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<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <title>Factory Game</title>
    <script type="module" crossorigin src="https://cdn.jsdelivr.net/npm/@gradio/lite/dist/lite.js"></script>
    <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@gradio/lite/dist/lite.css" />
    <style>
        html, body { 
            margin: 0;
            padding: 0;
            height: 100%;
        }
    </style>
</head>
<body>
    <gradio-lite>
        <gradio-file name="app.py" entrypoint>
import gradio as gr
import json
from dataclasses import dataclass
import numpy as np

class GameState:
    def __init__(self):
        self.resources = {
            "energy": 50,
            "minerals": 50,
            "circuits": 0
        }
        self.grid = [[None for _ in range(8)] for _ in range(8)]
        self.buildings = {
            "solarPanel": {
                "cost": {"minerals": 10},
                "produces": "energy",
                "color": "#FEF08A"
            },
            "mineralExtractor": {
                "cost": {"energy": 10},
                "produces": "minerals",
                "color": "#D1D5DB"
            },
            "circuitFactory": {
                "cost": {"energy": 15, "minerals": 15},
                "produces": "circuits",
                "color": "#BBF7D0"
            }
        }

game_state = GameState()

def update_game(action_type, data):
    if action_type == "tick":
        # Update resources based on buildings
        for row in range(8):
            for col in range(8):
                building_type = game_state.grid[row][col]
                if building_type:
                    produces = game_state.buildings[building_type]["produces"]
                    game_state.resources[produces] += 1
    
    elif action_type == "build":
        row, col, building_type = data
        if game_state.grid[row][col] is not None:
            return {"error": "Cell already occupied"}
            
        building = game_state.buildings[building_type]
        # Check if can afford
        for resource, cost in building["cost"].items():
            if game_state.resources[resource] < cost:
                return {"error": "Not enough resources"}
                
        # Pay costs
        for resource, cost in building["cost"].items():
            game_state.resources[resource] -= cost
            
        # Place building
        game_state.grid[row][col] = building_type
    
    return {
        "resources": game_state.resources,
        "grid": game_state.grid,
        "buildings": game_state.buildings
    }

def create_ui():
    html = """
    <div style="max-width: 800px; margin: 0 auto; padding: 1rem;">
        <div id="resources" style="display: grid; grid-template-columns: repeat(3, 1fr); gap: 1rem; margin-bottom: 1rem;"></div>
        <div id="buildings" style="display: flex; gap: 1rem; margin-bottom: 1rem;"></div>
        <div id="message" style="text-align: center; color: #2563EB; font-weight: 500; margin: 0.5rem 0;"></div>
        <div id="grid" style="display: grid; grid-template-columns: repeat(8, 1fr); gap: 0.25rem; background: #F3F4F6; padding: 0.5rem; border-radius: 0.5rem;"></div>
    </div>

    <script>
        let selectedBuilding = null;
        
        function updateUI(gameState) {
            // Update resources
            document.getElementById('resources').innerHTML = Object.entries(gameState.resources)
                .map(([resource, amount]) => `
                    <div style="padding: 0.75rem; border-radius: 0.5rem; background: ${getResourceColor(resource)}">
                        ${resource}: ${amount}
                    </div>
                `).join('');
            
            // Update buildings
            document.getElementById('buildings').innerHTML = Object.entries(gameState.buildings)
                .map(([type, data]) => `
                    <button onclick="selectBuilding('${type}')"
                            style="padding: 1rem; border-radius: 0.5rem; cursor: pointer; background: ${data.color};
                                   ${type === selectedBuilding ? 'outline: 2px solid #3B82F6;' : ''}">
                        ${type}<br>
                        Cost: ${Object.entries(data.cost).map(([r, c]) => `${c} ${r}`).join(', ')}
                    </button>
                `).join('');
            
            // Update grid
            document.getElementById('grid').innerHTML = gameState.grid.map((row, i) => 
                row.map((cell, j) => `
                    <button onclick="placeBuilding(${i}, ${j})"
                            style="aspect-ratio: 1; border-radius: 0.5rem; border: none; cursor: pointer;
                                   background: ${cell ? gameState.buildings[cell].color : 'white'}">
                    </button>
                `).join('')
            ).join('');
        }
        
        function getResourceColor(resource) {
            switch(resource) {
                case 'energy': return '#FEF9C3';
                case 'minerals': return '#F3F4F6';
                case 'circuits': return '#DCFCE7';
                default: return 'white';
            }
        }
        
        function selectBuilding(type) {
            selectedBuilding = type;
            syncGameState("tick", null);
        }
        
        function placeBuilding(row, col) {
            if (!selectedBuilding) {
                document.getElementById('message').textContent = 'Select a building first!';
                return;
            }
            syncGameState("build", [row, col, selectedBuilding]);
        }
        
        // Resource production tick
        setInterval(() => syncGameState("tick", null), 1000);
        
        // Initial state
        syncGameState("tick", null);
    </script>
    """
    return gr.HTML(html)

def handle_action(action_type, data):
    return json.dumps(update_game(action_type, data))

with gr.Blocks() as demo:
    ui = create_ui()
    action = gr.State("tick")
    data = gr.State(None)
    
    demo.load(lambda: handle_action("tick", None), None, _js="(o) => { updateUI(JSON.parse(o)) }")
    
    demo.load(None, None, _js="""
        function(arg) {
            window.syncGameState = function(actionType, actionData) {
                gradioApp().querySelector("gradio-app").props.action_type = actionType;
                gradioApp().querySelector("gradio-app").props.action_data = actionData;
                updateUI(JSON.parse(handle_action(actionType, actionData)));
            }
        }
    """)

demo.launch()
        </gradio-file>

        <gradio-requirements>
# No additional requirements needed
        </gradio-requirements>
    </gradio-lite>
</body>
</html>