Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -7,28 +7,46 @@ def initialize_board():
|
|
7 |
board[3, 3], board[4, 4], board[3, 4], board[4, 3] = 1, 1, -1, -1
|
8 |
return board
|
9 |
|
10 |
-
#
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
11 |
|
12 |
-
# Create a function to display the board
|
13 |
def display_board(board):
|
14 |
for i in range(8):
|
15 |
cols = st.columns(8)
|
16 |
for j in range(8):
|
17 |
piece = board[i, j]
|
18 |
emoji = '⚪️' if piece == 1 else '⚫️' if piece == -1 else ' '
|
19 |
-
cols[j].button(emoji, key=f'{i}{j}')
|
20 |
|
21 |
# Main app
|
22 |
def main():
|
23 |
st.title('Othello Game')
|
24 |
|
25 |
-
# Initialize or load the board
|
26 |
if 'board' not in st.session_state:
|
27 |
st.session_state.board = initialize_board()
|
|
|
28 |
|
29 |
-
|
30 |
display_board(st.session_state.board)
|
31 |
|
32 |
# Add logic for handling button presses, updating the board, and game flow
|
|
|
|
|
33 |
|
34 |
main()
|
|
|
7 |
board[3, 3], board[4, 4], board[3, 4], board[4, 3] = 1, 1, -1, -1
|
8 |
return board
|
9 |
|
10 |
+
# Function to check valid moves, make a move, flip pieces...
|
11 |
+
|
12 |
+
def check_end_game_condition(board):
|
13 |
+
# Implement logic to check if all freedoms are covered
|
14 |
+
pass
|
15 |
+
|
16 |
+
def display_current_player():
|
17 |
+
# Display current player
|
18 |
+
if st.session_state.player == 1:
|
19 |
+
st.header("Player 1's Turn (⚪️)")
|
20 |
+
else:
|
21 |
+
st.header("Player 2's Turn (⚫️)")
|
22 |
+
|
23 |
+
def on_button_click(x, y):
|
24 |
+
# Implement what happens when a button is clicked
|
25 |
+
# Update the board, flip pieces, change player
|
26 |
+
pass
|
27 |
|
|
|
28 |
def display_board(board):
|
29 |
for i in range(8):
|
30 |
cols = st.columns(8)
|
31 |
for j in range(8):
|
32 |
piece = board[i, j]
|
33 |
emoji = '⚪️' if piece == 1 else '⚫️' if piece == -1 else ' '
|
34 |
+
cols[j].button(emoji, key=f'{i}{j}', on_click=on_button_click, args=(i, j))
|
35 |
|
36 |
# Main app
|
37 |
def main():
|
38 |
st.title('Othello Game')
|
39 |
|
40 |
+
# Initialize or load the board and player turn
|
41 |
if 'board' not in st.session_state:
|
42 |
st.session_state.board = initialize_board()
|
43 |
+
st.session_state.player = 1 # Player 1 starts
|
44 |
|
45 |
+
display_current_player()
|
46 |
display_board(st.session_state.board)
|
47 |
|
48 |
# Add logic for handling button presses, updating the board, and game flow
|
49 |
+
# Check for end game condition
|
50 |
+
check_end_game_condition(st.session_state.board)
|
51 |
|
52 |
main()
|