Update app.py
Browse files
app.py
CHANGED
@@ -3,61 +3,113 @@ import pandas as pd
|
|
3 |
import plotly.express as px
|
4 |
import random
|
5 |
import json
|
|
|
6 |
from streamlit_flow import streamlit_flow
|
7 |
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
|
8 |
from streamlit_flow.layouts import TreeLayout
|
9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
10 |
def generate_situation():
|
11 |
-
|
12 |
-
"The Village in Peril",
|
13 |
-
"The Cursed Artifact",
|
14 |
-
"The Sacred Pact",
|
15 |
-
"The Shapeshifter's Challenge",
|
16 |
-
"The Fox Fire Trial"
|
17 |
-
]
|
18 |
-
return random.choice(situations)
|
19 |
|
20 |
def generate_actions():
|
21 |
-
|
22 |
-
("Use Fox Fire", "π₯"),
|
23 |
-
("Shapeshift", "π¦"),
|
24 |
-
("Possess an Object", "π»"),
|
25 |
-
("Call Upon Ancient Spirits", "π"),
|
26 |
-
("Use Mystical Artifact", "π‘οΈ")
|
27 |
-
]
|
28 |
-
return random.sample(actions, 3)
|
29 |
|
30 |
def evaluate_action(action, power_level, mystical_energy, history):
|
31 |
base_success_chance = (power_level + mystical_energy) / 2
|
32 |
-
|
33 |
-
|
34 |
-
if action in history:
|
35 |
-
success_chance = base_success_chance + (history[action] * 2)
|
36 |
else:
|
37 |
success_chance = base_success_chance
|
38 |
-
|
39 |
outcome = random.randint(1, 100) <= success_chance
|
40 |
return outcome, success_chance
|
41 |
|
42 |
-
def update_graph(nodes, edges, situation, action, outcome):
|
43 |
-
new_node_id = f"{len(nodes)}-{situation}-{action}"
|
44 |
-
|
|
|
45 |
nodes.append(new_node)
|
46 |
|
47 |
if len(nodes) > 1:
|
48 |
-
new_edge = StreamlitFlowEdge(f"{nodes[-2].id}-{new_node.id}", nodes[-2].id, new_node.id, animated=True)
|
49 |
edges.append(new_edge)
|
50 |
|
51 |
return nodes, edges
|
52 |
|
53 |
def save_game_state(state):
|
54 |
-
return json.dumps(state)
|
55 |
|
56 |
def load_game_state(state_json):
|
57 |
return json.loads(state_json)
|
58 |
|
59 |
def app():
|
60 |
-
st.markdown("# Kitsune - The Mystical Shape-Shifter Game π¦")
|
61 |
|
62 |
if 'game_state' not in st.session_state:
|
63 |
st.session_state.game_state = {
|
@@ -70,8 +122,8 @@ def app():
|
|
70 |
}
|
71 |
|
72 |
# Game Stats
|
73 |
-
st.sidebar.markdown("## Game Stats")
|
74 |
-
st.sidebar.markdown(f"Score
|
75 |
|
76 |
# Character Stats
|
77 |
power_level = st.sidebar.slider('Power Level β‘', 0, 100, st.session_state.game_state['power_level'])
|
@@ -81,37 +133,42 @@ def app():
|
|
81 |
situation = generate_situation()
|
82 |
actions = generate_actions()
|
83 |
|
84 |
-
st.markdown(f"## Current Situation: {situation}")
|
85 |
-
st.markdown(
|
|
|
86 |
|
87 |
cols = st.columns(3)
|
88 |
-
for i,
|
89 |
-
if cols[i].button(f"{emoji} {action}"):
|
90 |
outcome, success_chance = evaluate_action(action, power_level, mystical_energy, st.session_state.game_state['history'])
|
|
|
91 |
|
92 |
-
st.markdown(f"You decided to: {action}")
|
93 |
-
st.markdown(
|
94 |
-
st.markdown(f"Success
|
|
|
95 |
|
96 |
if outcome:
|
97 |
st.session_state.game_state['score'] += 1
|
98 |
|
99 |
# Update history
|
100 |
-
if action in st.session_state.game_state['history']:
|
101 |
-
st.session_state.game_state['history'][action] += 1 if outcome else -1
|
102 |
else:
|
103 |
-
st.session_state.game_state['history'][action] = 1 if outcome else -1
|
104 |
|
105 |
st.session_state.game_state['nodes'], st.session_state.game_state['edges'] = update_graph(
|
106 |
st.session_state.game_state['nodes'],
|
107 |
st.session_state.game_state['edges'],
|
108 |
situation,
|
109 |
action,
|
110 |
-
outcome
|
|
|
111 |
)
|
112 |
|
113 |
# Display Graph
|
114 |
if st.session_state.game_state['nodes']:
|
|
|
115 |
streamlit_flow('kitsune_game_flow',
|
116 |
st.session_state.game_state['nodes'],
|
117 |
st.session_state.game_state['edges'],
|
@@ -120,14 +177,14 @@ def app():
|
|
120 |
height=600)
|
121 |
|
122 |
# Character Stats Visualization
|
123 |
-
data = {"Stat": ["Power Level", "Mystical Energy"],
|
124 |
"Value": [power_level, mystical_energy]}
|
125 |
df = pd.DataFrame(data)
|
126 |
fig = px.bar(df, x='Stat', y='Value', title="Kitsune Stats π")
|
127 |
st.plotly_chart(fig)
|
128 |
|
129 |
# Save and Load Game State
|
130 |
-
st.markdown("## Save/Load Game")
|
131 |
if st.button("Save Game"):
|
132 |
game_state_json = save_game_state(st.session_state.game_state)
|
133 |
st.download_button(
|
|
|
3 |
import plotly.express as px
|
4 |
import random
|
5 |
import json
|
6 |
+
from datetime import datetime
|
7 |
from streamlit_flow import streamlit_flow
|
8 |
from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge
|
9 |
from streamlit_flow.layouts import TreeLayout
|
10 |
|
11 |
+
# Rich data structures for game content
|
12 |
+
SITUATIONS = [
|
13 |
+
{
|
14 |
+
"id": "village_peril",
|
15 |
+
"name": "The Village in Peril",
|
16 |
+
"description": "A once-peaceful village is shrouded in dark miasma. Villagers cower in fear as shadowy figures lurk in the mist.",
|
17 |
+
"emoji": "ποΈ"
|
18 |
+
},
|
19 |
+
{
|
20 |
+
"id": "cursed_artifact",
|
21 |
+
"name": "The Cursed Artifact",
|
22 |
+
"description": "Deep in an ancient tomb, a glowing artifact pulses with malevolent energy, its whispers echoing in your mind.",
|
23 |
+
"emoji": "πΊ"
|
24 |
+
},
|
25 |
+
{
|
26 |
+
"id": "sacred_pact",
|
27 |
+
"name": "The Sacred Pact",
|
28 |
+
"description": "At a moonlit shrine, spirits of the land gather, awaiting a mediator to forge a new covenant between realms.",
|
29 |
+
"emoji": "π"
|
30 |
+
},
|
31 |
+
{
|
32 |
+
"id": "shapeshifter_challenge",
|
33 |
+
"name": "The Shapeshifter's Challenge",
|
34 |
+
"description": "A rival kitsune issues a challenge, their forms flickering between human and fox. The air crackles with competitive energy.",
|
35 |
+
"emoji": "π¦"
|
36 |
+
},
|
37 |
+
{
|
38 |
+
"id": "fox_fire_trial",
|
39 |
+
"name": "The Fox Fire Trial",
|
40 |
+
"description": "Sacred blue flames dance before you, a test of your mastery over kitsune magic. The heat is both inviting and intimidating.",
|
41 |
+
"emoji": "π₯"
|
42 |
+
}
|
43 |
+
]
|
44 |
+
|
45 |
+
ACTIONS = [
|
46 |
+
{
|
47 |
+
"id": "fox_fire",
|
48 |
+
"name": "Use Fox Fire",
|
49 |
+
"description": "Summon mystical flames to illuminate the darkness or ward off evil spirits.",
|
50 |
+
"emoji": "π₯"
|
51 |
+
},
|
52 |
+
{
|
53 |
+
"id": "shapeshift",
|
54 |
+
"name": "Shapeshift",
|
55 |
+
"description": "Transform your appearance to blend in or deceive others.",
|
56 |
+
"emoji": "π¦"
|
57 |
+
},
|
58 |
+
{
|
59 |
+
"id": "possess_object",
|
60 |
+
"name": "Possess an Object",
|
61 |
+
"description": "Infuse your spirit into an inanimate object to manipulate or gather information.",
|
62 |
+
"emoji": "π»"
|
63 |
+
},
|
64 |
+
{
|
65 |
+
"id": "call_spirits",
|
66 |
+
"name": "Call Upon Ancient Spirits",
|
67 |
+
"description": "Invoke the wisdom and power of your ancestors to guide you.",
|
68 |
+
"emoji": "π"
|
69 |
+
},
|
70 |
+
{
|
71 |
+
"id": "use_artifact",
|
72 |
+
"name": "Use Mystical Artifact",
|
73 |
+
"description": "Activate a powerful magical item to unleash its effects.",
|
74 |
+
"emoji": "π‘οΈ"
|
75 |
+
}
|
76 |
+
]
|
77 |
+
|
78 |
def generate_situation():
|
79 |
+
return random.choice(SITUATIONS)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
80 |
|
81 |
def generate_actions():
|
82 |
+
return random.sample(ACTIONS, 3)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
83 |
|
84 |
def evaluate_action(action, power_level, mystical_energy, history):
|
85 |
base_success_chance = (power_level + mystical_energy) / 2
|
86 |
+
if action['id'] in history:
|
87 |
+
success_chance = base_success_chance + (history[action['id']] * 2)
|
|
|
|
|
88 |
else:
|
89 |
success_chance = base_success_chance
|
|
|
90 |
outcome = random.randint(1, 100) <= success_chance
|
91 |
return outcome, success_chance
|
92 |
|
93 |
+
def update_graph(nodes, edges, situation, action, outcome, timestamp):
|
94 |
+
new_node_id = f"{len(nodes)}-{situation['id']}-{action['id']}"
|
95 |
+
content = f"{situation['emoji']} {situation['name']}\n{action['emoji']} {action['name']}\nOutcome: {'β
Success' if outcome else 'β Failure'}\nπ {timestamp}"
|
96 |
+
new_node = StreamlitFlowNode(new_node_id, (0, 0), {'content': content}, 'output', 'bottom', 'top')
|
97 |
nodes.append(new_node)
|
98 |
|
99 |
if len(nodes) > 1:
|
100 |
+
new_edge = StreamlitFlowEdge(f"{nodes[-2].id}-{new_node.id}", nodes[-2].id, new_node.id, animated=True, dashed=True)
|
101 |
edges.append(new_edge)
|
102 |
|
103 |
return nodes, edges
|
104 |
|
105 |
def save_game_state(state):
|
106 |
+
return json.dumps(state, default=str) # Use default=str to handle datetime objects
|
107 |
|
108 |
def load_game_state(state_json):
|
109 |
return json.loads(state_json)
|
110 |
|
111 |
def app():
|
112 |
+
st.markdown("# π¦ Kitsune - The Mystical Shape-Shifter Game π¦")
|
113 |
|
114 |
if 'game_state' not in st.session_state:
|
115 |
st.session_state.game_state = {
|
|
|
122 |
}
|
123 |
|
124 |
# Game Stats
|
125 |
+
st.sidebar.markdown("## π Game Stats")
|
126 |
+
st.sidebar.markdown(f"**Score:** {st.session_state.game_state['score']}")
|
127 |
|
128 |
# Character Stats
|
129 |
power_level = st.sidebar.slider('Power Level β‘', 0, 100, st.session_state.game_state['power_level'])
|
|
|
133 |
situation = generate_situation()
|
134 |
actions = generate_actions()
|
135 |
|
136 |
+
st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']}")
|
137 |
+
st.markdown(situation['description'])
|
138 |
+
st.markdown("### π Choose your action:")
|
139 |
|
140 |
cols = st.columns(3)
|
141 |
+
for i, action in enumerate(actions):
|
142 |
+
if cols[i].button(f"{action['emoji']} {action['name']}"):
|
143 |
outcome, success_chance = evaluate_action(action, power_level, mystical_energy, st.session_state.game_state['history'])
|
144 |
+
timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
145 |
|
146 |
+
st.markdown(f"You decided to: **{action['name']}**")
|
147 |
+
st.markdown(action['description'])
|
148 |
+
st.markdown(f"**Outcome:** {'β
Success!' if outcome else 'β Failure.'}")
|
149 |
+
st.markdown(f"**Success Chance:** {success_chance:.2f}%")
|
150 |
|
151 |
if outcome:
|
152 |
st.session_state.game_state['score'] += 1
|
153 |
|
154 |
# Update history
|
155 |
+
if action['id'] in st.session_state.game_state['history']:
|
156 |
+
st.session_state.game_state['history'][action['id']] += 1 if outcome else -1
|
157 |
else:
|
158 |
+
st.session_state.game_state['history'][action['id']] = 1 if outcome else -1
|
159 |
|
160 |
st.session_state.game_state['nodes'], st.session_state.game_state['edges'] = update_graph(
|
161 |
st.session_state.game_state['nodes'],
|
162 |
st.session_state.game_state['edges'],
|
163 |
situation,
|
164 |
action,
|
165 |
+
outcome,
|
166 |
+
timestamp
|
167 |
)
|
168 |
|
169 |
# Display Graph
|
170 |
if st.session_state.game_state['nodes']:
|
171 |
+
st.markdown("## π³ Your Journey")
|
172 |
streamlit_flow('kitsune_game_flow',
|
173 |
st.session_state.game_state['nodes'],
|
174 |
st.session_state.game_state['edges'],
|
|
|
177 |
height=600)
|
178 |
|
179 |
# Character Stats Visualization
|
180 |
+
data = {"Stat": ["Power Level β‘", "Mystical Energy β¨"],
|
181 |
"Value": [power_level, mystical_energy]}
|
182 |
df = pd.DataFrame(data)
|
183 |
fig = px.bar(df, x='Stat', y='Value', title="Kitsune Stats π")
|
184 |
st.plotly_chart(fig)
|
185 |
|
186 |
# Save and Load Game State
|
187 |
+
st.markdown("## πΎ Save/Load Game")
|
188 |
if st.button("Save Game"):
|
189 |
game_state_json = save_game_state(st.session_state.game_state)
|
190 |
st.download_button(
|