Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -10,22 +10,27 @@ import base64
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from io import BytesIO
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import numpy as np
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GRID_WIDTH = 16
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GRID_HEIGHT = 9
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REFRESH_RATE =
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INTERACTION_RADIUS = 2
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POINTS_PER_INTERACTION = 1
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def get_game_images():
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return {
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'tile': Image.new('RGB', (50, 50), color='green'),
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'player': Image.new('RGB', (50, 50), color='blue'),
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'other_player': Image.new('RGB', (50, 50), color='red')
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}
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@st.cache_data
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def get_name_components():
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return {
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'prefixes': ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr'],
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@@ -33,8 +38,9 @@ def get_name_components():
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'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
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}
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@st.cache_data(ttl=
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def load_all_players(timestamp):
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players = {}
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if os.path.exists('players'):
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for filename in os.listdir('players'):
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@@ -48,90 +54,166 @@ def load_all_players(timestamp):
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continue
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return {'players': players, 'last_update': time.time()}
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def
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st.
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""")
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def main():
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update_nearby_players()
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st.sidebar.title("Player Info")
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all_players = load_all_players(current_time)['players']
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if st.session_state.player_name is None:
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default_name = generate_fantasy_name()
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player_name = st.sidebar.text_input("Enter your name or use generated name:",
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if st.sidebar.button("Start Playing"):
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st.session_state.player_name = player_name
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if st.session_state.character_stats is None:
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@@ -150,13 +232,14 @@ def main():
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save_player_state()
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st.rerun()
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else:
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st.
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st.sidebar.markdown("### Movement Controls")
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move_cols = st.sidebar.columns(3)
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if move_cols[1].button("⬆️", key="up"):
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@@ -173,14 +256,19 @@ def main():
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update_position("right")
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st.rerun()
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if st.sidebar.button("Clear Game State"):
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st.query_params.clear()
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clear_caches()
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st.rerun()
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st.title("Multiplayer Tile Game")
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create_game_board()
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if (time.time() - st.session_state.last_move) > REFRESH_RATE:
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st.session_state.last_move = time.time()
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save_player_state()
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from io import BytesIO
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import numpy as np
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# Constants
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GRID_WIDTH = 16
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GRID_HEIGHT = 9
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REFRESH_RATE = 5
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INTERACTION_RADIUS = 2
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POINTS_PER_INTERACTION = 1
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# Resource cache for game resources - using cache_resource for mutable objects
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@st.cache_resource(show_spinner="Loading game resources...")
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def get_game_images():
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"""Cache game images to improve performance"""
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return {
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'tile': Image.new('RGB', (50, 50), color='green'),
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'player': Image.new('RGB', (50, 50), color='blue'),
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'other_player': Image.new('RGB', (50, 50), color='red')
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}
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# Data cache for immutable data
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@st.cache_data
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def get_name_components():
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"""Cache name generation components"""
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return {
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'prefixes': ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr'],
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'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
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}
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@st.cache_data(ttl=5) # Cache for 5 seconds to match refresh rate
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def load_all_players(timestamp):
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"""Cache and load all player states with TTL"""
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players = {}
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if os.path.exists('players'):
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for filename in os.listdir('players'):
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continue
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return {'players': players, 'last_update': time.time()}
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def clear_caches():
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"""Clear all caches properly"""
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st.cache_resource.clear()
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st.cache_data.clear()
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def generate_fantasy_name():
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"""Generate random fantasy name using cached components"""
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name_parts = get_name_components()
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return random.choice(name_parts['prefixes']) + random.choice(name_parts['suffixes'])
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def load_game_state():
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"""Load game state from query parameters"""
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if 'player_name' in st.query_params:
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st.session_state.player_name = st.query_params.player_name
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st.session_state.position = {
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'x': int(st.query_params.get('x', random.randint(0, GRID_WIDTH - 1))),
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'y': int(st.query_params.get('y', random.randint(0, GRID_HEIGHT - 1)))
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}
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st.session_state.character_stats = {
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'STR': int(st.query_params.get('STR', 10)),
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'DEX': int(st.query_params.get('DEX', 10)),
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'CON': int(st.query_params.get('CON', 10)),
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'INT': int(st.query_params.get('INT', 10)),
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'WIS': int(st.query_params.get('WIS', 10)),
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'CHA': int(st.query_params.get('CHA', 10)),
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'HP': int(st.query_params.get('HP', 20)),
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'MAX_HP': int(st.query_params.get('MAX_HP', 40)),
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'score': int(st.query_params.get('score', 0)),
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'created_at': float(st.query_params.get('created_at', time.time()))
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}
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def save_game_state():
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"""Save game state to query parameters"""
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if st.session_state.player_name and st.session_state.character_stats:
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params = {
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'player_name': st.session_state.player_name,
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'x': str(st.session_state.position['x']),
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'y': str(st.session_state.position['y']),
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**{k: str(v) for k, v in st.session_state.character_stats.items()}
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}
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st.query_params.from_dict(params)
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# Initialize session state
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if 'initialized' not in st.session_state:
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st.session_state.initialized = False
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st.session_state.game_state = {
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'players': {},
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'chat_messages': [],
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'last_sync': time.time()
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}
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st.session_state.player_name = None
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st.session_state.character_stats = None
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st.session_state.position = {
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'x': random.randint(0, GRID_WIDTH - 1),
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'y': random.randint(0, GRID_HEIGHT - 1)
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}
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st.session_state.last_move = time.time()
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st.session_state.nearby_players = []
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load_game_state()
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def save_player_state():
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"""Save player state to JSON file"""
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if st.session_state.player_name:
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player_data = {
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'name': st.session_state.player_name,
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'position': st.session_state.position,
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'stats': st.session_state.character_stats,
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'last_update': time.time()
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}
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os.makedirs('players', exist_ok=True)
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with open(f"players/{st.session_state.player_name}.json", 'w') as f:
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json.dump(player_data, f)
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save_game_state()
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def calculate_distance(pos1, pos2):
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"""Calculate Manhattan distance between two positions with wrapping"""
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dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
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dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
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return dx + dy
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def update_position(direction):
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"""Update player position with wrapping"""
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if direction == "up":
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st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
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elif direction == "down":
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st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
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elif direction == "left":
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st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
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elif direction == "right":
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st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
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st.session_state.last_move = time.time()
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save_player_state()
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def update_nearby_players():
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"""Update list of nearby players and calculate score gains"""
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current_time = time.time()
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all_players = load_all_players(current_time)['players']
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nearby = []
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score_gain = 0
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for player_name, player_data in all_players.items():
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if player_name != st.session_state.player_name:
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distance = calculate_distance(st.session_state.position, player_data['position'])
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if distance <= INTERACTION_RADIUS:
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nearby.append({
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'name': player_name,
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'distance': distance,
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'score': player_data['stats']['score']
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})
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score_gain += POINTS_PER_INTERACTION
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if score_gain > 0:
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st.session_state.character_stats['score'] += score_gain
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save_player_state()
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st.session_state.nearby_players = nearby
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def create_game_board():
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"""Create and display the game board"""
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current_time = time.time()
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all_players = load_all_players(current_time)['players']
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images = get_game_images()
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# Create columns for each row
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for y in range(GRID_HEIGHT):
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cols = st.columns(GRID_WIDTH)
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for x in range(GRID_WIDTH):
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current_pos = {'x': x, 'y': y}
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# Check if any player is on this tile
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player_here = None
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for player_name, player_data in all_players.items():
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if (player_data['position']['x'] == x and
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player_data['position']['y'] == y):
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player_here = player_name
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# Display appropriate image and tooltip
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if x == st.session_state.position['x'] and y == st.session_state.position['y']:
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cols[x].image(images['player'], use_column_width=True)
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cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
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elif player_here:
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cols[x].image(images['other_player'], use_column_width=True)
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cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
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else:
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cols[x].image(images['tile'], use_column_width=True)
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def main():
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# Update nearby players on refresh
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update_nearby_players()
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# Sidebar for player info and controls
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st.sidebar.title("Player Info")
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# Player name handling
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if st.session_state.player_name is None:
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default_name = generate_fantasy_name()
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player_name = st.sidebar.text_input("Enter your name or use generated name:",
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value=default_name)
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if st.sidebar.button("Start Playing"):
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st.session_state.player_name = player_name
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if st.session_state.character_stats is None:
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save_player_state()
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st.rerun()
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else:
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# Display nearby players
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st.sidebar.markdown("### Nearby Players")
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for player in st.session_state.nearby_players:
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st.sidebar.markdown(
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f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts"
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)
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# Movement controls
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st.sidebar.markdown("### Movement Controls")
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move_cols = st.sidebar.columns(3)
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if move_cols[1].button("⬆️", key="up"):
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update_position("right")
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st.rerun()
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# Clear game state button
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if st.sidebar.button("Clear Game State"):
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st.query_params.clear()
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clear_caches()
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st.rerun()
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# Main game area
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st.title("Multiplayer Tile Game")
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# Display game board
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create_game_board()
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# Auto-refresh logic
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if (time.time() - st.session_state.last_move) > REFRESH_RATE:
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st.session_state.last_move = time.time()
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save_player_state()
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