Spaces:
Sleeping
Sleeping
Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,250 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import streamlit as st
|
2 |
+
import streamlit.components.v1 as components
|
3 |
+
import os
|
4 |
+
import random
|
5 |
+
import time
|
6 |
+
from PIL import Image
|
7 |
+
import json
|
8 |
+
from datetime import datetime
|
9 |
+
from pathlib import Path
|
10 |
+
import base64
|
11 |
+
from io import BytesIO
|
12 |
+
|
13 |
+
# Initialize session state variables
|
14 |
+
if 'game_state' not in st.session_state:
|
15 |
+
st.session_state.game_state = {
|
16 |
+
'players': {},
|
17 |
+
'chat_messages': [],
|
18 |
+
'tile_map': [],
|
19 |
+
'current_player': None
|
20 |
+
}
|
21 |
+
|
22 |
+
if 'player_name' not in st.session_state:
|
23 |
+
st.session_state.player_name = None
|
24 |
+
|
25 |
+
if 'last_refresh' not in st.session_state:
|
26 |
+
st.session_state.last_refresh = time.time()
|
27 |
+
|
28 |
+
if 'start_time' not in st.session_state:
|
29 |
+
st.session_state.start_time = None
|
30 |
+
|
31 |
+
if 'play_duration' not in st.session_state:
|
32 |
+
st.session_state.play_duration = 0
|
33 |
+
|
34 |
+
# Utility functions
|
35 |
+
def load_tiles_and_text():
|
36 |
+
"""Load tile images and their corresponding markdown text from the root directory"""
|
37 |
+
tiles = {}
|
38 |
+
for file in os.listdir('.'):
|
39 |
+
if file.endswith(('.png', '.jpg', '.jpeg')):
|
40 |
+
tile_name = os.path.splitext(file)[0]
|
41 |
+
# Load image
|
42 |
+
img = Image.open(file)
|
43 |
+
# Convert image to base64 for HTML embedding
|
44 |
+
buffered = BytesIO()
|
45 |
+
img.save(buffered, format="PNG")
|
46 |
+
img_str = base64.b64encode(buffered.getvalue()).decode()
|
47 |
+
|
48 |
+
# Check for corresponding markdown file
|
49 |
+
md_file = f"{tile_name}.md"
|
50 |
+
overlay_text = ""
|
51 |
+
if os.path.exists(md_file):
|
52 |
+
with open(md_file, 'r') as f:
|
53 |
+
overlay_text = f.read().strip()
|
54 |
+
|
55 |
+
tiles[tile_name] = {
|
56 |
+
'image': img_str,
|
57 |
+
'text': overlay_text
|
58 |
+
}
|
59 |
+
return tiles
|
60 |
+
|
61 |
+
def generate_map(width=20, height=15):
|
62 |
+
"""Generate a random tile map"""
|
63 |
+
tile_types = ['grass', 'water', 'rock']
|
64 |
+
return [[random.choice(tile_types) for _ in range(width)] for _ in range(height)]
|
65 |
+
|
66 |
+
def create_tile_html(tile_data, size=60):
|
67 |
+
"""Create HTML for a single tile with text overlay"""
|
68 |
+
return f"""
|
69 |
+
<div style="position: relative; width: {size}px; height: {size}px; display: inline-block;">
|
70 |
+
<img src="data:image/png;base64,{tile_data['image']}"
|
71 |
+
style="width: {size}px; height: {size}px; object-fit: cover;">
|
72 |
+
<div style="position: absolute; top: 0; left: 0; right: 0; bottom: 0;
|
73 |
+
background-color: rgba(255, 255, 255, 0.7);
|
74 |
+
display: flex; align-items: center; justify-content: center;
|
75 |
+
text-align: center; font-size: 10px; padding: 2px;
|
76 |
+
opacity: 0.8; pointer-events: none;">
|
77 |
+
{tile_data['text']}
|
78 |
+
</div>
|
79 |
+
</div>
|
80 |
+
"""
|
81 |
+
|
82 |
+
def create_game_board_html(tile_map, tiles, players):
|
83 |
+
"""Create HTML for the entire game board"""
|
84 |
+
board_html = """
|
85 |
+
<style>
|
86 |
+
.game-board { line-height: 0; }
|
87 |
+
.player-marker {
|
88 |
+
position: absolute;
|
89 |
+
width: 10px;
|
90 |
+
height: 10px;
|
91 |
+
background-color: red;
|
92 |
+
border-radius: 50%;
|
93 |
+
z-index: 2;
|
94 |
+
}
|
95 |
+
</style>
|
96 |
+
<div class="game-board">
|
97 |
+
"""
|
98 |
+
|
99 |
+
for y, row in enumerate(tile_map):
|
100 |
+
for x, tile_type in enumerate(row):
|
101 |
+
if tile_type in tiles:
|
102 |
+
board_html += create_tile_html(tiles[tile_type])
|
103 |
+
board_html += "<br>"
|
104 |
+
|
105 |
+
# Add player markers
|
106 |
+
for player_name, player_data in players.items():
|
107 |
+
pos_x = player_data['position']['x'] * 60 + 25
|
108 |
+
pos_y = player_data['position']['y'] * 60 + 25
|
109 |
+
board_html += f"""
|
110 |
+
<div class="player-marker" style="left: {pos_x}px; top: {pos_y}px;"
|
111 |
+
title="{player_name}"></div>
|
112 |
+
"""
|
113 |
+
|
114 |
+
board_html += "</div>"
|
115 |
+
return board_html
|
116 |
+
|
117 |
+
def save_game_state():
|
118 |
+
"""Save the current game state to a file"""
|
119 |
+
state_file = Path("game_state.json")
|
120 |
+
state_to_save = {
|
121 |
+
'players': st.session_state.game_state['players'],
|
122 |
+
'chat_messages': st.session_state.game_state['chat_messages'],
|
123 |
+
'tile_map': st.session_state.game_state['tile_map']
|
124 |
+
}
|
125 |
+
with open(state_file, 'w') as f:
|
126 |
+
json.dump(state_to_save, f)
|
127 |
+
|
128 |
+
def load_game_state():
|
129 |
+
"""Load the game state from file"""
|
130 |
+
state_file = Path("game_state.json")
|
131 |
+
if state_file.exists():
|
132 |
+
with open(state_file, 'r') as f:
|
133 |
+
loaded_state = json.load(f)
|
134 |
+
st.session_state.game_state.update(loaded_state)
|
135 |
+
|
136 |
+
def add_chat_message(player_name, message):
|
137 |
+
"""Add a message to the chat history"""
|
138 |
+
timestamp = datetime.now().strftime("%H:%M:%S")
|
139 |
+
st.session_state.game_state['chat_messages'].append({
|
140 |
+
'player': player_name,
|
141 |
+
'message': message,
|
142 |
+
'timestamp': timestamp
|
143 |
+
})
|
144 |
+
save_game_state()
|
145 |
+
|
146 |
+
def format_duration(seconds):
|
147 |
+
"""Format duration in seconds to HH:MM:SS"""
|
148 |
+
hours = seconds // 3600
|
149 |
+
minutes = (seconds % 3600) // 60
|
150 |
+
seconds = seconds % 60
|
151 |
+
return f"{int(hours):02d}:{int(minutes):02d}:{int(seconds):02d}"
|
152 |
+
|
153 |
+
def check_auto_refresh():
|
154 |
+
"""Check if it's time to refresh the page"""
|
155 |
+
current_time = time.time()
|
156 |
+
if current_time - st.session_state.last_refresh >= 5:
|
157 |
+
st.session_state.last_refresh = current_time
|
158 |
+
st.rerun()
|
159 |
+
|
160 |
+
def update_play_duration():
|
161 |
+
"""Update the player's total play duration"""
|
162 |
+
if st.session_state.start_time is not None:
|
163 |
+
current_time = time.time()
|
164 |
+
st.session_state.play_duration = int(current_time - st.session_state.start_time)
|
165 |
+
|
166 |
+
# Main game UI
|
167 |
+
def main():
|
168 |
+
st.title("Multiplayer Tile Game")
|
169 |
+
|
170 |
+
if st.session_state.player_name is None:
|
171 |
+
with st.form("join_game"):
|
172 |
+
player_name = st.text_input("Enter your name:")
|
173 |
+
submitted = st.form_submit_button("Join Game")
|
174 |
+
if submitted and player_name:
|
175 |
+
st.session_state.player_name = player_name
|
176 |
+
st.session_state.start_time = time.time()
|
177 |
+
st.session_state.play_duration = 0
|
178 |
+
st.session_state.game_state['players'][player_name] = {
|
179 |
+
'position': {'x': 0, 'y': 0},
|
180 |
+
'last_active': time.time(),
|
181 |
+
'score': 0
|
182 |
+
}
|
183 |
+
st.rerun()
|
184 |
+
|
185 |
+
else:
|
186 |
+
update_play_duration()
|
187 |
+
st.sidebar.metric("Play Time", format_duration(st.session_state.play_duration))
|
188 |
+
|
189 |
+
col1, col2 = st.columns([2, 1])
|
190 |
+
|
191 |
+
with col1:
|
192 |
+
st.subheader("Game Map")
|
193 |
+
if not st.session_state.game_state['tile_map']:
|
194 |
+
st.session_state.game_state['tile_map'] = generate_map()
|
195 |
+
|
196 |
+
tiles = load_tiles_and_text()
|
197 |
+
if tiles:
|
198 |
+
# Generate and display the game board
|
199 |
+
board_html = create_game_board_html(
|
200 |
+
st.session_state.game_state['tile_map'],
|
201 |
+
tiles,
|
202 |
+
st.session_state.game_state['players']
|
203 |
+
)
|
204 |
+
components.html(board_html, height=600)
|
205 |
+
|
206 |
+
# Movement controls
|
207 |
+
if st.session_state.player_name:
|
208 |
+
player = st.session_state.game_state['players'][st.session_state.player_name]
|
209 |
+
|
210 |
+
cols = st.columns(4)
|
211 |
+
if cols[0].button("β"):
|
212 |
+
player['position']['x'] = max(0, player['position']['x'] - 1)
|
213 |
+
if cols[1].button("β"):
|
214 |
+
player['position']['y'] = max(0, player['position']['y'] - 1)
|
215 |
+
if cols[2].button("β"):
|
216 |
+
player['position']['y'] = min(14, player['position']['y'] + 1)
|
217 |
+
if cols[3].button("β"):
|
218 |
+
player['position']['x'] = min(19, player['position']['x'] + 1)
|
219 |
+
|
220 |
+
st.write(f"Position: ({player['position']['x']}, {player['position']['y']})")
|
221 |
+
else:
|
222 |
+
st.warning("No image files found. Please add .png files and optional .md files with matching names.")
|
223 |
+
|
224 |
+
with col2:
|
225 |
+
st.subheader("Chat Room")
|
226 |
+
chat_container = st.container()
|
227 |
+
with chat_container:
|
228 |
+
for message in st.session_state.game_state['chat_messages'][-50:]:
|
229 |
+
st.text(f"[{message['timestamp']}] {message['player']}: {message['message']}")
|
230 |
+
|
231 |
+
with st.form("chat_form", clear_on_submit=True):
|
232 |
+
message = st.text_input("Message:")
|
233 |
+
if st.form_submit_button("Send") and message:
|
234 |
+
add_chat_message(st.session_state.player_name, message)
|
235 |
+
st.rerun()
|
236 |
+
|
237 |
+
if st.button("Leave Game"):
|
238 |
+
if st.session_state.player_name in st.session_state.game_state['players']:
|
239 |
+
del st.session_state.game_state['players'][st.session_state.player_name]
|
240 |
+
st.session_state.player_name = None
|
241 |
+
st.session_state.start_time = None
|
242 |
+
st.session_state.play_duration = 0
|
243 |
+
save_game_state()
|
244 |
+
st.rerun()
|
245 |
+
|
246 |
+
check_auto_refresh()
|
247 |
+
|
248 |
+
if __name__ == "__main__":
|
249 |
+
load_game_state()
|
250 |
+
main()
|