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Create app.py
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app.py
ADDED
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import arcade
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# Set up constants
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SCREEN_WIDTH = 800
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SCREEN_HEIGHT = 600
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PADDLE_WIDTH = 10
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PADDLE_HEIGHT = 80
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BALL_RADIUS = 10
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PADDLE_SPEED = 5
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BALL_SPEED = 3
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class PongGame(arcade.Window):
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def __init__(self):
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super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, "Pong Game")
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self.player_paddle = None
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self.opponent_paddle = None
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self.ball = None
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self.player_score = 0
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self.opponent_score = 0
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def setup(self):
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self.player_paddle = arcade.SpriteSolidColor(PADDLE_WIDTH, PADDLE_HEIGHT, arcade.color.WHITE)
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self.player_paddle.center_x = PADDLE_WIDTH // 2
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self.player_paddle.center_y = SCREEN_HEIGHT // 2
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self.opponent_paddle = arcade.SpriteSolidColor(PADDLE_WIDTH, PADDLE_HEIGHT, arcade.color.WHITE)
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self.opponent_paddle.center_x = SCREEN_WIDTH - PADDLE_WIDTH // 2
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self.opponent_paddle.center_y = SCREEN_HEIGHT // 2
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self.ball = arcade.SpriteSolidColor(BALL_RADIUS * 2, BALL_RADIUS * 2, arcade.color.WHITE)
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self.ball.center_x = SCREEN_WIDTH // 2
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self.ball.center_y = SCREEN_HEIGHT // 2
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self.ball.change_x = BALL_SPEED
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self.ball.change_y = BALL_SPEED
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def on_draw(self):
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arcade.start_render()
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self.player_paddle.draw()
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self.opponent_paddle.draw()
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self.ball.draw()
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arcade.draw_text(f"Player: {self.player_score}", 10, SCREEN_HEIGHT - 20, arcade.color.WHITE, 14)
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arcade.draw_text(f"Opponent: {self.opponent_score}", SCREEN_WIDTH - 100, SCREEN_HEIGHT - 20, arcade.color.WHITE, 14)
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def on_update(self, delta_time):
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self.player_paddle.center_y += self.player_paddle.change_y
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self.opponent_paddle.center_y = self.ball.center_y
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if self.player_paddle.top > SCREEN_HEIGHT:
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self.player_paddle.top = SCREEN_HEIGHT
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if self.player_paddle.bottom < 0:
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self.player_paddle.bottom = 0
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self.ball.update()
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if self.ball.collides_with_sprite(self.player_paddle) or self.ball.collides_with_sprite(self.opponent_paddle):
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self.ball.change_x *= -1
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if self.ball.top > SCREEN_HEIGHT or self.ball.bottom < 0:
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self.ball.change_y *= -1
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if self.ball.left < 0:
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self.opponent_score += 1
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self.ball_restart()
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elif self.ball.right > SCREEN_WIDTH:
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self.player_score += 1
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self.ball_restart()
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def on_key_press(self, key, modifiers):
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if key == arcade.key.UP:
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self.player_paddle.change_y = PADDLE_SPEED
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elif key == arcade.key.DOWN:
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self.player_paddle.change_y = -PADDLE_SPEED
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def on_key_release(self, key, modifiers):
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if key == arcade.key.UP or key == arcade.key.DOWN:
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self.player_paddle.change_y = 0
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def ball_restart(self):
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self.ball.center_x = SCREEN_WIDTH // 2
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self.ball.center_y = SCREEN_HEIGHT // 2
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self.ball.change_x *= -1
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self.ball.change_y *= -1
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def main():
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game = PongGame()
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game.setup()
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arcade.run()
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if __name__ == "__main__":
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main()
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