Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,661 @@
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1 |
+
import streamlit as st
|
2 |
+
import streamlit.components.v1 as components
|
3 |
+
import asyncio
|
4 |
+
import websockets
|
5 |
+
import uuid
|
6 |
+
import os
|
7 |
+
import random
|
8 |
+
import time
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9 |
+
import hashlib
|
10 |
+
from datetime import datetime
|
11 |
+
import pytz
|
12 |
+
import nest_asyncio
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13 |
+
import edge_tts
|
14 |
+
from audio_recorder_streamlit import audio_recorder
|
15 |
+
|
16 |
+
# Patch asyncio for nesting
|
17 |
+
nest_asyncio.apply()
|
18 |
+
|
19 |
+
# Page Config
|
20 |
+
st.set_page_config(page_title="Galaxian Snake 3D Multiplayer", layout="wide")
|
21 |
+
|
22 |
+
st.title("Galaxian Snake 3D Multiplayer")
|
23 |
+
st.write("Navigate a 3D city with others, eat food, and chat in real-time!")
|
24 |
+
|
25 |
+
# Sliders for container size
|
26 |
+
max_width = min(1200, st.session_state.get('window_width', 1200))
|
27 |
+
max_height = min(1600, st.session_state.get('window_height', 1600))
|
28 |
+
|
29 |
+
col1, col2 = st.columns(2)
|
30 |
+
with col1:
|
31 |
+
container_width = st.slider("Container Width (px)", 300, max_width, 768, step=50)
|
32 |
+
with col2:
|
33 |
+
container_height = st.slider("Container Height (px)", 400, max_height, 1024, step=50)
|
34 |
+
|
35 |
+
# Session State Initialization
|
36 |
+
def init_session_state():
|
37 |
+
defaults = {
|
38 |
+
'server_running': False, 'server_task': None, 'active_connections': {},
|
39 |
+
'chat_history': [], 'last_chat_update': 0, 'username': None,
|
40 |
+
'tts_voice': "en-US-AriaNeural", 'audio_cache': {}
|
41 |
+
}
|
42 |
+
for k, v in defaults.items():
|
43 |
+
if k not in st.session_state:
|
44 |
+
st.session_state[k] = v
|
45 |
+
|
46 |
+
init_session_state()
|
47 |
+
|
48 |
+
# Usernames and Voices
|
49 |
+
FUN_USERNAMES = {
|
50 |
+
"CosmicJester 🌌": "en-US-AriaNeural",
|
51 |
+
"PixelPanda 🐼": "en-US-JennyNeural",
|
52 |
+
"QuantumQuack 🦆": "en-GB-SoniaNeural",
|
53 |
+
"StellarSquirrel 🐿️": "en-AU-NatashaNeural",
|
54 |
+
"GizmoGuru ⚙️": "en-CA-ClaraNeural",
|
55 |
+
"NebulaNinja 🌠": "en-US-GuyNeural",
|
56 |
+
}
|
57 |
+
|
58 |
+
if not st.session_state.username:
|
59 |
+
st.session_state.username = random.choice(list(FUN_USERNAMES.keys()))
|
60 |
+
st.session_state.tts_voice = FUN_USERNAMES[st.session_state.username]
|
61 |
+
|
62 |
+
# Chat File
|
63 |
+
CHAT_FILE = "chat_logs/global_chat.md"
|
64 |
+
os.makedirs("chat_logs", exist_ok=True)
|
65 |
+
if not os.path.exists(CHAT_FILE):
|
66 |
+
with open(CHAT_FILE, 'a') as f:
|
67 |
+
f.write("# Multiplayer Snake Chat\n\nWelcome to the cosmic city! 🎤\n")
|
68 |
+
|
69 |
+
# Audio Processing
|
70 |
+
async def async_edge_tts_generate(text, voice, username):
|
71 |
+
cache_key = f"{text[:100]}_{voice}"
|
72 |
+
if cache_key in st.session_state['audio_cache']:
|
73 |
+
return st.session_state['audio_cache'][cache_key]
|
74 |
+
filename = f"audio_logs/{datetime.now().strftime('%Y%m%d_%H%M%S')}-by-{username}-{hashlib.md5(text.encode()).hexdigest()[:8]}.mp3"
|
75 |
+
os.makedirs("audio_logs", exist_ok=True)
|
76 |
+
communicate = edge_tts.Communicate(text, voice)
|
77 |
+
await communicate.save(filename)
|
78 |
+
if os.path.exists(filename) and os.path.getsize(filename) > 0:
|
79 |
+
st.session_state['audio_cache'][cache_key] = filename
|
80 |
+
return filename
|
81 |
+
return None
|
82 |
+
|
83 |
+
def play_and_download_audio(file_path):
|
84 |
+
if file_path and os.path.exists(file_path):
|
85 |
+
with open(file_path, "rb") as f:
|
86 |
+
audio_bytes = f.read()
|
87 |
+
st.audio(audio_bytes, format="audio/mp3")
|
88 |
+
b64 = base64.b64encode(audio_bytes).decode()
|
89 |
+
st.markdown(f'<a href="data:audio/mpeg;base64,{b64}" download="{os.path.basename(file_path)}">🎵 Download {os.path.basename(file_path)}</a>', unsafe_allow_html=True)
|
90 |
+
|
91 |
+
# WebSocket Handling
|
92 |
+
async def websocket_handler(websocket, path):
|
93 |
+
client_id = str(uuid.uuid4())
|
94 |
+
room_id = "snake_chat"
|
95 |
+
if room_id not in st.session_state.active_connections:
|
96 |
+
st.session_state.active_connections[room_id] = {}
|
97 |
+
st.session_state.active_connections[room_id][client_id] = websocket
|
98 |
+
username = st.session_state.username
|
99 |
+
await broadcast_message(f"System|{username} has joined the game!", room_id)
|
100 |
+
try:
|
101 |
+
async for message in websocket:
|
102 |
+
if '|' in message:
|
103 |
+
sender, content = message.split('|', 1)
|
104 |
+
await save_chat_entry(sender, content)
|
105 |
+
else:
|
106 |
+
await websocket.send("ERROR|Message format: username|content")
|
107 |
+
except websockets.ConnectionClosed:
|
108 |
+
await broadcast_message(f"System|{username} has left the game!", room_id)
|
109 |
+
finally:
|
110 |
+
if room_id in st.session_state.active_connections and client_id in st.session_state.active_connections[room_id]:
|
111 |
+
del st.session_state.active_connections[room_id][client_id]
|
112 |
+
|
113 |
+
async def broadcast_message(message, room_id):
|
114 |
+
if room_id in st.session_state.active_connections:
|
115 |
+
disconnected = []
|
116 |
+
for client_id, ws in st.session_state.active_connections[room_id].items():
|
117 |
+
try:
|
118 |
+
await ws.send(message)
|
119 |
+
except websockets.ConnectionClosed:
|
120 |
+
disconnected.append(client_id)
|
121 |
+
for client_id in disconnected:
|
122 |
+
if client_id in st.session_state.active_connections[room_id]:
|
123 |
+
del st.session_state.active_connections[room_id][client_id]
|
124 |
+
|
125 |
+
async def run_websocket_server():
|
126 |
+
if not st.session_state.get('server_running', False):
|
127 |
+
server = await websockets.serve(websocket_handler, '0.0.0.0', 8765)
|
128 |
+
st.session_state['server_running'] = True
|
129 |
+
await server.wait_closed()
|
130 |
+
|
131 |
+
def start_websocket_server():
|
132 |
+
loop = asyncio.new_event_loop()
|
133 |
+
asyncio.set_event_loop(loop)
|
134 |
+
loop.run_until_complete(run_websocket_server())
|
135 |
+
|
136 |
+
# Chat Functions
|
137 |
+
async def save_chat_entry(username, message):
|
138 |
+
central = pytz.timezone('US/Central')
|
139 |
+
timestamp = datetime.now(central).strftime("%Y-%m-%d %H:%M:%S")
|
140 |
+
entry = f"[{timestamp}] {username}: {message}"
|
141 |
+
with open(CHAT_FILE, 'a') as f:
|
142 |
+
f.write(f"{entry}\n")
|
143 |
+
audio_file = await async_edge_tts_generate(message, FUN_USERNAMES.get(username, "en-US-AriaNeural"), username)
|
144 |
+
if audio_file:
|
145 |
+
play_and_download_audio(audio_file)
|
146 |
+
await broadcast_message(f"{username}|{message}", "snake_chat")
|
147 |
+
st.session_state.chat_history.append(entry)
|
148 |
+
st.session_state.last_chat_update = time.time()
|
149 |
+
|
150 |
+
async def load_chat():
|
151 |
+
with open(CHAT_FILE, 'r') as f:
|
152 |
+
content = f.read().strip()
|
153 |
+
return content.split('\n')
|
154 |
+
|
155 |
+
# Game HTML
|
156 |
+
html_code = f"""
|
157 |
+
<!DOCTYPE html>
|
158 |
+
<html lang="en">
|
159 |
+
<head>
|
160 |
+
<meta charset="UTF-8">
|
161 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
162 |
+
<title>Galaxian Snake 3D Multiplayer</title>
|
163 |
+
<style>
|
164 |
+
body {{ margin: 0; overflow: hidden; font-family: Arial, sans-serif; }}
|
165 |
+
#gameContainer {{ width: {container_width}px; height: {container_height}px; position: relative; }}
|
166 |
+
canvas {{ width: 100%; height: 100%; display: block; }}
|
167 |
+
.ui-container {{
|
168 |
+
position: absolute; top: 10px; left: 10px; color: white;
|
169 |
+
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
|
170 |
+
user-select: none;
|
171 |
+
}}
|
172 |
+
.controls {{
|
173 |
+
position: absolute; bottom: 10px; left: 10px; color: white;
|
174 |
+
background-color: rgba(0, 0, 0, 0.5); padding: 10px; border-radius: 5px;
|
175 |
+
}}
|
176 |
+
#chatBox {{
|
177 |
+
position: absolute; bottom: 60px; left: 10px; width: 300px; height: 200px;
|
178 |
+
background: rgba(0, 0, 0, 0.7); color: white; padding: 10px;
|
179 |
+
border-radius: 5px; overflow-y: auto;
|
180 |
+
}}
|
181 |
+
</style>
|
182 |
+
</head>
|
183 |
+
<body>
|
184 |
+
<div id="gameContainer">
|
185 |
+
<div class="ui-container">
|
186 |
+
<h2>Galaxian Snake 3D</h2>
|
187 |
+
<div id="players">Players: 1</div>
|
188 |
+
<div id="score">Score: 0</div>
|
189 |
+
<div id="length">Length: 3</div>
|
190 |
+
<div id="leaderboard"></div>
|
191 |
+
</div>
|
192 |
+
<div id="chatBox"></div>
|
193 |
+
<div class="controls">
|
194 |
+
<p>Controls: W/A/S/D or Arrow Keys to move</p>
|
195 |
+
<p>Eat yellow cubes to grow and score!</p>
|
196 |
+
</div>
|
197 |
+
</div>
|
198 |
+
|
199 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
200 |
+
<script>
|
201 |
+
// Game variables
|
202 |
+
let score = 0, players = {{}}, foodItems = [], lSysCreatures = [], quineAgents = [], buildings = [];
|
203 |
+
let snake = [], moveDir = new THREE.Vector3(1, 0, 0), moveCounter = 0, moveInterval = 0.1;
|
204 |
+
const initialLength = 3, playerName = "{st.session_state.username}";
|
205 |
+
const highScores = JSON.parse(localStorage.getItem('highScores')) || [];
|
206 |
+
let ws = new WebSocket('ws://localhost:8765');
|
207 |
+
|
208 |
+
// Scene setup
|
209 |
+
const scene = new THREE.Scene();
|
210 |
+
const camera = new THREE.PerspectiveCamera(75, {container_width} / {container_height}, 0.1, 1000);
|
211 |
+
camera.position.set(0, 20, 30);
|
212 |
+
const renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
213 |
+
renderer.setSize({container_width}, {container_height});
|
214 |
+
renderer.shadowMap.enabled = true;
|
215 |
+
document.getElementById('gameContainer').appendChild(renderer.domElement);
|
216 |
+
|
217 |
+
// Lighting
|
218 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.2);
|
219 |
+
scene.add(ambientLight);
|
220 |
+
const sunLight = new THREE.DirectionalLight(0xffddaa, 0.8);
|
221 |
+
sunLight.castShadow = true;
|
222 |
+
sunLight.shadow.mapSize.width = 2048;
|
223 |
+
sunLight.shadow.mapSize.height = 2048;
|
224 |
+
sunLight.shadow.camera.near = 1;
|
225 |
+
sunLight.shadow.camera.far = 500;
|
226 |
+
sunLight.shadow.camera.left = -100;
|
227 |
+
sunLight.shadow.camera.right = 100;
|
228 |
+
sunLight.shadow.camera.top = 100;
|
229 |
+
sunLight.shadow.camera.bottom = -100;
|
230 |
+
scene.add(sunLight);
|
231 |
+
|
232 |
+
// Ground
|
233 |
+
const textureLoader = new THREE.TextureLoader();
|
234 |
+
const groundGeometry = new THREE.PlaneGeometry(200, 200);
|
235 |
+
const groundMaterial = new THREE.MeshStandardMaterial({{
|
236 |
+
color: 0x1a5e1a, roughness: 0.8, metalness: 0.2,
|
237 |
+
bumpMap: textureLoader.load('https://threejs.org/examples/textures/terrain/grasslight-big-nm.jpg'),
|
238 |
+
bumpScale: 0.1
|
239 |
+
}});
|
240 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
241 |
+
ground.rotation.x = -Math.PI / 2;
|
242 |
+
ground.receiveShadow = true;
|
243 |
+
scene.add(ground);
|
244 |
+
|
245 |
+
// Building rules
|
246 |
+
const buildingColors = [0x888888, 0x666666, 0x999999, 0xaaaaaa, 0x555555, 0x334455, 0x445566, 0x223344, 0x556677, 0x667788, 0x993333, 0x884422, 0x553333, 0x772222, 0x664433];
|
247 |
+
const buildingRules = [
|
248 |
+
{{name: "Colonial", axiom: "A", rules: {{"A": "B[+F][-F]", "B": "F[-C][+C]F", "C": "D[-E][+E]", "D": "F[+F][-F]F", "E": "F[-F][+F]"}}, iterations: 2, baseHeight: 10, baseWidth: 6, baseDepth: 6, angle: Math.PI/6, probability: 0.2}},
|
249 |
+
{{name: "Victorian", axiom: "A", rules: {{"A": "B[+C][-C][/D][\\\\D]", "B": "F[+F][-F][/F][\\\\F]", "C": "F[++F][--F]", "D": "F[+\\\\F][-\\\\F]"}}, iterations: 3, baseHeight: 15, baseWidth: 5, baseDepth: 5, angle: Math.PI/5, probability: 0.15}},
|
250 |
+
{{name: "Modern", axiom: "A", rules: {{"A": "B[+B][-B]", "B": "F[/C][\\\\C]", "C": "F"}}, iterations: 2, baseHeight: 20, baseWidth: 8, baseDepth: 8, angle: Math.PI/2, probability: 0.25}},
|
251 |
+
{{name: "Skyscraper", axiom: "A", rules: {{"A": "FB[+C][-C]", "B": "FB", "C": "F[+F][-F]"}}, iterations: 4, baseHeight: 30, baseWidth: 10, baseDepth: 10, angle: Math.PI/8, probability: 0.15}},
|
252 |
+
{{name: "Simple", axiom: "F", rules: {{"F": "F[+F][-F]"}}, iterations: 1, baseHeight: 8, baseWidth: 6, baseDepth: 6, angle: Math.PI/4, probability: 0.25}}
|
253 |
+
];
|
254 |
+
|
255 |
+
function interpretLSystem(rule, position, rotation) {{
|
256 |
+
let currentString = rule.axiom;
|
257 |
+
for (let i = 0; i < rule.iterations; i++) {{
|
258 |
+
let newString = "";
|
259 |
+
for (let j = 0; j < currentString.length; j++) {{
|
260 |
+
newString += rule.rules[currentString[j]] || currentString[j];
|
261 |
+
}}
|
262 |
+
currentString = newString;
|
263 |
+
}}
|
264 |
+
|
265 |
+
let buildingGroup = new THREE.Group();
|
266 |
+
buildingGroup.position.copy(position);
|
267 |
+
const stack = [];
|
268 |
+
let currentPosition = new THREE.Vector3(0, 0, 0);
|
269 |
+
let currentRotation = rotation || new THREE.Euler();
|
270 |
+
let scale = new THREE.Vector3(1, 1, 1);
|
271 |
+
const color = buildingColors[Math.floor(Math.random() * buildingColors.length)];
|
272 |
+
const material = new THREE.MeshStandardMaterial({{color: color, roughness: 0.7, metalness: 0.2}});
|
273 |
+
|
274 |
+
for (let i = 0; i < currentString.length; i++) {{
|
275 |
+
const char = currentString[i];
|
276 |
+
switch (char) {{
|
277 |
+
case 'F':
|
278 |
+
const width = rule.baseWidth * (0.5 + Math.random() * 0.5) * scale.x;
|
279 |
+
const height = rule.baseHeight * (0.5 + Math.random() * 0.5) * scale.y;
|
280 |
+
const depth = rule.baseDepth * (0.5 + Math.random() * 0.5) * scale.z;
|
281 |
+
const geometry = new THREE.BoxGeometry(width, height, depth);
|
282 |
+
const buildingPart = new THREE.Mesh(geometry, material);
|
283 |
+
buildingPart.position.copy(currentPosition);
|
284 |
+
buildingPart.position.y += height / 2;
|
285 |
+
buildingPart.rotation.copy(currentRotation);
|
286 |
+
buildingPart.castShadow = true;
|
287 |
+
buildingPart.receiveShadow = true;
|
288 |
+
buildingGroup.add(buildingPart);
|
289 |
+
const direction = new THREE.Vector3(0, height, 0);
|
290 |
+
direction.applyEuler(currentRotation);
|
291 |
+
currentPosition.add(direction);
|
292 |
+
break;
|
293 |
+
case '+': currentRotation.y += rule.angle; break;
|
294 |
+
case '-': currentRotation.y -= rule.angle; break;
|
295 |
+
case '/': currentRotation.x += rule.angle; break;
|
296 |
+
case '\\\\': currentRotation.x -= rule.angle; break;
|
297 |
+
case '^': currentRotation.z += rule.angle; break;
|
298 |
+
case '&': currentRotation.z -= rule.angle; break;
|
299 |
+
case '[': stack.push({{position: currentPosition.clone(), rotation: currentRotation.clone(), scale: scale.clone()}}); break;
|
300 |
+
case ']': if (stack.length > 0) {{ const state = stack.pop(); currentPosition = state.position; currentRotation = state.rotation; scale = state.scale; }} break;
|
301 |
+
case '>': scale.multiplyScalar(1.2); break;
|
302 |
+
case '<': scale.multiplyScalar(0.8); break;
|
303 |
+
}}
|
304 |
+
}}
|
305 |
+
return buildingGroup;
|
306 |
+
}}
|
307 |
+
|
308 |
+
function createCity() {{
|
309 |
+
const citySize = 5, spacing = 15;
|
310 |
+
for (let x = -citySize; x <= citySize; x++) {{
|
311 |
+
for (let z = -citySize; z <= citySize; z++) {{
|
312 |
+
if (Math.random() < 0.2) continue;
|
313 |
+
const position = new THREE.Vector3(x * spacing + (Math.random() * 2 - 1), 0, z * spacing + (Math.random() * 2 - 1));
|
314 |
+
let selectedRule, random = Math.random(), cumulativeProbability = 0;
|
315 |
+
for (const rule of buildingRules) {{
|
316 |
+
cumulativeProbability += rule.probability;
|
317 |
+
if (random <= cumulativeProbability) {{ selectedRule = rule; break; }}
|
318 |
+
}}
|
319 |
+
if (!selectedRule) selectedRule = buildingRules[0];
|
320 |
+
const building = interpretLSystem(selectedRule, position, new THREE.Euler());
|
321 |
+
scene.add(building);
|
322 |
+
buildings.push(building);
|
323 |
+
if (Math.random() > 0.7) spawnLSysCreature(building.position);
|
324 |
+
}}
|
325 |
+
}}
|
326 |
+
const roadWidth = 8, roadColor = 0x333333;
|
327 |
+
for (let x = -citySize; x <= citySize; x++) {{
|
328 |
+
const road = new THREE.Mesh(
|
329 |
+
new THREE.PlaneGeometry(roadWidth, citySize * 2 * spacing + roadWidth),
|
330 |
+
new THREE.MeshStandardMaterial({{color: roadColor, roughness: 0.9, metalness: 0.1}})
|
331 |
+
);
|
332 |
+
road.rotation.x = -Math.PI / 2;
|
333 |
+
road.position.set(x * spacing, 0.01, 0);
|
334 |
+
scene.add(road);
|
335 |
+
}}
|
336 |
+
for (let z = -citySize; z <= citySize; z++) {{
|
337 |
+
const road = new THREE.Mesh(
|
338 |
+
new THREE.PlaneGeometry(citySize * 2 * spacing + roadWidth, roadWidth),
|
339 |
+
new THREE.MeshStandardMaterial({{color: roadColor, roughness: 0.9, metalness: 0.1}})
|
340 |
+
);
|
341 |
+
road.rotation.x = -Math.PI / 2;
|
342 |
+
road.position.set(0, 0.01, z * spacing);
|
343 |
+
scene.add(road);
|
344 |
+
}}
|
345 |
+
}}
|
346 |
+
|
347 |
+
function evolveCity() {{
|
348 |
+
if (Math.random() < 0.1) {{ // 10% chance to evolve per frame
|
349 |
+
const citySize = 5, spacing = 15;
|
350 |
+
const x = (Math.random() * 2 - 1) * citySize * spacing;
|
351 |
+
const z = (Math.random() * 2 - 1) * citySize * spacing;
|
352 |
+
const position = new THREE.Vector3(x, 0, z);
|
353 |
+
let selectedRule = buildingRules[Math.floor(Math.random() * buildingRules.length)];
|
354 |
+
const building = interpretLSystem(selectedRule, position, new THREE.Euler());
|
355 |
+
scene.add(building);
|
356 |
+
buildings.push(building);
|
357 |
+
}}
|
358 |
+
}}
|
359 |
+
|
360 |
+
function spawnFood() {{
|
361 |
+
const citySize = 5, spacing = 15;
|
362 |
+
if (foodItems.length < 10) {{
|
363 |
+
const food = new THREE.Mesh(
|
364 |
+
new THREE.BoxGeometry(1, 1, 1),
|
365 |
+
new THREE.MeshStandardMaterial({{color: 0xffff00, emissive: 0xffff00, emissiveIntensity: 0.5, transparent: true, opacity: 0.8}})
|
366 |
+
);
|
367 |
+
const x = (Math.random() * 2 - 1) * citySize * spacing;
|
368 |
+
const z = (Math.random() * 2 - 1) * citySize * spacing;
|
369 |
+
food.position.set(x, 0.5, z);
|
370 |
+
foodItems.push(food);
|
371 |
+
scene.add(food);
|
372 |
+
}}
|
373 |
+
}}
|
374 |
+
|
375 |
+
function spawnLSysCreature(position) {{
|
376 |
+
const lSys = {{
|
377 |
+
axiom: "F",
|
378 |
+
rules: {{"F": "F[+F]F[-F]F"}},
|
379 |
+
angle: 25 * Math.PI / 180,
|
380 |
+
length: 2,
|
381 |
+
iterations: 2
|
382 |
+
}};
|
383 |
+
let turtleString = lSys.axiom;
|
384 |
+
for (let j = 0; j < lSys.iterations; j++) {{
|
385 |
+
turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join('');
|
386 |
+
}}
|
387 |
+
const creature = new THREE.Group();
|
388 |
+
let stack = [], pos = position.clone(), dir = new THREE.Vector3(0, lSys.length, 0);
|
389 |
+
const material = new THREE.MeshStandardMaterial({{color: 0x0000ff}});
|
390 |
+
|
391 |
+
for (let char of turtleString) {{
|
392 |
+
if (char === 'F') {{
|
393 |
+
const segment = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, lSys.length, 8), material);
|
394 |
+
segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5));
|
395 |
+
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
|
396 |
+
creature.add(segment);
|
397 |
+
pos.add(dir);
|
398 |
+
}} else if (char === '+') {{
|
399 |
+
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle);
|
400 |
+
}} else if (char === '-') {{
|
401 |
+
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle);
|
402 |
+
}} else if (char === '[') {{
|
403 |
+
stack.push({{ pos: pos.clone(), dir: dir.clone() }});
|
404 |
+
}} else if (char === ']') {{
|
405 |
+
const state = stack.pop();
|
406 |
+
pos = state.pos;
|
407 |
+
dir = state.dir;
|
408 |
+
}}
|
409 |
+
}}
|
410 |
+
creature.position.copy(position);
|
411 |
+
lSysCreatures.push(creature);
|
412 |
+
scene.add(creature);
|
413 |
+
sendQuineAgent(creature);
|
414 |
+
}}
|
415 |
+
|
416 |
+
function sendQuineAgent(sender) {{
|
417 |
+
const agent = new THREE.Mesh(
|
418 |
+
new THREE.SphereGeometry(0.3, 16, 16),
|
419 |
+
new THREE.MeshStandardMaterial({{color: 0x00ffff, emissive: 0x00ffff, emissiveIntensity: 0.5}})
|
420 |
+
);
|
421 |
+
agent.position.copy(sender.position).add(new THREE.Vector3(0, 5, 0));
|
422 |
+
agent.userData = {{
|
423 |
+
origin: sender.position.clone(),
|
424 |
+
angle: Math.random() * Math.PI * 2,
|
425 |
+
speed: 0.5 + Math.random() * 0.5,
|
426 |
+
radius: 3 + Math.random() * 2,
|
427 |
+
ttl: 5
|
428 |
+
}};
|
429 |
+
quineAgents.push(agent);
|
430 |
+
scene.add(agent);
|
431 |
+
}}
|
432 |
+
|
433 |
+
function resetSnake() {{
|
434 |
+
snake.forEach(seg => scene.remove(seg));
|
435 |
+
snake = [];
|
436 |
+
const snakeMaterial = new THREE.MeshStandardMaterial({{color: 0x00ff00}});
|
437 |
+
for (let i = 0; i < initialLength; i++) {{
|
438 |
+
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial);
|
439 |
+
segment.position.set(-i * 1.2, 0.5, 0);
|
440 |
+
segment.castShadow = true;
|
441 |
+
snake.push(segment);
|
442 |
+
scene.add(segment);
|
443 |
+
}}
|
444 |
+
moveDir.set(1, 0, 0);
|
445 |
+
players[playerName] = {{ snake: snake, score: 0, length: initialLength }};
|
446 |
+
}}
|
447 |
+
|
448 |
+
// Controls
|
449 |
+
const keys = {{w: false, a: false, s: false, d: false}};
|
450 |
+
document.addEventListener('keydown', (event) => {{
|
451 |
+
switch (event.key.toLowerCase()) {{
|
452 |
+
case 'w': case 'arrowup': keys.w = true; break;
|
453 |
+
case 'a': case 'arrowleft': keys.a = true; break;
|
454 |
+
case 's': case 'arrowdown': keys.s = true; break;
|
455 |
+
case 'd': case 'arrowright': keys.d = true; break;
|
456 |
+
}}
|
457 |
+
}});
|
458 |
+
document.addEventListener('keyup', (event) => {{
|
459 |
+
switch (event.key.toLowerCase()) {{
|
460 |
+
case 'w': case 'arrowup': keys.w = false; break;
|
461 |
+
case 'a': case 'arrowleft': keys.a = false; break;
|
462 |
+
case 's': case 'arrowdown': keys.s = false; break;
|
463 |
+
case 'd': case 'arrowright': keys.d = false; break;
|
464 |
+
}}
|
465 |
+
}});
|
466 |
+
|
467 |
+
function updateSnake(delta) {{
|
468 |
+
moveCounter += delta;
|
469 |
+
if (moveCounter < moveInterval) return;
|
470 |
+
moveCounter = 0;
|
471 |
+
|
472 |
+
if (keys.w && moveDir.z !== 1) moveDir.set(0, 0, -1);
|
473 |
+
else if (keys.s && moveDir.z !== -1) moveDir.set(0, 0, 1);
|
474 |
+
else if (keys.a && moveDir.x !== 1) moveDir.set(-1, 0, 0);
|
475 |
+
else if (keys.d && moveDir.x !== -1) moveDir.set(1, 0, 0);
|
476 |
+
|
477 |
+
const head = snake[0];
|
478 |
+
const newHead = new THREE.Mesh(head.geometry, head.material);
|
479 |
+
newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(1));
|
480 |
+
newHead.castShadow = true;
|
481 |
+
|
482 |
+
if (Math.abs(newHead.position.x) > 75 || Math.abs(newHead.position.z) > 75) {{
|
483 |
+
resetSnake();
|
484 |
+
return;
|
485 |
+
}}
|
486 |
+
|
487 |
+
for (let i = 1; i < snake.length; i++) {{
|
488 |
+
if (newHead.position.distanceTo(snake[i].position) < 0.9) {{
|
489 |
+
resetSnake();
|
490 |
+
return;
|
491 |
+
}}
|
492 |
+
}}
|
493 |
+
|
494 |
+
for (const building of buildings) {{
|
495 |
+
building.traverse((child) => {{
|
496 |
+
if (child.isMesh) {{
|
497 |
+
const buildingBox = new THREE.Box3().setFromObject(child);
|
498 |
+
const headPos = newHead.position.clone();
|
499 |
+
if (headPos.x + 0.5 > buildingBox.min.x && headPos.x - 0.5 < buildingBox.max.x &&
|
500 |
+
headPos.z + 0.5 > buildingBox.min.z && headPos.z - 0.5 < buildingBox.max.z) {{
|
501 |
+
resetSnake();
|
502 |
+
return;
|
503 |
+
}}
|
504 |
+
}}
|
505 |
+
}});
|
506 |
+
}}
|
507 |
+
|
508 |
+
snake.unshift(newHead);
|
509 |
+
scene.add(newHead);
|
510 |
+
|
511 |
+
for (let i = foodItems.length - 1; i >= 0; i--) {{
|
512 |
+
if (newHead.position.distanceTo(foodItems[i].position) < 1) {{
|
513 |
+
scene.remove(foodItems[i]);
|
514 |
+
foodItems.splice(i, 1);
|
515 |
+
spawnFood();
|
516 |
+
if (Math.random() > 0.8) spawnLSysCreature(newHead.position.clone());
|
517 |
+
score += 2;
|
518 |
+
players[playerName].score = score;
|
519 |
+
players[playerName].length = snake.length;
|
520 |
+
updateUI();
|
521 |
+
break;
|
522 |
+
}} else {{
|
523 |
+
const tail = snake.pop();
|
524 |
+
scene.remove(tail);
|
525 |
+
}}
|
526 |
+
}}
|
527 |
+
|
528 |
+
for (let creature of lSysCreatures) {{
|
529 |
+
if (newHead.position.distanceTo(creature.position) < 2) {{
|
530 |
+
resetSnake();
|
531 |
+
return;
|
532 |
+
}}
|
533 |
+
}}
|
534 |
+
|
535 |
+
const headPos = newHead.position;
|
536 |
+
camera.position.set(headPos.x, headPos.y + 20, headPos.z + 30);
|
537 |
+
camera.lookAt(headPos);
|
538 |
+
}}
|
539 |
+
|
540 |
+
function updateQuineAgents(delta) {{
|
541 |
+
for (let i = quineAgents.length - 1; i >= 0; i--) {{
|
542 |
+
const agent = quineAgents[i];
|
543 |
+
agent.userData.ttl -= delta;
|
544 |
+
if (agent.userData.ttl <= 0) {{
|
545 |
+
scene.remove(agent);
|
546 |
+
quineAgents.splice(i, 1);
|
547 |
+
continue;
|
548 |
+
}}
|
549 |
+
agent.userData.angle += agent.userData.speed * delta;
|
550 |
+
const offsetX = Math.cos(agent.userData.angle) * agent.userData.radius;
|
551 |
+
const offsetZ = Math.sin(agent.userData.angle) * agent.userData.radius;
|
552 |
+
agent.position.set(
|
553 |
+
agent.userData.origin.x + offsetX,
|
554 |
+
agent.userData.origin.y + 5 + Math.sin(Date.now() * 0.001 * agent.userData.speed) * 0.5,
|
555 |
+
agent.userData.origin.z + offsetZ
|
556 |
+
);
|
557 |
+
}}
|
558 |
+
}}
|
559 |
+
|
560 |
+
// Sun cycle
|
561 |
+
let cycleTime = 0;
|
562 |
+
function updateLighting(delta) {{
|
563 |
+
cycleTime += delta;
|
564 |
+
const cycleDuration = 120;
|
565 |
+
const angle = (cycleTime / cycleDuration) * Math.PI * 2;
|
566 |
+
sunLight.position.set(Math.cos(angle) * 100, Math.sin(angle) * 100, Math.sin(angle) * 50);
|
567 |
+
sunLight.intensity = Math.max(0, Math.sin(angle)) * 0.8;
|
568 |
+
const dayColor = new THREE.Color(0x87CEEB);
|
569 |
+
const nightColor = new THREE.Color(0x001133);
|
570 |
+
scene.background = dayColor.clone().lerp(nightColor, Math.max(0, -Math.sin(angle)));
|
571 |
+
}}
|
572 |
+
|
573 |
+
function updateUI() {{
|
574 |
+
document.getElementById('players').textContent = `Players: ${{Object.keys(players).length}}`;
|
575 |
+
document.getElementById('score').textContent = `Score: ${{score}}`;
|
576 |
+
document.getElementById('length').textContent = `Length: ${{snake.length}}`;
|
577 |
+
document.getElementById('leaderboard').innerHTML = highScores.map(s => `<p>${{s.name}}: ${{s.score}}</p>`).join('');
|
578 |
+
}}
|
579 |
+
|
580 |
+
// WebSocket chat
|
581 |
+
ws.onmessage = function(event) {{
|
582 |
+
const [sender, message] = event.data.split('|');
|
583 |
+
const chatBox = document.getElementById('chatBox');
|
584 |
+
chatBox.innerHTML += `<p>${{sender}}: ${{message}}</p>`;
|
585 |
+
chatBox.scrollTop = chatBox.scrollHeight;
|
586 |
+
}};
|
587 |
+
|
588 |
+
ws.onopen = function() {{
|
589 |
+
console.log('Connected to WebSocket server');
|
590 |
+
}};
|
591 |
+
|
592 |
+
ws.onerror = function(error) {{
|
593 |
+
console.error('WebSocket error:', error);
|
594 |
+
}};
|
595 |
+
|
596 |
+
ws.onclose = function() {{
|
597 |
+
console.log('Disconnected from WebSocket server');
|
598 |
+
}};
|
599 |
+
|
600 |
+
// Game loop
|
601 |
+
let lastTime = performance.now();
|
602 |
+
function animate() {{
|
603 |
+
requestAnimationFrame(animate);
|
604 |
+
const currentTime = performance.now();
|
605 |
+
const delta = (currentTime - lastTime) / 1000;
|
606 |
+
lastTime = currentTime;
|
607 |
+
|
608 |
+
updateSnake(delta);
|
609 |
+
updateQuineAgents(delta);
|
610 |
+
updateLighting(delta);
|
611 |
+
evolveCity();
|
612 |
+
spawnFood();
|
613 |
+
updateUI();
|
614 |
+
|
615 |
+
renderer.render(scene, camera);
|
616 |
+
}}
|
617 |
+
|
618 |
+
// Initialize
|
619 |
+
resetSnake();
|
620 |
+
createCity();
|
621 |
+
spawnFood();
|
622 |
+
animate();
|
623 |
+
</script>
|
624 |
+
</body>
|
625 |
+
</html>
|
626 |
+
"""
|
627 |
+
|
628 |
+
# Render the HTML component
|
629 |
+
components.html(html_code, width=container_width, height=container_height)
|
630 |
+
|
631 |
+
# Chat Interface
|
632 |
+
st.sidebar.title(f"Chat as {st.session_state.username}")
|
633 |
+
chat_content = asyncio.run(load_chat())
|
634 |
+
chat_container = st.sidebar.container()
|
635 |
+
with chat_container:
|
636 |
+
st.code("\n".join(chat_content), language="python")
|
637 |
+
|
638 |
+
message = st.sidebar.text_input("Message", key="chat_input")
|
639 |
+
if message and st.sidebar.button("Send 🚀"):
|
640 |
+
asyncio.run(save_chat_entry(st.session_state.username, message))
|
641 |
+
|
642 |
+
audio_bytes = audio_recorder()
|
643 |
+
if audio_bytes:
|
644 |
+
with open("temp_audio.wav", "wb") as f:
|
645 |
+
f.write(audio_bytes)
|
646 |
+
# Here you would typically transcribe the audio, but for simplicity, we'll simulate a message
|
647 |
+
message = "Voice message received"
|
648 |
+
asyncio.run(save_chat_entry(st.session_state.username, message))
|
649 |
+
|
650 |
+
# Start WebSocket Server
|
651 |
+
if not st.session_state.get('server_task'):
|
652 |
+
st.session_state.server_task = threading.Thread(target=start_websocket_server, daemon=True)
|
653 |
+
st.session_state.server_task.start()
|
654 |
+
|
655 |
+
st.sidebar.write("""
|
656 |
+
### How to Play
|
657 |
+
- **W/A/S/D or Arrow Keys**: Move your snake
|
658 |
+
- Eat yellow cubes to grow and score
|
659 |
+
- City evolves with new buildings over time
|
660 |
+
- Chat with other players in real-time
|
661 |
+
""")
|