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import streamlit as st |
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import streamlit.components.v1 as components |
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import asyncio |
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import websockets |
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import uuid |
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import os |
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import random |
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import time |
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import hashlib |
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from datetime import datetime |
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import pytz |
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import nest_asyncio |
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import edge_tts |
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from audio_recorder_streamlit import audio_recorder |
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nest_asyncio.apply() |
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st.set_page_config(page_title="Galaxian Snake 2D Multiplayer", layout="wide") |
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st.title("Galaxian Snake 2D Multiplayer") |
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st.write("Navigate a top-down city with others, eat food, and chat in real-time!") |
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max_width = min(1200, st.session_state.get('window_width', 1200)) |
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max_height = min(1600, st.session_state.get('window_height', 1600)) |
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col1, col2 = st.columns(2) |
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with col1: |
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container_width = st.slider("Container Width (px)", 300, max_width, 768, step=50) |
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with col2: |
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container_height = st.slider("Container Height (px)", 400, max_height, 1024, step=50) |
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def init_session_state(): |
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defaults = { |
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'server_running': False, 'active_connections': {}, |
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'chat_history': [], 'last_chat_update': 0, 'username': None, |
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'tts_voice': "en-US-AriaNeural", 'audio_cache': {} |
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} |
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for k, v in defaults.items(): |
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if k not in st.session_state: |
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st.session_state[k] = v |
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init_session_state() |
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FUN_USERNAMES = { |
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"CosmicJester π": "en-US-AriaNeural", |
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"PixelPanda πΌ": "en-US-JennyNeural", |
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"QuantumQuack π¦": "en-GB-SoniaNeural", |
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"StellarSquirrel πΏοΈ": "en-AU-NatashaNeural", |
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"GizmoGuru βοΈ": "en-CA-ClaraNeural", |
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"NebulaNinja π ": "en-US-GuyNeural", |
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} |
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if not st.session_state.username: |
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st.session_state.username = random.choice(list(FUN_USERNAMES.keys())) |
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st.session_state.tts_voice = FUN_USERNAMES[st.session_state.username] |
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CHAT_FILE = "chat_logs/global_chat.md" |
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os.makedirs("chat_logs", exist_ok=True) |
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if not os.path.exists(CHAT_FILE): |
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with open(CHAT_FILE, 'a') as f: |
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f.write("# Multiplayer Snake Chat\n\nWelcome to the cosmic city! π€\n") |
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async def async_edge_tts_generate(text, voice, username): |
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cache_key = f"{text[:100]}_{voice}" |
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if cache_key in st.session_state['audio_cache']: |
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return st.session_state['audio_cache'][cache_key] |
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filename = f"audio_logs/{datetime.now().strftime('%Y%m%d_%H%M%S')}-by-{username}-{hashlib.md5(text.encode()).hexdigest()[:8]}.mp3" |
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os.makedirs("audio_logs", exist_ok=True) |
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communicate = edge_tts.Communicate(text, voice) |
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await communicate.save(filename) |
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if os.path.exists(filename) and os.path.getsize(filename) > 0: |
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st.session_state['audio_cache'][cache_key] = filename |
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return filename |
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return None |
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def play_and_download_audio(file_path): |
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if file_path and os.path.exists(file_path): |
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with open(file_path, "rb") as f: |
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audio_bytes = f.read() |
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st.audio(audio_bytes, format="audio/mp3") |
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b64 = base64.b64encode(audio_bytes).decode() |
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st.markdown(f'<a href="data:audio/mpeg;base64,{b64}" download="{os.path.basename(file_path)}">π΅ Download {os.path.basename(file_path)}</a>', unsafe_allow_html=True) |
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async def websocket_handler(websocket, path): |
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client_id = str(uuid.uuid4()) |
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room_id = "snake_chat" |
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if room_id not in st.session_state.active_connections: |
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st.session_state.active_connections[room_id] = {} |
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st.session_state.active_connections[room_id][client_id] = websocket |
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username = st.session_state.username |
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await broadcast_message(f"System|{username} has joined the game!", room_id) |
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try: |
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async for message in websocket: |
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if '|' in message: |
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sender, content = message.split('|', 1) |
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await save_chat_entry(sender, content) |
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else: |
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await websocket.send("ERROR|Message format: username|content") |
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except websockets.ConnectionClosed: |
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await broadcast_message(f"System|{username} has left the game!", room_id) |
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finally: |
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if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]: |
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del st.session_state.active_connections[room_id][client_id] |
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async def broadcast_message(message, room_id): |
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if room_id in st.session_state.active_connections: |
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disconnected = [] |
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for client_id, ws in st.session_state.active_connections[room_id].items(): |
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try: |
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await ws.send(message) |
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except websockets.ConnectionClosed: |
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disconnected.append(client_id) |
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for client_id in disconnected: |
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if client_id in st.session_state.active_connections[room_id]: |
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del st.session_state.active_connections[room_id][client_id] |
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async def start_websocket_server(): |
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if not st.session_state.get('server_running', False): |
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server = await websockets.serve(websocket_handler, '0.0.0.0', 8765) |
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st.session_state['server_running'] = True |
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st.session_state['server'] = server |
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await asyncio.Future() |
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async def save_chat_entry(username, message): |
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central = pytz.timezone('US/Central') |
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timestamp = datetime.now(central).strftime("%Y-%m-%d %H:%M:%S") |
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entry = f"[{timestamp}] {username}: {message}" |
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with open(CHAT_FILE, 'a') as f: |
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f.write(f"{entry}\n") |
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audio_file = await async_edge_tts_generate(message, FUN_USERNAMES.get(username, "en-US-AriaNeural"), username) |
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if audio_file: |
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play_and_download_audio(audio_file) |
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await broadcast_message(f"{username}|{message}", "snake_chat") |
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st.session_state.chat_history.append(entry) |
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st.session_state.last_chat_update = time.time() |
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async def load_chat(): |
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with open(CHAT_FILE, 'r') as f: |
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content = f.read().strip() |
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return content.split('\n') |
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html_code = f""" |
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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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<title>Galaxian Snake 2D Multiplayer</title> |
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<style> |
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body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; }} |
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#gameContainer {{ width: {container_width}px; height: {container_height}px; position: relative; background: #000; }} |
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canvas {{ width: 100%; height: 100%; display: block; }} |
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.ui-container {{ |
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position: absolute; top: 10px; left: 10px; color: white; |
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background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px; |
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user-select: none; |
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}} |
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.controls {{ |
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position: absolute; bottom: 10px; left: 10px; color: white; |
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background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px; |
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}} |
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#chatBox {{ |
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position: absolute; bottom: 60px; left: 10px; width: 300px; height: 200px; |
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background: rgba(0, 0, 0, 0.7); color: white; padding: 10px; |
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border-radius: 5px; overflow-y: auto; |
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}} |
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#debug {{ position: absolute; top: 10px; right: 10px; color: white; }} |
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</style> |
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</head> |
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<body> |
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<div id="gameContainer"> |
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<div class="ui-container"> |
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<h2>Galaxian Snake 2D</h2> |
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<div id="players">Players: 1</div> |
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<div id="score">Score: 0</div> |
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<div id="length">Length: 3</div> |
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<div id="leaderboard"></div> |
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</div> |
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<div id="chatBox"></div> |
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<div class="controls"> |
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<p>Controls: W/A/S/D or Arrow Keys to move</p> |
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<p>Eat yellow cubes to grow and score!</p> |
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</div> |
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<div id="debug"></div> |
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</div> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> |
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<script> |
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try {{ |
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console.log('Starting game initialization...'); |
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// Game variables |
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let score = 0, players = {{}}, foodItems = [], lSysCreatures = [], quineAgents = [], buildings = [], lights = []; |
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let snake = [], moveDir = new THREE.Vector3(1, 0, 0), moveCounter = 0, moveInterval = 0.1; |
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const initialLength = 3, playerName = "{st.session_state.username}"; |
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const highScores = JSON.parse(localStorage.getItem('highScores')) || []; |
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let ws = new WebSocket('ws://localhost:8765'); |
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const debug = document.getElementById('debug'); |
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// Scene setup |
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const scene = new THREE.Scene(); |
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const camera = new THREE.PerspectiveCamera(75, {container_width} / {container_height}, 0.1, 1000); |
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camera.position.set(0, 50, 0); // Lowered from 100 to ensure visibility |
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camera.lookAt(0, 0, 0); |
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console.log('Camera initialized at:', camera.position); |
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const renderer = new THREE.WebGLRenderer({{ antialias: true }}); |
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renderer.setSize({container_width}, {container_height}); |
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renderer.shadowMap.enabled = true; |
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document.getElementById('gameContainer').appendChild(renderer.domElement); |
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console.log('Renderer initialized with size:', {container_width}, {container_height}); |
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// Lighting |
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.3); // Increased for visibility |
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scene.add(ambientLight); |
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console.log('Ambient light added'); |
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// Ground |
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const textureLoader = new THREE.TextureLoader(); |
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const groundGeometry = new THREE.PlaneGeometry(100, 100); // Reduced size for tighter view |
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const groundMaterial = new THREE.MeshStandardMaterial({{ |
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color: 0x1a5e1a, roughness: 0.8, metalness: 0.2, |
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bumpMap: textureLoader.load('https://threejs.org/examples/textures/terrain/grasslight-big-nm.jpg'), |
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bumpScale: 0.1 |
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}}); |
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const ground = new THREE.Mesh(groundGeometry, groundMaterial); |
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ground.rotation.x = -Math.PI / 2; |
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ground.receiveShadow = true; |
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scene.add(ground); |
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console.log('Ground added at y=0'); |
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// Building rules |
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const buildingColors = [0x888888, 0x666666, 0x999999]; |
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const buildingRules = [ |
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{{name: "Simple", axiom: "F", rules: {{"F": "F[+F][-F]"}}, iterations: 1, baseHeight: 5, baseWidth: 4, baseDepth: 4, angle: Math.PI/4, probability: 1}} |
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]; |
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function interpretLSystem(rule, position, rotation) {{ |
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let currentString = rule.axiom; |
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for (let i = 0; i < rule.iterations; i++) {{ |
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let newString = ""; |
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for (let j = 0; j < currentString.length; j++) {{ |
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newString += rule.rules[currentString[j]] || currentString[j]; |
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}} |
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currentString = newString; |
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}} |
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let buildingGroup = new THREE.Group(); |
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buildingGroup.position.copy(position); |
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const stack = []; |
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let currentPosition = new THREE.Vector3(0, 0, 0); |
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let currentRotation = rotation || new THREE.Euler(); |
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let scale = new THREE.Vector3(1, 1, 1); |
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const color = buildingColors[Math.floor(Math.random() * buildingColors.length)]; |
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const material = new THREE.MeshStandardMaterial({{color: color, roughness: 0.7, metalness: 0.2}}); |
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for (let i = 0; i < currentString.length; i++) {{ |
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const char = currentString[i]; |
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switch (char) {{ |
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case 'F': |
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const width = rule.baseWidth * scale.x; |
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const height = rule.baseHeight * scale.y; |
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const depth = rule.baseDepth * scale.z; |
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const geometry = new THREE.BoxGeometry(width, height, depth); |
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const buildingPart = new THREE.Mesh(geometry, material); |
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buildingPart.position.copy(currentPosition); |
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buildingPart.position.y += height / 2; |
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buildingPart.rotation.copy(currentRotation); |
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buildingPart.castShadow = true; |
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buildingPart.receiveShadow = true; |
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buildingGroup.add(buildingPart); |
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const direction = new THREE.Vector3(0, height, 0); |
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direction.applyEuler(currentRotation); |
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currentPosition.add(direction); |
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break; |
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case '+': currentRotation.y += rule.angle; break; |
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case '-': currentRotation.y -= rule.angle; break; |
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case '/': currentRotation.x += rule.angle; break; |
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case '\\\\': currentRotation.x -= rule.angle; break; |
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case '^': currentRotation.z += rule.angle; break; |
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case '&': currentRotation.z -= rule.angle; break; |
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case '[': stack.push({{position: currentPosition.clone(), rotation: currentRotation.clone(), scale: scale.clone()}}); break; |
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case ']': if (stack.length > 0) {{ const state = stack.pop(); currentPosition = state.position; currentRotation = state.rotation; scale = state.scale; }} break; |
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case '>': scale.multiplyScalar(1.2); break; |
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case '<': scale.multiplyScalar(0.8); break; |
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}} |
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}} |
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return buildingGroup; |
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}} |
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function createCity() {{ |
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const citySize = 2, spacing = 15; // Smaller city for debugging |
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for (let x = -citySize; x <= citySize; x++) {{ |
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for (let z = -citySize; z <= citySize; z++) {{ |
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if (Math.random() < 0.5) continue; // Fewer buildings |
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const position = new THREE.Vector3(x * spacing, 0, z * spacing); |
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const building = interpretLSystem(buildingRules[0], position, new THREE.Euler()); |
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scene.add(building); |
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buildings.push(building); |
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console.log('Building added at:', position); |
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}} |
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}} |
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const roadWidth = 4; |
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for (let x = -citySize; x <= citySize; x++) {{ |
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const road = new THREE.Mesh( |
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new THREE.PlaneGeometry(roadWidth, citySize * 2 * spacing + roadWidth), |
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new THREE.MeshStandardMaterial({{color: 0x333333}}) |
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); |
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road.rotation.x = -Math.PI / 2; |
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road.position.set(x * spacing, 0.01, 0); |
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scene.add(road); |
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}} |
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for (let z = -citySize; z <= citySize; z++) {{ |
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const road = new THREE.Mesh( |
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new THREE.PlaneGeometry(citySize * 2 * spacing + roadWidth, roadWidth), |
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new THREE.MeshStandardMaterial({{color: 0x333333}}) |
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); |
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road.rotation.x = -Math.PI / 2; |
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road.position.set(0, 0.01, z * spacing); |
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scene.add(road); |
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}} |
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for (let x = -citySize; x <= citySize; x++) {{ |
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for (let z = -citySize; z <= citySize; z++) {{ |
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const light = new THREE.PointLight(0xffff99, 1, 20); |
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light.position.set(x * spacing, 5, z * spacing); |
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light.castShadow = true; |
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scene.add(light); |
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lights.push(light); |
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console.log('Light added at:', light.position); |
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}} |
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}} |
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}} |
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function evolveCity() {{ |
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// Simplified for debugging |
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}} |
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function spawnFood() {{ |
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if (foodItems.length < 5) {{ |
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const food = new THREE.Mesh( |
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new THREE.BoxGeometry(1, 1, 1), |
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new THREE.MeshStandardMaterial({{color: 0xffff00}}) |
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); |
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const x = (Math.random() * 30) - 15; |
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const z = (Math.random() * 30) - 15; |
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food.position.set(x, 0.5, z); |
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foodItems.push(food); |
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scene.add(food); |
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console.log('Food spawned at:', food.position); |
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}} |
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}} |
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function resetSnake() {{ |
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snake.forEach(seg => scene.remove(seg)); |
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snake = []; |
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const snakeMaterial = new THREE.MeshStandardMaterial({{color: 0x00ff00}}); |
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for (let i = 0; i < initialLength; i++) {{ |
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const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial); |
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segment.position.set(-i * 1.2, 0.5, 0); |
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segment.castShadow = true; |
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snake.push(segment); |
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scene.add(segment); |
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}} |
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moveDir.set(1, 0, 0); |
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players[playerName] = {{ snake: snake, score: 0, length: initialLength }}; |
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console.log('Snake reset at:', snake[0].position); |
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}} |
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// Controls |
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const keys = {{w: false, a: false, s: false, d: false}}; |
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document.addEventListener('keydown', (event) => {{ |
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switch (event.key.toLowerCase()) {{ |
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case 'w': case 'arrowup': keys.w = true; break; |
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case 'a': case 'arrowleft': keys.a = true; break; |
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case 's': case 'arrowdown': keys.s = true; break; |
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case 'd': case 'arrowright': keys.d = true; break; |
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}} |
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}}); |
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document.addEventListener('keyup', (event) => {{ |
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switch (event.key.toLowerCase()) {{ |
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case 'w': case 'arrowup': keys.w = false; break; |
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case 'a': case 'arrowleft': keys.a = false; break; |
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case 's': case 'arrowdown': keys.s = false; break; |
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case 'd': case 'arrowright': keys.d = false; break; |
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}} |
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}}); |
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function updateSnake(delta) {{ |
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moveCounter += delta; |
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if (moveCounter < moveInterval) return; |
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moveCounter = 0; |
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if (keys.w && moveDir.z !== 1) moveDir.set(0, 0, -1); |
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else if (keys.s && moveDir.z !== -1) moveDir.set(0, 0, 1); |
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else if (keys.a && moveDir.x !== 1) moveDir.set(-1, 0, 0); |
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else if (keys.d && moveDir.x !== -1) moveDir.set(1, 0, 0); |
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const head = snake[0]; |
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const newHead = new THREE.Mesh(head.geometry, head.material); |
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newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(1)); |
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newHead.castShadow = true; |
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if (Math.abs(newHead.position.x) > 50 || Math.abs(newHead.position.z) > 50) {{ |
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resetSnake(); |
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return; |
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}} |
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for (let i = 1; i < snake.length; i++) {{ |
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if (newHead.position.distanceTo(snake[i].position) < 0.9) {{ |
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resetSnake(); |
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return; |
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}} |
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}} |
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for (const building of buildings) {{ |
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building.traverse((child) => {{ |
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if (child.isMesh) {{ |
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const buildingBox = new THREE.Box3().setFromObject(child); |
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const headPos = newHead.position.clone(); |
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if (headPos.x + 0.5 > buildingBox.min.x && headPos.x - 0.5 < buildingBox.max.x && |
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headPos.z + 0.5 > buildingBox.min.z && headPos.z - 0.5 < buildingBox.max.z) {{ |
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resetSnake(); |
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return; |
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}} |
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}} |
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}}); |
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}} |
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snake.unshift(newHead); |
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scene.add(newHead); |
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for (let i = foodItems.length - 1; i >= 0; i--) {{ |
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if (newHead.position.distanceTo(foodItems[i].position) < 1) {{ |
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scene.remove(foodItems[i]); |
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foodItems.splice(i, 1); |
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spawnFood(); |
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score += 2; |
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players[playerName].score = score; |
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players[playerName].length = snake.length; |
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updateUI(); |
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break; |
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}} else {{ |
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const tail = snake.pop(); |
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scene.remove(tail); |
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}} |
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}} |
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}} |
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function updateLighting(delta) {{ |
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lights.forEach(light => light.intensity = 1); // Fixed for debugging |
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scene.background = new THREE.Color(0x87CEEB); // Fixed sky color |
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}} |
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function updateUI() {{ |
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document.getElementById('players').textContent = `Players: ${{Object.keys(players).length}}`; |
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document.getElementById('score').textContent = `Score: ${{score}}`; |
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document.getElementById('length').textContent = `Length: ${{snake.length}}`; |
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debug.innerHTML = `Scene objects: ${{scene.children.length}}<br>Buildings: ${{buildings.length}}<br>Snake: ${{snake.length}}`; |
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}} |
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|
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// WebSocket chat |
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ws.onmessage = function(event) {{ |
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const [sender, message] = event.data.split('|'); |
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const chatBox = document.getElementById('chatBox'); |
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chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`; |
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chatBox.scrollTop = chatBox.scrollHeight; |
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}}; |
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ws.onopen = function() {{ console.log('Connected to WebSocket server'); }}; |
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ws.onerror = function(error) {{ console.error('WebSocket error:', error); }}; |
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ws.onclose = function() {{ console.log('Disconnected from WebSocket server'); }}; |
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|
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// Game loop |
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let lastTime = performance.now(); |
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function animate() {{ |
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requestAnimationFrame(animate); |
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const currentTime = performance.now(); |
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const delta = (currentTime - lastTime) / 1000; |
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lastTime = currentTime; |
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|
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updateSnake(delta); |
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updateLighting(delta); |
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spawnFood(); |
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updateUI(); |
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|
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renderer.render(scene, camera); |
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}} |
|
|
|
// Initialize |
|
resetSnake(); |
|
createCity(); |
|
spawnFood(); |
|
animate(); |
|
console.log('Game initialized'); |
|
}} catch (e) {{ |
|
console.error('Error in game initialization:', e); |
|
document.getElementById('debug').innerHTML = 'Error: ' + e.message; |
|
}} |
|
</script> |
|
</body> |
|
</html> |
|
""" |
|
|
|
|
|
components.html(html_code, width=container_width, height=container_height) |
|
|
|
|
|
st.sidebar.title(f"Chat as {st.session_state.username}") |
|
chat_content = asyncio.run(load_chat()) |
|
chat_container = st.sidebar.container() |
|
with chat_container: |
|
st.code("\n".join(chat_content), language="python") |
|
|
|
message = st.sidebar.text_input("Message", key="chat_input") |
|
if message and st.sidebar.button("Send π"): |
|
asyncio.run(save_chat_entry(st.session_state.username, message)) |
|
|
|
audio_bytes = audio_recorder() |
|
if audio_bytes: |
|
with open("temp_audio.wav", "wb") as f: |
|
f.write(audio_bytes) |
|
message = "Voice message received" |
|
asyncio.run(save_chat_entry(st.session_state.username, message)) |
|
|
|
|
|
async def main_async(): |
|
if not st.session_state.get('server_running', False): |
|
await start_websocket_server() |
|
|
|
|
|
loop = asyncio.get_event_loop() |
|
if not st.session_state.get('server_running', False): |
|
loop.run_until_complete(main_async()) |
|
|
|
st.sidebar.write(""" |
|
### How to Play |
|
- **W/A/S/D or Arrow Keys**: Move your snake |
|
- Eat yellow cubes to grow and score |
|
- City has buildings and lights at intersections |
|
- Chat with other players in real-time |
|
""") |