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Create index.html

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  1. index.html +139 -0
index.html ADDED
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>Hexagon Evolution Game</title>
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+ <style>
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+ body { text-align: center; background-color: #282c34; color: white; }
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+ canvas { background-color: #1e1e1e; cursor: pointer; }
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+ #timer, #resources, #seedSelection { font-size: 20px; margin-top: 10px; }
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+ button { margin: 5px; padding: 10px; font-size: 16px; cursor: pointer; }
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+ </style>
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+ </head>
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+ <body>
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+ <h1>🌱 Hexagon Evolution Game 🌿</h1>
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+ <div id="timer">Time Left: 5:00</div>
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+ <div id="resources">Seeds: 🌿5 🍁5 🌺5 🌾5 🍊5</div>
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+ <div id="seedSelection">
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+ <button onclick="selectPlant('🌿')">🌿</button>
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+ <button onclick="selectPlant('🍁')">🍁</button>
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+ <button onclick="selectPlant('🌺')">🌺</button>
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+ <button onclick="selectPlant('🌾')">🌾</button>
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+ <button onclick="selectPlant('🍊')">🍊</button>
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+ </div>
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+ <canvas id="gameCanvas" width="800" height="600"></canvas>
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+ <script>
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+ const canvas = document.getElementById("gameCanvas");
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+ const ctx = canvas.getContext("2d");
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+
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+ const hexSize = 40;
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+ const hexWidth = Math.sqrt(3) * hexSize;
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+ const hexHeight = 2 * hexSize;
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+ const offsetX = hexWidth * 0.75;
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+ const offsetY = hexHeight * 0.5;
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+ const rows = 10;
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+ const cols = 10;
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+
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+ let hexGrid = [];
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+ let timer = 300; // 5 minutes
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+ let selectedPlant = null;
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+ let resources = { "🌿": 5, "🍁": 5, "🌺": 5, "🌾": 5, "🍊": 5 };
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+ let score = 0;
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+
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+ function generateHexGrid() {
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+ for (let row = 0; row < rows; row++) {
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+ for (let col = 0; col < cols; col++) {
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+ let x = col * offsetX;
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+ let y = row * hexHeight + (col % 2 ? offsetY : 0);
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+ hexGrid.push({ x, y, type: "empty", lifeStage: 0, score: 0 });
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+ }
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+ }
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+ }
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+
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+ function selectPlant(plant) {
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+ selectedPlant = plant;
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+ }
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+
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+ function drawHex(x, y, type) {
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+ ctx.beginPath();
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+ for (let i = 0; i < 6; i++) {
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+ let angle = (Math.PI / 3) * i;
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+ let px = x + hexSize * Math.cos(angle);
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+ let py = y + hexSize * Math.sin(angle);
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+ ctx.lineTo(px, py);
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+ }
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+ ctx.closePath();
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+ ctx.fillStyle = getTerrainColor(type);
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+ ctx.fill();
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+ ctx.stroke();
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+ }
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+
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+ function getTerrainColor(type) {
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+ switch (type) {
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+ case "empty": return "#C2B280";
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+ case "seed": return "#FFD700";
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+ case "stem": return "#8B4513";
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+ case "leaf": return "#228B22";
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+ case "bud": return "#FF69B4";
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+ case "flower": return "#FFA500";
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+ default: return "#FFFFFF";
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+ }
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+ }
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+
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+ function evolveGrid() {
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+ hexGrid.forEach(hex => {
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+ if (hex.type !== "empty" && Math.random() < 0.1 && hex.lifeStage < 5) {
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+ hex.lifeStage++;
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+ hex.type = ["empty", "seed", "stem", "leaf", "bud", "flower"][hex.lifeStage];
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+ hex.score += hex.lifeStage * 2;
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+ }
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+ });
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+ }
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+
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+ function renderMap() {
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+ ctx.clearRect(0, 0, canvas.width, canvas.height);
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+ hexGrid.forEach(hex => drawHex(hex.x, hex.y, hex.type));
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+ }
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+
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+ function updateTimer() {
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+ timer--;
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+ document.getElementById("timer").innerText = `Time Left: ${Math.floor(timer / 60)}:${(timer % 60).toString().padStart(2, '0')}`;
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+ if (timer % 15 === 0) {
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+ evolveGrid();
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+ }
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+ renderMap();
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+ if (timer <= 0) {
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+ clearInterval(gameLoop);
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+ alert("Game Over! Final Score: " + score);
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+ }
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+ }
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+
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+ canvas.addEventListener("click", (event) => {
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+ const rect = canvas.getBoundingClientRect();
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+ const mouseX = event.clientX - rect.left;
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+ const mouseY = event.clientY - rect.top;
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+
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+ hexGrid.forEach(hex => {
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+ if (Math.hypot(hex.x - mouseX, hex.y - mouseY) < hexSize) {
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+ if (selectedPlant && resources[selectedPlant] > 0 && hex.type === "empty") {
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+ hex.type = "seed";
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+ hex.lifeStage = 1;
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+ resources[selectedPlant]--;
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+ updateResources();
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+ }
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+ }
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+ });
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+ renderMap();
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+ });
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+
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+ function updateResources() {
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+ document.getElementById("resources").innerText = `Seeds: 🌿${resources["🌿"]} 🍁${resources["🍁"]} 🌺${resources["🌺"]} 🌾${resources["🌾"]} 🍊${resources["🍊"]}`;
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+ }
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+
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+ generateHexGrid();
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+ renderMap();
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+ let gameLoop = setInterval(updateTimer, 1000);
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+ </script>
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+ </body>
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+ </html>