Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -9,6 +9,11 @@ from pathlib import Path
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import base64
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from io import BytesIO
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import numpy as np
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# ๐ฎ Game Constants
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GRID_WIDTH = 16
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@@ -17,7 +22,40 @@ REFRESH_RATE = 5
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INTERACTION_RADIUS = 2
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POINTS_PER_INTERACTION = 1
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#
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def generate_fantasy_name():
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prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
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@@ -59,19 +97,22 @@ def create_autorefresh():
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refresh_html = """
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<script>
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let lastUpdate = Date.now();
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let
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function checkForUpdates() {
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const now = Date.now();
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if (now - lastUpdate >= 5000) {
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lastUpdate = now;
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window.parent.document.querySelector('.stApp').classList.add('refreshing');
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}
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}
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function startAutoRefresh() {
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document.addEventListener('visibilitychange', function() {
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if (!document.hidden) {
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lastUpdate = Date.now() - 4900;
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@@ -84,6 +125,13 @@ def create_autorefresh():
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} else {
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window.addEventListener('load', startAutoRefresh);
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}
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</script>
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"""
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st.components.v1.html(refresh_html, height=0)
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@@ -218,7 +266,16 @@ def create_game_board():
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# ๐ฎ Main Game Loop
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def main():
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create_autorefresh()
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st.sidebar.title("Player Info")
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@@ -267,6 +324,7 @@ def main():
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st.rerun()
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if st.sidebar.button("Clear Game State"):
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st.query_params.clear()
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clear_caches()
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st.rerun()
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@@ -274,5 +332,13 @@ def main():
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st.title("Multiplayer Tile Game")
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create_game_board()
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if __name__ == "__main__":
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main()
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import base64
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from io import BytesIO
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import numpy as np
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import asyncio
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import threading
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from typing import Optional
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import queue
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import atexit
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# ๐ฎ Game Constants
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GRID_WIDTH = 16
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INTERACTION_RADIUS = 2
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POINTS_PER_INTERACTION = 1
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# ๐ Timer Management
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class GameTimer:
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def __init__(self):
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self.running = True
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self._loop: Optional[asyncio.AbstractEventLoop] = None
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self.update_queue = queue.Queue()
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self.thread = threading.Thread(target=self._run_timer, daemon=True)
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self.thread.start()
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def _run_timer(self):
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self._loop = asyncio.new_event_loop()
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asyncio.set_event_loop(self._loop)
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self._loop.run_until_complete(self._timer_loop())
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async def _timer_loop(self):
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while self.running:
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try:
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current_time = time.time()
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self.update_queue.put(('update', current_time))
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await asyncio.sleep(REFRESH_RATE)
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except Exception as e:
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print(f"Timer error: {e}")
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await asyncio.sleep(1)
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def stop(self):
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self.running = False
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if self._loop:
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self._loop.stop()
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# Initialize timer in session state
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if 'game_timer' not in st.session_state:
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st.session_state.game_timer = GameTimer()
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# ๐ Name Generation
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def generate_fantasy_name():
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prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
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refresh_html = """
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<script>
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let lastUpdate = Date.now();
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let updateInterval = null;
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function checkForUpdates() {
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const now = Date.now();
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if (now - lastUpdate >= 5000) {
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lastUpdate = now;
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window.parent.document.querySelector('.stApp').classList.add('refreshing');
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window.location.reload();
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}
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}
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function startAutoRefresh() {
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if (!updateInterval) {
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updateInterval = setInterval(checkForUpdates, 1000);
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}
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document.addEventListener('visibilitychange', function() {
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if (!document.hidden) {
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lastUpdate = Date.now() - 4900;
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} else {
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window.addEventListener('load', startAutoRefresh);
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}
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// Cleanup on unload
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window.addEventListener('unload', function() {
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if (updateInterval) {
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clearInterval(updateInterval);
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}
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});
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</script>
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"""
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st.components.v1.html(refresh_html, height=0)
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# ๐ฎ Main Game Loop
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def main():
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create_autorefresh()
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# Process any queued updates
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try:
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while not st.session_state.game_timer.update_queue.empty():
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update_type, timestamp = st.session_state.game_timer.update_queue.get_nowait()
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if update_type == 'update':
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update_nearby_players()
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save_player_state()
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except queue.Empty:
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pass
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st.sidebar.title("Player Info")
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st.rerun()
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if st.sidebar.button("Clear Game State"):
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st.session_state.game_timer.stop()
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st.query_params.clear()
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clear_caches()
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st.rerun()
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st.title("Multiplayer Tile Game")
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create_game_board()
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# ๐งน Cleanup on exit
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def cleanup():
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if 'game_timer' in st.session_state:
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st.session_state.game_timer.stop()
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# Register cleanup
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atexit.register(cleanup)
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if __name__ == "__main__":
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main()
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