Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -24,125 +24,102 @@ if len(player_name) != 3 or not player_name.isalpha():
|
|
24 |
|
25 |
html_code = f"""
|
26 |
<!DOCTYPE html>
|
27 |
-
<html>
|
28 |
<head>
|
29 |
-
<meta charset="
|
|
|
30 |
<title>Galaxian Snake 3D</title>
|
31 |
<style>
|
32 |
-
body {{ margin: 0; overflow: hidden; }}
|
33 |
-
#
|
34 |
canvas {{ width: 100%; height: 100%; display: block; }}
|
35 |
-
.ui-
|
36 |
-
position: absolute;
|
37 |
-
|
38 |
-
|
39 |
-
|
40 |
-
|
41 |
-
|
42 |
-
color:
|
43 |
-
font-family: Arial, sans-serif;
|
44 |
-
z-index: 1000;
|
45 |
}}
|
46 |
-
.ui-panel h3 {{ margin: 0 0 10px; }}
|
47 |
-
#gameOver {{ position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: red; font-size: 48px; z-index: 1; display: none; }}
|
48 |
</style>
|
49 |
</head>
|
50 |
<body>
|
51 |
-
<div id="
|
52 |
-
|
53 |
-
|
54 |
-
|
55 |
-
|
56 |
-
|
57 |
-
|
58 |
-
|
|
|
|
|
|
|
|
|
|
|
59 |
</div>
|
60 |
-
|
61 |
-
|
62 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
63 |
<script>
|
64 |
-
|
65 |
let score = 0, gameTime = 0, lives = 3, gameActive = true;
|
66 |
-
|
67 |
const maxGameTime = 300; // 5 minutes in seconds
|
68 |
let initialLength = 3, lastLength = 3, moveCounter = 0, moveInterval = 0.1;
|
69 |
let moveDir = new THREE.Vector3(1, 0, 0);
|
70 |
-
|
|
|
71 |
|
72 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
73 |
const buildingRules = [
|
74 |
{{name: "Colonial", axiom: "A", rules: {{"A": "B[+F][-F]", "B": "F[-C][+C]F", "C": "D[-E][+E]", "D": "F[+F][-F]F", "E": "F[-F][+F]"}}, iterations: 2, baseHeight: 10, baseWidth: 6, baseDepth: 6, angle: Math.PI/6, probability: 0.2}},
|
75 |
-
{{name: "Victorian", axiom: "A", rules: {{"A": "B[+C][-C][/D][
|
76 |
-
{{name: "Modern", axiom: "A", rules: {{"A": "B[+B][-B]", "B": "F[/C][
|
77 |
{{name: "Skyscraper", axiom: "A", rules: {{"A": "FB[+C][-C]", "B": "FB", "C": "F[+F][-F]"}}, iterations: 4, baseHeight: 30, baseWidth: 10, baseDepth: 10, angle: Math.PI/8, probability: 0.15}},
|
78 |
{{name: "Simple", axiom: "F", rules: {{"F": "F[+F][-F]"}}, iterations: 1, baseHeight: 8, baseWidth: 6, baseDepth: 6, angle: Math.PI/4, probability: 0.25}}
|
79 |
];
|
80 |
-
const buildingColors = [0x888888, 0x666666, 0x999999, 0xaaaaaa, 0x555555, 0x334455, 0x445566, 0x223344, 0x556677, 0x667788, 0x993333, 0x884422, 0x553333, 0x772222, 0x664433];
|
81 |
-
|
82 |
-
function init() {{
|
83 |
-
const container = document.getElementById('container');
|
84 |
-
if (!container) {{
|
85 |
-
console.error('Container not found');
|
86 |
-
return;
|
87 |
-
}}
|
88 |
-
|
89 |
-
// Scene
|
90 |
-
scene = new THREE.Scene();
|
91 |
-
scene.background = new THREE.Color(0x87CEEB);
|
92 |
-
|
93 |
-
// Camera with 3:4 aspect ratio
|
94 |
-
camera = new THREE.PerspectiveCamera(75, 3 / 4, 0.1, 1000);
|
95 |
-
camera.position.set(0, 20, 30);
|
96 |
-
|
97 |
-
// Renderer
|
98 |
-
renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
99 |
-
renderer.setSize({container_width}, {container_height});
|
100 |
-
renderer.shadowMap.enabled = true;
|
101 |
-
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
102 |
-
container.appendChild(renderer.domElement);
|
103 |
-
|
104 |
-
// Lights
|
105 |
-
const ambientLight = new THREE.AmbientLight(0xffffff, 0.2);
|
106 |
-
scene.add(ambientLight);
|
107 |
-
const sunLight = new THREE.DirectionalLight(0xffddaa, 0.8);
|
108 |
-
sunLight.position.set(50, 50, 50);
|
109 |
-
sunLight.castShadow = true;
|
110 |
-
sunLight.shadow.mapSize.width = 1024;
|
111 |
-
sunLight.shadow.mapSize.height = 1024;
|
112 |
-
sunLight.shadow.camera.near = 0.5;
|
113 |
-
sunLight.shadow.camera.far = 500;
|
114 |
-
scene.add(sunLight);
|
115 |
-
|
116 |
-
// Ground
|
117 |
-
const textureLoader = new THREE.TextureLoader();
|
118 |
-
const groundGeometry = new THREE.PlaneGeometry(200, 200);
|
119 |
-
const groundMaterial = new THREE.MeshStandardMaterial({{
|
120 |
-
color: 0x1a5e1a,
|
121 |
-
roughness: 0.8,
|
122 |
-
metalness: 0.2,
|
123 |
-
bumpMap: textureLoader.load('https://threejs.org/examples/textures/terrain/grasslight-big-nm.jpg'),
|
124 |
-
bumpScale: 0.1
|
125 |
-
}});
|
126 |
-
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
127 |
-
ground.rotation.x = -Math.PI / 2;
|
128 |
-
ground.receiveShadow = true;
|
129 |
-
scene.add(ground);
|
130 |
-
|
131 |
-
// Initialize snake
|
132 |
-
resetSnake();
|
133 |
-
createCity();
|
134 |
-
spawnFood();
|
135 |
-
|
136 |
-
// Leaderboard
|
137 |
-
updateLeaderboard();
|
138 |
-
|
139 |
-
// Start timer
|
140 |
-
setInterval(updateGame, 1000 / 60); // 60 FPS
|
141 |
-
|
142 |
-
window.addEventListener('resize', onWindowResize);
|
143 |
-
window.addEventListener('keydown', onKeyDown);
|
144 |
-
window.addEventListener('keyup', onKeyUp);
|
145 |
-
}}
|
146 |
|
147 |
function interpretLSystem(rule, position, rotation) {{
|
148 |
let currentString = rule.axiom;
|
@@ -154,8 +131,8 @@ html_code = f"""
|
|
154 |
currentString = newString;
|
155 |
}}
|
156 |
|
157 |
-
let
|
158 |
-
|
159 |
const stack = [];
|
160 |
let currentPosition = new THREE.Vector3(0, 0, 0);
|
161 |
let currentRotation = rotation || new THREE.Euler();
|
@@ -163,20 +140,21 @@ html_code = f"""
|
|
163 |
const color = buildingColors[Math.floor(Math.random() * buildingColors.length)];
|
164 |
const material = new THREE.MeshStandardMaterial({{color: color, roughness: 0.7, metalness: 0.2}});
|
165 |
|
166 |
-
for (let
|
|
|
167 |
switch (char) {{
|
168 |
case 'F':
|
169 |
const width = rule.baseWidth * (0.5 + Math.random() * 0.5) * scale.x;
|
170 |
const height = rule.baseHeight * (0.5 + Math.random() * 0.5) * scale.y;
|
171 |
const depth = rule.baseDepth * (0.5 + Math.random() * 0.5) * scale.z;
|
172 |
const geometry = new THREE.BoxGeometry(width, height, depth);
|
173 |
-
const
|
174 |
-
|
175 |
-
|
176 |
-
|
177 |
-
|
178 |
-
|
179 |
-
|
180 |
const direction = new THREE.Vector3(0, height, 0);
|
181 |
direction.applyEuler(currentRotation);
|
182 |
currentPosition.add(direction);
|
@@ -193,7 +171,7 @@ html_code = f"""
|
|
193 |
case '<': scale.multiplyScalar(0.8); break;
|
194 |
}}
|
195 |
}}
|
196 |
-
return
|
197 |
}}
|
198 |
|
199 |
function createCity() {{
|
@@ -216,19 +194,17 @@ html_code = f"""
|
|
216 |
}}
|
217 |
const roadWidth = 8, roadColor = 0x333333;
|
218 |
for (let x = -citySize; x <= citySize; x++) {{
|
219 |
-
const
|
220 |
-
|
221 |
-
|
222 |
-
);
|
223 |
road.rotation.x = -Math.PI / 2;
|
224 |
road.position.set(x * spacing, 0.01, 0);
|
225 |
scene.add(road);
|
226 |
}}
|
227 |
for (let z = -citySize; z <= citySize; z++) {{
|
228 |
-
const
|
229 |
-
|
230 |
-
|
231 |
-
);
|
232 |
road.rotation.x = -Math.PI / 2;
|
233 |
road.position.set(0, 0.01, z * spacing);
|
234 |
scene.add(road);
|
@@ -334,23 +310,27 @@ html_code = f"""
|
|
334 |
lastLength = initialLength;
|
335 |
}}
|
336 |
|
|
|
337 |
const keys = {{w: false, a: false, s: false, d: false, r: false}};
|
338 |
-
|
339 |
-
|
340 |
-
|
341 |
-
|
342 |
-
|
343 |
-
|
344 |
-
|
345 |
-
|
346 |
-
|
347 |
-
|
348 |
-
|
349 |
-
|
350 |
-
|
351 |
-
|
352 |
-
|
353 |
-
|
|
|
|
|
|
|
354 |
|
355 |
function updateSnake(delta) {{
|
356 |
if (!gameActive) return;
|
@@ -486,74 +466,109 @@ html_code = f"""
|
|
486 |
resetSnake();
|
487 |
}}
|
488 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
489 |
function resetGame() {{
|
490 |
-
|
491 |
foodItems.forEach(f => scene.remove(f));
|
492 |
lSysCreatures.forEach(c => scene.remove(c));
|
493 |
quineAgents.forEach(a => scene.remove(a));
|
494 |
buildings.forEach(b => scene.remove(b));
|
|
|
495 |
foodItems = [];
|
496 |
lSysCreatures = [];
|
497 |
quineAgents = [];
|
498 |
buildings = [];
|
499 |
-
|
500 |
-
lives = 3;
|
501 |
-
gameActive = true;
|
502 |
-
gameTime = 0;
|
503 |
-
moveCounter = 0;
|
504 |
createCity();
|
505 |
spawnFood();
|
506 |
-
document.getElementById('gameOver').style.display = 'none';
|
507 |
-
updateUI();
|
508 |
-
}}
|
509 |
-
|
510 |
-
function endGame() {{
|
511 |
-
gameActive = false;
|
512 |
-
document.getElementById('gameOver').style.display = 'block';
|
513 |
-
saveScore();
|
514 |
-
updateLeaderboard();
|
515 |
-
}}
|
516 |
-
|
517 |
-
function updateUI() {{
|
518 |
-
document.getElementById('score').textContent = Math.floor(score);
|
519 |
-
document.getElementById('time').textContent = Math.floor(gameTime);
|
520 |
-
document.getElementById('length').textContent = snake.length;
|
521 |
-
document.getElementById('lives').textContent = lives;
|
522 |
-
}}
|
523 |
-
|
524 |
-
function saveScore() {{
|
525 |
-
highScores.push({{ name: playerName, score: Math.floor(score), time: Math.floor(gameTime) }});
|
526 |
-
highScores.sort((a, b) => b.score - a.score);
|
527 |
-
highScores = highScores.slice(0, 5);
|
528 |
-
localStorage.setItem('highScores', JSON.stringify(highScores));
|
529 |
}}
|
530 |
|
531 |
-
|
532 |
-
|
533 |
-
|
534 |
-
|
|
|
|
|
|
|
535 |
|
536 |
-
function updateGame() {{
|
537 |
-
const delta = 1 / 60; // Fixed delta for 60 FPS
|
538 |
if (gameActive) {{
|
539 |
-
gameTime += delta;
|
540 |
-
if (gameTime >= maxGameTime) endGame();
|
541 |
updateSnake(delta);
|
542 |
updateScore(delta);
|
543 |
updateQuineAgents(delta);
|
|
|
544 |
}}
|
545 |
renderer.render(scene, camera);
|
546 |
}}
|
547 |
|
548 |
-
|
549 |
-
|
550 |
-
const height = {container_height};
|
551 |
-
camera.aspect = 3 / 4;
|
552 |
camera.updateProjectionMatrix();
|
553 |
-
renderer.setSize(
|
554 |
-
}}
|
555 |
-
|
556 |
-
|
|
|
|
|
|
|
|
|
|
|
557 |
</script>
|
558 |
</body>
|
559 |
</html>
|
|
|
24 |
|
25 |
html_code = f"""
|
26 |
<!DOCTYPE html>
|
27 |
+
<html lang="en">
|
28 |
<head>
|
29 |
+
<meta charset="UTF-8">
|
30 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
31 |
<title>Galaxian Snake 3D</title>
|
32 |
<style>
|
33 |
+
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; }}
|
34 |
+
#gameContainer {{ width: {container_width}px; height: {container_height}px; position: relative; }}
|
35 |
canvas {{ width: 100%; height: 100%; display: block; }}
|
36 |
+
.ui-container {{
|
37 |
+
position: absolute; top: 10px; left: 10px; color: white;
|
38 |
+
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
|
39 |
+
user-select: none;
|
40 |
+
}}
|
41 |
+
.controls {{
|
42 |
+
position: absolute; bottom: 10px; left: 10px; color: white;
|
43 |
+
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
|
|
|
|
|
44 |
}}
|
|
|
|
|
45 |
</style>
|
46 |
</head>
|
47 |
<body>
|
48 |
+
<div id="gameContainer">
|
49 |
+
<div class="ui-container">
|
50 |
+
<h2>Galaxian Snake 3D</h2>
|
51 |
+
<div id="score">Score: 0</div>
|
52 |
+
<div id="time">Time: 0</div>
|
53 |
+
<div id="length">Length: 3</div>
|
54 |
+
<div id="lives">Lives: 3</div>
|
55 |
+
<div id="leaderboard"></div>
|
56 |
+
</div>
|
57 |
+
<div class="controls">
|
58 |
+
<p>Controls: W/A/S/D or Arrow Keys to move, R to reset</p>
|
59 |
+
<p>Eat yellow cubes to grow and score points!</p>
|
60 |
+
</div>
|
61 |
</div>
|
62 |
+
|
|
|
63 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
64 |
<script>
|
65 |
+
// Game variables
|
66 |
let score = 0, gameTime = 0, lives = 3, gameActive = true;
|
67 |
+
let snake = [], foodItems = [], lSysCreatures = [], quineAgents = [], buildings = [];
|
68 |
const maxGameTime = 300; // 5 minutes in seconds
|
69 |
let initialLength = 3, lastLength = 3, moveCounter = 0, moveInterval = 0.1;
|
70 |
let moveDir = new THREE.Vector3(1, 0, 0);
|
71 |
+
const highScores = JSON.parse(localStorage.getItem('highScores')) || [];
|
72 |
+
const playerName = "{player_name}";
|
73 |
|
74 |
+
// Scene setup
|
75 |
+
const scene = new THREE.Scene();
|
76 |
+
const camera = new THREE.PerspectiveCamera(75, {container_width} / {container_height}, 0.1, 1000);
|
77 |
+
camera.position.set(0, 20, 30);
|
78 |
+
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
79 |
+
renderer.setSize({container_width}, {container_height});
|
80 |
+
renderer.shadowMap.enabled = true;
|
81 |
+
document.getElementById('gameContainer').appendChild(renderer.domElement);
|
82 |
+
|
83 |
+
// Lighting
|
84 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.2);
|
85 |
+
scene.add(ambientLight);
|
86 |
+
|
87 |
+
const sunLight = new THREE.DirectionalLight(0xffddaa, 0.8);
|
88 |
+
sunLight.castShadow = true;
|
89 |
+
sunLight.shadow.mapSize.width = 2048;
|
90 |
+
sunLight.shadow.mapSize.height = 2048;
|
91 |
+
sunLight.shadow.camera.near = 1;
|
92 |
+
sunLight.shadow.camera.far = 500;
|
93 |
+
sunLight.shadow.camera.left = -100;
|
94 |
+
sunLight.shadow.camera.right = 100;
|
95 |
+
sunLight.shadow.camera.top = 100;
|
96 |
+
sunLight.shadow.camera.bottom = -100;
|
97 |
+
scene.add(sunLight);
|
98 |
+
|
99 |
+
// Ground with bump mapping
|
100 |
+
const textureLoader = new THREE.TextureLoader();
|
101 |
+
const groundGeometry = new THREE.PlaneGeometry(200, 200);
|
102 |
+
const groundMaterial = new THREE.MeshStandardMaterial({{
|
103 |
+
color: 0x1a5e1a,
|
104 |
+
roughness: 0.8,
|
105 |
+
metalness: 0.2,
|
106 |
+
bumpMap: textureLoader.load('https://threejs.org/examples/textures/terrain/grasslight-big-nm.jpg'),
|
107 |
+
bumpScale: 0.1
|
108 |
+
}});
|
109 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
110 |
+
ground.rotation.x = -Math.PI / 2;
|
111 |
+
ground.receiveShadow = true;
|
112 |
+
scene.add(ground);
|
113 |
+
|
114 |
+
// Buildings and arrays
|
115 |
+
const buildingColors = [0x888888, 0x666666, 0x999999, 0xaaaaaa, 0x555555, 0x334455, 0x445566, 0x223344, 0x556677, 0x667788, 0x993333, 0x884422, 0x553333, 0x772222, 0x664433];
|
116 |
const buildingRules = [
|
117 |
{{name: "Colonial", axiom: "A", rules: {{"A": "B[+F][-F]", "B": "F[-C][+C]F", "C": "D[-E][+E]", "D": "F[+F][-F]F", "E": "F[-F][+F]"}}, iterations: 2, baseHeight: 10, baseWidth: 6, baseDepth: 6, angle: Math.PI/6, probability: 0.2}},
|
118 |
+
{{name: "Victorian", axiom: "A", rules: {{"A": "B[+C][-C][/D][\\\\D]", "B": "F[+F][-F][/F][\\\\F]", "C": "F[++F][--F]", "D": "F[+\\\\F][-\\\\F]"}}, iterations: 3, baseHeight: 15, baseWidth: 5, baseDepth: 5, angle: Math.PI/5, probability: 0.15}},
|
119 |
+
{{name: "Modern", axiom: "A", rules: {{"A": "B[+B][-B]", "B": "F[/C][\\\\C]", "C": "F"}}, iterations: 2, baseHeight: 20, baseWidth: 8, baseDepth: 8, angle: Math.PI/2, probability: 0.25}},
|
120 |
{{name: "Skyscraper", axiom: "A", rules: {{"A": "FB[+C][-C]", "B": "FB", "C": "F[+F][-F]"}}, iterations: 4, baseHeight: 30, baseWidth: 10, baseDepth: 10, angle: Math.PI/8, probability: 0.15}},
|
121 |
{{name: "Simple", axiom: "F", rules: {{"F": "F[+F][-F]"}}, iterations: 1, baseHeight: 8, baseWidth: 6, baseDepth: 6, angle: Math.PI/4, probability: 0.25}}
|
122 |
];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
123 |
|
124 |
function interpretLSystem(rule, position, rotation) {{
|
125 |
let currentString = rule.axiom;
|
|
|
131 |
currentString = newString;
|
132 |
}}
|
133 |
|
134 |
+
let buildingGroup = new THREE.Group();
|
135 |
+
buildingGroup.position.copy(position);
|
136 |
const stack = [];
|
137 |
let currentPosition = new THREE.Vector3(0, 0, 0);
|
138 |
let currentRotation = rotation || new THREE.Euler();
|
|
|
140 |
const color = buildingColors[Math.floor(Math.random() * buildingColors.length)];
|
141 |
const material = new THREE.MeshStandardMaterial({{color: color, roughness: 0.7, metalness: 0.2}});
|
142 |
|
143 |
+
for (let i = 0; i < currentString.length; i++) {{
|
144 |
+
const char = currentString[i];
|
145 |
switch (char) {{
|
146 |
case 'F':
|
147 |
const width = rule.baseWidth * (0.5 + Math.random() * 0.5) * scale.x;
|
148 |
const height = rule.baseHeight * (0.5 + Math.random() * 0.5) * scale.y;
|
149 |
const depth = rule.baseDepth * (0.5 + Math.random() * 0.5) * scale.z;
|
150 |
const geometry = new THREE.BoxGeometry(width, height, depth);
|
151 |
+
const buildingPart = new THREE.Mesh(geometry, material);
|
152 |
+
buildingPart.position.copy(currentPosition);
|
153 |
+
buildingPart.position.y += height / 2;
|
154 |
+
buildingPart.rotation.copy(currentRotation);
|
155 |
+
buildingPart.castShadow = true;
|
156 |
+
buildingPart.receiveShadow = true;
|
157 |
+
buildingGroup.add(buildingPart);
|
158 |
const direction = new THREE.Vector3(0, height, 0);
|
159 |
direction.applyEuler(currentRotation);
|
160 |
currentPosition.add(direction);
|
|
|
171 |
case '<': scale.multiplyScalar(0.8); break;
|
172 |
}}
|
173 |
}}
|
174 |
+
return buildingGroup;
|
175 |
}}
|
176 |
|
177 |
function createCity() {{
|
|
|
194 |
}}
|
195 |
const roadWidth = 8, roadColor = 0x333333;
|
196 |
for (let x = -citySize; x <= citySize; x++) {{
|
197 |
+
const roadGeometry = new THREE.PlaneGeometry(roadWidth, citySize * 2 * spacing + roadWidth);
|
198 |
+
const roadMaterial = new THREE.MeshStandardMaterial({{color: roadColor, roughness: 0.9, metalness: 0.1}});
|
199 |
+
const road = new THREE.Mesh(roadGeometry, roadMaterial);
|
|
|
200 |
road.rotation.x = -Math.PI / 2;
|
201 |
road.position.set(x * spacing, 0.01, 0);
|
202 |
scene.add(road);
|
203 |
}}
|
204 |
for (let z = -citySize; z <= citySize; z++) {{
|
205 |
+
const roadGeometry = new THREE.PlaneGeometry(citySize * 2 * spacing + roadWidth, roadWidth);
|
206 |
+
const roadMaterial = new THREE.MeshStandardMaterial({{color: roadColor, roughness: 0.9, metalness: 0.1}});
|
207 |
+
const road = new THREE.Mesh(roadGeometry, roadMaterial);
|
|
|
208 |
road.rotation.x = -Math.PI / 2;
|
209 |
road.position.set(0, 0.01, z * spacing);
|
210 |
scene.add(road);
|
|
|
310 |
lastLength = initialLength;
|
311 |
}}
|
312 |
|
313 |
+
// Snake controls
|
314 |
const keys = {{w: false, a: false, s: false, d: false, r: false}};
|
315 |
+
document.addEventListener('keydown', (event) => {{
|
316 |
+
switch (event.key.toLowerCase()) {{
|
317 |
+
case 'w': case 'arrowup': keys.w = true; break;
|
318 |
+
case 'a': case 'arrowleft': keys.a = true; break;
|
319 |
+
case 's': case 'arrowdown': keys.s = true; break;
|
320 |
+
case 'd': case 'arrowright': keys.d = true; break;
|
321 |
+
case 'r': keys.r = true; break;
|
322 |
+
}}
|
323 |
+
}});
|
324 |
+
|
325 |
+
document.addEventListener('keyup', (event) => {{
|
326 |
+
switch (event.key.toLowerCase()) {{
|
327 |
+
case 'w': case 'arrowup': keys.w = false; break;
|
328 |
+
case 'a': case 'arrowleft': keys.a = false; break;
|
329 |
+
case 's': case 'arrowdown': keys.s = false; break;
|
330 |
+
case 'd': case 'arrowright': keys.d = false; break;
|
331 |
+
case 'r': if (!gameActive) resetGame(); break;
|
332 |
+
}}
|
333 |
+
}});
|
334 |
|
335 |
function updateSnake(delta) {{
|
336 |
if (!gameActive) return;
|
|
|
466 |
resetSnake();
|
467 |
}}
|
468 |
|
469 |
+
// Sun cycle (simplified, no moon)
|
470 |
+
let cycleTime = 0;
|
471 |
+
function updateLighting(delta) {{
|
472 |
+
cycleTime += delta;
|
473 |
+
const cycleDuration = 120;
|
474 |
+
const angle = (cycleTime / cycleDuration) * Math.PI * 2;
|
475 |
+
sunLight.position.set(
|
476 |
+
Math.cos(angle) * 100,
|
477 |
+
Math.sin(angle) * 100,
|
478 |
+
Math.sin(angle) * 50
|
479 |
+
);
|
480 |
+
sunLight.intensity = Math.max(0, Math.sin(angle)) * 0.8;
|
481 |
+
const dayColor = new THREE.Color(0x87CEEB);
|
482 |
+
const nightColor = new THREE.Color(0x001133);
|
483 |
+
scene.background = dayColor.clone().lerp(nightColor, Math.max(0, -Math.sin(angle)));
|
484 |
+
}}
|
485 |
+
|
486 |
+
function updateUI() {{
|
487 |
+
document.getElementById('score').textContent = `Score: ${{Math.floor(score)}}`;
|
488 |
+
document.getElementById('time').textContent = `Time: ${{Math.floor(gameTime)}}`;
|
489 |
+
document.getElementById('length').textContent = `Length: ${{snake.length}}`;
|
490 |
+
document.getElementById('lives').textContent = `Lives: ${{lives}}`;
|
491 |
+
document.getElementById('leaderboard').innerHTML = highScores.map(s => `<p>${{s.name}}: ${{s.score}} (${{s.time}}s)</p>`).join('');
|
492 |
+
}}
|
493 |
+
|
494 |
+
function updateTimer() {{
|
495 |
+
if (gameActive && gameTime < maxGameTime) {{
|
496 |
+
gameTime++;
|
497 |
+
updateUI();
|
498 |
+
if (gameTime >= maxGameTime) {{
|
499 |
+
gameActive = false;
|
500 |
+
endGame();
|
501 |
+
}}
|
502 |
+
}}
|
503 |
+
}}
|
504 |
+
|
505 |
+
function endGame() {{
|
506 |
+
highScores.push({{ name: playerName, score: Math.floor(score), time: Math.floor(gameTime) }});
|
507 |
+
highScores.sort((a, b) => b.score - a.score);
|
508 |
+
highScores.splice(5); // Keep top 5
|
509 |
+
localStorage.setItem('highScores', JSON.stringify(highScores));
|
510 |
+
updateUI();
|
511 |
+
const endScreen = document.createElement('div');
|
512 |
+
endScreen.style.cssText = 'position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);background:rgba(0,0,0,0.8);color:white;padding:20px;border-radius:10px;text-align:center;';
|
513 |
+
endScreen.innerHTML = `
|
514 |
+
<h2>Game Over!</h2>
|
515 |
+
<p>Your final score: ${{Math.floor(score)}}</p>
|
516 |
+
<button id="restart-btn" style="padding:10px 20px;background:#4CAF50;color:white;border:none;border-radius:5px;cursor:pointer;margin-top:10px;">Play Again</button>
|
517 |
+
`;
|
518 |
+
document.getElementById('gameContainer').appendChild(endScreen);
|
519 |
+
document.getElementById('restart-btn').addEventListener('click', () => {{
|
520 |
+
document.getElementById('gameContainer').removeChild(endScreen);
|
521 |
+
score = 0; gameTime = 0; lives = 3; gameActive = true;
|
522 |
+
updateUI();
|
523 |
+
resetGame();
|
524 |
+
}});
|
525 |
+
}}
|
526 |
+
|
527 |
function resetGame() {{
|
528 |
+
snake.forEach(seg => scene.remove(seg));
|
529 |
foodItems.forEach(f => scene.remove(f));
|
530 |
lSysCreatures.forEach(c => scene.remove(c));
|
531 |
quineAgents.forEach(a => scene.remove(a));
|
532 |
buildings.forEach(b => scene.remove(b));
|
533 |
+
snake = [];
|
534 |
foodItems = [];
|
535 |
lSysCreatures = [];
|
536 |
quineAgents = [];
|
537 |
buildings = [];
|
538 |
+
resetSnake();
|
|
|
|
|
|
|
|
|
539 |
createCity();
|
540 |
spawnFood();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
541 |
}}
|
542 |
|
543 |
+
// Game loop
|
544 |
+
let lastTime = performance.now();
|
545 |
+
function animate() {{
|
546 |
+
requestAnimationFrame(animate);
|
547 |
+
const currentTime = performance.now();
|
548 |
+
const delta = (currentTime - lastTime) / 1000;
|
549 |
+
lastTime = currentTime;
|
550 |
|
|
|
|
|
551 |
if (gameActive) {{
|
|
|
|
|
552 |
updateSnake(delta);
|
553 |
updateScore(delta);
|
554 |
updateQuineAgents(delta);
|
555 |
+
updateLighting(delta);
|
556 |
}}
|
557 |
renderer.render(scene, camera);
|
558 |
}}
|
559 |
|
560 |
+
window.addEventListener('resize', () => {{
|
561 |
+
camera.aspect = {container_width} / {container_height};
|
|
|
|
|
562 |
camera.updateProjectionMatrix();
|
563 |
+
renderer.setSize({container_width}, {container_height});
|
564 |
+
}});
|
565 |
+
|
566 |
+
// Initialize
|
567 |
+
resetSnake();
|
568 |
+
createCity();
|
569 |
+
spawnFood();
|
570 |
+
setInterval(updateTimer, 1000);
|
571 |
+
animate();
|
572 |
</script>
|
573 |
</body>
|
574 |
</html>
|