awacke1 commited on
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434590c
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1 Parent(s): 101ea10

Update app.py

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Files changed (1) hide show
  1. app.py +75 -122
app.py CHANGED
@@ -5,26 +5,25 @@ import os
5
  import json
6
  import pandas as pd
7
  import uuid
8
- import math # For floor function
9
- # from PIL import Image, ImageDraw # No longer needed for minimap
10
- from streamlit_js_eval import streamlit_js_eval # For JS communication
 
 
11
 
12
  # --- Constants ---
13
  SAVE_DIR = "saved_worlds"
14
- PLOT_WIDTH = 50.0 # Width of each plot in 3D space
15
- PLOT_DEPTH = 50.0 # Depth of each plot (can be same as width)
16
  CSV_COLUMNS = ['obj_id', 'type', 'pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z', 'rot_order']
17
 
18
  # --- Ensure Save Directory Exists ---
19
  os.makedirs(SAVE_DIR, exist_ok=True)
20
 
21
- # --- Helper Functions ---
22
-
23
- @st.cache_data(ttl=3600) # Cache plot list
24
  def load_plot_metadata():
25
- """Scans save dir for plot_X*_Z*.csv, sorts, calculates metadata."""
26
  plots = []
27
- plot_files = []
28
  try:
29
  plot_files = [f for f in os.listdir(SAVE_DIR) if f.endswith(".csv") and f.startswith("plot_X")]
30
  except FileNotFoundError:
@@ -34,67 +33,60 @@ def load_plot_metadata():
34
  st.error(f"Error listing save directory '{SAVE_DIR}': {e}")
35
  return []
36
 
37
- # Parse filenames to get grid coordinates
38
  parsed_plots = []
39
  for filename in plot_files:
40
  try:
41
- parts = filename[:-4].split('_') # Remove .csv
42
- grid_x = int(parts[1][1:]) # Extract number after X
43
- grid_z = int(parts[2][1:]) # Extract number after Z
44
- # Extract name if present (parts after Z coordinate)
45
  plot_name = " ".join(parts[3:]) if len(parts) > 3 else f"Plot ({grid_x},{grid_z})"
46
-
47
  parsed_plots.append({
48
- 'id': filename[:-4], # Use filename base as unique ID
49
  'filename': filename,
50
  'grid_x': grid_x,
51
  'grid_z': grid_z,
52
  'name': plot_name,
53
  'x_offset': grid_x * PLOT_WIDTH,
54
- 'z_offset': grid_z * PLOT_DEPTH # Use PLOT_DEPTH for Z offset
55
  })
56
  except (IndexError, ValueError):
57
  st.warning(f"Could not parse grid coordinates from filename: {filename}. Skipping.")
58
  continue
59
 
60
- # Sort primarily by X, then by Z
61
  parsed_plots.sort(key=lambda p: (p['grid_x'], p['grid_z']))
62
-
63
  return parsed_plots
64
 
65
  def load_plot_objects(filename, x_offset, z_offset):
66
- """Loads objects from a CSV, applying the plot's world offsets."""
67
  file_path = os.path.join(SAVE_DIR, filename)
68
  objects = []
69
  try:
70
  df = pd.read_csv(file_path)
71
- # Check required columns
72
  if not all(col in df.columns for col in ['type', 'pos_x', 'pos_y', 'pos_z']):
73
- st.warning(f"CSV '{filename}' missing essential columns. Skipping.")
74
- return []
75
- # Add defaults for optional columns
76
  df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in range(len(df))]))
77
  for col, default in [('rot_x', 0.0), ('rot_y', 0.0), ('rot_z', 0.0), ('rot_order', 'XYZ')]:
78
- if col not in df.columns: df[col] = default
 
79
 
80
  for _, row in df.iterrows():
81
  obj_data = row.to_dict()
82
- # Apply world offset
83
  obj_data['pos_x'] += x_offset
84
- obj_data['pos_z'] += z_offset # Apply Z offset too
85
  objects.append(obj_data)
86
  return objects
87
  except FileNotFoundError:
88
  st.error(f"File not found during object load: {filename}")
89
  return []
90
  except pd.errors.EmptyDataError:
91
- return [] # Empty file is valid
92
  except Exception as e:
93
  st.error(f"Error loading objects from {filename}: {e}")
94
  return []
95
 
96
  def save_plot_data(filename, objects_data_list, plot_x_offset, plot_z_offset):
97
- """Saves object data list to a CSV, making positions relative to plot origin."""
98
  file_path = os.path.join(SAVE_DIR, filename)
99
  relative_objects = []
100
  if not isinstance(objects_data_list, list):
@@ -113,11 +105,11 @@ def save_plot_data(filename, objects_data_list, plot_x_offset, plot_z_offset):
113
 
114
  relative_obj = {
115
  'obj_id': obj_id, 'type': obj_type,
116
- 'pos_x': pos.get('x', 0.0) - plot_x_offset, # Make relative X
117
  'pos_y': pos.get('y', 0.0),
118
- 'pos_z': pos.get('z', 0.0) - plot_z_offset, # Make relative Z
119
- 'rot_x': rot.get('_x', 0.0), 'rot_y': rot.get('_y', 0.0), 'rot_z': rot.get('_z', 0.0),
120
- 'rot_order': rot.get('_order', 'XYZ')
121
  }
122
  relative_objects.append(relative_obj)
123
 
@@ -130,19 +122,26 @@ def save_plot_data(filename, objects_data_list, plot_x_offset, plot_z_offset):
130
  st.error(f"Failed to save plot data to {filename}: {e}")
131
  return False
132
 
 
 
 
 
 
 
 
 
133
  # --- Page Config ---
134
- st.set_page_config( page_title="Infinite World Builder", layout="wide")
135
 
136
- # --- Initialize Session State ---
137
- if 'selected_object' not in st.session_state: st.session_state.selected_object = 'None'
138
- if 'new_plot_name' not in st.session_state: st.session_state.new_plot_name = "" # No longer used for filename
139
- if 'js_save_data_result' not in st.session_state: st.session_state.js_save_data_result = None
 
 
 
140
 
141
- # --- Load Plot Metadata ---
142
- # This is now the source of truth for saved plots
143
  plots_metadata = load_plot_metadata()
144
-
145
- # --- Load ALL Objects for Rendering ---
146
  all_initial_objects = []
147
  for plot in plots_metadata:
148
  all_initial_objects.extend(load_plot_objects(plot['filename'], plot['x_offset'], plot['z_offset']))
@@ -150,93 +149,74 @@ for plot in plots_metadata:
150
  # --- Sidebar ---
151
  with st.sidebar:
152
  st.title("🏗️ World Controls")
153
-
154
  st.header("Navigation (Plots)")
155
  st.caption("Click to teleport player to a plot.")
156
- max_cols = 2 # Adjust columns for potentially more buttons
157
  cols = st.columns(max_cols)
158
  col_idx = 0
159
- # Sort buttons by grid coords for logical layout
160
  sorted_plots_for_nav = sorted(plots_metadata, key=lambda p: (p['grid_x'], p['grid_z']))
161
  for plot in sorted_plots_for_nav:
162
  button_label = f"➡️ {plot.get('name', plot['id'])} ({plot['grid_x']},{plot['grid_z']})"
163
  if cols[col_idx].button(button_label, key=f"nav_{plot['id']}"):
164
  target_x = plot['x_offset']
165
- target_z = plot['z_offset'] # Use Z offset too
166
  try:
167
- # Tell JS where to teleport (center of plot approx)
168
  js_code = f"teleportPlayer({target_x + PLOT_WIDTH/2}, {target_z + PLOT_DEPTH/2});"
 
169
  streamlit_js_eval(js_code=js_code, key=f"teleport_{plot['id']}")
170
  except Exception as e:
171
- st.error(f"Failed to send teleport command: {e}")
172
  col_idx = (col_idx + 1) % max_cols
173
 
174
  st.markdown("---")
175
-
176
- # --- Object Placement ---
177
  st.header("Place Objects")
178
  object_types = ["None", "Simple House", "Tree", "Rock", "Fence Post"]
179
  current_object_index = object_types.index(st.session_state.selected_object) if st.session_state.selected_object in object_types else 0
180
- selected_object_type_widget = st.selectbox(
181
- "Select Object:", options=object_types, index=current_object_index, key="selected_object_widget"
182
- )
183
  if selected_object_type_widget != st.session_state.selected_object:
184
  st.session_state.selected_object = selected_object_type_widget
185
- # Rerun will happen, JS reloads state via sessionStorage, Python injects new selection
186
 
187
  st.markdown("---")
188
-
189
- # --- Saving ---
190
  st.header("Save Work")
191
- st.caption("Saves newly placed objects to the plot the player is currently in. If it's a new area, a new plot file is created.")
192
  if st.button("💾 Save Current Work", key="save_button"):
193
- # Trigger JS to get data AND player position
194
- js_get_data_code = "getSaveDataAndPosition();" # JS function needs update
195
  streamlit_js_eval(js_code=js_get_data_code, key="js_save_processor")
196
- st.rerun() # Rerun to process result
197
-
198
 
199
- # --- Process Save Data ---
200
  save_data_from_js = st.session_state.get("js_save_processor", None)
201
-
202
  if save_data_from_js is not None:
203
  st.info("Received save data from client...")
204
  save_processed_successfully = False
205
  try:
206
- # Expecting { playerPosition: {x,y,z}, objectsToSave: [...] }
207
  payload = json.loads(save_data_from_js) if isinstance(save_data_from_js, str) else save_data_from_js
208
-
209
  if isinstance(payload, dict) and 'playerPosition' in payload and 'objectsToSave' in payload:
210
  player_pos = payload['playerPosition']
211
  objects_to_save = payload['objectsToSave']
212
-
213
- if isinstance(objects_to_save, list): # Allow saving empty list (clears new objects)
214
- # Determine target plot based on player position
215
  target_grid_x = math.floor(player_pos.get('x', 0.0) / PLOT_WIDTH)
216
- target_grid_z = math.floor(player_pos.get('z', 0.0) / PLOT_DEPTH) # Use Z pos too
217
-
218
  target_filename = f"plot_X{target_grid_x}_Z{target_grid_z}.csv"
219
  target_plot_x_offset = target_grid_x * PLOT_WIDTH
220
  target_plot_z_offset = target_grid_z * PLOT_DEPTH
221
-
222
  st.write(f"Attempting to save plot: {target_filename} (Player at: x={player_pos.get('x', 0):.1f}, z={player_pos.get('z', 0):.1f})")
223
-
224
- # Check if this plot already exists in metadata (for logging/future logic)
225
  is_new_plot_file = not os.path.exists(os.path.join(SAVE_DIR, target_filename))
226
-
227
  save_ok = save_plot_data(target_filename, objects_to_save, target_plot_x_offset, target_plot_z_offset)
228
-
229
  if save_ok:
230
- load_plot_metadata.clear() # Clear cache to force reload metadata
231
- try: # Tell JS to clear its unsaved state
232
- streamlit_js_eval(js_code="resetNewlyPlacedObjects();", key="reset_js_state")
 
233
  except Exception as js_e:
234
- st.warning(f"Could not reset JS state after save: {js_e}")
235
-
236
  if is_new_plot_file:
237
  st.success(f"New plot created and saved: {target_filename}")
238
  else:
239
  st.success(f"Updated existing plot: {target_filename}")
 
 
240
  save_processed_successfully = True
241
  else:
242
  st.error(f"Failed to save plot data to file: {target_filename}")
@@ -244,63 +224,36 @@ if save_data_from_js is not None:
244
  st.error("Invalid 'objectsToSave' format received (expected list).")
245
  else:
246
  st.error("Invalid save payload structure received from client.")
247
- print("Received payload:", payload) # Log for debugging
248
-
249
  except json.JSONDecodeError:
250
  st.error("Failed to decode save data from client.")
251
- print("Received raw data:", save_data_from_js)
252
  except Exception as e:
253
  st.error(f"Error processing save: {e}")
254
- st.exception(e)
255
-
256
- # Clear the trigger data from session state
257
  st.session_state.js_save_processor = None
258
- # Rerun after processing to reflect changes
259
  if save_processed_successfully:
260
  st.rerun()
261
 
262
-
263
  # --- Main Area ---
264
  st.header("Infinite Shared 3D World")
265
- st.caption("Move to empty areas to expand the world. Use sidebar 'Save' to save work to current plot.")
 
 
 
 
 
 
 
 
 
 
266
 
267
- # --- Load and Prepare HTML ---
268
  html_file_path = 'index.html'
269
  html_content_with_state = None
270
-
271
  try:
272
  with open(html_file_path, 'r', encoding='utf-8') as f:
273
  html_template = f.read()
274
 
275
- # --- Inject Python state into JavaScript ---
276
  js_injection_script = f"""
277
  <script>
278
- window.ALL_INITIAL_OBJECTS = {json.dumps(all_initial_objects)};
279
- window.PLOTS_METADATA = {json.dumps(plots_metadata)}; // Send plot info to JS
280
- window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
281
- window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
282
- window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
283
- console.log("Streamlit State Injected:", {{
284
- selectedObject: window.SELECTED_OBJECT_TYPE,
285
- initialObjectsCount: window.ALL_INITIAL_OBJECTS ? window.ALL_INITIAL_OBJECTS.length : 0,
286
- plotCount: window.PLOTS_METADATA ? window.PLOTS_METADATA.length : 0,
287
- plotWidth: window.PLOT_WIDTH,
288
- plotDepth: window.PLOT_DEPTH
289
- }});
290
- </script>
291
- """
292
- html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
293
-
294
- # --- Embed HTML Component ---
295
- components.html(
296
- html_content_with_state,
297
- height=750,
298
- scrolling=False
299
- )
300
-
301
- except FileNotFoundError:
302
- st.error(f"CRITICAL ERROR: Could not find the file '{html_file_path}'.")
303
- st.warning(f"Make sure `{html_file_path}` is in the same directory as `app.py` and `{SAVE_DIR}` exists.")
304
- except Exception as e:
305
- st.error(f"An critical error occurred during HTML preparation or component rendering: {e}")
306
- st.exception(e)
 
5
  import json
6
  import pandas as pd
7
  import uuid
8
+ import math
9
+ import time
10
+
11
+ # Import our GameState class
12
+ from gamestate import GameState
13
 
14
  # --- Constants ---
15
  SAVE_DIR = "saved_worlds"
16
+ PLOT_WIDTH = 50.0 # Width of each plot in 3D space
17
+ PLOT_DEPTH = 50.0 # Depth of each plot
18
  CSV_COLUMNS = ['obj_id', 'type', 'pos_x', 'pos_y', 'pos_z', 'rot_x', 'rot_y', 'rot_z', 'rot_order']
19
 
20
  # --- Ensure Save Directory Exists ---
21
  os.makedirs(SAVE_DIR, exist_ok=True)
22
 
23
+ @st.cache_data(ttl=3600)
 
 
24
  def load_plot_metadata():
25
+ """Scans SAVE_DIR for plot files and returns metadata."""
26
  plots = []
 
27
  try:
28
  plot_files = [f for f in os.listdir(SAVE_DIR) if f.endswith(".csv") and f.startswith("plot_X")]
29
  except FileNotFoundError:
 
33
  st.error(f"Error listing save directory '{SAVE_DIR}': {e}")
34
  return []
35
 
 
36
  parsed_plots = []
37
  for filename in plot_files:
38
  try:
39
+ parts = filename[:-4].split('_') # Remove .csv
40
+ grid_x = int(parts[1][1:]) # After 'X'
41
+ grid_z = int(parts[2][1:]) # After 'Z'
 
42
  plot_name = " ".join(parts[3:]) if len(parts) > 3 else f"Plot ({grid_x},{grid_z})"
 
43
  parsed_plots.append({
44
+ 'id': filename[:-4],
45
  'filename': filename,
46
  'grid_x': grid_x,
47
  'grid_z': grid_z,
48
  'name': plot_name,
49
  'x_offset': grid_x * PLOT_WIDTH,
50
+ 'z_offset': grid_z * PLOT_DEPTH
51
  })
52
  except (IndexError, ValueError):
53
  st.warning(f"Could not parse grid coordinates from filename: {filename}. Skipping.")
54
  continue
55
 
 
56
  parsed_plots.sort(key=lambda p: (p['grid_x'], p['grid_z']))
 
57
  return parsed_plots
58
 
59
  def load_plot_objects(filename, x_offset, z_offset):
60
+ """Loads objects from a CSV file and applies world offsets."""
61
  file_path = os.path.join(SAVE_DIR, filename)
62
  objects = []
63
  try:
64
  df = pd.read_csv(file_path)
 
65
  if not all(col in df.columns for col in ['type', 'pos_x', 'pos_y', 'pos_z']):
66
+ st.warning(f"CSV '{filename}' missing essential columns. Skipping.")
67
+ return []
 
68
  df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in range(len(df))]))
69
  for col, default in [('rot_x', 0.0), ('rot_y', 0.0), ('rot_z', 0.0), ('rot_order', 'XYZ')]:
70
+ if col not in df.columns:
71
+ df[col] = default
72
 
73
  for _, row in df.iterrows():
74
  obj_data = row.to_dict()
 
75
  obj_data['pos_x'] += x_offset
76
+ obj_data['pos_z'] += z_offset
77
  objects.append(obj_data)
78
  return objects
79
  except FileNotFoundError:
80
  st.error(f"File not found during object load: {filename}")
81
  return []
82
  except pd.errors.EmptyDataError:
83
+ return []
84
  except Exception as e:
85
  st.error(f"Error loading objects from {filename}: {e}")
86
  return []
87
 
88
  def save_plot_data(filename, objects_data_list, plot_x_offset, plot_z_offset):
89
+ """Saves object data list to a CSV file, making positions relative to the plot origin."""
90
  file_path = os.path.join(SAVE_DIR, filename)
91
  relative_objects = []
92
  if not isinstance(objects_data_list, list):
 
105
 
106
  relative_obj = {
107
  'obj_id': obj_id, 'type': obj_type,
108
+ 'pos_x': pos.get('x', 0.0) - plot_x_offset,
109
  'pos_y': pos.get('y', 0.0),
110
+ 'pos_z': pos.get('z', 0.0) - plot_z_offset,
111
+ 'rot_x': rot.get('_x', 0.0), 'rot_y': rot.get('_y', 0.0),
112
+ 'rot_z': rot.get('_z', 0.0), 'rot_order': rot.get('_order', 'XYZ')
113
  }
114
  relative_objects.append(relative_obj)
115
 
 
122
  st.error(f"Failed to save plot data to {filename}: {e}")
123
  return False
124
 
125
+ # --- Initialize GameState Singleton ---
126
+ @st.cache_resource
127
+ def get_game_state():
128
+ # This instance is shared across all sessions and reruns.
129
+ return GameState(save_dir=SAVE_DIR, csv_filename="world_state.csv")
130
+
131
+ game_state = get_game_state()
132
+
133
  # --- Page Config ---
134
+ st.set_page_config(page_title="Infinite World Builder", layout="wide")
135
 
136
+ # --- Session State Initialization ---
137
+ if 'selected_object' not in st.session_state:
138
+ st.session_state.selected_object = 'None'
139
+ if 'new_plot_name' not in st.session_state:
140
+ st.session_state.new_plot_name = ""
141
+ if 'js_save_data_result' not in st.session_state:
142
+ st.session_state.js_save_data_result = None
143
 
 
 
144
  plots_metadata = load_plot_metadata()
 
 
145
  all_initial_objects = []
146
  for plot in plots_metadata:
147
  all_initial_objects.extend(load_plot_objects(plot['filename'], plot['x_offset'], plot['z_offset']))
 
149
  # --- Sidebar ---
150
  with st.sidebar:
151
  st.title("🏗️ World Controls")
 
152
  st.header("Navigation (Plots)")
153
  st.caption("Click to teleport player to a plot.")
154
+ max_cols = 2
155
  cols = st.columns(max_cols)
156
  col_idx = 0
 
157
  sorted_plots_for_nav = sorted(plots_metadata, key=lambda p: (p['grid_x'], p['grid_z']))
158
  for plot in sorted_plots_for_nav:
159
  button_label = f"➡️ {plot.get('name', plot['id'])} ({plot['grid_x']},{plot['grid_z']})"
160
  if cols[col_idx].button(button_label, key=f"nav_{plot['id']}"):
161
  target_x = plot['x_offset']
162
+ target_z = plot['z_offset']
163
  try:
 
164
  js_code = f"teleportPlayer({target_x + PLOT_WIDTH/2}, {target_z + PLOT_DEPTH/2});"
165
+ from streamlit_js_eval import streamlit_js_eval
166
  streamlit_js_eval(js_code=js_code, key=f"teleport_{plot['id']}")
167
  except Exception as e:
168
+ st.error(f"Failed to send teleport command: {e}")
169
  col_idx = (col_idx + 1) % max_cols
170
 
171
  st.markdown("---")
 
 
172
  st.header("Place Objects")
173
  object_types = ["None", "Simple House", "Tree", "Rock", "Fence Post"]
174
  current_object_index = object_types.index(st.session_state.selected_object) if st.session_state.selected_object in object_types else 0
175
+ selected_object_type_widget = st.selectbox("Select Object:", options=object_types, index=current_object_index, key="selected_object_widget")
 
 
176
  if selected_object_type_widget != st.session_state.selected_object:
177
  st.session_state.selected_object = selected_object_type_widget
 
178
 
179
  st.markdown("---")
 
 
180
  st.header("Save Work")
181
+ st.caption("Saves newly placed objects to the current plot. A new plot file is created for new areas.")
182
  if st.button("💾 Save Current Work", key="save_button"):
183
+ from streamlit_js_eval import streamlit_js_eval
184
+ js_get_data_code = "getSaveDataAndPosition();"
185
  streamlit_js_eval(js_code=js_get_data_code, key="js_save_processor")
186
+ st.rerun()
 
187
 
188
+ # --- Process Save Data from JS ---
189
  save_data_from_js = st.session_state.get("js_save_processor", None)
 
190
  if save_data_from_js is not None:
191
  st.info("Received save data from client...")
192
  save_processed_successfully = False
193
  try:
 
194
  payload = json.loads(save_data_from_js) if isinstance(save_data_from_js, str) else save_data_from_js
 
195
  if isinstance(payload, dict) and 'playerPosition' in payload and 'objectsToSave' in payload:
196
  player_pos = payload['playerPosition']
197
  objects_to_save = payload['objectsToSave']
198
+ if isinstance(objects_to_save, list):
 
 
199
  target_grid_x = math.floor(player_pos.get('x', 0.0) / PLOT_WIDTH)
200
+ target_grid_z = math.floor(player_pos.get('z', 0.0) / PLOT_DEPTH)
 
201
  target_filename = f"plot_X{target_grid_x}_Z{target_grid_z}.csv"
202
  target_plot_x_offset = target_grid_x * PLOT_WIDTH
203
  target_plot_z_offset = target_grid_z * PLOT_DEPTH
 
204
  st.write(f"Attempting to save plot: {target_filename} (Player at: x={player_pos.get('x', 0):.1f}, z={player_pos.get('z', 0):.1f})")
 
 
205
  is_new_plot_file = not os.path.exists(os.path.join(SAVE_DIR, target_filename))
 
206
  save_ok = save_plot_data(target_filename, objects_to_save, target_plot_x_offset, target_plot_z_offset)
 
207
  if save_ok:
208
+ load_plot_metadata.clear() # Clear cache so metadata reloads
209
+ try:
210
+ from streamlit_js_eval import streamlit_js_eval
211
+ streamlit_js_eval(js_code="resetNewlyPlacedObjects();", key="reset_js_state")
212
  except Exception as js_e:
213
+ st.warning(f"Could not reset JS state after save: {js_e}")
 
214
  if is_new_plot_file:
215
  st.success(f"New plot created and saved: {target_filename}")
216
  else:
217
  st.success(f"Updated existing plot: {target_filename}")
218
+ # Update shared game state with new objects from this session
219
+ game_state.update_state(objects_to_save)
220
  save_processed_successfully = True
221
  else:
222
  st.error(f"Failed to save plot data to file: {target_filename}")
 
224
  st.error("Invalid 'objectsToSave' format received (expected list).")
225
  else:
226
  st.error("Invalid save payload structure received from client.")
 
 
227
  except json.JSONDecodeError:
228
  st.error("Failed to decode save data from client.")
 
229
  except Exception as e:
230
  st.error(f"Error processing save: {e}")
 
 
 
231
  st.session_state.js_save_processor = None
 
232
  if save_processed_successfully:
233
  st.rerun()
234
 
 
235
  # --- Main Area ---
236
  st.header("Infinite Shared 3D World")
237
+ st.caption("Move to empty areas to expand the world. Use the sidebar 'Save' to store your work.")
238
+
239
+ # Inject state into JS—including the shared GAME_STATE from our GameState singleton.
240
+ injected_state = {
241
+ "ALL_INITIAL_OBJECTS": all_initial_objects,
242
+ "PLOTS_METADATA": plots_metadata,
243
+ "SELECTED_OBJECT_TYPE": st.session_state.selected_object,
244
+ "PLOT_WIDTH": PLOT_WIDTH,
245
+ "PLOT_DEPTH": PLOT_DEPTH,
246
+ "GAME_STATE": game_state.get_state()
247
+ }
248
 
 
249
  html_file_path = 'index.html'
250
  html_content_with_state = None
 
251
  try:
252
  with open(html_file_path, 'r', encoding='utf-8') as f:
253
  html_template = f.read()
254
 
 
255
  js_injection_script = f"""
256
  <script>
257
+ window.ALL_INITIAL_OBJECTS = {json.dumps(injected_state["ALL_INITIAL_OBJECTS"])};
258
+ window.PLOTS_METADATA = {json.dumps(injected_state["PLOTS_METADATA"])};
259
+ window.SELECTED_OBJECT_TYPE = {json