Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,266 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import streamlit as st
|
2 |
+
|
3 |
+
# Set wide layout
|
4 |
+
st.set_page_config(layout="wide", page_title="Galaxian 3D Evolution", initial_sidebar_state="expanded")
|
5 |
+
|
6 |
+
# Sidebar instructions
|
7 |
+
st.sidebar.markdown("## Galaxian 3D Evolution Controls")
|
8 |
+
st.sidebar.markdown("""
|
9 |
+
- **Controls:**
|
10 |
+
- **WASD:** Move camera (forward, left, back, right)
|
11 |
+
- **QE:** Rotate camera up/down
|
12 |
+
- **Mouse:** Orbit camera (click and drag)
|
13 |
+
- **Arrow Keys:** Direct snake (Up, Down, Left, Right)
|
14 |
+
- **R:** Reset game
|
15 |
+
|
16 |
+
- **Features:**
|
17 |
+
- 3D snake navigates a space grid.
|
18 |
+
- Eat alien food (👾) to grow and trigger L-system growth.
|
19 |
+
- Creatures exchange quine messages (hover to see).
|
20 |
+
- Avoid walls and self-collision.
|
21 |
+
|
22 |
+
Enjoy the 3D Galaxian experience!
|
23 |
+
""")
|
24 |
+
|
25 |
+
# Three.js HTML/JavaScript code
|
26 |
+
html_code = r"""
|
27 |
+
<!DOCTYPE html>
|
28 |
+
<html>
|
29 |
+
<head>
|
30 |
+
<meta charset="UTF-8">
|
31 |
+
<title>Galaxian 3D Evolution</title>
|
32 |
+
<style>
|
33 |
+
body { margin: 0; padding: 0; overflow: hidden; background: black; }
|
34 |
+
canvas { display: block; }
|
35 |
+
</style>
|
36 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
|
37 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
|
38 |
+
</head>
|
39 |
+
<body>
|
40 |
+
<script>
|
41 |
+
let scene, camera, renderer, controls, snake, food, creatures = [], messages = [];
|
42 |
+
const gridSize = 20;
|
43 |
+
const worldSize = 400;
|
44 |
+
|
45 |
+
function init() {
|
46 |
+
// Scene setup
|
47 |
+
scene = new THREE.Scene();
|
48 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
49 |
+
renderer = new THREE.WebGLRenderer();
|
50 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
51 |
+
document.body.appendChild(renderer.domElement);
|
52 |
+
|
53 |
+
// Orbit controls
|
54 |
+
controls = new THREE.OrbitControls(camera, renderer.domElement);
|
55 |
+
controls.enableDamping = true;
|
56 |
+
controls.dampingFactor = 0.05;
|
57 |
+
|
58 |
+
// Lighting
|
59 |
+
const ambientLight = new THREE.AmbientLight(0x404040);
|
60 |
+
scene.add(ambientLight);
|
61 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
|
62 |
+
directionalLight.position.set(1, 1, 1);
|
63 |
+
scene.add(directionalLight);
|
64 |
+
|
65 |
+
// Starfield
|
66 |
+
const starsGeometry = new THREE.BufferGeometry();
|
67 |
+
const starsMaterial = new THREE.PointsMaterial({ color: 0xffffff, size: 2 });
|
68 |
+
const starPositions = new Float32Array(1000 * 3);
|
69 |
+
for (let i = 0; i < 1000; i++) {
|
70 |
+
starPositions[i * 3] = (Math.random() - 0.5) * worldSize;
|
71 |
+
starPositions[i * 3 + 1] = (Math.random() - 0.5) * worldSize;
|
72 |
+
starPositions[i * 3 + 2] = (Math.random() - 0.5) * worldSize;
|
73 |
+
}
|
74 |
+
starsGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));
|
75 |
+
const stars = new THREE.Points(starsGeometry, starsMaterial);
|
76 |
+
scene.add(stars);
|
77 |
+
|
78 |
+
// Initialize snake
|
79 |
+
snake = [];
|
80 |
+
const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00 });
|
81 |
+
for (let i = 0; i < 3; i++) {
|
82 |
+
const segment = new THREE.Mesh(new THREE.SphereGeometry(gridSize / 2, 32, 32), snakeMaterial);
|
83 |
+
segment.position.set(-i * gridSize, 0, 0);
|
84 |
+
snake.push(segment);
|
85 |
+
scene.add(segment);
|
86 |
+
}
|
87 |
+
snake.direction = new THREE.Vector3(gridSize, 0, 0);
|
88 |
+
|
89 |
+
// Food (alien)
|
90 |
+
placeFood();
|
91 |
+
|
92 |
+
// L-system creature
|
93 |
+
createLSysCreature();
|
94 |
+
|
95 |
+
// Camera position
|
96 |
+
camera.position.set(0, 100, 200);
|
97 |
+
camera.lookAt(0, 0, 0);
|
98 |
+
|
99 |
+
animate();
|
100 |
+
}
|
101 |
+
|
102 |
+
function placeFood() {
|
103 |
+
if (food) scene.remove(food);
|
104 |
+
const foodGeometry = new THREE.DodecahedronGeometry(gridSize / 2);
|
105 |
+
const foodMaterial = new THREE.MeshPhongMaterial({ color: 0xff00ff });
|
106 |
+
food = new THREE.Mesh(foodGeometry, foodMaterial);
|
107 |
+
food.position.set(
|
108 |
+
(Math.floor(Math.random() * (worldSize / gridSize)) - worldSize / (2 * gridSize)) * gridSize,
|
109 |
+
0,
|
110 |
+
(Math.floor(Math.random() * (worldSize / gridSize)) - worldSize / (2 * gridSize)) * gridSize
|
111 |
+
);
|
112 |
+
scene.add(food);
|
113 |
+
}
|
114 |
+
|
115 |
+
function createLSysCreature() {
|
116 |
+
const lSys = {
|
117 |
+
axiom: "F",
|
118 |
+
rules: { "F": "F[+F]F[-F]F" },
|
119 |
+
angle: 25,
|
120 |
+
length: gridSize,
|
121 |
+
iterations: 3
|
122 |
+
};
|
123 |
+
let turtleString = lSys.axiom;
|
124 |
+
for (let i = 0; i < lSys.iterations; i++) {
|
125 |
+
turtleString = applyLSysRules(turtleString, lSys.rules);
|
126 |
+
}
|
127 |
+
const creatureMaterial = new THREE.MeshPhongMaterial({ color: 0x0000ff });
|
128 |
+
const creature = new THREE.Group();
|
129 |
+
let stack = [];
|
130 |
+
let pos = new THREE.Vector3(worldSize / 4, 0, worldSize / 4);
|
131 |
+
let dir = new THREE.Vector3(0, lSys.length, 0);
|
132 |
+
|
133 |
+
for (let char of turtleString) {
|
134 |
+
if (char === "F") {
|
135 |
+
const segment = new THREE.Mesh(new THREE.CylinderGeometry(2, 2, lSys.length, 16), creatureMaterial);
|
136 |
+
segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5));
|
137 |
+
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
|
138 |
+
creature.add(segment);
|
139 |
+
pos.add(dir);
|
140 |
+
} else if (char === "+") {
|
141 |
+
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180);
|
142 |
+
} else if (char === "-") {
|
143 |
+
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180);
|
144 |
+
} else if (char === "[") {
|
145 |
+
stack.push({ pos: pos.clone(), dir: dir.clone() });
|
146 |
+
} else if (char === "]") {
|
147 |
+
const state = stack.pop();
|
148 |
+
pos = state.pos;
|
149 |
+
dir = state.dir;
|
150 |
+
}
|
151 |
+
}
|
152 |
+
scene.add(creature);
|
153 |
+
creatures.push(creature);
|
154 |
+
sendQuineMessage(creature);
|
155 |
+
}
|
156 |
+
|
157 |
+
function applyLSysRules(str, rules) {
|
158 |
+
return str.split("").map(char => rules[char] || char).join("");
|
159 |
+
}
|
160 |
+
|
161 |
+
function sendQuineMessage(sender) {
|
162 |
+
const quine = "function q(){console.log('Message from creature: '+q.toString())}q()";
|
163 |
+
const messageGeometry = new THREE.TextGeometry("Quine Msg", {
|
164 |
+
font: new THREE.FontLoader().parse({}), // Placeholder: requires font file
|
165 |
+
size: 10,
|
166 |
+
height: 2
|
167 |
+
});
|
168 |
+
const messageMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
|
169 |
+
const message = new THREE.Mesh(messageGeometry, messageMaterial);
|
170 |
+
message.position.copy(sender.position).add(new THREE.Vector3(0, 50, 0));
|
171 |
+
scene.add(message);
|
172 |
+
messages.push({ mesh: message, ttl: 100 });
|
173 |
+
setTimeout(() => creatures.forEach(c => c !== sender && listenToMessage(c, quine)), 1000);
|
174 |
+
}
|
175 |
+
|
176 |
+
function listenToMessage(creature, msg) {
|
177 |
+
const response = new THREE.Mesh(
|
178 |
+
new THREE.SphereGeometry(5, 32, 32),
|
179 |
+
new THREE.MeshBasicMaterial({ color: 0xff0000 })
|
180 |
+
);
|
181 |
+
response.position.copy(creature.position).add(new THREE.Vector3(0, 30, 0));
|
182 |
+
scene.add(response);
|
183 |
+
setTimeout(() => scene.remove(response), 2000);
|
184 |
+
}
|
185 |
+
|
186 |
+
function updateSnake() {
|
187 |
+
const head = snake[0];
|
188 |
+
const newHead = head.clone();
|
189 |
+
newHead.position.add(snake.direction);
|
190 |
+
|
191 |
+
if (Math.abs(newHead.position.x) > worldSize / 2 || Math.abs(newHead.position.z) > worldSize / 2) {
|
192 |
+
resetGame();
|
193 |
+
return;
|
194 |
+
}
|
195 |
+
for (let i = 1; i < snake.length; i++) {
|
196 |
+
if (newHead.position.distanceTo(snake[i].position) < gridSize) {
|
197 |
+
resetGame();
|
198 |
+
return;
|
199 |
+
}
|
200 |
+
}
|
201 |
+
|
202 |
+
snake.unshift(newHead);
|
203 |
+
scene.add(newHead);
|
204 |
+
if (newHead.position.distanceTo(food.position) < gridSize) {
|
205 |
+
placeFood();
|
206 |
+
createLSysCreature();
|
207 |
+
} else {
|
208 |
+
scene.remove(snake.pop());
|
209 |
+
}
|
210 |
+
}
|
211 |
+
|
212 |
+
function resetGame() {
|
213 |
+
snake.forEach(seg => scene.remove(seg));
|
214 |
+
snake = [];
|
215 |
+
const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00 });
|
216 |
+
for (let i = 0; i < 3; i++) {
|
217 |
+
const segment = new THREE.Mesh(new THREE.SphereGeometry(gridSize / 2, 32, 32), snakeMaterial);
|
218 |
+
segment.position.set(-i * gridSize, 0, 0);
|
219 |
+
snake.push(segment);
|
220 |
+
scene.add(segment);
|
221 |
+
}
|
222 |
+
snake.direction = new THREE.Vector3(gridSize, 0, 0);
|
223 |
+
placeFood();
|
224 |
+
}
|
225 |
+
|
226 |
+
let moveCounter = 0;
|
227 |
+
const moveDelay = 10;
|
228 |
+
function animate() {
|
229 |
+
requestAnimationFrame(animate);
|
230 |
+
controls.update();
|
231 |
+
moveCounter++;
|
232 |
+
if (moveCounter >= moveDelay) {
|
233 |
+
updateSnake();
|
234 |
+
moveCounter = 0;
|
235 |
+
}
|
236 |
+
messages = messages.filter(m => {
|
237 |
+
m.ttl--;
|
238 |
+
if (m.ttl <= 0) scene.remove(m.mesh);
|
239 |
+
return m.ttl > 0;
|
240 |
+
});
|
241 |
+
renderer.render(scene, camera);
|
242 |
+
}
|
243 |
+
|
244 |
+
document.addEventListener("keydown", (e) => {
|
245 |
+
switch (e.key) {
|
246 |
+
case "ArrowUp": snake.direction.set(0, 0, -gridSize); break;
|
247 |
+
case "ArrowDown": snake.direction.set(0, 0, gridSize); break;
|
248 |
+
case "ArrowLeft": snake.direction.set(-gridSize, 0, 0); break;
|
249 |
+
case "ArrowRight": snake.direction.set(gridSize, 0, 0); break;
|
250 |
+
case "r": resetGame(); break;
|
251 |
+
}
|
252 |
+
});
|
253 |
+
|
254 |
+
window.addEventListener("resize", () => {
|
255 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
256 |
+
camera.updateProjectionMatrix();
|
257 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
258 |
+
});
|
259 |
+
|
260 |
+
init();
|
261 |
+
</script>
|
262 |
+
</body>
|
263 |
+
</html>
|
264 |
+
"""
|
265 |
+
|
266 |
+
st.components.v1.html(html_code, height=700, scrolling=False)
|