Spaces:
Sleeping
Sleeping
Create backup.app.py
Browse files- backup.app.py +344 -0
backup.app.py
ADDED
@@ -0,0 +1,344 @@
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1 |
+
import streamlit as st
|
2 |
+
import os
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3 |
+
import random
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4 |
+
import time
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5 |
+
from PIL import Image
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6 |
+
import json
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7 |
+
from datetime import datetime
|
8 |
+
from pathlib import Path
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9 |
+
import base64
|
10 |
+
from io import BytesIO
|
11 |
+
import numpy as np
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12 |
+
import asyncio
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13 |
+
import threading
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14 |
+
from typing import Optional
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15 |
+
import queue
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16 |
+
import atexit
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17 |
+
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18 |
+
# 🎮 Game Constants
|
19 |
+
GRID_WIDTH = 16
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20 |
+
GRID_HEIGHT = 9
|
21 |
+
REFRESH_RATE = 5
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22 |
+
INTERACTION_RADIUS = 2
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23 |
+
POINTS_PER_INTERACTION = 1
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24 |
+
|
25 |
+
# 🕒 Timer Management
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26 |
+
class GameTimer:
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27 |
+
def __init__(self):
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28 |
+
self.running = True
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29 |
+
self._loop: Optional[asyncio.AbstractEventLoop] = None
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30 |
+
self.update_queue = queue.Queue()
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31 |
+
self.thread = threading.Thread(target=self._run_timer, daemon=True)
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32 |
+
self.thread.start()
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33 |
+
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34 |
+
def _run_timer(self):
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35 |
+
self._loop = asyncio.new_event_loop()
|
36 |
+
asyncio.set_event_loop(self._loop)
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37 |
+
self._loop.run_until_complete(self._timer_loop())
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38 |
+
|
39 |
+
async def _timer_loop(self):
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40 |
+
while self.running:
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41 |
+
try:
|
42 |
+
current_time = time.time()
|
43 |
+
self.update_queue.put(('update', current_time))
|
44 |
+
await asyncio.sleep(REFRESH_RATE)
|
45 |
+
except Exception as e:
|
46 |
+
print(f"Timer error: {e}")
|
47 |
+
await asyncio.sleep(1)
|
48 |
+
|
49 |
+
def stop(self):
|
50 |
+
self.running = False
|
51 |
+
if self._loop:
|
52 |
+
self._loop.stop()
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53 |
+
|
54 |
+
# Initialize timer in session state
|
55 |
+
if 'game_timer' not in st.session_state:
|
56 |
+
st.session_state.game_timer = GameTimer()
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57 |
+
|
58 |
+
# 📝 Name Generation
|
59 |
+
def generate_fantasy_name():
|
60 |
+
prefixes = ['Aer', 'Bal', 'Cal', 'Dor', 'El', 'Fae', 'Gor', 'Hel', 'Il', 'Jor',
|
61 |
+
'Kal', 'Lyr', 'Mel', 'Nym', 'Oro', 'Pyr', 'Qar', 'Ryn', 'Syl', 'Tyr']
|
62 |
+
suffixes = ['ian', 'or', 'ion', 'us', 'ix', 'ar', 'en', 'yr', 'el', 'an',
|
63 |
+
'is', 'ax', 'on', 'ir', 'ex', 'az', 'er', 'eth', 'ys', 'ix']
|
64 |
+
return random.choice(prefixes) + random.choice(suffixes)
|
65 |
+
|
66 |
+
# 🎨 Resource Management
|
67 |
+
@st.cache_resource(show_spinner="Loading game resources...")
|
68 |
+
def get_game_images():
|
69 |
+
return {
|
70 |
+
'tile': Image.new('RGB', (50, 50), color='green'),
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71 |
+
'player': Image.new('RGB', (50, 50), color='blue'),
|
72 |
+
'other_player': Image.new('RGB', (50, 50), color='red')
|
73 |
+
}
|
74 |
+
|
75 |
+
# 🔄 Player Synchronization
|
76 |
+
@st.cache_data(ttl=2)
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77 |
+
def load_all_players(timestamp):
|
78 |
+
players = {}
|
79 |
+
if os.path.exists('players'):
|
80 |
+
for filename in os.listdir('players'):
|
81 |
+
if filename.endswith('.json'):
|
82 |
+
with open(f"players/{filename}", 'r') as f:
|
83 |
+
try:
|
84 |
+
player_data = json.load(f)
|
85 |
+
if time.time() - player_data['last_update'] < 60:
|
86 |
+
players[player_data['name']] = player_data
|
87 |
+
except json.JSONDecodeError:
|
88 |
+
continue
|
89 |
+
return {'players': players, 'last_update': timestamp}
|
90 |
+
|
91 |
+
def clear_caches():
|
92 |
+
st.cache_resource.clear()
|
93 |
+
st.cache_data.clear()
|
94 |
+
|
95 |
+
# 🔄 Auto-Refresh Implementation
|
96 |
+
def create_autorefresh():
|
97 |
+
refresh_html = """
|
98 |
+
<script>
|
99 |
+
let lastUpdate = Date.now();
|
100 |
+
let updateInterval = null;
|
101 |
+
|
102 |
+
function checkForUpdates() {
|
103 |
+
const now = Date.now();
|
104 |
+
if (now - lastUpdate >= 5000) {
|
105 |
+
lastUpdate = now;
|
106 |
+
window.parent.document.querySelector('.stApp').classList.add('refreshing');
|
107 |
+
window.location.reload();
|
108 |
+
}
|
109 |
+
}
|
110 |
+
|
111 |
+
function startAutoRefresh() {
|
112 |
+
if (!updateInterval) {
|
113 |
+
updateInterval = setInterval(checkForUpdates, 1000);
|
114 |
+
}
|
115 |
+
|
116 |
+
document.addEventListener('visibilitychange', function() {
|
117 |
+
if (!document.hidden) {
|
118 |
+
lastUpdate = Date.now() - 4900;
|
119 |
+
}
|
120 |
+
});
|
121 |
+
}
|
122 |
+
|
123 |
+
if (document.readyState === 'complete') {
|
124 |
+
startAutoRefresh();
|
125 |
+
} else {
|
126 |
+
window.addEventListener('load', startAutoRefresh);
|
127 |
+
}
|
128 |
+
|
129 |
+
// Cleanup on unload
|
130 |
+
window.addEventListener('unload', function() {
|
131 |
+
if (updateInterval) {
|
132 |
+
clearInterval(updateInterval);
|
133 |
+
}
|
134 |
+
});
|
135 |
+
</script>
|
136 |
+
"""
|
137 |
+
st.components.v1.html(refresh_html, height=0)
|
138 |
+
|
139 |
+
# 💾 State Management
|
140 |
+
def save_game_state():
|
141 |
+
if st.session_state.player_name and st.session_state.character_stats:
|
142 |
+
params = {
|
143 |
+
'player_name': st.session_state.player_name,
|
144 |
+
'x': str(st.session_state.position['x']),
|
145 |
+
'y': str(st.session_state.position['y']),
|
146 |
+
**{k: str(v) for k, v in st.session_state.character_stats.items()},
|
147 |
+
'last_sync': str(time.time())
|
148 |
+
}
|
149 |
+
st.query_params.from_dict(params)
|
150 |
+
|
151 |
+
def load_game_state():
|
152 |
+
if 'player_name' in st.query_params:
|
153 |
+
st.session_state.player_name = st.query_params.player_name
|
154 |
+
st.session_state.position = {
|
155 |
+
'x': int(st.query_params.get('x', random.randint(0, GRID_WIDTH - 1))),
|
156 |
+
'y': int(st.query_params.get('y', random.randint(0, GRID_HEIGHT - 1)))
|
157 |
+
}
|
158 |
+
st.session_state.character_stats = {
|
159 |
+
'STR': int(st.query_params.get('STR', 10)),
|
160 |
+
'DEX': int(st.query_params.get('DEX', 10)),
|
161 |
+
'CON': int(st.query_params.get('CON', 10)),
|
162 |
+
'INT': int(st.query_params.get('INT', 10)),
|
163 |
+
'WIS': int(st.query_params.get('WIS', 10)),
|
164 |
+
'CHA': int(st.query_params.get('CHA', 10)),
|
165 |
+
'HP': int(st.query_params.get('HP', 20)),
|
166 |
+
'MAX_HP': int(st.query_params.get('MAX_HP', 40)),
|
167 |
+
'score': int(st.query_params.get('score', 0)),
|
168 |
+
'created_at': float(st.query_params.get('created_at', time.time()))
|
169 |
+
}
|
170 |
+
|
171 |
+
# 🎲 Game State Initialization
|
172 |
+
if 'initialized' not in st.session_state:
|
173 |
+
st.session_state.initialized = False
|
174 |
+
st.session_state.game_state = {
|
175 |
+
'players': {},
|
176 |
+
'chat_messages': [],
|
177 |
+
'last_sync': time.time()
|
178 |
+
}
|
179 |
+
st.session_state.player_name = None
|
180 |
+
st.session_state.character_stats = None
|
181 |
+
st.session_state.position = {
|
182 |
+
'x': random.randint(0, GRID_WIDTH - 1),
|
183 |
+
'y': random.randint(0, GRID_HEIGHT - 1)
|
184 |
+
}
|
185 |
+
st.session_state.last_move = time.time()
|
186 |
+
st.session_state.nearby_players = []
|
187 |
+
load_game_state()
|
188 |
+
|
189 |
+
# 🎮 Player State Management
|
190 |
+
def save_player_state():
|
191 |
+
if st.session_state.player_name:
|
192 |
+
player_data = {
|
193 |
+
'name': st.session_state.player_name,
|
194 |
+
'position': st.session_state.position,
|
195 |
+
'stats': st.session_state.character_stats,
|
196 |
+
'last_update': time.time()
|
197 |
+
}
|
198 |
+
os.makedirs('players', exist_ok=True)
|
199 |
+
with open(f"players/{st.session_state.player_name}.json", 'w') as f:
|
200 |
+
json.dump(player_data, f)
|
201 |
+
save_game_state()
|
202 |
+
|
203 |
+
# 📏 Distance Calculation
|
204 |
+
def calculate_distance(pos1, pos2):
|
205 |
+
dx = min(abs(pos1['x'] - pos2['x']), GRID_WIDTH - abs(pos1['x'] - pos2['x']))
|
206 |
+
dy = min(abs(pos1['y'] - pos2['y']), GRID_HEIGHT - abs(pos1['y'] - pos2['y']))
|
207 |
+
return dx + dy
|
208 |
+
|
209 |
+
# 🏃♂️ Movement System
|
210 |
+
def update_position(direction):
|
211 |
+
if direction == "up":
|
212 |
+
st.session_state.position['y'] = (st.session_state.position['y'] - 1) % GRID_HEIGHT
|
213 |
+
elif direction == "down":
|
214 |
+
st.session_state.position['y'] = (st.session_state.position['y'] + 1) % GRID_HEIGHT
|
215 |
+
elif direction == "left":
|
216 |
+
st.session_state.position['x'] = (st.session_state.position['x'] - 1) % GRID_WIDTH
|
217 |
+
elif direction == "right":
|
218 |
+
st.session_state.position['x'] = (st.session_state.position['x'] + 1) % GRID_WIDTH
|
219 |
+
st.session_state.last_move = time.time()
|
220 |
+
save_player_state()
|
221 |
+
|
222 |
+
# 👥 Nearby Players Update
|
223 |
+
def update_nearby_players():
|
224 |
+
current_time = time.time()
|
225 |
+
all_players = load_all_players(current_time)['players']
|
226 |
+
nearby = []
|
227 |
+
score_gain = 0
|
228 |
+
for player_name, player_data in all_players.items():
|
229 |
+
if player_name != st.session_state.player_name:
|
230 |
+
distance = calculate_distance(st.session_state.position, player_data['position'])
|
231 |
+
if distance <= INTERACTION_RADIUS:
|
232 |
+
nearby.append({
|
233 |
+
'name': player_name,
|
234 |
+
'distance': distance,
|
235 |
+
'score': player_data['stats']['score'],
|
236 |
+
'last_seen': current_time - player_data['last_update']
|
237 |
+
})
|
238 |
+
score_gain += POINTS_PER_INTERACTION
|
239 |
+
if score_gain > 0:
|
240 |
+
st.session_state.character_stats['score'] += score_gain
|
241 |
+
save_player_state()
|
242 |
+
st.session_state.nearby_players = nearby
|
243 |
+
|
244 |
+
# 🎨 Game Board Creation
|
245 |
+
def create_game_board():
|
246 |
+
current_time = time.time()
|
247 |
+
all_players = load_all_players(current_time)['players']
|
248 |
+
images = get_game_images()
|
249 |
+
for y in range(GRID_HEIGHT):
|
250 |
+
cols = st.columns(GRID_WIDTH)
|
251 |
+
for x in range(GRID_WIDTH):
|
252 |
+
player_here = None
|
253 |
+
for player_name, player_data in all_players.items():
|
254 |
+
if (player_data['position']['x'] == x and
|
255 |
+
player_data['position']['y'] == y):
|
256 |
+
player_here = player_name
|
257 |
+
if x == st.session_state.position['x'] and y == st.session_state.position['y']:
|
258 |
+
cols[x].image(images['player'], use_column_width=True)
|
259 |
+
cols[x].markdown(f"**You** ({st.session_state.character_stats['score']} pts)")
|
260 |
+
elif player_here:
|
261 |
+
cols[x].image(images['other_player'], use_column_width=True)
|
262 |
+
cols[x].markdown(f"**{player_here}** ({all_players[player_here]['stats']['score']} pts)")
|
263 |
+
else:
|
264 |
+
cols[x].image(images['tile'], use_column_width=True)
|
265 |
+
|
266 |
+
# 🎮 Main Game Loop
|
267 |
+
def main():
|
268 |
+
create_autorefresh()
|
269 |
+
|
270 |
+
# Process any queued updates
|
271 |
+
try:
|
272 |
+
while not st.session_state.game_timer.update_queue.empty():
|
273 |
+
update_type, timestamp = st.session_state.game_timer.update_queue.get_nowait()
|
274 |
+
if update_type == 'update':
|
275 |
+
update_nearby_players()
|
276 |
+
save_player_state()
|
277 |
+
except queue.Empty:
|
278 |
+
pass
|
279 |
+
|
280 |
+
st.sidebar.title("Player Info")
|
281 |
+
|
282 |
+
if st.session_state.player_name is None:
|
283 |
+
default_name = generate_fantasy_name()
|
284 |
+
player_name = st.sidebar.text_input("Enter your name or use generated name:", value=default_name)
|
285 |
+
if st.sidebar.button("Start Playing"):
|
286 |
+
st.session_state.player_name = player_name
|
287 |
+
if st.session_state.character_stats is None:
|
288 |
+
st.session_state.character_stats = {
|
289 |
+
'STR': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
|
290 |
+
'DEX': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
|
291 |
+
'CON': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
|
292 |
+
'INT': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
|
293 |
+
'WIS': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
|
294 |
+
'CHA': sum(sorted([random.randint(1, 6) for _ in range(4)])[1:]),
|
295 |
+
'HP': random.randint(1, 20) * 2 + random.randint(1, 20),
|
296 |
+
'MAX_HP': 40,
|
297 |
+
'score': 0,
|
298 |
+
'created_at': time.time()
|
299 |
+
}
|
300 |
+
save_player_state()
|
301 |
+
st.rerun()
|
302 |
+
else:
|
303 |
+
st.sidebar.markdown("### Nearby Players")
|
304 |
+
for player in st.session_state.nearby_players:
|
305 |
+
st.sidebar.markdown(
|
306 |
+
f"**{player['name']}** - {player['distance']} tiles away - {player['score']} pts\n"
|
307 |
+
f"Last seen: {player['last_seen']:.1f}s ago"
|
308 |
+
)
|
309 |
+
|
310 |
+
st.sidebar.markdown("### Movement Controls")
|
311 |
+
move_cols = st.sidebar.columns(3)
|
312 |
+
if move_cols[1].button("⬆️", key="up"):
|
313 |
+
update_position("up")
|
314 |
+
st.rerun()
|
315 |
+
cols = st.sidebar.columns(3)
|
316 |
+
if cols[0].button("⬅️", key="left"):
|
317 |
+
update_position("left")
|
318 |
+
st.rerun()
|
319 |
+
if cols[1].button("⬇️", key="down"):
|
320 |
+
update_position("down")
|
321 |
+
st.rerun()
|
322 |
+
if cols[2].button("➡️", key="right"):
|
323 |
+
update_position("right")
|
324 |
+
st.rerun()
|
325 |
+
|
326 |
+
if st.sidebar.button("Clear Game State"):
|
327 |
+
st.session_state.game_timer.stop()
|
328 |
+
st.query_params.clear()
|
329 |
+
clear_caches()
|
330 |
+
st.rerun()
|
331 |
+
|
332 |
+
st.title("Multiplayer Tile Game")
|
333 |
+
create_game_board()
|
334 |
+
|
335 |
+
# 🧹 Cleanup on exit
|
336 |
+
def cleanup():
|
337 |
+
if 'game_timer' in st.session_state:
|
338 |
+
st.session_state.game_timer.stop()
|
339 |
+
|
340 |
+
# Register cleanup
|
341 |
+
atexit.register(cleanup)
|
342 |
+
|
343 |
+
if __name__ == "__main__":
|
344 |
+
main()
|