// Set up the scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Set up the Lunar Lander const landerGeometry = new THREE.BoxGeometry(); const landerMaterial = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const lander = new THREE.Mesh(landerGeometry, landerMaterial); scene.add(lander); // Set up the ground const groundGeometry = new THREE.PlaneGeometry(5, 5); const groundMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide }); const ground = new THREE.Mesh(groundGeometry, groundMaterial); ground.rotation.x = Math.PI / 2; scene.add(ground); // Position camera and lander camera.position.z = 5; lander.position.y = 2; // Handle user input const onKeyDown = (event) => { if (event.code === "Space") { lander.position.y += 0.1; } }; document.addEventListener("keydown", onKeyDown); // Game loop const animate = () => { requestAnimationFrame(animate); // Update lander position lander.position.y -= 0.01; // Check for successful landing if (lander.position.y <= 0.5 && Math.abs(lander.rotation.z) < 0.1) { console.log("Landed successfully!"); // TODO: Transition to the Asteroids game } renderer.render(scene, camera); }; animate();