import streamlit as st import streamlit.components.v1 as components import os import random import time from PIL import Image import json from datetime import datetime from pathlib import Path import base64 from io import BytesIO # Initialize session state variables if 'game_state' not in st.session_state: st.session_state.game_state = { 'players': {}, 'chat_messages': [], 'tile_map': [], 'current_player': None } if 'player_name' not in st.session_state: st.session_state.player_name = None if 'last_refresh' not in st.session_state: st.session_state.last_refresh = time.time() if 'start_time' not in st.session_state: st.session_state.start_time = None if 'play_duration' not in st.session_state: st.session_state.play_duration = 0 # Utility functions def load_tiles_and_text(): """Load tile images and their corresponding markdown text from the root directory""" tiles = {} for file in os.listdir('.'): if file.endswith(('.png', '.jpg', '.jpeg')): tile_name = os.path.splitext(file)[0] # Load image img = Image.open(file) # Convert image to base64 for HTML embedding buffered = BytesIO() img.save(buffered, format="PNG") img_str = base64.b64encode(buffered.getvalue()).decode() # Check for corresponding markdown file md_file = f"{tile_name}.md" overlay_text = "" if os.path.exists(md_file): with open(md_file, 'r') as f: overlay_text = f.read().strip() tiles[tile_name] = { 'image': img_str, 'text': overlay_text } return tiles def generate_map(width=20, height=15): """Generate a random tile map""" tile_types = ['grass', 'water', 'rock'] return [[random.choice(tile_types) for _ in range(width)] for _ in range(height)] def create_tile_html(tile_data, size=60): """Create HTML for a single tile with text overlay""" return f"""
{tile_data['text']}
""" def create_game_board_html(tile_map, tiles, players): """Create HTML for the entire game board""" board_html = """
""" for y, row in enumerate(tile_map): for x, tile_type in enumerate(row): if tile_type in tiles: board_html += create_tile_html(tiles[tile_type]) board_html += "
" # Add player markers for player_name, player_data in players.items(): pos_x = player_data['position']['x'] * 60 + 25 pos_y = player_data['position']['y'] * 60 + 25 board_html += f"""
""" board_html += "
" return board_html def save_game_state(): """Save the current game state to a file""" state_file = Path("game_state.json") state_to_save = { 'players': st.session_state.game_state['players'], 'chat_messages': st.session_state.game_state['chat_messages'], 'tile_map': st.session_state.game_state['tile_map'] } with open(state_file, 'w') as f: json.dump(state_to_save, f) def load_game_state(): """Load the game state from file""" state_file = Path("game_state.json") if state_file.exists(): with open(state_file, 'r') as f: loaded_state = json.load(f) st.session_state.game_state.update(loaded_state) def add_chat_message(player_name, message): """Add a message to the chat history""" timestamp = datetime.now().strftime("%H:%M:%S") st.session_state.game_state['chat_messages'].append({ 'player': player_name, 'message': message, 'timestamp': timestamp }) save_game_state() def format_duration(seconds): """Format duration in seconds to HH:MM:SS""" hours = seconds // 3600 minutes = (seconds % 3600) // 60 seconds = seconds % 60 return f"{int(hours):02d}:{int(minutes):02d}:{int(seconds):02d}" def check_auto_refresh(): """Check if it's time to refresh the page""" current_time = time.time() if current_time - st.session_state.last_refresh >= 5: st.session_state.last_refresh = current_time st.rerun() def update_play_duration(): """Update the player's total play duration""" if st.session_state.start_time is not None: current_time = time.time() st.session_state.play_duration = int(current_time - st.session_state.start_time) # Main game UI def main(): st.title("Multiplayer Tile Game") if st.session_state.player_name is None: with st.form("join_game"): player_name = st.text_input("Enter your name:") submitted = st.form_submit_button("Join Game") if submitted and player_name: st.session_state.player_name = player_name st.session_state.start_time = time.time() st.session_state.play_duration = 0 st.session_state.game_state['players'][player_name] = { 'position': {'x': 0, 'y': 0}, 'last_active': time.time(), 'score': 0 } st.rerun() else: update_play_duration() st.sidebar.metric("Play Time", format_duration(st.session_state.play_duration)) col1, col2 = st.columns([2, 1]) with col1: st.subheader("Game Map") if not st.session_state.game_state['tile_map']: st.session_state.game_state['tile_map'] = generate_map() tiles = load_tiles_and_text() if tiles: # Generate and display the game board board_html = create_game_board_html( st.session_state.game_state['tile_map'], tiles, st.session_state.game_state['players'] ) components.html(board_html, height=600) # Movement controls if st.session_state.player_name: player = st.session_state.game_state['players'][st.session_state.player_name] cols = st.columns(4) if cols[0].button("←"): player['position']['x'] = max(0, player['position']['x'] - 1) if cols[1].button("↑"): player['position']['y'] = max(0, player['position']['y'] - 1) if cols[2].button("↓"): player['position']['y'] = min(14, player['position']['y'] + 1) if cols[3].button("→"): player['position']['x'] = min(19, player['position']['x'] + 1) st.write(f"Position: ({player['position']['x']}, {player['position']['y']})") else: st.warning("No image files found. Please add .png files and optional .md files with matching names.") with col2: st.subheader("Chat Room") chat_container = st.container() with chat_container: for message in st.session_state.game_state['chat_messages'][-50:]: st.text(f"[{message['timestamp']}] {message['player']}: {message['message']}") with st.form("chat_form", clear_on_submit=True): message = st.text_input("Message:") if st.form_submit_button("Send") and message: add_chat_message(st.session_state.player_name, message) st.rerun() if st.button("Leave Game"): if st.session_state.player_name in st.session_state.game_state['players']: del st.session_state.game_state['players'][st.session_state.player_name] st.session_state.player_name = None st.session_state.start_time = None st.session_state.play_duration = 0 save_game_state() st.rerun() check_auto_refresh() if __name__ == "__main__": load_game_state() main()