Spaces:
Sleeping
Sleeping
Create lunar_lander.htm
Browse files- lunar_lander.htm +229 -0
lunar_lander.htm
ADDED
@@ -0,0 +1,229 @@
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1 |
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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body { margin: 0; }
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#game-container {
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width: 100%;
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height: 400px;
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background: black;
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position: relative;
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overflow: hidden;
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}
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.lander {
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width: 32px;
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height: 32px;
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position: absolute;
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transform: translate(-50%, -50%);
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}
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.thrust-particle {
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width: 4px;
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height: 4px;
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background: red;
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position: absolute;
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border-radius: 50%;
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}
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.flag {
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width: 4px;
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height: 24px;
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background: yellow;
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position: absolute;
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bottom: 48px;
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}
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.hud {
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position: absolute;
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color: white;
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padding: 16px;
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font-family: sans-serif;
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}
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.controls {
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position: absolute;
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top: 16px;
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right: 16px;
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color: white;
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font-family: sans-serif;
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font-size: 14px;
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}
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</style>
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</head>
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<body>
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<div id="game-container">
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<div class="hud">
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<div id="fuel">Fuel: 100%</div>
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<div id="velocity">Velocity: 0 m/s</div>
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<div id="score"></div>
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</div>
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<div class="controls">
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<div>↑ - Thrust</div>
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<div>← → - Move</div>
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<div>Land between flags</div>
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</div>
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</div>
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<script>
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class LunarLander {
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constructor() {
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this.container = document.getElementById('game-container');
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this.position = { x: 200, y: 50 };
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this.velocity = { x: 0, y: 0 };
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this.fuel = 100;
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this.gameState = 'playing';
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this.thrust = false;
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this.GRAVITY = 0.05;
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this.THRUST = 0.15;
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this.LANDING_SPEED = 3;
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this.groundPoints = [
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{x: 0, y: 380}, {x: 100, y: 360}, {x: 150, y: 370},
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{x: 200, y: 350}, {x: 300, y: 350}, {x: 350, y: 370},
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{x: 400, y: 360}, {x: 450, y: 380}, {x: 500, y: 370}
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];
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this.setupGame();
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}
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setupGame() {
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this.createLander();
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this.createFlags();
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this.createGround();
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this.setupControls();
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this.gameLoop();
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}
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createLander() {
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this.lander = document.createElement('div');
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this.lander.className = 'lander';
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this.lander.style.background = '#a855f7';
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this.container.appendChild(this.lander);
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}
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createFlags() {
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const flag1 = document.createElement('div');
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flag1.className = 'flag';
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flag1.style.left = '190px';
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const flag2 = document.createElement('div');
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flag2.className = 'flag';
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flag2.style.left = '310px';
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this.container.appendChild(flag1);
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this.container.appendChild(flag2);
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}
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createGround() {
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const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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svg.style.position = 'absolute';
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svg.style.bottom = '0';
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svg.style.width = '100%';
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svg.style.height = '100%';
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const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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const d = `M${this.groundPoints.map(p => `${p.x} ${p.y}`).join(' L')}`;
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path.setAttribute('d', d);
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path.setAttribute('stroke', 'white');
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path.setAttribute('fill', 'none');
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path.setAttribute('stroke-width', '2');
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svg.appendChild(path);
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this.container.appendChild(svg);
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}
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setupControls() {
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document.addEventListener('keydown', (e) => {
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if (this.gameState !== 'playing' || this.fuel <= 0) return;
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switch (e.key) {
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case 'ArrowUp':
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this.thrust = true;
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this.velocity.y -= this.THRUST;
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this.fuel = Math.max(0, this.fuel - 0.5);
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this.updateThrust();
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break;
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case 'ArrowLeft':
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this.velocity.x -= 0.1;
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this.fuel = Math.max(0, this.fuel - 0.2);
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break;
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case 'ArrowRight':
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this.velocity.x += 0.1;
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this.fuel = Math.max(0, this.fuel - 0.2);
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break;
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}
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});
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document.addEventListener('keyup', (e) => {
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if (e.key === 'ArrowUp') {
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this.thrust = false;
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this.updateThrust();
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}
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});
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}
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updateThrust() {
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const particles = this.lander.querySelectorAll('.thrust-particle');
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particles.forEach(p => p.remove());
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if (this.thrust) {
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for (let i = 0; i < 4; i++) {
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const particle = document.createElement('div');
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particle.className = 'thrust-particle';
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particle.style.left = `${Math.random() * 8 - 4}px`;
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particle.style.top = `${Math.random() * 8}px`;
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this.lander.appendChild(particle);
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}
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}
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}
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checkCollision() {
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for (let i = 0; i < this.groundPoints.length - 1; i++) {
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const p1 = this.groundPoints[i];
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const p2 = this.groundPoints[i + 1];
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if (this.position.x >= p1.x && this.position.x <= p2.x) {
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const groundY = p1.y + ((p2.y - p1.y) * (this.position.x - p1.x)) / (p2.x - p1.x);
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if (this.position.y >= groundY - 10) {
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if (this.velocity.y < this.LANDING_SPEED * 1.5 &&
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Math.abs(this.velocity.x) < 2 &&
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this.position.x >= 190 &&
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this.position.x <= 310) {
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this.gameState = 'won';
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document.getElementById('score').textContent = `Score: ${Math.floor(this.fuel * 100)}`;
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} else {
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this.gameState = 'crashed';
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}
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return true;
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}
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}
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}
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return false;
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}
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updateHUD() {
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document.getElementById('fuel').textContent = `Fuel: ${Math.floor(this.fuel)}%`;
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document.getElementById('velocity').textContent = `Velocity: ${Math.floor(this.velocity.y * 10)} m/s`;
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}
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gameLoop = () => {
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if (this.gameState === 'playing') {
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this.position.x += this.velocity.x;
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this.position.y += this.velocity.y;
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this.velocity.x *= 0.99;
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this.velocity.y += this.GRAVITY;
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this.lander.style.left = `${this.position.x}px`;
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this.lander.style.top = `${this.position.y}px`;
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this.updateHUD();
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this.checkCollision();
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}
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requestAnimationFrame(this.gameLoop);
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}
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}
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new LunarLander();
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</script>
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</body>
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</html>
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