Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -58,6 +58,36 @@ class GameTimer:
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if 'game_timer' not in st.session_state:
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st.session_state.game_timer = GameTimer()
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# π Name Generation
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def generate_fantasy_name():
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prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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@@ -244,11 +274,28 @@ def update_nearby_players():
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save_player_state()
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st.session_state.nearby_players = nearby
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-
#
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def create_game_board():
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current_time = time.time()
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all_players = load_all_players(current_time)['players']
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images = get_game_images()
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for y in range(GRID_HEIGHT):
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cols = st.columns(GRID_WIDTH)
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for x in range(GRID_WIDTH):
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@@ -257,12 +304,16 @@ def create_game_board():
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if (player_data['position']['x'] == x and
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player_data['position']['y'] == y):
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player_here = player_name
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if x == st.session_state.position['x'] and y == st.session_state.position['y']:
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cols[x].image(images['player'], use_column_width=True)
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-
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elif player_here:
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cols[x].image(images['other_player'], use_column_width=True)
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else:
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cols[x].image(images['tile'], use_column_width=True)
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if 'game_timer' not in st.session_state:
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st.session_state.game_timer = GameTimer()
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# Also modify the initialization section to ensure character_stats is properly initialized
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if 'initialized' not in st.session_state:
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st.session_state.initialized = False
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st.session_state.game_state = {
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'players': {},
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'chat_messages': [],
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'last_sync': time.time()
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}
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st.session_state.player_name = None
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st.session_state.character_stats = {
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'STR': 10,
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'DEX': 10,
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'CON': 10,
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'INT': 10,
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'WIS': 10,
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'CHA': 10,
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'HP': 20,
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'MAX_HP': 40,
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'score': 0,
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'created_at': time.time()
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}
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st.session_state.position = {
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'x': random.randint(0, GRID_WIDTH - 1),
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'y': random.randint(0, GRID_HEIGHT - 1)
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}
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st.session_state.last_move = time.time()
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st.session_state.nearby_players = []
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load_game_state()
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# π Name Generation
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def generate_fantasy_name():
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prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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save_player_state()
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st.session_state.nearby_players = nearby
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# Modify the create_game_board function to add safety checks
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def create_game_board():
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current_time = time.time()
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all_players = load_all_players(current_time)['players']
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images = get_game_images()
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# Add safety check for character_stats
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if not st.session_state.character_stats:
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st.session_state.character_stats = {
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'STR': 10,
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'DEX': 10,
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'CON': 10,
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'INT': 10,
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'WIS': 10,
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'CHA': 10,
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'HP': 20,
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'MAX_HP': 40,
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'score': 0,
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'created_at': time.time()
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}
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save_player_state()
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for y in range(GRID_HEIGHT):
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cols = st.columns(GRID_WIDTH)
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for x in range(GRID_WIDTH):
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if (player_data['position']['x'] == x and
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player_data['position']['y'] == y):
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player_here = player_name
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if x == st.session_state.position['x'] and y == st.session_state.position['y']:
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cols[x].image(images['player'], use_column_width=True)
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# Add safety check when accessing score
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score = st.session_state.character_stats.get('score', 0)
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cols[x].markdown(f"**You** ({score} pts)")
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elif player_here:
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cols[x].image(images['other_player'], use_column_width=True)
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player_score = all_players[player_here]['stats'].get('score', 0)
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cols[x].markdown(f"**{player_here}** ({player_score} pts)")
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else:
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cols[x].image(images['tile'], use_column_width=True)
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