awacke1 commited on
Commit
1203cdb
·
1 Parent(s): 58cfe52

Update app.py

Browse files
Files changed (1) hide show
  1. app.py +23 -5
app.py CHANGED
@@ -7,28 +7,46 @@ def initialize_board():
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  board[3, 3], board[4, 4], board[3, 4], board[4, 3] = 1, 1, -1, -1
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  return board
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- # Add game logic functions (valid moves, make move, flip pieces...)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- # Create a function to display the board
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  def display_board(board):
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  for i in range(8):
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  cols = st.columns(8)
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  for j in range(8):
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  piece = board[i, j]
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  emoji = '⚪️' if piece == 1 else '⚫️' if piece == -1 else ' '
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- cols[j].button(emoji, key=f'{i}{j}')
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  # Main app
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  def main():
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  st.title('Othello Game')
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- # Initialize or load the board
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  if 'board' not in st.session_state:
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  st.session_state.board = initialize_board()
 
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- # Display the board
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  display_board(st.session_state.board)
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  # Add logic for handling button presses, updating the board, and game flow
 
 
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  main()
 
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  board[3, 3], board[4, 4], board[3, 4], board[4, 3] = 1, 1, -1, -1
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  return board
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+ # Function to check valid moves, make a move, flip pieces...
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+
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+ def check_end_game_condition(board):
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+ # Implement logic to check if all freedoms are covered
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+ pass
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+
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+ def display_current_player():
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+ # Display current player
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+ if st.session_state.player == 1:
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+ st.header("Player 1's Turn (⚪️)")
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+ else:
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+ st.header("Player 2's Turn (⚫️)")
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+
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+ def on_button_click(x, y):
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+ # Implement what happens when a button is clicked
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+ # Update the board, flip pieces, change player
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+ pass
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  def display_board(board):
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  for i in range(8):
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  cols = st.columns(8)
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  for j in range(8):
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  piece = board[i, j]
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  emoji = '⚪️' if piece == 1 else '⚫️' if piece == -1 else ' '
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+ cols[j].button(emoji, key=f'{i}{j}', on_click=on_button_click, args=(i, j))
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  # Main app
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  def main():
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  st.title('Othello Game')
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+ # Initialize or load the board and player turn
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  if 'board' not in st.session_state:
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  st.session_state.board = initialize_board()
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+ st.session_state.player = 1 # Player 1 starts
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+ display_current_player()
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  display_board(st.session_state.board)
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  # Add logic for handling button presses, updating the board, and game flow
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+ # Check for end game condition
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+ check_end_game_condition(st.session_state.board)
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  main()