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import streamlit as st |
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def create_animation_app(): |
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st.title("Animated Pattern") |
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js_code = """ |
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<canvas id="animationCanvas"></canvas> |
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<script> |
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const canvas = document.getElementById('animationCanvas'); |
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const ctx = canvas.getContext('2d'); |
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// Set canvas size |
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canvas.width = 400; |
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canvas.height = 400; |
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let t = 0; |
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function mag(x, y) { |
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return Math.sqrt(x * x + y * y); |
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} |
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function a(x, y) { |
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const k = x/8 - 25; |
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const e = y/8 - 25; |
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const d = mag(k, e)**2 / 99; |
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const q = x/3 + k * 0.5 / Math.cos(y*5) * Math.sin(d*d - t); |
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const c = d/2 - t/8; |
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const xPos = q * Math.sin(c) + e * Math.sin(d + k - t) + 200; |
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const yPos = (q + y/8 + d*9) * Math.cos(c) + 200; |
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return [xPos, yPos]; |
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} |
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function draw() { |
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ctx.fillStyle = 'rgba(6, 6, 6, 0.3)'; |
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ctx.fillRect(0, 0, canvas.width, canvas.height); |
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ctx.strokeStyle = 'rgba(255, 255, 255, 0.376)'; |
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for(let y = 99; y < 300; y += 5) { |
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for(let x = 99; x < 300; x++) { |
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const [px, py] = a(x, y); |
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ctx.beginPath(); |
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ctx.moveTo(px, py); |
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ctx.lineTo(px, py); |
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ctx.stroke(); |
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} |
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} |
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t += Math.PI / 60; |
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requestAnimationFrame(draw); |
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} |
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// Start the animation |
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draw(); |
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</script> |
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""" |
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css = """ |
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<style> |
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canvas { |
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display: block; |
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margin: auto; |
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background: #000; |
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} |
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</style> |
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""" |
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html_content = css + js_code |
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st.components.v1.html(html_content, height=450) |
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if __name__ == "__main__": |
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create_animation_app() |