LetsMakeGames2 / app.py
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import streamlit as st
import os
import random
import time
from PIL import Image
import json
from datetime import datetime
from pathlib import Path
# Initialize session state variables
if 'game_state' not in st.session_state:
st.session_state.game_state = {
'players': {},
'chat_messages': [],
'tile_map': [],
'current_player': None
}
if 'player_name' not in st.session_state:
st.session_state.player_name = None
# Utility functions
def load_tiles(tiles_path="tiles"):
"""Load tile images from the specified directory"""
tiles = {}
if not os.path.exists(tiles_path):
os.makedirs(tiles_path)
# Here you would need to add some default tiles
return tiles
for file in os.listdir(tiles_path):
if file.endswith(('.png', '.jpg', '.jpeg')):
tile_name = os.path.splitext(file)[0]
tile_path = os.path.join(tiles_path, file)
tiles[tile_name] = Image.open(tile_path)
return tiles
def generate_map(width=20, height=15):
"""Generate a random tile map"""
tile_types = ['grass', 'water', 'rock'] # Example tile types
return [[random.choice(tile_types) for _ in range(width)] for _ in range(height)]
def save_game_state():
"""Save the current game state to a file"""
state_file = Path("game_state.json")
state_to_save = {
'players': st.session_state.game_state['players'],
'chat_messages': st.session_state.game_state['chat_messages'],
'tile_map': st.session_state.game_state['tile_map']
}
with open(state_file, 'w') as f:
json.dump(state_to_save, f)
def load_game_state():
"""Load the game state from file"""
state_file = Path("game_state.json")
if state_file.exists():
with open(state_file, 'r') as f:
loaded_state = json.load(f)
st.session_state.game_state.update(loaded_state)
def add_chat_message(player_name, message):
"""Add a message to the chat history"""
timestamp = datetime.now().strftime("%H:%M:%S")
st.session_state.game_state['chat_messages'].append({
'player': player_name,
'message': message,
'timestamp': timestamp
})
save_game_state()
# Main game UI
def main():
st.title("Multiplayer Tile Game")
# Player login/join game section
if st.session_state.player_name is None:
with st.form("join_game"):
player_name = st.text_input("Enter your name:")
submitted = st.form_submit_button("Join Game")
if submitted and player_name:
st.session_state.player_name = player_name
st.session_state.game_state['players'][player_name] = {
'position': {'x': 0, 'y': 0},
'last_active': time.time()
}
st.experimental_rerun()
else:
# Game layout with columns
col1, col2 = st.columns([2, 1])
with col1:
st.subheader("Game Map")
# Load or generate tile map
if not st.session_state.game_state['tile_map']:
st.session_state.game_state['tile_map'] = generate_map()
# Display tile map
tiles = load_tiles()
if tiles:
# Create a placeholder for the game map
map_placeholder = st.empty()
# Update player position with arrow keys
if st.session_state.player_name:
player = st.session_state.game_state['players'][st.session_state.player_name]
# Movement controls
cols = st.columns(4)
if cols[0].button("←"):
player['position']['x'] = max(0, player['position']['x'] - 1)
if cols[1].button("↑"):
player['position']['y'] = max(0, player['position']['y'] - 1)
if cols[2].button("↓"):
player['position']['y'] = min(14, player['position']['y'] + 1)
if cols[3].button("β†’"):
player['position']['x'] = min(19, player['position']['x'] + 1)
# Display current position
st.write(f"Position: ({player['position']['x']}, {player['position']['y']})")
else:
st.warning("No tile images found. Please add images to the 'tiles' directory.")
with col2:
st.subheader("Chat Room")
# Chat message display
chat_container = st.container()
with chat_container:
for message in st.session_state.game_state['chat_messages'][-50:]: # Show last 50 messages
st.text(f"[{message['timestamp']}] {message['player']}: {message['message']}")
# Chat input
with st.form("chat_form", clear_on_submit=True):
message = st.text_input("Message:")
if st.form_submit_button("Send") and message:
add_chat_message(st.session_state.player_name, message)
st.experimental_rerun()
# Logout button
if st.button("Leave Game"):
if st.session_state.player_name in st.session_state.game_state['players']:
del st.session_state.game_state['players'][st.session_state.player_name]
st.session_state.player_name = None
save_game_state()
st.experimental_rerun()
if __name__ == "__main__":
load_game_state()
main()