import streamlit as st import pandas as pd import plotly.express as px import random import json import csv import base64 import uuid from io import StringIO from datetime import datetime from streamlit_flow import streamlit_flow from streamlit_flow.elements import StreamlitFlowNode, StreamlitFlowEdge from streamlit_flow.layouts import TreeLayout # Rich data structures for game content SITUATIONS = [ { "id": "village_peril", "name": "The Village in Peril", "description": "A once-peaceful village is shrouded in dark miasma. Villagers cower in fear as shadowy figures lurk in the mist.", "emoji": "šŸ˜ļø" }, { "id": "cursed_artifact", "name": "The Cursed Artifact", "description": "Deep in an ancient tomb, a glowing artifact pulses with malevolent energy, its whispers echoing in your mind.", "emoji": "šŸŗ" }, { "id": "sacred_pact", "name": "The Sacred Pact", "description": "At a moonlit shrine, spirits of the land gather, awaiting a mediator to forge a new covenant between realms.", "emoji": "šŸŒ™" }, { "id": "shapeshifter_challenge", "name": "The Shapeshifter's Challenge", "description": "A rival kitsune issues a challenge, their forms flickering between human and fox. The air crackles with competitive energy.", "emoji": "🦊" }, { "id": "fox_fire_trial", "name": "The Fox Fire Trial", "description": "Sacred blue flames dance before you, a test of your mastery over kitsune magic. The heat is both inviting and intimidating.", "emoji": "šŸ”„" } ] ACTIONS = [ { "id": "fox_fire", "name": "Use Fox Fire", "description": "Summon mystical flames to illuminate the darkness or ward off evil spirits.", "emoji": "šŸ”„" }, { "id": "shapeshift", "name": "Shapeshift", "description": "Transform your appearance to blend in or deceive others.", "emoji": "🦊" }, { "id": "possess_object", "name": "Possess an Object", "description": "Infuse your spirit into an inanimate object to manipulate or gather information.", "emoji": "šŸ‘»" }, { "id": "call_spirits", "name": "Call Upon Ancient Spirits", "description": "Invoke the wisdom and power of your ancestors to guide you.", "emoji": "🌟" }, { "id": "use_artifact", "name": "Use Mystical Artifact", "description": "Activate a powerful magical item to unleash its effects.", "emoji": "šŸ—”ļø" } ] def generate_situation(): return random.choice(SITUATIONS) def generate_actions(): return random.sample(ACTIONS, 3) def evaluate_action(action, power_level, mystical_energy, history): base_success_chance = (power_level + mystical_energy) / 2 if action['id'] in history: success_chance = base_success_chance + (history[action['id']] * 2) else: success_chance = base_success_chance outcome = random.randint(1, 100) <= success_chance return outcome, success_chance def create_graph_from_history(history_df): nodes = [] edges = [] for index, row in history_df.iterrows(): node_id = f"{index}-{row['situation_id']}-{row['action_id']}" content = f"{row['situation_emoji']} {row['situation_name']}\n{row['action_emoji']} {row['action_name']}\nOutcome: {'āœ… Success' if row['outcome'] else 'āŒ Failure'}\nšŸ•’ {row['timestamp']}" new_node = StreamlitFlowNode(node_id, (0, 0), {'content': content}, 'output', 'bottom', 'top') nodes.append(new_node) if index > 0: prev_node_id = f"{index-1}-{history_df.iloc[index-1]['situation_id']}-{history_df.iloc[index-1]['action_id']}" new_edge = StreamlitFlowEdge(f"{prev_node_id}-{node_id}", prev_node_id, node_id, animated=True, dashed=True) edges.append(new_edge) return nodes, edges def save_history_to_csv(history_df): csv_buffer = StringIO() history_df.to_csv(csv_buffer, index=False) csv_string = csv_buffer.getvalue() b64 = base64.b64encode(csv_string.encode()).decode() return b64 def load_history_from_csv(csv_string): csv_buffer = StringIO(csv_string) history_df = pd.read_csv(csv_buffer) return history_df def app(): st.markdown("# 🦊 Kitsune - The Mystical Shape-Shifter Game 🦊") if 'user_id' not in st.session_state: st.session_state.user_id = str(uuid.uuid4()) if 'game_state' not in st.session_state: st.session_state.game_state = { 'score': 0, 'history': {}, 'power_level': 50, 'mystical_energy': 75, 'history_df': pd.DataFrame(columns=['user_id', 'timestamp', 'situation_id', 'situation_name', 'situation_emoji', 'action_id', 'action_name', 'action_emoji', 'outcome', 'score']) } # Game Stats st.sidebar.markdown("## šŸ“Š Game Stats") st.sidebar.markdown(f"**Score:** {st.session_state.game_state['score']}") # Character Stats power_level = st.sidebar.slider('Power Level ⚔', 0, 100, st.session_state.game_state['power_level']) mystical_energy = st.sidebar.slider('Mystical Energy ✨', 0, 100, st.session_state.game_state['mystical_energy']) # Game Loop situation = generate_situation() actions = generate_actions() st.markdown(f"## {situation['emoji']} Current Situation: {situation['name']}") st.markdown(situation['description']) st.markdown("### šŸŽ­ Choose your action:") cols = st.columns(3) for i, action in enumerate(actions): if cols[i].button(f"{action['emoji']} {action['name']}"): outcome, success_chance = evaluate_action(action, power_level, mystical_energy, st.session_state.game_state['history']) timestamp = datetime.now().strftime("%Y-%m-%d %H:%M:%S") st.markdown(f"You decided to: **{action['name']}**") st.markdown(action['description']) st.markdown(f"**Outcome:** {'āœ… Success!' if outcome else 'āŒ Failure.'}") st.markdown(f"**Success Chance:** {success_chance:.2f}%") if outcome: st.session_state.game_state['score'] += 1 # Update history if action['id'] in st.session_state.game_state['history']: st.session_state.game_state['history'][action['id']] += 1 if outcome else -1 else: st.session_state.game_state['history'][action['id']] = 1 if outcome else -1 # Add new record to history DataFrame new_record = pd.DataFrame({ 'user_id': [st.session_state.user_id], 'timestamp': [timestamp], 'situation_id': [situation['id']], 'situation_name': [situation['name']], 'situation_emoji': [situation['emoji']], 'action_id': [action['id']], 'action_name': [action['name']], 'action_emoji': [action['emoji']], 'outcome': [outcome], 'score': [st.session_state.game_state['score']] }) st.session_state.game_state['history_df'] = pd.concat([st.session_state.game_state['history_df'], new_record], ignore_index=True) # Save history to CSV and provide download link csv_b64 = save_history_to_csv(st.session_state.game_state['history_df']) href = f'Download Game History' st.markdown(href, unsafe_allow_html=True) # Display Graph if not st.session_state.game_state['history_df'].empty: st.markdown("## 🌳 Your Journey") nodes, edges = create_graph_from_history(st.session_state.game_state['history_df']) streamlit_flow('kitsune_game_flow', nodes, edges, layout=TreeLayout(direction='down'), fit_view=True, height=600) # Character Stats Visualization data = {"Stat": ["Power Level ⚔", "Mystical Energy ✨"], "Value": [power_level, mystical_energy]} df = pd.DataFrame(data) fig = px.bar(df, x='Stat', y='Value', title="Kitsune Stats šŸ“Š") st.plotly_chart(fig) # Load Game State st.markdown("## šŸ’¾ Load Game") uploaded_file = st.file_uploader("Load Game History", type="csv") if uploaded_file is not None: csv_string = uploaded_file.getvalue().decode() loaded_history_df = load_history_from_csv(csv_string) st.session_state.game_state['history_df'] = loaded_history_df st.session_state.game_state['score'] = loaded_history_df['score'].iloc[-1] st.session_state.user_id = loaded_history_df['user_id'].iloc[0] st.success("Game history loaded successfully!") if __name__ == "__main__": app()