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Sleeping
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Update app.py
Browse files
app.py
CHANGED
@@ -8,11 +8,15 @@ from datetime import datetime
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from pathlib import Path
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import base64
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from io import BytesIO
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# Constants for game board
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GRID_WIDTH = 16
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GRID_HEIGHT = 9
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REFRESH_RATE = 5 # seconds
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# Fantasy name generator
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def generate_fantasy_name():
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'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
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return random.choice(prefixes) + random.choice(suffixes)
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# Initialize session state
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if 'initialized' not in st.session_state:
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st.session_state.initialized = False
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@@ -37,60 +75,41 @@ if 'initialized' not in st.session_state:
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'y': random.randint(0, GRID_HEIGHT - 1)
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}
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st.session_state.last_move = time.time()
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def
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'
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def save_character_sheet(player_name, stats):
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"""Save character sheet as markdown"""
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filepath = f"characters/{player_name}.md"
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os.makedirs('characters', exist_ok=True)
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markdown = f"""# {player_name}'s Character Sheet
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## Stats
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- **STR**: {stats['STR']}
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- **DEX**: {stats['DEX']}
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- **CON**: {stats['CON']}
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- **INT**: {stats['INT']}
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- **WIS**: {stats['WIS']}
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- **CHA**: {stats['CHA']}
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## Health
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HP: {stats['HP']}/{stats['MAX_HP']}
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## Score
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Current Score: {stats['score']}
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with open(filepath, 'w') as f:
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f.write(markdown)
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def load_character_sheet(player_name):
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"""Load character sheet if it exists"""
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filepath = f"characters/{player_name}.md"
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if os.path.exists(filepath):
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with open(filepath, 'r') as f:
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return f.read()
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return None
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def update_position(direction):
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"""Update player position with wrapping"""
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st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
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st.session_state.last_move = time.time()
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def create_game_board():
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"""Create and display the game board"""
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# Create placeholder images for tiles
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tile_image = Image.new('RGB', (50, 50), color='green')
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player_image = Image.new('RGB', (50, 50), color='blue')
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# Create columns for each row
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for y in range(GRID_HEIGHT):
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cols = st.columns(GRID_WIDTH)
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for x in range(GRID_WIDTH):
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cols[x].image(player_image, use_column_width=True)
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else:
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cols[x].image(tile_image, use_column_width=True)
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def main():
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# Sidebar for player info and controls
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st.sidebar.title("Player Info")
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st.session_state.player_name = player_name
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if st.session_state.character_stats is None:
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st.session_state.character_stats = roll_stats()
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st.rerun()
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else:
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#
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os.rename(f"characters/{old_name}.md",
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f"characters/{new_name}.md")
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st.rerun()
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# Display character sheet
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character_sheet = load_character_sheet(st.session_state.player_name)
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if character_sheet:
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st.sidebar.markdown(character_sheet)
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# Movement controls
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st.sidebar.markdown("### Movement Controls")
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if cols[2].button("➡️", key="right"):
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update_position("right")
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st.rerun()
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# Main game area
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st.title("Multiplayer Tile Game")
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# Auto-refresh logic
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if (time.time() - st.session_state.last_move) > REFRESH_RATE:
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st.session_state.last_move = time.time()
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st.rerun()
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if __name__ == "__main__":
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from pathlib import Path
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import base64
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from io import BytesIO
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from urllib.parse import urlencode
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import numpy as np
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# Constants for game board
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GRID_WIDTH = 16
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GRID_HEIGHT = 9
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REFRESH_RATE = 5 # seconds
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INTERACTION_RADIUS = 2 # tiles
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POINTS_PER_INTERACTION = 1
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# Fantasy name generator
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def generate_fantasy_name():
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'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
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return random.choice(prefixes) + random.choice(suffixes)
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def get_query_params():
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"""Get game state from URL query parameters"""
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query_params = st.experimental_get_query_params()
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if 'player_name' in query_params:
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st.session_state.player_name = query_params['player_name'][0]
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st.session_state.position = {
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'x': int(query_params.get('x', [random.randint(0, GRID_WIDTH - 1)])[0]),
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'y': int(query_params.get('y', [random.randint(0, GRID_HEIGHT - 1)])[0])
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}
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st.session_state.character_stats = {
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'STR': int(query_params.get('STR', [10])[0]),
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'DEX': int(query_params.get('DEX', [10])[0]),
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'CON': int(query_params.get('CON', [10])[0]),
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'INT': int(query_params.get('INT', [10])[0]),
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'WIS': int(query_params.get('WIS', [10])[0]),
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'CHA': int(query_params.get('CHA', [10])[0]),
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'HP': int(query_params.get('HP', [20])[0]),
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'MAX_HP': int(query_params.get('MAX_HP', [40])[0]),
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'score': int(query_params.get('score', [0])[0]),
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'created_at': float(query_params.get('created_at', [time.time()])[0])
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}
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def update_query_params():
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"""Update URL query parameters with current game state"""
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if st.session_state.player_name and st.session_state.character_stats:
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params = {
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'player_name': st.session_state.player_name,
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'x': st.session_state.position['x'],
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'y': st.session_state.position['y'],
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**st.session_state.character_stats
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}
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st.experimental_set_query_params(**params)
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# Initialize session state
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if 'initialized' not in st.session_state:
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st.session_state.initialized = False
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'y': random.randint(0, GRID_HEIGHT - 1)
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}
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st.session_state.last_move = time.time()
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st.session_state.nearby_players = []
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get_query_params()
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def save_player_state():
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"""Save player state to JSON file"""
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if st.session_state.player_name:
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player_data = {
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'name': st.session_state.player_name,
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'position': st.session_state.position,
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'stats': st.session_state.character_stats,
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'last_update': time.time()
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}
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os.makedirs('players', exist_ok=True)
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with open(f"players/{st.session_state.player_name}.json", 'w') as f:
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json.dump(player_data, f)
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def load_all_players():
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"""Load all player states from JSON files"""
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players = {}
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if os.path.exists('players'):
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for filename in os.listdir('players'):
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if filename.endswith('.json'):
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with open(f"players/{filename}", 'r') as f:
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player_data = json.load(f)
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# Only include active players (updated in last minute)
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if time.time() - player_data['last_update'] < 60:
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players[player_data['name']] = player_data
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return players
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def calculate_distance(pos1, pos2):
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"""Calculate Manhattan distance between two positions with wrapping"""
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dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
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dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
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return dx + dy
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def update_position(direction):
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"""Update player position with wrapping"""
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st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
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st.session_state.last_move = time.time()
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save_player_state()
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update_query_params()
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def update_nearby_players():
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"""Update list of nearby players and calculate score gains"""
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all_players = load_all_players()
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nearby = []
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score_gain = 0
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for player_name, player_data in all_players.items():
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if player_name != st.session_state.player_name:
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distance = calculate_distance(st.session_state.position, player_data['position'])
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if distance <= INTERACTION_RADIUS:
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nearby.append({
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'name': player_name,
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'distance': distance,
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'score': player_data['stats']['score']
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})
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score_gain += POINTS_PER_INTERACTION
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if score_gain > 0:
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st.session_state.character_stats['score'] += score_gain
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save_player_state()
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update_query_params()
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st.session_state.nearby_players = nearby
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def create_game_board():
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"""Create and display the game board"""
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all_players = load_all_players()
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# Create placeholder images for tiles
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tile_image = Image.new('RGB', (50, 50), color='green')
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player_image = Image.new('RGB', (50, 50), color='blue')
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other_player_image = Image.new('RGB', (50, 50), color='red')
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# Create columns for each row
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for y in range(GRID_HEIGHT):
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cols = st.columns(GRID_WIDTH)
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for x in range(GRID_WIDTH):
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current_pos = {'x': x, 'y': y}
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# Check if any player is on this tile
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player_here = None
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for player_name, player_data in all_players.items():
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if (player_data['position']['x'] == x and
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player_data['position']['y'] == y):
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player_here = player_name
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# Display appropriate image and tooltip
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if x == st.session_state.position['x'] and y == st.session_state.position['y']:
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cols[x].image(player_image, use_column_width=True)
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cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
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elif player_here:
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cols[x].image(other_player_image, use_column_width=True)
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cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
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else:
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cols[x].image(tile_image, use_column_width=True)
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def main():
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# Update nearby players on refresh
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update_nearby_players()
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# Sidebar for player info and controls
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st.sidebar.title("Player Info")
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st.session_state.player_name = player_name
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if st.session_state.character_stats is None:
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st.session_state.character_stats = roll_stats()
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save_player_state()
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update_query_params()
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st.rerun()
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else:
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# Display nearby players
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st.sidebar.markdown("### Nearby Players")
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for player in st.session_state.nearby_players:
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st.sidebar.markdown(
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f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts"
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)
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# Movement controls
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st.sidebar.markdown("### Movement Controls")
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if cols[2].button("➡️", key="right"):
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update_position("right")
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st.rerun()
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# Display bookmark URL
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st.sidebar.markdown("### Save Your Progress")
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st.sidebar.markdown(
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"Bookmark this URL to continue where you left off:"
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)
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st.sidebar.code(st.experimental_get_query_params())
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# Main game area
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st.title("Multiplayer Tile Game")
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# Auto-refresh logic
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if (time.time() - st.session_state.last_move) > REFRESH_RATE:
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st.session_state.last_move = time.time()
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save_player_state()
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st.rerun()
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if __name__ == "__main__":
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