File size: 5,991 Bytes
57b3cfe
 
d19c729
91145e2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ed6a27c
91145e2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ed6a27c
91145e2
 
 
ed6a27c
91145e2
ed6a27c
91145e2
 
 
 
 
 
 
 
 
 
ed6a27c
d19c729
91145e2
ed6a27c
91145e2
 
 
 
 
 
ed6a27c
91145e2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
ed6a27c
 
91145e2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
d19c729
91145e2
 
57b3cfe
 
91145e2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
import streamlit as st

def create_animation_app():
    st.title("Bouncing Balls & Jellyfish in a Sphere")

    html_content = """
    <style>
        .container {
            position: relative;
            width: 800px;
            height: 600px;
            margin: auto;
        }
        #animationCanvas, #p5Canvas {
            position: absolute;
            top: 0;
            left: 0;
        }
        canvas {
            background-color: transparent;
        }
    </style>

    <div class="container">
        <canvas id="animationCanvas"></canvas>
        <div id="p5Container"></div>
    </div>

    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.js"></script>

    <script>
    // Jellyfish Animation
    const jellyfishCanvas = document.getElementById('animationCanvas');
    const ctx = jellyfishCanvas.getContext('2d');
    jellyfishCanvas.width = 800;
    jellyfishCanvas.height = 600;

    let t = 0;

    function mag(x, y) {
        return Math.sqrt(x * x + y * y);
    }

    function a(x, y) {
        const k = x/8 - 25;
        const e = y/8 - 25;
        const d = mag(k, e)**2 / 99;
        
        const q = x/3 + k * 0.5 / Math.cos(y*5) * Math.sin(d*d - t);
        const c = d/2 - t/8;
        
        const xPos = q * Math.sin(c) + e * Math.sin(d + k - t) + 400;
        const yPos = (q + y/8 + d*9) * Math.cos(c) + 300;
        
        return [xPos, yPos];
    }

    function getColor(x, y, t) {
        const hue = (Math.sin(t/2) * 360 + x/3 + y/3) % 360;
        const saturation = 70 + Math.sin(t) * 30;
        const lightness = 50 + Math.cos(t/2) * 20;
        return `hsla(${hue}, ${saturation}%, ${lightness}%, 0.5)`;
    }

    function drawJellyfish() {
        ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
        ctx.fillRect(0, 0, jellyfishCanvas.width, jellyfishCanvas.height);
        
        ctx.lineWidth = 1.5;
        
        for(let y = 99; y < 300; y += 4) {
            for(let x = 99; x < 300; x += 2) {
                const [px, py] = a(x, y);
                const color = getColor(x, y, t);
                
                ctx.strokeStyle = color;
                ctx.beginPath();
                ctx.moveTo(px, py);
                ctx.lineTo(px + 1, py + 1);
                ctx.stroke();
            }
        }
        
        t += Math.PI / 120;
        requestAnimationFrame(drawJellyfish);
    }

    // Initialize jellyfish animation
    drawJellyfish();

    // Bouncing Balls Animation with p5.js
    new p5((sketch) => {
        let balls = [];
        const numBalls = 100;
        const sphereRadius = 200;
        let rotation = {x: 0, y: 0};

        class Ball {
            constructor() {
                this.pos = p5.Vector.random3D().mult(sphereRadius * 0.8);
                this.vel = p5.Vector.random3D().mult(sketch.random(1, 3));
                this.radius = 3;
            }

            update() {
                // Update position
                this.pos.add(this.vel);

                // Sphere collision
                let distance = this.pos.mag();
                if (distance > sphereRadius - this.radius) {
                    let normal = this.pos.copy().normalize();
                    let reflection = this.vel.copy().reflect(normal);
                    this.vel.set(reflection);
                    this.pos = normal.mult(sphereRadius - this.radius);
                }
            }

            display() {
                sketch.push();
                sketch.translate(this.pos.x, this.pos.y, this.pos.z);
                sketch.fill(255, 255, 0);
                sketch.noStroke();
                sketch.sphere(this.radius);
                sketch.pop();
            }
        }

        function checkCollisions() {
            for(let i = 0; i < balls.length; i++) {
                for(let j = i+1; j < balls.length; j++) {
                    let b1 = balls[i];
                    let b2 = balls[j];
                    let d = b1.pos.dist(b2.pos);
                    let minDist = b1.radius + b2.radius;

                    if (d < minDist) {
                        let normal = p5.Vector.sub(b1.pos, b2.pos).normalize();
                        let overlap = (minDist - d) / 2;
                        
                        // Position correction
                        b1.pos.add(p5.Vector.mult(normal, overlap));
                        b2.pos.sub(p5.Vector.mult(normal, overlap));

                        // Velocity adjustment
                        let velDiff = p5.Vector.sub(b1.vel, b2.vel);
                        let impulse = velDiff.dot(normal) / (1 + 1);
                        b1.vel.sub(p5.Vector.mult(normal, impulse));
                        b2.vel.add(p5.Vector.mult(normal, impulse));
                    }
                }
            }
        }

        sketch.setup = () => {
            const p5Canvas = sketch.createCanvas(800, 600, sketch.WEBGL);
            p5Canvas.parent('p5Container');
            sketch.frameRate(30);
            
            // Create balls
            for(let i = 0; i < numBalls; i++) {
                balls.push(new Ball());
            }
        };

        sketch.draw = () => {
            sketch.background(0, 0);
            sketch.rotateX(rotation.x);
            sketch.rotateY(rotation.y);
            
            // Slowly rotate the sphere
            rotation.x += 0.002;
            rotation.y += 0.003;

            // Draw wireframe sphere
            sketch.push();
            sketch.noFill();
            sketch.stroke(255, 50);
            sketch.sphere(sphereRadius);
            sketch.pop();

            // Update and display balls
            balls.forEach(ball => {
                ball.update();
                ball.display();
            });
            
            checkCollisions();
        };
    }, 'p5Container');
    </script>
    """
    
    st.components.v1.html(html_content, height=600)

if __name__ == "__main__":
    create_animation_app()