
return success
def load_world_state_from_md(filename_base):
"""Loads world state from an MD file (basename), updates global state, returns success bool."""
global world_objects
load_path = os.path.join(SAVED_WORLDS_DIR, filename_base)
print(f"Loading world state from MD file: {load_path}...")
if not os.path.exists(load_path):
st.error(f"World file not found: {filename_base}")
return False
try:
with open(load_path, 'r', encoding='utf-8') as f: content = f.read()
json_match = re.search(r"```json\s*(\{.*?\})\s*```", content, re.DOTALL | re.IGNORECASE)
if not json_match: st.error(f"Could not find valid JSON block in {filename_base}"); return False
world_data_dict = json.loads(json_match.group(1))
print(f"Acquiring lock to update world state from {filename_base}...")
with world_objects_lock:
world_objects.clear() # Clear previous state
for k, v in world_data_dict.items(): world_objects[str(k)] = v # Update with loaded data
loaded_count = len(world_objects)
print(f"Loaded {loaded_count} objects from {filename_base}. Lock released.")
st.session_state.current_world_file = filename_base # Track loaded file (basename)
return True
except json.JSONDecodeError as e: st.error(f"Invalid JSON found in {filename_base}: {e}"); return False
except Exception as e: st.error(f"Error loading world state from {filename_base}: {e}"); st.exception(e); return False
def get_saved_worlds():
"""Scans the saved worlds directory for MD files and parses them."""
try:
ensure_dir(SAVED_WORLDS_DIR)
world_files = glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md"))
parsed_worlds = [parse_world_filename(f) for f in world_files]
# Sort by datetime object if available (newest first)
parsed_worlds.sort(key=lambda x: x['dt'] if x['dt'] else datetime.min.replace(tzinfo=pytz.utc), reverse=True)
return parsed_worlds
except Exception as e:
print(f"Error scanning saved worlds: {e}")
st.error(f"Could not scan saved worlds: {e}")
return []
# ==============================================================================
# User State & Session Init
# ==============================================================================
def save_username(username):
try:
with open(STATE_FILE, 'w') as f: f.write(username)
except Exception as e: print(f"Failed save username: {e}")
def load_username():
if os.path.exists(STATE_FILE):
try:
with open(STATE_FILE, 'r') as f: return f.read().strip()
except Exception as e: print(f"Failed load username: {e}")
return None
def init_session_state():
"""Initializes Streamlit session state variables."""
defaults = {
'server_running_flag': False, 'server_instance': None, 'server_task': None,
'active_connections': defaultdict(dict), 'last_chat_update': 0, 'message_input': "",
'audio_cache': {}, 'tts_voice': "en-US-AriaNeural", 'chat_history': [],
'marquee_settings': {"background": "#1E1E1E", "color": "#FFFFFF", "font-size": "14px", "animationDuration": "20s", "width": "100%", "lineHeight": "35px"},
'enable_audio': True, 'download_link_cache': {}, 'username': None, 'autosend': False,
'last_message': "", 'timer_start': time.time(), 'last_sent_transcript': "",
'last_refresh': time.time(), 'auto_refresh': False, 'refresh_rate': 30,
'selected_object': 'None', 'initial_world_state_loaded': False,
'current_world_file': None, # Track loaded world filename (basename)
'operation_timings': {}, 'performance_metrics': defaultdict(list),
'paste_image_base64': "", 'new_world_name': "MyWorld"
}
for k, v in defaults.items():
if k not in st.session_state: st.session_state[k] = v
# Ensure complex types initialized correctly
if not isinstance(st.session_state.active_connections, defaultdict): st.session_state.active_connections = defaultdict(dict)
if not isinstance(st.session_state.chat_history, list): st.session_state.chat_history = []
if not isinstance(st.session_state.marquee_settings, dict): st.session_state.marquee_settings = defaults['marquee_settings']
if not isinstance(st.session_state.audio_cache, dict): st.session_state.audio_cache = {}
if not isinstance(st.session_state.download_link_cache, dict): st.session_state.download_link_cache = {}
# ==============================================================================
# Audio / TTS / Chat / File Handling Helpers
# ==============================================================================
# --- Text & File Helpers ---
def clean_text_for_tts(text):
if not isinstance(text, str): return "No text"
text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text) # Remove markdown links, keep text
text = re.sub(r'[#*_`!]', '', text) # Remove some markdown chars
text = ' '.join(text.split()) # Normalize whitespace
return text[:250] or "No text"
def create_file(content, username, file_type="md", save_path=None):
if not save_path:
# Generate filename if specific path not given
filename = generate_filename(content, username, file_type)
save_path = os.path.join(MEDIA_DIR, filename) # Save to base dir by default
ensure_dir(os.path.dirname(save_path)) # Ensure directory exists
try:
with open(save_path, 'w', encoding='utf-8') as f: f.write(content)
print(f"Created file: {save_path}"); return save_path
except Exception as e: print(f"Error creating file {save_path}: {e}"); return None
def get_download_link(file_path, file_type="md"):
"""Generates a base64 download link for a given file."""
if not file_path or not os.path.exists(file_path):
basename = os.path.basename(file_path) if file_path else "N/A"
return f"<small>Not found: {basename}</small>"
try: mtime = os.path.getmtime(file_path)
except OSError: mtime = 0
cache_key = f"dl_{file_path}_{mtime}"
if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {}
if cache_key not in st.session_state.download_link_cache:
try:
with open(file_path, "rb") as f: b64 = base64.b64encode(f.read()).decode()
mime_types = {"md": "text/markdown", "mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "zip": "application/zip", "json": "application/json"}
basename = os.path.basename(file_path)
link_html = f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{basename}">{FILE_EMOJIS.get(file_type, "๐Ÿ“„")} DL</a>'
st.session_state.download_link_cache[cache_key] = link_html
except Exception as e:
print(f"Error generating DL link for {file_path}: {e}")
return f"<small>Err</small>"
return st.session_state.download_link_cache.get(cache_key, "<small>CacheErr</small>")
# --- Audio / TTS ---
async def async_edge_tts_generate(text, voice, username):
"""Generates TTS audio using EdgeTTS and caches the result."""
if not text: return None
# Cache key based on text hash and voice
cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest()
if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
cached_path = st.session_state.audio_cache.get(cache_key)
if cached_path and os.path.exists(cached_path): return cached_path
text_cleaned = clean_text_for_tts(text);
if not text_cleaned or text_cleaned == "No text": return None
filename_base = generate_filename(text_cleaned, username, "mp3"); save_path = os.path.join(AUDIO_DIR, filename_base);
ensure_dir(AUDIO_DIR)
try:
communicate = edge_tts.Communicate(text_cleaned, voice); await communicate.save(save_path);
if os.path.exists(save_path) and os.path.getsize(save_path) > 0:
st.session_state.audio_cache[cache_key] = save_path; return save_path
else: print(f"Audio file {save_path} failed generation."); return None
except Exception as e: print(f"Edge TTS Error: {e}"); return None
def play_and_download_audio(file_path):
"""Displays audio player and download link in Streamlit."""
if file_path and os.path.exists(file_path):
try:
st.audio(file_path)
file_type = file_path.split('.')[-1]
st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
except Exception as e: st.error(f"Audio display error: {e}")
else: st.warning(f"Audio file not found: {os.path.basename(file_path) if file_path else 'N/A'}")
# --- Chat ---
async def save_chat_entry(username, message, voice, is_markdown=False):
"""Saves chat entry to a file and session state, generates audio."""
if not message.strip(): return None, None
timestamp_str = get_current_time_str();
entry = f"[{timestamp_str}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp_str}] {username} ({voice}):\n```markdown\n{message}\n```"
md_filename_base = generate_filename(message, username, "md"); md_file_path = os.path.join(CHAT_DIR, md_filename_base); md_file = create_file(entry, username, "md", save_path=md_file_path)
if 'chat_history' not in st.session_state: st.session_state.chat_history = [];
st.session_state.chat_history.append(entry) # Add to live history
audio_file = None;
if st.session_state.get('enable_audio', True):
tts_message = message # Use original message for TTS
audio_file = await async_edge_tts_generate(tts_message, voice, username)
return md_file, audio_file
async def load_chat_history():
"""Loads chat history from files if session state is empty."""
if 'chat_history' not in st.session_state: st.session_state.chat_history = []
if not st.session_state.chat_history:
ensure_dir(CHAT_DIR)
print("Loading chat history from files...")
chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime); loaded_count = 0
temp_history = []
for f_path in chat_files:
try:
with open(f_path, 'r', encoding='utf-8') as file: temp_history.append(file.read().strip()); loaded_count += 1
except Exception as e: print(f"Err read chat {f_path}: {e}")
st.session_state.chat_history = temp_history
print(f"Loaded {loaded_count} chat entries from files.")
return st.session_state.chat_history
# --- File Management ---
def create_zip_of_files(files_to_zip, prefix="Archive"):
if not files_to_zip: st.warning("No files provided to zip."); return None
timestamp = format_timestamp_prefix(f"Zip_{prefix}"); zip_name = f"{prefix}_{timestamp}.zip"
try:
print(f"Creating zip: {zip_name}...");
with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z:
for f in files_to_zip:
if os.path.exists(f): z.write(f, os.path.basename(f))
else: print(f"Skip zip missing: {f}")
print("Zip success."); st.success(f"Created {zip_name}"); return zip_name
except Exception as e: print(f"Zip failed: {e}"); st.error(f"Zip failed: {e}"); return None
def delete_files(file_patterns, exclude_files=None):
protected = [STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
# Dynamically protect all currently saved world files unless explicitly targeted
try:
current_worlds = [os.path.basename(w['filename']) for w in get_saved_worlds()]
protected.extend(current_worlds)
except Exception: pass # Ignore if world listing fails
if exclude_files: protected.extend(exclude_files)
deleted_count = 0; errors = 0
for pattern in file_patterns:
pattern_path = os.path.join(MEDIA_DIR, pattern) # Assume relative to app dir
try:
files_to_delete = glob.glob(pattern_path)
if not files_to_delete: continue
for f_path in files_to_delete:
basename = os.path.basename(f_path)
# Check if it's a file and NOT protected
if os.path.isfile(f_path) and basename not in protected:
try: os.remove(f_path); print(f"Deleted: {f_path}"); deleted_count += 1
except Exception as e: print(f"Failed delete {f_path}: {e}"); errors += 1
elif os.path.isdir(f_path): print(f"Skipping directory: {f_path}")
except Exception as glob_e: print(f"Err matching {pattern}: {glob_e}"); errors += 1
msg = f"Deleted {deleted_count} files.";
if errors > 0: msg += f" Encountered {errors} errors."; st.warning(msg)
elif deleted_count > 0: st.success(msg)
else: st.info("No matching files found to delete.")
# Clear relevant caches
st.session_state['download_link_cache'] = {}; st.session_state['audio_cache'] = {}
# --- Image Handling ---
async def save_pasted_image(image, username):
if not image: return None
try:
img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]; timestamp = format_timestamp_prefix(username); filename = f"{timestamp}_pasted_{img_hash}.png"; filepath = os.path.join(MEDIA_DIR, filename)
image.save(filepath, "PNG"); print(f"Pasted image saved: {filepath}"); return filepath
except Exception as e: print(f"Failed image save: {e}"); return None
def paste_image_component():
pasted_img = None; img_type = None
with st.form(key="paste_form"):
paste_input = st.text_area("Paste Image Data Here (Ctrl+V)", key="paste_input_area", height=50); submit_button = st.form_submit_button("Paste Image ๐Ÿ“‹")
if submit_button and paste_input and paste_input.startswith('data:image'):
try:
mime_type = paste_input.split(';')[0].split(':')[1]; base64_str = paste_input.split(',')[1]; img_bytes = base64.b64decode(base64_str); pasted_img = Image.open(io.BytesIO(img_bytes)); img_type = mime_type.split('/')[1]
st.image(pasted_img, caption=f"Pasted ({img_type.upper()})", width=150); st.session_state.paste_image_base64 = base64_str
except ImportError: st.error("Pillow library needed for image pasting.")
except Exception as e: st.error(f"Img decode err: {e}"); st.session_state.paste_image_base64 = ""
elif submit_button: st.warning("No valid img data."); st.session_state.paste_image_base64 = ""
# Return the image object if successfully pasted and submitted
return pasted_img if submit_button and pasted_img else None
# --- PDF Processing ---
# Note: Depends on PyPDF2 and potentially AudioProcessor class if generating audio
class AudioProcessor:
def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; ensure_dir(self.cache_dir); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
def _save_metadata(self):
try:
with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
except Exception as e: print(f"Failed metadata save: {e}")
async def create_audio(self, text, voice='en-US-AriaNeural'):
cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=f"{self.cache_dir}/{cache_key}.mp3"
if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
text_cleaned=clean_text_for_tts(text);
if not text_cleaned: return None
ensure_dir(os.path.dirname(cache_path))
try:
communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
if os.path.exists(cache_path) and os.path.getsize(cache_path) > 0:
self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata()
return cache_path
else: return None
except Exception as e: print(f"TTS Create Audio Error: {e}"); return None
def process_pdf_tab(pdf_file, max_pages, voice):
st.subheader("PDF Processing")
if pdf_file is None:
st.info("Upload a PDF file to begin.")
return
audio_processor = AudioProcessor() # Instance for this run
try:
reader=PdfReader(pdf_file); total_pages=min(len(reader.pages),max_pages);
st.write(f"Processing first {total_pages} pages of '{pdf_file.name}'...")
texts, audios={}, {}; page_threads = []; results_lock = threading.Lock()
def process_page_sync(page_num, page_text):
# Runs async audio generation in a separate thread
async def run_async_audio(): return await audio_processor.create_audio(page_text, voice)
try: audio_path = asyncio.run(run_async_audio());
if audio_path:
with results_lock: audios[page_num] = audio_path
except Exception as page_e: print(f"Err process page {page_num+1}: {page_e}")
# Start threads
for i in range(total_pages):
text=reader.pages[i].extract_text();
if text: texts[i]=text; thread = threading.Thread(target=process_page_sync, args=(i, text)); page_threads.append(thread); thread.start()
else: texts[i] = "[No text extracted]"
# Display results as they become available (or after join)
st.progress(0) # Placeholder for progress
# Wait for threads and display - consider using st.empty() for updates
for thread in page_threads: thread.join()
for i in range(total_pages):
with st.expander(f"Page {i+1}"):
st.markdown(texts.get(i, "[Error getting text]"))
audio_file = audios.get(i)
if audio_file: play_and_download_audio(audio_file)
else: st.caption("Audio generation failed or pending.")
except Exception as pdf_e: st.error(f"Err read PDF: {pdf_e}"); st.exception(pdf_e)
# ==============================================================================
# WebSocket Server Logic
# ==============================================================================
async def register_client(websocket):
client_id = str(websocket.id); connected_clients.add(client_id);
if 'active_connections' not in st.session_state: st.session_state.active_connections = defaultdict(dict);
st.session_state.active_connections[client_id] = websocket; print(f"Client registered: {client_id}. Total: {len(connected_clients)}")
async def unregister_client(websocket):
client_id = str(websocket.id); connected_clients.discard(client_id);
if 'active_connections' in st.session_state: st.session_state.active_connections.pop(client_id, None);
print(f"Client unregistered: {client_id}. Remaining: {len(connected_clients)}")
async def send_safely(websocket, message, client_id):
"""Wrapper to send message and handle potential connection errors."""
try: await websocket.send(message)
except websockets.ConnectionClosed: print(f"WS Send failed (Closed) client {client_id}"); raise
except RuntimeError as e: print(f"WS Send failed (Runtime {e}) client {client_id}"); raise
except Exception as e: print(f"WS Send failed (Other {e}) client {client_id}"); raise
async def broadcast_message(message, exclude_id=None):
"""Sends a message to all connected clients except the excluded one."""
if not connected_clients: return
tasks = []; current_client_ids = list(connected_clients); active_connections_copy = st.session_state.active_connections.copy()
for client_id in current_client_ids:
if client_id == exclude_id: continue
websocket = active_connections_copy.get(client_id)
if websocket: tasks.append(asyncio.create_task(send_safely(websocket, message, client_id)))
if tasks: await asyncio.gather(*tasks, return_exceptions=True) # Gather results/exceptions
async def broadcast_world_update():
"""Broadcasts the current world state to all clients."""
with world_objects_lock: current_state_payload = dict(world_objects)
update_msg = json.dumps({"type": "initial_state", "payload": current_state_payload}) # Force full refresh
print(f"Broadcasting full world update ({len(current_state_payload)} objects)...")
await broadcast_message(update_msg)
async def websocket_handler(websocket, path):
"""Handles WebSocket connections and messages."""
await register_client(websocket); client_id = str(websocket.id);
username = st.session_state.get('username', f"User_{client_id[:4]}") # Get username for this session
try: # Send initial state
with world_objects_lock: initial_state_payload = dict(world_objects)
initial_state_msg = json.dumps({"type": "initial_state", "payload": initial_state_payload}); await websocket.send(initial_state_msg)
print(f"Sent initial state ({len(initial_state_payload)} objs) to {client_id}")
await broadcast_message(json.dumps({"type": "user_join", "payload": {"username": username, "id": client_id}}), exclude_id=client_id)
except Exception as e: print(f"Error initial phase {client_id}: {e}")
try: # Message loop
async for message in websocket:
try:
data = json.loads(message); msg_type = data.get("type"); payload = data.get("payload", {});
# Use username from payload if provided, otherwise session username
sender_username = payload.get("username", username)
if msg_type == "chat_message":
chat_text = payload.get('message', ''); voice = payload.get('voice', FUN_USERNAMES.get(sender_username, "en-US-AriaNeural"));
# Schedule save/TTS, but broadcast immediately
run_async(save_chat_entry, sender_username, chat_text, voice) # Fire and forget save
await broadcast_message(message, exclude_id=client_id) # Forward original msg
elif msg_type == "place_object":
obj_data = payload.get("object_data");
if obj_data and 'obj_id' in obj_data and 'type' in obj_data:
with world_objects_lock: world_objects[obj_data['obj_id']] = obj_data
broadcast_payload = json.dumps({"type": "object_placed", "payload": {"object_data": obj_data, "username": sender_username}});
await broadcast_message(broadcast_payload, exclude_id=client_id)
else: print(f"WS Invalid place_object payload: {payload}")
elif msg_type == "delete_object":
obj_id = payload.get("obj_id"); removed = False
if obj_id:
with world_objects_lock:
if obj_id in world_objects: del world_objects[obj_id]; removed = True
if removed:
broadcast_payload = json.dumps({"type": "object_deleted", "payload": {"obj_id": obj_id, "username": sender_username}});
await broadcast_message(broadcast_payload, exclude_id=client_id)
else: print(f"WS Invalid delete_object payload: {payload}")
elif msg_type == "player_position":
pos_data = payload.get("position")
rot_data = payload.get("rotation") # Optionally include rotation
if pos_data:
broadcast_payload = json.dumps({"type": "player_moved", "payload": {"username": sender_username, "id": client_id, "position": pos_data, "rotation": rot_data}});
await broadcast_message(broadcast_payload, exclude_id=client_id)
# Add more handlers here
except json.JSONDecodeError: print(f"WS Invalid JSON from {client_id}: {message[:100]}...")
except Exception as e: print(f"WS Error processing msg from {client_id}: {e}")
except websockets.ConnectionClosed: print(f"WS Client disconnected: {client_id} ({username})")
except Exception as e: print(f"WS Unexpected handler error {client_id}: {e}")
finally:
await broadcast_message(json.dumps({"type": "user_leave", "payload": {"username": username, "id": client_id}}), exclude_id=client_id);
await unregister_client(websocket)
async def run_websocket_server():
"""Coroutine to run the WebSocket server."""
if st.session_state.get('server_running_flag', False): return
st.session_state['server_running_flag'] = True; print("Attempting start WS server 0.0.0.0:8765...")
stop_event = asyncio.Event(); st.session_state['websocket_stop_event'] = stop_event
server = None
try:
server = await websockets.serve(websocket_handler, "0.0.0.0", 8765); st.session_state['server_instance'] = server
print(f"WS server started: {server.sockets[0].getsockname()}. Waiting for stop signal...")
await stop_event.wait() # Keep running
except OSError as e: print(f"### FAILED START WS SERVER: {e}"); st.session_state['server_running_flag'] = False;
except Exception as e: print(f"### UNEXPECTED WS SERVER ERROR: {e}"); st.session_state['server_running_flag'] = False;
finally:
print("WS server task finishing...");
if server: server.close(); await server.wait_closed(); print("WS server closed.")
st.session_state['server_running_flag'] = False; st.session_state['server_instance'] = None; st.session_state['websocket_stop_event'] = None
def start_websocket_server_thread():
"""Starts the WebSocket server in a separate thread if not already running."""
if st.session_state.get('server_task') and st.session_state.server_task.is_alive(): return
if st.session_state.get('server_running_flag', False): return
print("Creating/starting new server thread.");
def run_loop():
loop = asyncio.new_event_loop(); asyncio.set_event_loop(loop)
try: loop.run_until_complete(run_websocket_server())
finally: loop.close(); print("Server thread loop closed.")
st.session_state.server_task = threading.Thread(target=run_loop, daemon=True); st.session_state.server_task.start(); time.sleep(1.5)
if not st.session_state.server_task.is_alive(): print("### Server thread failed to stay alive!")
# ==============================================================================
# Streamlit UI Layout
# ==============================================================================
def render_sidebar():
"""Renders the Streamlit sidebar contents."""
with st.sidebar:
st.header("๐Ÿ’พ World Versions")
st.caption("Load or save named world states.")
# World Selector
saved_worlds = get_saved_worlds()
# Create display text mapping filename to formatted string
world_options = {w['filename']: f"{w['name']} ({w['timestamp']})" for w in saved_worlds}
# Get the currently selected filename (basename) from session state
current_selection_basename = st.session_state.get('current_world_file', None)
# Prepare options for radio button: None first, then filenames
radio_options_list = [None] + [w['filename'] for w in saved_worlds] # Store full path initially? No, use basename.
radio_options_basenames = [None] + [os.path.basename(w['filename']) for w in saved_worlds]
# Find the index of the current selection in the options list
current_radio_index = 0 # Default to "Live State"
if current_selection_basename and current_selection_basename in radio_options_basenames:
try:
current_radio_index = radio_options_basenames.index(current_selection_basename)
except ValueError:
current_radio_index = 0 # Fallback if filename somehow not in list
# Display radio buttons
selected_basename = st.radio(
"Load World:",
options=radio_options_basenames,
index=current_radio_index,
format_func=lambda x: "Live State (Unsaved)" if x is None else world_options.get(os.path.join(SAVED_WORLDS_DIR, x), x), # Format using full path to get name/time? complex
key="world_selector_radio"
)
# Handle selection change
if selected_basename != current_selection_basename:
st.session_state.current_world_file = selected_basename # Store basename
if selected_basename:
with st.spinner(f"Loading {selected_basename}..."):
if load_world_state_from_md(selected_basename):
run_async(broadcast_world_update) # Broadcast new state
st.toast("World loaded!", icon="โœ…")
else:
st.error("Failed to load world."); st.session_state.current_world_file = None # Reset on failure
else:
print("Switched to live state.")
# Optionally clear world or just stop tracking file? Stop tracking.
# Maybe broadcast current live state if switching TO live?
# run_async(broadcast_world_update) # Broadcast current live state
st.toast("Switched to Live State.")
st.rerun()
# Display download links
st.caption("Download:")
cols = st.columns([3, 1]) # Columns for name and download button
with cols[0]: st.write("**Name**")
with cols[1]: st.write("**Link**")
for world_info in saved_worlds:
f_basename = os.path.basename(world_info['filename'])
f_fullpath = world_info['filename'] # Full path needed for reading file
display_name = world_info.get('name', f_basename)
timestamp = world_info.get('timestamp', 'N/A')
col1, col2 = st.columns([3, 1])
with col1: st.write(f"<small>{display_name} ({timestamp})</small>", unsafe_allow_html=True)
with col2: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)
st.markdown("---")
# Save New Version moved to Files Tab
# Build Tools section
st.header("๐Ÿ—๏ธ Build Tools")
st.caption("Select an object to place.")
cols = st.columns(5)
col_idx = 0
current_tool = st.session_state.get('selected_object', 'None')
for emoji, name in PRIMITIVE_MAP.items():
button_key = f"primitive_{name}"; button_type = "primary" if current_tool == name else "secondary"
if cols[col_idx % 5].button(emoji, key=button_key, help=name, type=button_type, use_container_width=True):
if st.session_state.get('selected_object', 'None') != name:
st.session_state.selected_object = name
run_async(lambda: streamlit_js_eval(f"updateSelectedObjectType({json.dumps(name)});", key=f"update_tool_js_{name}")) # Fire-and-forget JS update
st.rerun()
col_idx += 1
st.markdown("---")
if st.button("๐Ÿšซ Clear Tool", key="clear_tool", use_container_width=True):
if st.session_state.get('selected_object', 'None') != 'None':
st.session_state.selected_object = 'None'
run_async(lambda: streamlit_js_eval("updateSelectedObjectType('None');", key="update_tool_js_none"))
st.rerun()
# Voice/User section
st.markdown("---")
st.header("๐Ÿ—ฃ๏ธ Voice & User")
current_username = st.session_state.get('username', list(FUN_USERNAMES.keys())[0])
username_options = list(FUN_USERNAMES.keys()); current_index = 0
try: current_index = username_options.index(current_username)
except ValueError: current_index = 0
new_username = st.selectbox("Change Name/Voice", options=username_options, index=current_index, key="username_select", format_func=lambda x: x.split(" ")[0])
if new_username != st.session_state.username:
old_username = st.session_state.username
change_msg = json.dumps({"type":"user_rename", "payload": {"old_username": old_username, "new_username": new_username}})
run_async(broadcast_message, change_msg)
st.session_state.username = new_username; st.session_state.tts_voice = FUN_USERNAMES[new_username]; save_username(st.session_state.username)
st.rerun()
st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))
def render_main_content():
"""Renders the main content area with tabs."""
st.title(f"{Site_Name} - User: {st.session_state.username}")
tab_world, tab_chat, tab_pdf, tab_files = st.tabs(["๐Ÿ—๏ธ World Builder", "๐Ÿ—ฃ๏ธ Chat", "๐Ÿ“š PDF Tools", "๐Ÿ“‚ Files & Settings"])
# --- World Builder Tab ---
with tab_world:
st.header("Shared 3D World")
st.caption("Place objects using the sidebar tools. Changes are shared live!")
current_file = st.session_state.get('current_world_file', None)
if current_file: parsed = parse_world_filename(current_file); st.info(f"Current World: **{parsed['name']}** (`{os.path.basename(current_file)}`)")
else: st.info("Live State Active (Unsaved changes will be lost unless saved as new version)")
# Embed HTML Component
html_file_path = 'index.html'
try:
with open(html_file_path, 'r', encoding='utf-8') as f: html_template = f.read()
try: # Get WS URL
from streamlit.web.server.server import Server
session_info = Server.get_current()._get_session_info(st.runtime.scriptrunner.get_script_run_ctx().session_id)
server_host = session_info.ws.stream.request.host.split(':')[0]
ws_url = f"ws://{server_host}:8765"
except Exception: ws_url = "ws://localhost:8765"
js_injection_script = f"""<script>
window.USERNAME = {json.dumps(st.session_state.username)};
window.WEBSOCKET_URL = {json.dumps(ws_url)};
window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
console.log("Streamlit State Injected:", {{ username: window.USERNAME, websocketUrl: window.WEBSOCKET_URL, selectedObject: window.SELECTED_OBJECT_TYPE }});
</script>"""
html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
components.html(html_content_with_state, height=700, scrolling=False)
except FileNotFoundError: st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'.")
except Exception as e: st.error(f"Error loading 3D component: {e}"); st.exception(e)
# --- Chat Tab ---
with tab_chat:
st.header(f"{START_ROOM} Chat")
chat_history = run_async(load_chat_history).result() if 'chat_history' not in st.session_state else st.session_state.chat_history # Load sync if needed
chat_container = st.container(height=500)
with chat_container:
if chat_history: st.markdown("----\n".join(reversed(chat_history[-50:])))
else: st.caption("No chat messages yet.")
# Chat Input Area
message_value = st.text_input("Your Message:", key="message_input", label_visibility="collapsed")
send_button_clicked = st.button("Send Chat ๐Ÿ’ฌ", key="send_chat_button")
should_autosend = st.session_state.get('autosend', False) and message_value
if send_button_clicked or should_autosend:
message_to_send = message_value
if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
st.session_state.last_message = message_to_send
voice = FUN_USERNAMES.get(st.session_state.username, "en-US-AriaNeural")
ws_message = json.dumps({"type": "chat_message", "payload": {"username": st.session_state.username, "message": message_to_send, "voice": voice}})
run_async(broadcast_message, ws_message) # Send via WS
run_async(save_chat_entry, st.session_state.username, message_to_send, voice) # Save locally
st.session_state.message_input = "" # Clear state for next run
st.rerun()
elif send_button_clicked: st.toast("Message empty or same as last.")
st.checkbox("Autosend Chat", key="autosend") # Toggle autosend
# --- PDF Tab ---
with tab_pdf:
st.header("๐Ÿ“š PDF Tools")
pdf_file = st.file_uploader("Upload PDF for Audio Conversion", type="pdf", key="pdf_upload")
max_pages = st.slider('Max Pages to Process', 1, 50, 10, key="pdf_pages") # Limit pages
if pdf_file:
process_pdf_tab(pdf_file, max_pages, st.session_state.tts_voice)
# --- Files & Settings Tab ---
with tab_files:
st.header("๐Ÿ“‚ Files & Settings")
st.subheader("๐Ÿ’พ World State Management")
current_file = st.session_state.get('current_world_file', None)
# Save Current Version Button
if current_file:
parsed = parse_world_filename(current_file); save_label = f"Save Changes to '{parsed['name']}'"
if st.button(save_label, key="save_current_world", help=f"Overwrite '{os.path.basename(current_file)}' with current live state."):
with st.spinner(f"Overwriting {os.path.basename(current_file)}..."):
if save_world_state_to_md(current_file): st.success("Current world version saved!")
else: st.error("Failed to save world state.")
else:
st.info("Load a world version from the sidebar or use 'Save New Version' below to save the current live state.")
# Save As New Version Section
st.subheader("Save As New Version")
new_name_files = st.text_input("New World Name:", key="new_world_name_files") # Use different key from sidebar one if kept there
if st.button("๐Ÿ’พ Save Live State as New Version", key="save_new_version_files"):
if new_name_files.strip():
new_filename = generate_world_save_filename(new_name_files) # Generates basename
with st.spinner(f"Saving new version '{new_name_files}'..."):
if save_world_state_to_md(new_filename): # Pass basename
st.success(f"Saved as {new_filename}")
st.session_state.current_world_file = new_filename # Switch to new file automatically
st.session_state.new_world_name_files = "" # Reset input
st.rerun()
else: st.error("Failed to save new version.")
else: st.warning("Please enter a name for the new world version.")
st.subheader("โš™๏ธ Server Status")
col_ws, col_clients = st.columns(2)
with col_ws:
server_alive = st.session_state.get('server_task') and st.session_state.server_task.is_alive(); ws_status = "Running" if server_alive else "Stopped"; st.metric("WebSocket Server", ws_status)
if not server_alive and st.button("Restart Server Thread", key="restart_ws"): start_websocket_server_thread(); st.rerun()
with col_clients: st.metric("Connected Clients", len(connected_clients))
# File Deletion
st.subheader("๐Ÿ—‘๏ธ Delete Files")
st.warning("Deletion is permanent!", icon="โš ๏ธ")
col_del1, col_del2, col_del3, col_del4 = st.columns(4)
with col_del1:
if st.button("๐Ÿ—‘๏ธ Chats", key="del_chat_md"): delete_files([os.path.join(CHAT_DIR, "*.md")]); st.session_state.chat_history = []; st.rerun()
with col_del2:
if st.button("๐Ÿ—‘๏ธ Audio", key="del_audio_mp3"): delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")]); st.session_state.audio_cache = {}; st.rerun()
with col_del3:
if st.button("๐Ÿ—‘๏ธ Worlds", key="del_worlds_md", help="Deletes world save files (.md) in saved_worlds"): delete_files([os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")]); st.session_state.current_world_file = None; st.rerun()
with col_del4:
if st.button("๐Ÿ—‘๏ธ All Gen", key="del_all_gen", help="Deletes Chats, Audio, Worlds, Zips"): delete_files([os.path.join(CHAT_DIR, "*.md"), os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3"), os.path.join(SAVED_WORLDS_DIR, "*.md"), "*.zip"]); st.session_state.chat_history = []; st.session_state.audio_cache = {}; st.session_state.current_world_file = None; st.rerun()
# Download Archives
st.subheader("๐Ÿ“ฆ Download Archives")
zip_files = sorted(glob.glob("*.zip"), key=os.path.getmtime, reverse=True)
if zip_files:
for zip_file in zip_files: st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)
else: st.caption("No zip archives found.")
# ==============================================================================
# Main Execution Logic
# ==============================================================================
def initialize_world():
"""Loads initial world state (most recent) if not already loaded."""
if not st.session_state.get('initial_world_state_loaded', False):
print("Performing initial world load...")
saved_worlds = get_saved_worlds()
if saved_worlds:
latest_world_file_basename = os.path.basename(saved_worlds[0]['filename'])
print(f"Loading most recent world on startup: {latest_world_file_basename}")
load_world_state_from_md(latest_world_file_basename) # This updates global state and sets session state 'current_world_file'
else:
print("No saved worlds found, starting with empty state.")
with world_objects_lock: world_objects.clear() # Ensure empty state
st.session_state.current_world_file = None # Ensure no file is marked as loaded
st.session_state.initial_world_state_loaded = True
print("Initial world load complete.")
if __name__ == "__main__":
# 1. Initialize session state first
init_session_state()
# 2. Start WebSocket server thread if needed
# Use server_running_flag to prevent multiple start attempts within one session
if not st.session_state.get('server_running_flag', False):
if 'server_task' not in st.session_state or not st.session_state.server_task.is_alive():
start_websocket_server_thread()
else:
# If task exists but flag is false, maybe update flag?
if st.session_state.server_task.is_alive():
st.session_state.server_running_flag = True
print("Corrected server_running_flag based on alive thread.")
# 3. Load initial world state from disk if needed
initialize_world()
# 4. Render the UI (Sidebar and Main Content)
render_sidebar()
render_main_content()