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Update index.html
Browse files- index.html +13 -19
index.html
CHANGED
@@ -7,13 +7,21 @@
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<style>
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body { text-align: center; background-color: #282c34; color: white; }
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canvas { background-color: #1e1e1e; cursor: pointer; }
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#timer, #resources { font-size: 20px; margin-top: 10px; }
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</style>
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</head>
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<body>
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<h1>π± Hexagon Evolution Game πΏ</h1>
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<div id="timer">Time Left: 5:00</div>
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<div id="resources">Seeds: πΏ5 π5 πΊ5 πΎ5 π5</div>
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<canvas id="gameCanvas" width="800" height="600"></canvas>
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<script>
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const canvas = document.getElementById("gameCanvas");
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@@ -43,6 +51,10 @@
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}
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}
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function drawHex(x, y, type) {
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ctx.beginPath();
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for (let i = 0; i < 6; i++) {
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@@ -115,24 +127,6 @@
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renderMap();
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});
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canvas.addEventListener("contextmenu", (event) => {
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event.preventDefault();
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const rect = canvas.getBoundingClientRect();
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const mouseX = event.clientX - rect.left;
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const mouseY = event.clientY - rect.top;
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hexGrid.forEach(hex => {
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if (Math.hypot(hex.x - mouseX, hex.y - mouseY) < hexSize && hex.lifeStage > 1) {
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score += hex.score;
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hex.type = "empty";
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hex.lifeStage = 0;
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hex.score = 0;
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updateResources();
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}
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});
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renderMap();
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});
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function updateResources() {
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document.getElementById("resources").innerText = `Seeds: πΏ${resources["πΏ"]} π${resources["π"]} πΊ${resources["πΊ"]} πΎ${resources["πΎ"]} π${resources["π"]}`;
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}
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<style>
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body { text-align: center; background-color: #282c34; color: white; }
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canvas { background-color: #1e1e1e; cursor: pointer; }
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#timer, #resources, #seedSelection { font-size: 20px; margin-top: 10px; }
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button { margin: 5px; padding: 10px; font-size: 16px; cursor: pointer; }
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</style>
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</head>
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<body>
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<h1>π± Hexagon Evolution Game πΏ</h1>
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<div id="timer">Time Left: 5:00</div>
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<div id="resources">Seeds: πΏ5 π5 πΊ5 πΎ5 π5</div>
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<div id="seedSelection">
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<button onclick="selectPlant('πΏ')">πΏ</button>
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<button onclick="selectPlant('π')">π</button>
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<button onclick="selectPlant('πΊ')">πΊ</button>
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<button onclick="selectPlant('πΎ')">πΎ</button>
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<button onclick="selectPlant('π')">π</button>
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</div>
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<canvas id="gameCanvas" width="800" height="600"></canvas>
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<script>
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const canvas = document.getElementById("gameCanvas");
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}
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}
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function selectPlant(plant) {
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selectedPlant = plant;
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}
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function drawHex(x, y, type) {
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ctx.beginPath();
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for (let i = 0; i < 6; i++) {
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renderMap();
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});
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function updateResources() {
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document.getElementById("resources").innerText = `Seeds: πΏ${resources["πΏ"]} π${resources["π"]} πΊ${resources["πΊ"]} πΎ${resources["πΎ"]} π${resources["π"]}`;
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}
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