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import streamlit as st
import pandas as pd
import plotly.express as px
import random
import json
import csv
import base64
import uuid
from io import StringIO
from datetime import datetime
from streamlit_flow import streamlit_flow
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
from streamlit_flow.layouts import TreeLayout
# Rich data structures for game content
SITUATIONS = [
{
"id": "village_peril",
"name": "The Village in Peril",
"description": "A once-peaceful village is shrouded in dark miasma. Villagers cower in fear as shadowy figures lurk in the mist.",
"emoji": "ποΈ"
},
{
"id": "cursed_artifact",
"name": "The Cursed Artifact",
"description": "Deep in an ancient tomb, a glowing artifact pulses with malevolent energy, its whispers echoing in your mind.",
"emoji": "πΊ"
},
{
"id": "sacred_pact",
"name": "The Sacred Pact",
"description": "At a moonlit shrine, spirits of the land gather, awaiting a mediator to forge a new covenant between realms.",
"emoji": "π"
},
{
"id": "shapeshifter_challenge",
"name": "The Shapeshifter's Challenge",
"description": "A rival kitsune issues a challenge, their forms flickering between human and fox. The air crackles with competitive energy.",
"emoji": "π¦"
},
{
"id": "fox_fire_trial",
"name": "The Fox Fire Trial",
"description": "Sacred blue flames dance before you, a test of your mastery over kitsune magic. The heat is both inviting and intimidating.",
"emoji": "π₯"
}
]
ACTIONS = [
{
"id": "fox_fire",
"name": "Use Fox Fire",
"description": "Summon mystical flames to illuminate the darkness or ward off evil spirits.",
"emoji": "π₯"
},
{
"id": "shapeshift",
"name": "Shapeshift",
"description": "Transform your appearance to blend in or deceive others.",
"emoji": "π¦"
},
{
"id": "possess_object",
"name": "Possess an Object",
"description": "Infuse your spirit into an inanimate object to manipulate or gather information.",
"emoji": "π»"
},
{
"id": "call_spirits",
"name": "Call Upon Ancient Spirits",
"description": "Invoke the wisdom and power of your ancestors to guide you.",
"emoji": "π"
},
{
"id": "use_artifact",
"name": "Use Mystical Artifact",
"description": "Activate a powerful magical item to unleash its effects.",
"emoji": "π‘οΈ"
}
]
def generate_situation():
return random.choice(SITUATIONS)
def generate_actions():
return random.sample(ACTIONS, 3)
def evaluate_action(action, power_level, mystical_energy, history):
base_success_chance = (power_level + mystical_energy) / 2
if action['id'] in history:
success_chance = base_success_chance + (history[action['id']] * 2)
else:
success_chance = base_success_chance
outcome = random.randint(1, 100) <= success_chance
return outcome, success_chance
def create_graph_from_history(history_df):
nodes = []
edges = []
for index, row in history_df.iterrows():
node_id = f"{index}-{row['situation_id']}-{row['action_id']}"
content = f"{row['situation_emoji']} {row['situation_name']}\n{row['action_emoji']} {row['action_name']}\nOutcome: {'β
Success' if row['outcome'] else 'β Failure'}\nπ {row['timestamp']}"
new_node = StreamlitFlowNode(node_id, (0, 0), {'content': content}, 'output', 'bottom', 'top')
nodes.append(new_node)
if index > 0:
prev_node_id = f"{index-1}-{history_df.iloc[index-1]['situation_id']}-{history_df.iloc[index-1]['action_id']}"
new_edge = StreamlitFlowEdge(f"{prev_node_id}-{node_id}", prev_node_id, node_id, animated=True, dashed=True)
edges.append(new_edge)
return nodes, edges
def save_history_to_csv(history_df):
csv_buffer = StringIO()
history_df.to_csv(csv_buffer, index=False)
csv_string = csv_buffer.getvalue()
b64 = base64.b64encode(csv_string.encode()).decode()
return b64
def load_history_from_csv(csv_string):
csv_buffer = StringIO(csv_string)
history_df = pd.read_csv(csv_buffer)
return history_df
def app():
st.markdown("# π¦ Kitsune - The Mystical Shape-Shifter Game π¦")
if 'user_id' not in st.session_state:
st.session_state.user_id = str(uuid.uuid4())
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'score': 0,
'history': {},
'power_level': 50,
'mystical_energy': 75,
'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'action_id', 'action_name', 'action_emoji', 'outcome', 'score'])
}
# Game Stats
st.sidebar.markdown("## π Game Stats")
st.sidebar.markdown(f"**Score:** {st.session_state.game_state['score']}")
# Character Stats
power_level = st.sidebar.slider('Power Level β‘', 0, 100, st.session_state.game_state['power_level'])
mystical_energy = st.sidebar.slider('Mystical Energy β¨', 0, 100, st.session_state.game_state['mystical_energy'])
# Game Loop
situation = generate_situation()
actions = generate_actions()
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']}")
st.markdown(situation['description'])
st.markdown("### π Choose your action:")
cols = st.columns(3)
for i, action in enumerate(actions):
if cols[i].button(f"{action['emoji']} {action['name']}"):
outcome, success_chance = evaluate_action(action, power_level, mystical_energy, st.session_state.game_state['history'])
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
st.markdown(f"You decided to: **{action['name']}**")
st.markdown(action['description'])
st.markdown(f"**Outcome:** {'β
Success!' if outcome else 'β Failure.'}")
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
if outcome:
st.session_state.game_state['score'] += 1
# Update history
if action['id'] in st.session_state.game_state['history']:
st.session_state.game_state['history'][action['id']] += 1 if outcome else -1
else:
st.session_state.game_state['history'][action['id']] = 1 if outcome else -1
# Add new record to history DataFrame
new_record = pd.DataFrame({
'user_id': [st.session_state.user_id],
'timestamp': [timestamp],
'situation_id': [situation['id']],
'situation_name': [situation['name']],
'situation_emoji': [situation['emoji']],
'action_id': [action['id']],
'action_name': [action['name']],
'action_emoji': [action['emoji']],
'outcome': [outcome],
'score': [st.session_state.game_state['score']]
})
st.session_state.game_state['history_df'] = pd.concat([st.session_state.game_state['history_df'], new_record], ignore_index=True)
# Save history to CSV and provide download link
csv_b64 = save_history_to_csv(st.session_state.game_state['history_df'])
href = f'<a href="data:file/csv;base64,{csv_b64}" download="kitsune_game_history.csv">Download Game History</a>'
st.markdown(href, unsafe_allow_html=True)
# Display Graph
if not st.session_state.game_state['history_df'].empty:
st.markdown("## π³ Your Journey")
nodes, edges = create_graph_from_history(st.session_state.game_state['history_df'])
streamlit_flow('kitsune_game_flow',
nodes,
edges,
layout=TreeLayout(direction='down'),
fit_view=True,
height=600)
# Character Stats Visualization
data = {"Stat": ["Power Level β‘", "Mystical Energy β¨"],
"Value": [power_level, mystical_energy]}
df = pd.DataFrame(data)
fig = px.bar(df, x='Stat', y='Value', title="Kitsune Stats π")
st.plotly_chart(fig)
# Load Game State
st.markdown("## πΎ Load Game")
uploaded_file = st.file_uploader("Load Game History", type="csv")
if uploaded_file is not None:
csv_string = uploaded_file.getvalue().decode()
loaded_history_df = load_history_from_csv(csv_string)
st.session_state.game_state['history_df'] = loaded_history_df
st.session_state.game_state['score'] = loaded_history_df['score'].iloc[-1]
st.session_state.user_id = loaded_history_df['user_id'].iloc[0]
st.success("Game history loaded successfully!")
if __name__ == "__main__":
app() |