Create main.js
Browse files
main.js
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// Set up the scene, camera, and renderer
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Set up the Lunar Lander
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const landerGeometry = new THREE.BoxGeometry();
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const landerMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
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const lander = new THREE.Mesh(landerGeometry, landerMaterial);
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scene.add(lander);
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// Set up the ground
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const groundGeometry = new THREE.PlaneGeometry(5, 5);
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const groundMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide });
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = Math.PI / 2;
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scene.add(ground);
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// Position camera and lander
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camera.position.z = 5;
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lander.position.y = 2;
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// Handle user input
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const onKeyDown = (event) => {
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if (event.code === "Space") {
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lander.position.y += 0.1;
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}
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};
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document.addEventListener("keydown", onKeyDown);
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// Game loop
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const animate = () => {
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requestAnimationFrame(animate);
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// Update lander position
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lander.position.y -= 0.01;
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// Check for successful landing
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if (lander.position.y <= 0.5 && Math.abs(lander.rotation.z) < 0.1) {
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console.log("Landed successfully!");
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// TODO: Transition to the Asteroids game
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}
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renderer.render(scene, camera);
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};
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animate();
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