Update app.py
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app.py
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import streamlit as st
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def
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st.title("
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# JavaScript code for the brain-shaped animation with SVG text
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js_code = """
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<
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<script>
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const
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const
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let t = 0;
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function mag(x, y) {
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return Math.sqrt(x * x + y * y);
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}
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function
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return[xPos, yPos];
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}
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function getColor(x, y, t) {
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const hue = (Math.sin(t/2) * 360 + x/3 + y/3) % 360;
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}
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function
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// Clear
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}
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const circleRadius = 1;
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for (let y = 99; y < svg.clientHeight - 99; y += 4) {
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for (let x = 99; x < svg.clientWidth - 99; x += 2) {
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const[px, py] = brainShape(x, y);
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if (Math.sqrt(px*px + py*py) > svg.clientWidth * 0.3 && Math.sqrt(px*px + py*py) < svg.clientWidth * 0.6) {
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const circle = document.createElementNS(ns, 'circle');
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circle.setAttribute('cx', px);
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circle.setAttribute('cy', py);
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circle.setAttribute('r', circleRadius);
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circle.setAttribute('fill', getColor(x, y, t));
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svg.appendChild(circle);
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}
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}
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}
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requestAnimationFrame(drawBrain);
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}
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function addScrollingText(text) {
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const textElement = document.createElementNS(ns, 'text');
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textElement.setAttribute('x', '50%');
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textElement.setAttribute('y', '10%');
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textElement.setAttribute('dy', '0.3em');
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textElement.setAttribute('text-anchor', 'middle');
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textElement.setAttribute('fill', 'white');
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textElement.setAttribute('font-size', '20px');
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textElement.textContent = text;
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svg.appendChild(textElement);
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let
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}
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}
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</script>
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"""
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#
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""", unsafe_allow_html=True)
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if __name__ == "__main__":
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import streamlit as st
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def create_animation_app():
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st.title("Animated Spiral Creature")
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# JavaScript code for the animation
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js_code = """
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<canvas id="animationCanvas"></canvas>
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<script>
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const canvas = document.getElementById('animationCanvas');
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const ctx = canvas.getContext('2d');
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// Set canvas size
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canvas.width = 400;
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canvas.height = 400;
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let t = 0;
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function mag(x, y) {
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return Math.sqrt(x * x + y * y);
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}
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function a(x, y) {
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const k = x/8 - 25;
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const e = y/8 - 25;
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const d = mag(k, e)**2 / 99;
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const q = x/3 + k * 0.5 / Math.cos(y*5) * Math.sin(d*d - t);
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const c = d/2 - t/8;
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const xPos = q * Math.sin(c) + e * Math.sin(d + k - t) + 200;
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const yPos = (q + y/8 + d*9) * Math.cos(c) + 200;
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return [xPos, yPos];
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}
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function getColor(x, y, t) {
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// Create shifting colors based on position and time
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const hue = (Math.sin(t/2) * 360 + x/3 + y/3) % 360;
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const saturation = 70 + Math.sin(t) * 30;
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const lightness = 50 + Math.cos(t/2) * 20;
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return `hsla(${hue}, ${saturation}%, ${lightness}%, 0.5)`;
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}
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function draw() {
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// Clear canvas with a fade effect
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.lineWidth = 1.5;
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for(let y = 99; y < 300; y += 4) {
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for(let x = 99; x < 300; x += 2) {
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const [px, py] = a(x, y);
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const color = getColor(x, y, t);
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ctx.strokeStyle = color;
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ctx.beginPath();
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ctx.moveTo(px, py);
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ctx.lineTo(px + 1, py + 1); // Make points slightly larger
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ctx.stroke();
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}
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}
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t += Math.PI / 120; // Slowed down the animation slightly
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requestAnimationFrame(draw);
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}
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// Ensure canvas is cleared on start
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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// Start the animation
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draw();
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</script>
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"""
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# CSS to center the canvas and ensure proper display
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css = """
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<style>
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canvas {
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display: block;
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margin: auto;
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background: black;
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}
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.stApp {
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background-color: black;
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}
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</style>
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"""
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# Combine CSS and JavaScript
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html_content = css + js_code
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# Display using st.components.v1.html
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st.components.v1.html(html_content, height=450)
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if __name__ == "__main__":
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create_animation_app()
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