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import streamlit as st
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
import base64
from io import BytesIO

# Constants for game board
GRID_WIDTH = 16
GRID_HEIGHT = 9
REFRESH_RATE = 5  # seconds

# Fantasy name generator
def generate_fantasy_name():
    prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor', 
                'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
    suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
                'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
    return random.choice(prefixes) + random.choice(suffixes)

# Initialize session state
if 'initialized' not in st.session_state:
    st.session_state.initialized = False
    st.session_state.game_state = {
        'players': {},
        'chat_messages': [],
        'last_sync': time.time()
    }
    st.session_state.player_name = None
    st.session_state.character_stats = None
    st.session_state.position = {
        'x': random.randint(0, GRID_WIDTH - 1),
        'y': random.randint(0, GRID_HEIGHT - 1)
    }
    st.session_state.last_move = time.time()

def roll_stats():
    return {
        'STR': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
        'DEX': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
        'CON': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
        'INT': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
        'WIS': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
        'CHA': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
        'HP': random.randint(1, 20) * 2 + random.randint(1, 20),
        'MAX_HP': 40,
        'score': 0,
        'created_at': time.time()
    }

def save_character_sheet(player_name, stats):
    """Save character sheet as markdown"""
    filepath = f"characters/{player_name}.md"
    os.makedirs('characters', exist_ok=True)
    
    markdown = f"""# {player_name}'s Character Sheet
    
## Stats
- **STR**: {stats['STR']}
- **DEX**: {stats['DEX']}
- **CON**: {stats['CON']}
- **INT**: {stats['INT']}
- **WIS**: {stats['WIS']}
- **CHA**: {stats['CHA']}

## Health
HP: {stats['HP']}/{stats['MAX_HP']}

## Score
Current Score: {stats['score']}

## Position
X: {st.session_state.position['x']}, Y: {st.session_state.position['y']}

## Session Info
Created: {datetime.fromtimestamp(stats['created_at']).strftime('%Y-%m-%d %H:%M:%S')}
Last Updated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}
"""
    
    with open(filepath, 'w') as f:
        f.write(markdown)

def load_character_sheet(player_name):
    """Load character sheet if it exists"""
    filepath = f"characters/{player_name}.md"
    if os.path.exists(filepath):
        with open(filepath, 'r') as f:
            return f.read()
    return None

def update_position(direction):
    """Update player position with wrapping"""
    if direction == "up":
        st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
    elif direction == "down":
        st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
    elif direction == "left":
        st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
    elif direction == "right":
        st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
    
    st.session_state.last_move = time.time()
    if st.session_state.character_stats:
        save_character_sheet(st.session_state.player_name, st.session_state.character_stats)

def create_game_board():
    """Create and display the game board"""
    # Create placeholder images for tiles
    tile_image = Image.new('RGB', (50, 50), color='green')
    player_image = Image.new('RGB', (50, 50), color='blue')
    
    # Create columns for each row
    for y in range(GRID_HEIGHT):
        cols = st.columns(GRID_WIDTH)
        for x in range(GRID_WIDTH):
            # Display player or tile
            if (x == st.session_state.position['x'] and 
                y == st.session_state.position['y']):
                cols[x].image(player_image, use_column_width=True)
            else:
                cols[x].image(tile_image, use_column_width=True)

def main():
    # Sidebar for player info and controls
    st.sidebar.title("Player Info")
    
    # Player name handling
    if st.session_state.player_name is None:
        default_name = generate_fantasy_name()
        player_name = st.sidebar.text_input("Enter your name or use generated name:",
                                          value=default_name)
        if st.sidebar.button("Start Playing"):
            st.session_state.player_name = player_name
            if st.session_state.character_stats is None:
                st.session_state.character_stats = roll_stats()
            save_character_sheet(player_name, st.session_state.character_stats)
            st.rerun()
    else:
        # Show current name and allow changes
        new_name = st.sidebar.text_input("Your name:", 
                                       value=st.session_state.player_name)
        if new_name != st.session_state.player_name:
            old_name = st.session_state.player_name
            st.session_state.player_name = new_name
            os.rename(f"characters/{old_name}.md", 
                     f"characters/{new_name}.md")
            st.rerun()
        
        # Display character sheet
        character_sheet = load_character_sheet(st.session_state.player_name)
        if character_sheet:
            st.sidebar.markdown(character_sheet)
        
        # Movement controls
        st.sidebar.markdown("### Movement Controls")
        move_cols = st.sidebar.columns(3)
        if move_cols[1].button("⬆️", key="up"):
            update_position("up")
            st.rerun()
        cols = st.sidebar.columns(3)
        if cols[0].button("⬅️", key="left"):
            update_position("left")
            st.rerun()
        if cols[1].button("⬇️", key="down"):
            update_position("down")
            st.rerun()
        if cols[2].button("➡️", key="right"):
            update_position("right")
            st.rerun()

    # Main game area
    st.title("Multiplayer Tile Game")
    
    # Display game board
    create_game_board()
    
    # Auto-refresh logic
    if (time.time() - st.session_state.last_move) > REFRESH_RATE:
        st.session_state.last_move = time.time()
        st.rerun()

if __name__ == "__main__":
    main()