File size: 4,971 Bytes
b01e3bc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
import React, { useState, useEffect } from 'react';
import { AlertCircle, Axe, Box, Building, Cpu, Factory, Zap } from 'lucide-react';

const Game = () => {
  const [selectedTool, setSelectedTool] = useState(null);
  const [grid, setGrid] = useState(() => 
    Array(8).fill().map(() => Array(8).fill({ type: null, color: 'white' }))
  );
  const [resources, setResources] = useState({ energy: 50, minerals: 50, circuits: 0 });
  const [tick, setTick] = useState(0);
  const [researchProgress, setResearchProgress] = useState({ automation: 0, speed: 0 });
  const [message, setMessage] = useState('');

  const tools = {
    solarPanel: { 
      cost: { minerals: 10 }, 
      color: 'bg-yellow-200',
      produces: 'energy',
      icon: <Zap className="w-6 h-6" />
    },
    mineralExtractor: { 
      cost: { energy: 10 }, 
      color: 'bg-gray-300',
      produces: 'minerals',
      icon: <Box className="w-6 h-6" />
    },
    circuitFactory: { 
      cost: { energy: 15, minerals: 15 }, 
      color: 'bg-green-200',
      produces: 'circuits',
      icon: <Cpu className="w-6 h-6" />
    }
  };

  // Game tick for resource production
  useEffect(() => {
    const timer = setInterval(() => {
      setTick(t => t + 1);
      setResources(prev => {
        const newResources = { ...prev };
        grid.forEach(row => {
          row.forEach(cell => {
            if (cell.type && tools[cell.type]) {
              const produces = tools[cell.type].produces;
              newResources[produces] = (newResources[produces] || 0) + 1;
            }
          });
        });
        return newResources;
      });
    }, 1000);
    
    return () => clearInterval(timer);
  }, [grid]);

  const handleCellClick = (rowIndex, colIndex) => {
    if (!selectedTool) {
      setMessage('Select a building first!');
      return;
    }

    const tool = tools[selectedTool];
    const canAfford = Object.entries(tool.cost).every(
      ([resource, cost]) => resources[resource] >= cost
    );

    if (!canAfford) {
      setMessage('Not enough resources!');
      return;
    }

    // Deduct costs
    setResources(prev => {
      const newResources = { ...prev };
      Object.entries(tool.cost).forEach(([resource, cost]) => {
        newResources[resource] -= cost;
      });
      return newResources;
    });

    // Place building
    setGrid(prev => {
      const newGrid = [...prev];
      newGrid[rowIndex] = [...prev[rowIndex]];
      newGrid[rowIndex][colIndex] = {
        type: selectedTool,
        color: tool.color
      };
      return newGrid;
    });

    // Show success message
    setMessage(`Built ${selectedTool}!`);
    setTimeout(() => setMessage(''), 2000);
  };

  return (
    <div className="p-4 max-w-4xl mx-auto">
      {/* Resources */}
      <div className="grid grid-cols-3 gap-4 mb-6">
        <div className="p-3 bg-yellow-100 rounded-lg flex items-center gap-2">
          <Zap className="w-4 h-4" />
          <span>Energy: {resources.energy}</span>
        </div>
        <div className="p-3 bg-gray-100 rounded-lg flex items-center gap-2">
          <Box className="w-4 h-4" />
          <span>Minerals: {resources.minerals}</span>
        </div>
        <div className="p-3 bg-green-100 rounded-lg flex items-center gap-2">
          <Cpu className="w-4 h-4" />
          <span>Circuits: {resources.circuits}</span>
        </div>
      </div>

      {/* Tool Selection */}
      <div className="mb-6">
        <div className="flex gap-4 mb-4">
          {Object.entries(tools).map(([name, data]) => (
            <button
              key={name}
              onClick={() => setSelectedTool(name)}
              className={`p-4 rounded-lg flex flex-col items-center ${data.color} 
                ${selectedTool === name ? 'ring-2 ring-blue-500' : ''}`}
            >
              {data.icon}
              <span className="text-sm mt-2">{name.replace(/([A-Z])/g, ' $1').trim()}</span>
              <span className="text-xs mt-1">
                Cost: {Object.entries(data.cost).map(([r, c]) => `${c} ${r}`).join(', ')}
              </span>
            </button>
          ))}
        </div>
        {message && (
          <div className="text-center text-sm font-medium text-blue-600 mb-2">
            {message}
          </div>
        )}
      </div>

      {/* Game Grid */}
      <div className="grid grid-cols-8 gap-1 bg-gray-100 p-2 rounded-lg">
        {grid.map((row, rowIndex) => (
          row.map((cell, colIndex) => (
            <button
              key={`${rowIndex}-${colIndex}`}
              onClick={() => handleCellClick(rowIndex, colIndex)}
              className={`w-16 h-16 rounded-lg ${cell.type ? tools[cell.type].color : 'bg-white'} 
                hover:bg-opacity-80 transition-colors flex items-center justify-center`}
            >
              {cell.type && tools[cell.type].icon}
            </button>
          ))
        ))}
      </div>
    </div>
  );
};

export default Game;