awacke1 commited on
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93bdd1f
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Create backup.app.py

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  1. backup.app.py +344 -0
backup.app.py ADDED
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1
+ import streamlit as st
2
+ import os
3
+ import random
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+ import time
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+ from PIL import Image
6
+ import json
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+ from datetime import datetime
8
+ from pathlib import Path
9
+ import base64
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+ from io import BytesIO
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+ import numpy as np
12
+ import asyncio
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+ import threading
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+ from typing import Optional
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+ import queue
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+ import atexit
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+
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+ # 🎮 Game Constants
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+ GRID_WIDTH = 16
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+ GRID_HEIGHT = 9
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+ REFRESH_RATE = 5
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+ INTERACTION_RADIUS = 2
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+ POINTS_PER_INTERACTION = 1
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+
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+ # 🕒 Timer Management
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+ class GameTimer:
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+ def __init__(self):
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+ self.running = True
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+ self._loop: Optional[asyncio.AbstractEventLoop] = None
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+ self.update_queue = queue.Queue()
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+ self.thread = threading.Thread(target=self._run_timer, daemon=True)
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+ self.thread.start()
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+
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+ def _run_timer(self):
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+ self._loop = asyncio.new_event_loop()
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+ asyncio.set_event_loop(self._loop)
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+ self._loop.run_until_complete(self._timer_loop())
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+
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+ async def _timer_loop(self):
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+ while self.running:
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+ try:
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+ current_time = time.time()
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+ self.update_queue.put(('update', current_time))
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+ await asyncio.sleep(REFRESH_RATE)
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+ except Exception as e:
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+ print(f"Timer error: {e}")
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+ await asyncio.sleep(1)
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+
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+ def stop(self):
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+ self.running = False
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+ if self._loop:
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+ self._loop.stop()
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+
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+ # Initialize timer in session state
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+ if 'game_timer' not in st.session_state:
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+ st.session_state.game_timer = GameTimer()
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+
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+ # 📝 Name Generation
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+ def generate_fantasy_name():
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+ prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
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+ 'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
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+ suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
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+ 'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
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+ return random.choice(prefixes) + random.choice(suffixes)
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+
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+ # 🎨 Resource Management
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+ @st.cache_resource(show_spinner="Loading game resources...")
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+ def get_game_images():
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+ return {
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+ 'tile': Image.new('RGB', (50, 50), color='green'),
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+ 'player': Image.new('RGB', (50, 50), color='blue'),
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+ 'other_player': Image.new('RGB', (50, 50), color='red')
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+ }
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+
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+ # 🔄 Player Synchronization
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+ @st.cache_data(ttl=2)
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+ def load_all_players(timestamp):
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+ players = {}
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+ if os.path.exists('players'):
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+ for filename in os.listdir('players'):
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+ if filename.endswith('.json'):
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+ with open(f"players/{filename}", 'r') as f:
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+ try:
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+ player_data = json.load(f)
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+ if time.time() - player_data['last_update'] < 60:
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+ players[player_data['name']] = player_data
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+ except json.JSONDecodeError:
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+ continue
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+ return {'players': players, 'last_update': timestamp}
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+
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+ def clear_caches():
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+ st.cache_resource.clear()
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+ st.cache_data.clear()
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+
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+ # 🔄 Auto-Refresh Implementation
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+ def create_autorefresh():
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+ refresh_html = """
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+ <script>
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+ let lastUpdate = Date.now();
100
+ let updateInterval = null;
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+
102
+ function checkForUpdates() {
103
+ const now = Date.now();
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+ if (now - lastUpdate >= 5000) {
105
+ lastUpdate = now;
106
+ window.parent.document.querySelector('.stApp').classList.add('refreshing');
107
+ window.location.reload();
108
+ }
109
+ }
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+
111
+ function startAutoRefresh() {
112
+ if (!updateInterval) {
113
+ updateInterval = setInterval(checkForUpdates, 1000);
114
+ }
115
+
116
+ document.addEventListener('visibilitychange', function() {
117
+ if (!document.hidden) {
118
+ lastUpdate = Date.now() - 4900;
119
+ }
120
+ });
121
+ }
122
+
123
+ if (document.readyState === 'complete') {
124
+ startAutoRefresh();
125
+ } else {
126
+ window.addEventListener('load', startAutoRefresh);
127
+ }
128
+
129
+ // Cleanup on unload
130
+ window.addEventListener('unload', function() {
131
+ if (updateInterval) {
132
+ clearInterval(updateInterval);
133
+ }
134
+ });
135
+ </script>
136
+ """
137
+ st.components.v1.html(refresh_html, height=0)
138
+
139
+ # 💾 State Management
140
+ def save_game_state():
141
+ if st.session_state.player_name and st.session_state.character_stats:
142
+ params = {
143
+ 'player_name': st.session_state.player_name,
144
+ 'x': str(st.session_state.position['x']),
145
+ 'y': str(st.session_state.position['y']),
146
+ **{k: str(v) for k, v in st.session_state.character_stats.items()},
147
+ 'last_sync': str(time.time())
148
+ }
149
+ st.query_params.from_dict(params)
150
+
151
+ def load_game_state():
152
+ if 'player_name' in st.query_params:
153
+ st.session_state.player_name = st.query_params.player_name
154
+ st.session_state.position = {
155
+ 'x': int(st.query_params.get('x', random.randint(0, GRID_WIDTH - 1))),
156
+ 'y': int(st.query_params.get('y', random.randint(0, GRID_HEIGHT - 1)))
157
+ }
158
+ st.session_state.character_stats = {
159
+ 'STR': int(st.query_params.get('STR', 10)),
160
+ 'DEX': int(st.query_params.get('DEX', 10)),
161
+ 'CON': int(st.query_params.get('CON', 10)),
162
+ 'INT': int(st.query_params.get('INT', 10)),
163
+ 'WIS': int(st.query_params.get('WIS', 10)),
164
+ 'CHA': int(st.query_params.get('CHA', 10)),
165
+ 'HP': int(st.query_params.get('HP', 20)),
166
+ 'MAX_HP': int(st.query_params.get('MAX_HP', 40)),
167
+ 'score': int(st.query_params.get('score', 0)),
168
+ 'created_at': float(st.query_params.get('created_at', time.time()))
169
+ }
170
+
171
+ # 🎲 Game State Initialization
172
+ if 'initialized' not in st.session_state:
173
+ st.session_state.initialized = False
174
+ st.session_state.game_state = {
175
+ 'players': {},
176
+ 'chat_messages': [],
177
+ 'last_sync': time.time()
178
+ }
179
+ st.session_state.player_name = None
180
+ st.session_state.character_stats = None
181
+ st.session_state.position = {
182
+ 'x': random.randint(0, GRID_WIDTH - 1),
183
+ 'y': random.randint(0, GRID_HEIGHT - 1)
184
+ }
185
+ st.session_state.last_move = time.time()
186
+ st.session_state.nearby_players = []
187
+ load_game_state()
188
+
189
+ # 🎮 Player State Management
190
+ def save_player_state():
191
+ if st.session_state.player_name:
192
+ player_data = {
193
+ 'name': st.session_state.player_name,
194
+ 'position': st.session_state.position,
195
+ 'stats': st.session_state.character_stats,
196
+ 'last_update': time.time()
197
+ }
198
+ os.makedirs('players', exist_ok=True)
199
+ with open(f"players/{st.session_state.player_name}.json", 'w') as f:
200
+ json.dump(player_data, f)
201
+ save_game_state()
202
+
203
+ # 📏 Distance Calculation
204
+ def calculate_distance(pos1, pos2):
205
+ dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
206
+ dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
207
+ return dx + dy
208
+
209
+ # 🏃‍♂️ Movement System
210
+ def update_position(direction):
211
+ if direction == "up":
212
+ st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
213
+ elif direction == "down":
214
+ st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
215
+ elif direction == "left":
216
+ st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
217
+ elif direction == "right":
218
+ st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
219
+ st.session_state.last_move = time.time()
220
+ save_player_state()
221
+
222
+ # 👥 Nearby Players Update
223
+ def update_nearby_players():
224
+ current_time = time.time()
225
+ all_players = load_all_players(current_time)['players']
226
+ nearby = []
227
+ score_gain = 0
228
+ for player_name, player_data in all_players.items():
229
+ if player_name != st.session_state.player_name:
230
+ distance = calculate_distance(st.session_state.position, player_data['position'])
231
+ if distance <= INTERACTION_RADIUS:
232
+ nearby.append({
233
+ 'name': player_name,
234
+ 'distance': distance,
235
+ 'score': player_data['stats']['score'],
236
+ 'last_seen': current_time - player_data['last_update']
237
+ })
238
+ score_gain += POINTS_PER_INTERACTION
239
+ if score_gain > 0:
240
+ st.session_state.character_stats['score'] += score_gain
241
+ save_player_state()
242
+ st.session_state.nearby_players = nearby
243
+
244
+ # 🎨 Game Board Creation
245
+ def create_game_board():
246
+ current_time = time.time()
247
+ all_players = load_all_players(current_time)['players']
248
+ images = get_game_images()
249
+ for y in range(GRID_HEIGHT):
250
+ cols = st.columns(GRID_WIDTH)
251
+ for x in range(GRID_WIDTH):
252
+ player_here = None
253
+ for player_name, player_data in all_players.items():
254
+ if (player_data['position']['x'] == x and
255
+ player_data['position']['y'] == y):
256
+ player_here = player_name
257
+ if x == st.session_state.position['x'] and y == st.session_state.position['y']:
258
+ cols[x].image(images['player'], use_column_width=True)
259
+ cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
260
+ elif player_here:
261
+ cols[x].image(images['other_player'], use_column_width=True)
262
+ cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
263
+ else:
264
+ cols[x].image(images['tile'], use_column_width=True)
265
+
266
+ # 🎮 Main Game Loop
267
+ def main():
268
+ create_autorefresh()
269
+
270
+ # Process any queued updates
271
+ try:
272
+ while not st.session_state.game_timer.update_queue.empty():
273
+ update_type, timestamp = st.session_state.game_timer.update_queue.get_nowait()
274
+ if update_type == 'update':
275
+ update_nearby_players()
276
+ save_player_state()
277
+ except queue.Empty:
278
+ pass
279
+
280
+ st.sidebar.title("Player Info")
281
+
282
+ if st.session_state.player_name is None:
283
+ default_name = generate_fantasy_name()
284
+ player_name = st.sidebar.text_input("Enter your name or use generated name:", value=default_name)
285
+ if st.sidebar.button("Start Playing"):
286
+ st.session_state.player_name = player_name
287
+ if st.session_state.character_stats is None:
288
+ st.session_state.character_stats = {
289
+ 'STR': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
290
+ 'DEX': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
291
+ 'CON': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
292
+ 'INT': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
293
+ 'WIS': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
294
+ 'CHA': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
295
+ 'HP': random.randint(1, 20) * 2 + random.randint(1, 20),
296
+ 'MAX_HP': 40,
297
+ 'score': 0,
298
+ 'created_at': time.time()
299
+ }
300
+ save_player_state()
301
+ st.rerun()
302
+ else:
303
+ st.sidebar.markdown("### Nearby Players")
304
+ for player in st.session_state.nearby_players:
305
+ st.sidebar.markdown(
306
+ f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts\n"
307
+ f"Last seen: {player['last_seen']:.1f}s ago"
308
+ )
309
+
310
+ st.sidebar.markdown("### Movement Controls")
311
+ move_cols = st.sidebar.columns(3)
312
+ if move_cols[1].button("⬆️", key="up"):
313
+ update_position("up")
314
+ st.rerun()
315
+ cols = st.sidebar.columns(3)
316
+ if cols[0].button("⬅️", key="left"):
317
+ update_position("left")
318
+ st.rerun()
319
+ if cols[1].button("⬇️", key="down"):
320
+ update_position("down")
321
+ st.rerun()
322
+ if cols[2].button("➡️", key="right"):
323
+ update_position("right")
324
+ st.rerun()
325
+
326
+ if st.sidebar.button("Clear Game State"):
327
+ st.session_state.game_timer.stop()
328
+ st.query_params.clear()
329
+ clear_caches()
330
+ st.rerun()
331
+
332
+ st.title("Multiplayer Tile Game")
333
+ create_game_board()
334
+
335
+ # 🧹 Cleanup on exit
336
+ def cleanup():
337
+ if 'game_timer' in st.session_state:
338
+ st.session_state.game_timer.stop()
339
+
340
+ # Register cleanup
341
+ atexit.register(cleanup)
342
+
343
+ if __name__ == "__main__":
344
+ main()