Update app.py
Browse files
app.py
CHANGED
@@ -4,53 +4,73 @@ from streamlit.components.v1 import html
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# Set Streamlit to wide mode
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st.set_page_config(layout="wide", page_title="Galaxian Snake 3D")
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#
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Galaxian Snake 3D</title>
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<style>
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html, body { margin: 0; padding: 0; overflow: hidden; background: #000; font-family: Arial; height: 100%; width: 100%; }
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canvas { display: block; width: 100vw !important; height: 100vh !important; }
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#ui { position: absolute; top: 10px; left: 10px; color: white; z-index: 1; }
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#sidebar { position: absolute; top: 10px; right: 10px; color: white; width: 200px; background: rgba(0,0,0,0.7); padding: 10px; z-index: 1; }
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#lives { position: absolute; top: 40px; left: 10px; color: white; z-index: 1; }
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.message { position: absolute; color: cyan; font-size: 16px; z-index: 1; }
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</style>
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</head>
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<body>
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<div id="ui">Score: <span id="score">0</span> | Time: <span id="timer">0</span>s</div>
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<div id="lives">Lives: <span id="livesCount">3</span></div>
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<div id="sidebar">
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<h3>High Scores</h3>
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<div id="highScores"></div>
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<button onclick="saveScore()">Save Score</button>
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</div>
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<script type="module">
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import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
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let scene, camera, renderer, snake, foodItems = [], lSysCreatures = [], messages = [], cityscape = [];
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let clock = new THREE.Clock();
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let moveDir = new THREE.Vector3(1, 0, 0), moveSpeed = 2;
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let score = 0, gameTime = 0, lives = 3, moveCounter = 0, moveInterval = 0.1;
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let highScores = JSON.parse(localStorage.getItem('highScores')) || [];
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let gameOver = false;
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function init() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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camera.position.set(0, 30, 40);
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camera.lookAt(0, 0, 0);
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// Initialize 3D snake
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resetSnake();
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spawnFood();
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spawnCityscape();
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@@ -60,15 +80,14 @@ game_html = """
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directionalLight.position.set(5, 10, 5);
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scene.add(directionalLight);
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// Starfield
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const starsGeometry = new THREE.BufferGeometry();
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const starsMaterial = new THREE.PointsMaterial({ color: 0xffffff, size: 0.1 });
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const starPositions = new Float32Array(1000 * 3);
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for (let i = 0; i < 1000; i++) {
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starPositions[i * 3] = (Math.random() - 0.5) * 100;
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starPositions[i * 3 + 1] = (Math.random() - 0.5) * 100;
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starPositions[i * 3 + 2] = (Math.random() - 0.5) * 100;
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}
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starsGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));
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scene.add(new THREE.Points(starsGeometry, starsMaterial));
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@@ -77,39 +96,39 @@ game_html = """
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updateHighScoresUI();
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animate();
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}
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function spawnFood() {
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const foodGeometry = new THREE.DodecahedronGeometry(0.5);
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const foodMaterial = new THREE.MeshPhongMaterial({ color: 0xff00ff });
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for (let i = 0; i < 5; i++) {
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const food = new THREE.Mesh(foodGeometry, foodMaterial);
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food.position.set((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40);
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foodItems.push(food);
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scene.add(food);
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}
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}
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function spawnCityscape() {
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const lSys = {
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axiom: "F",
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rules: { "F": "F[+F]F[-F][F]" },
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angle: 30,
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length: 3,
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iterations: 2
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};
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const material = new THREE.MeshPhongMaterial({ color: 0x808080 });
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for (let i = 0; i < 10; i++) {
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let turtleString = lSys.axiom;
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for (let j = 0; j < lSys.iterations; j++) {
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turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join('');
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}
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const building = new THREE.Group();
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let stack = [], pos = new THREE.Vector3((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40);
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let dir = new THREE.Vector3(0, lSys.length, 0);
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for (let char of turtleString) {
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if (char === 'F') {
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const height = Math.random() * 2 + 1;
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const segment = new THREE.Mesh(
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Math.random() > 0.5 ? new THREE.BoxGeometry(1, height, 1) : new THREE.CylinderGeometry(0.5, 0.5, height, 8),
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@@ -119,103 +138,103 @@ game_html = """
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segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
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building.add(segment);
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pos.add(dir);
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} else if (char === '+') {
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dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180);
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} else if (char === '-') {
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dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180);
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} else if (char === '[') {
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stack.push({ pos: pos.clone(), dir: dir.clone() });
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} else if (char === ']') {
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const state = stack.pop();
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pos = state.pos;
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dir = state.dir;
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}
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}
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building.position.set(pos.x, 0, pos.z);
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cityscape.push(building);
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scene.add(building);
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if (Math.random() > 0.7) spawnLSysCreature(building.position);
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}
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}
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function spawnLSysCreature(position) {
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const lSys = {
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axiom: "F",
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rules: { "F": "F[+F]F[-F]F" },
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angle: 25,
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length: 2,
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iterations: 2
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};
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const material = new THREE.MeshPhongMaterial({ color: 0x0000ff });
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let turtleString = lSys.axiom;
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for (let j = 0; j < lSys.iterations; j++) {
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turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join('');
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}
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const creature = new THREE.Group();
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let stack = [], pos = position.clone(), dir = new THREE.Vector3(0, lSys.length, 0);
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for (let char of turtleString) {
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if (char === 'F') {
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const segment = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, lSys.length, 8), material);
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segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5));
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segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
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creature.add(segment);
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pos.add(dir);
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} else if (char === '+') {
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dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180);
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} else if (char === '-') {
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dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180);
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} else if (char === '[') {
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stack.push({ pos: pos.clone(), dir: dir.clone() });
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}
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creature.position.copy(position);
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lSysCreatures.push(creature);
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scene.add(creature);
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sendQuineMessage(creature);
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}
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function sendQuineMessage(sender) {
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const quine = "function q(){console.log('Alive! '+q.toString())}q()";
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const messageDiv = document.createElement('div');
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messageDiv.className = 'message';
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messageDiv.innerText = 'Quine Msg';
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messageDiv.style.left = `${(sender.position.x + 20) * window.innerWidth / 40}px`;
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messageDiv.style.top = `${(20 - sender.position.z) * window.innerHeight / 40}px`;
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document.body.appendChild(messageDiv);
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messages.push({ div: messageDiv, ttl: 3 });
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setTimeout(() => lSysCreatures.forEach(c => c !== sender && listenToMessage(c)), 1000);
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}
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function listenToMessage(creature) {
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const response = new THREE.Mesh(
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new THREE.SphereGeometry(0.3, 16, 16),
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new THREE.MeshBasicMaterial({ color: 0xff0000 })
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);
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response.position.copy(creature.position).add(new THREE.Vector3(0, 5, 0));
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scene.add(response);
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setTimeout(() => scene.remove(response), 2000);
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}
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function onKeyDown(event) {
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if (gameOver && event.code === 'KeyR') {
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resetGame();
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return;
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}
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if (gameOver) return;
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switch (event.code) {
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case 'ArrowLeft': case 'KeyA': if (moveDir.x !== 1) moveDir.set(-1, 0, 0); break;
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case 'ArrowRight': case 'KeyD': if (moveDir.x !== -1) moveDir.set(1, 0, 0); break;
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case 'ArrowUp': case 'KeyW': if (moveDir.z !== 1) moveDir.set(0, 0, -1); break;
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case 'ArrowDown': case 'KeyS': if (moveDir.z !== -1) moveDir.set(0, 0, 1); break;
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}
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}
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function updateSnake(delta) {
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if (gameOver) return;
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moveCounter += delta;
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if (moveCounter < moveInterval) return;
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@@ -223,96 +242,111 @@ game_html = """
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const head = snake[0];
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const newHead = new THREE.Mesh(head.geometry, head.material);
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newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(1));
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if (Math.abs(newHead.position.x) > 20 || Math.abs(newHead.position.z) > 20) {
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loseLife();
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return;
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}
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if (newHead.position.distanceTo(snake[i].position) < 0.9) {
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loseLife();
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return;
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}
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}
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if (newHead.position.distanceTo(building.position) < 2) {
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loseLife();
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return;
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}
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}
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snake.unshift(newHead);
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scene.add(newHead);
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if (newHead.position.distanceTo(foodItems[i].position) < 1) {
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scene.remove(foodItems[i]);
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foodItems.splice(i, 1);
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spawnFood(); // Add new food
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if (Math.random() > 0.8) spawnLSysCreature(newHead.position.clone());
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break;
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} else {
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const tail = snake.pop();
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scene.remove(tail);
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}
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}
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if (newHead.position.distanceTo(creature.position) < 2) {
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loseLife();
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return;
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}
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}
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lives--;
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updateUI();
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if (lives <= 0) {
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saveScore();
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} else {
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explodeSnake();
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}
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}
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function explodeSnake() {
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const particleGeometry = new THREE.SphereGeometry(0.1, 8, 8);
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const particleMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
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for (let i = 0; i < 20; i++) {
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const particle = new THREE.Mesh(particleGeometry, particleMaterial);
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particle.position.copy(snake[0].position);
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particle.velocity = new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).multiplyScalar(3);
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scene.add(particle);
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setTimeout(() => scene.remove(particle), 1000);
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}
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resetSnake();
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}
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function resetSnake() {
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snake.forEach(seg => scene.remove(seg));
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snake = [];
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const snakeMaterial = new THREE.MeshPhongMaterial({ color: 0x00ff00, shininess: 100 });
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for (let i = 0; i <
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const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial);
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segment.position.set(-i * 1.2, 0, 0);
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snake.push(segment);
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scene.add(segment);
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}
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moveDir.set(1, 0, 0);
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function resetGame() {
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resetSnake();
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foodItems.forEach(f => scene.remove(f));
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lSysCreatures.forEach(c => scene.remove(c));
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score = 0;
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lives = 3;
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gameOver = false;
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moveCounter = 0;
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updateUI();
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}
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function
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document.getElementById('timer').innerText = Math.floor(gameTime);
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document.getElementById('livesCount').innerText = lives;
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function updateHighScoresUI() {
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const scoresDiv = document.getElementById('highScores');
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scoresDiv.innerHTML = highScores.map(s => `${s.name}: ${s.score} (${s.time}s)`).join('<br>');
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}
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}
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function generateRandomName() {
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const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
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return Array(3).fill().map(() => letters[Math.floor(Math.random() * letters.length)]).join('');
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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function animate() {
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requestAnimationFrame(animate);
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const delta = clock.getDelta();
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gameTime += delta;
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m.ttl -= delta;
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if (m.ttl <= 0) document.body.removeChild(m.div);
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return m.ttl > 0;
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});
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renderer.render(scene, camera);
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}
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init();
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</script>
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</html>
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"""
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#
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with st.sidebar:
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st.title("Galaxian Snake 3D")
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st.write("**Controls:**")
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st.write("- WASD or Arrow Keys to move")
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st.write("- R to reset after game over")
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st.write("**Objective:**")
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st.write("- Eat alien food (pink dodecahedrons) to grow")
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st.write("- Avoid cityscape buildings and L-system creatures")
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st.write("- Watch creatures exchange quine messages")
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# Render the HTML game
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html(game_html, height=800, width=2000, scrolling=False)
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st.write("Note: Requires internet for Three.js to load.")
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# Set Streamlit to wide mode
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st.set_page_config(layout="wide", page_title="Galaxian Snake 3D")
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# Player name input in Streamlit
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with st.sidebar:
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st.title("Galaxian Snake 3D")
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player_name = st.text_input("Enter 3-letter name (e.g., ABC):", max_chars=3, value="XYZ").upper()
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if len(player_name) != 3 or not player_name.isalpha():
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st.warning("Please enter a valid 3-letter name using A-Z.")
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player_name = "XYZ" # Default if invalid
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st.write("**Controls:**")
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st.write("- WASD or Arrow Keys to move")
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st.write("- R to reset after game over")
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st.write("**Objective:**")
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st.write("- Eat food to grow and score")
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st.write("- Avoid obstacles and creatures")
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st.write("**Scoring:**")
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21 |
+
st.write("- 2 pts for doubling length")
|
22 |
+
st.write("- +2 pts/sec, +4 pts/sec after 10 units")
|
23 |
+
st.write("- 10 pt bonus at 10+ units")
|
24 |
+
st.write("- Game ends at 5 minutes")
|
25 |
+
|
26 |
+
# Define the enhanced HTML content with Three.js, injecting player_name
|
27 |
+
game_html = f"""
|
28 |
<!DOCTYPE html>
|
29 |
<html lang="en">
|
30 |
<head>
|
31 |
<meta charset="UTF-8">
|
32 |
<title>Galaxian Snake 3D</title>
|
33 |
<style>
|
34 |
+
html, body {{ margin: 0; padding: 0; overflow: hidden; background: #000; font-family: Arial; height: 100%; width: 100%; }}
|
35 |
+
canvas {{ display: block; width: 100vw !important; height: 100vh !important; }}
|
36 |
+
#ui {{ position: absolute; top: 10px; left: 10px; color: white; z-index: 1; }}
|
37 |
+
#sidebar {{ position: absolute; top: 10px; right: 10px; color: white; width: 200px; background: rgba(0,0,0,0.7); padding: 10px; z-index: 1; }}
|
38 |
+
#lives {{ position: absolute; top: 40px; left: 10px; color: white; z-index: 1; }}
|
39 |
+
.message {{ position: absolute; color: cyan; font-size: 16px; z-index: 1; }}
|
40 |
+
#gameOver {{ position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: red; font-size: 48px; z-index: 1; display: none; }}
|
41 |
</style>
|
42 |
</head>
|
43 |
<body>
|
44 |
+
<div id="ui">Score: <span id="score">0</span> | Time: <span id="timer">0</span>s | Length: <span id="length">3</span></div>
|
45 |
<div id="lives">Lives: <span id="livesCount">3</span></div>
|
46 |
<div id="sidebar">
|
47 |
<h3>High Scores</h3>
|
48 |
<div id="highScores"></div>
|
|
|
49 |
</div>
|
50 |
+
<div id="gameOver">Game Over</div>
|
51 |
<script type="module">
|
52 |
import * as THREE from 'https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js';
|
53 |
|
54 |
let scene, camera, renderer, snake, foodItems = [], lSysCreatures = [], messages = [], cityscape = [];
|
55 |
let clock = new THREE.Clock();
|
56 |
+
let moveDir = new THREE.Vector3(1, 0, 0), moveSpeed = 2;
|
57 |
+
let score = 0, gameTime = 0, lives = 3, moveCounter = 0, moveInterval = 0.1;
|
58 |
let highScores = JSON.parse(localStorage.getItem('highScores')) || [];
|
59 |
+
let gameOver = false, initialLength = 3, lastLength = 3;
|
60 |
+
const playerName = "{player_name}";
|
61 |
+
const maxGameTime = 300; // 5 minutes in seconds
|
62 |
|
63 |
+
function init() {{
|
64 |
scene = new THREE.Scene();
|
65 |
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
66 |
+
renderer = new THREE.WebGLRenderer({{ antialias: true }});
|
67 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
68 |
document.body.appendChild(renderer.domElement);
|
69 |
|
70 |
camera.position.set(0, 30, 40);
|
71 |
camera.lookAt(0, 0, 0);
|
72 |
|
|
|
73 |
resetSnake();
|
|
|
74 |
spawnFood();
|
75 |
spawnCityscape();
|
76 |
|
|
|
80 |
directionalLight.position.set(5, 10, 5);
|
81 |
scene.add(directionalLight);
|
82 |
|
|
|
83 |
const starsGeometry = new THREE.BufferGeometry();
|
84 |
+
const starsMaterial = new THREE.PointsMaterial({{ color: 0xffffff, size: 0.1 }});
|
85 |
const starPositions = new Float32Array(1000 * 3);
|
86 |
+
for (let i = 0; i < 1000; i++) {{
|
87 |
starPositions[i * 3] = (Math.random() - 0.5) * 100;
|
88 |
starPositions[i * 3 + 1] = (Math.random() - 0.5) * 100;
|
89 |
starPositions[i * 3 + 2] = (Math.random() - 0.5) * 100;
|
90 |
+
}}
|
91 |
starsGeometry.setAttribute('position', new THREE.BufferAttribute(starPositions, 3));
|
92 |
scene.add(new THREE.Points(starsGeometry, starsMaterial));
|
93 |
|
|
|
96 |
|
97 |
updateHighScoresUI();
|
98 |
animate();
|
99 |
+
}}
|
100 |
|
101 |
+
function spawnFood() {{
|
102 |
const foodGeometry = new THREE.DodecahedronGeometry(0.5);
|
103 |
+
const foodMaterial = new THREE.MeshPhongMaterial({{ color: 0xff00ff }});
|
104 |
+
for (let i = 0; i < 5; i++) {{
|
105 |
const food = new THREE.Mesh(foodGeometry, foodMaterial);
|
106 |
food.position.set((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40);
|
107 |
foodItems.push(food);
|
108 |
scene.add(food);
|
109 |
+
}}
|
110 |
+
}}
|
111 |
|
112 |
+
function spawnCityscape() {{
|
113 |
+
const lSys = {{
|
114 |
axiom: "F",
|
115 |
+
rules: {{ "F": "F[+F]F[-F][F]" }},
|
116 |
angle: 30,
|
117 |
length: 3,
|
118 |
iterations: 2
|
119 |
+
}};
|
120 |
+
const material = new THREE.MeshPhongMaterial({{ color: 0x808080 }});
|
121 |
+
for (let i = 0; i < 10; i++) {{
|
122 |
let turtleString = lSys.axiom;
|
123 |
+
for (let j = 0; j < lSys.iterations; j++) {{
|
124 |
turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join('');
|
125 |
+
}}
|
126 |
const building = new THREE.Group();
|
127 |
let stack = [], pos = new THREE.Vector3((Math.random() - 0.5) * 40, 0, (Math.random() - 0.5) * 40);
|
128 |
let dir = new THREE.Vector3(0, lSys.length, 0);
|
129 |
|
130 |
+
for (let char of turtleString) {{
|
131 |
+
if (char === 'F') {{
|
132 |
const height = Math.random() * 2 + 1;
|
133 |
const segment = new THREE.Mesh(
|
134 |
Math.random() > 0.5 ? new THREE.BoxGeometry(1, height, 1) : new THREE.CylinderGeometry(0.5, 0.5, height, 8),
|
|
|
138 |
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
|
139 |
building.add(segment);
|
140 |
pos.add(dir);
|
141 |
+
}} else if (char === '+') {{
|
142 |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180);
|
143 |
+
}} else if (char === '-') {{
|
144 |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180);
|
145 |
+
}} else if (char === '[') {{
|
146 |
+
stack.push({{ pos: pos.clone(), dir: dir.clone() }});
|
147 |
+
}} else if (char === ']') {{
|
148 |
const state = stack.pop();
|
149 |
pos = state.pos;
|
150 |
dir = state.dir;
|
151 |
+
}}
|
152 |
+
}}
|
153 |
building.position.set(pos.x, 0, pos.z);
|
154 |
cityscape.push(building);
|
155 |
scene.add(building);
|
156 |
if (Math.random() > 0.7) spawnLSysCreature(building.position);
|
157 |
+
}}
|
158 |
+
}}
|
159 |
|
160 |
+
function spawnLSysCreature(position) {{
|
161 |
+
const lSys = {{
|
162 |
axiom: "F",
|
163 |
+
rules: {{ "F": "F[+F]F[-F]F" }},
|
164 |
angle: 25,
|
165 |
length: 2,
|
166 |
iterations: 2
|
167 |
+
}};
|
168 |
+
const material = new THREE.MeshPhongMaterial({{ color: 0x0000ff }});
|
169 |
let turtleString = lSys.axiom;
|
170 |
+
for (let j = 0; j < lSys.iterations; j++) {{
|
171 |
turtleString = turtleString.split('').map(c => lSys.rules[c] || c).join('');
|
172 |
+
}}
|
173 |
const creature = new THREE.Group();
|
174 |
let stack = [], pos = position.clone(), dir = new THREE.Vector3(0, lSys.length, 0);
|
175 |
|
176 |
+
for (let char of turtleString) {{
|
177 |
+
if (char === 'F') {{
|
178 |
const segment = new THREE.Mesh(new THREE.CylinderGeometry(0.1, 0.1, lSys.length, 8), material);
|
179 |
segment.position.copy(pos).add(dir.clone().multiplyScalar(0.5));
|
180 |
segment.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
|
181 |
creature.add(segment);
|
182 |
pos.add(dir);
|
183 |
+
}} else if (char === '+') {{
|
184 |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), lSys.angle * Math.PI / 180);
|
185 |
+
}} else if (char === '-') {{
|
186 |
dir.applyAxisAngle(new THREE.Vector3(0, 0, 1), -lSys.angle * Math.PI / 180);
|
187 |
+
}} else if (char === '[') {{
|
188 |
+
stack.push({{ pos: pos.clone(), dir: dir.clone() }});
|
189 |
+
}} else if (char === ']') {{
|
190 |
+
const state = stack.pop();
|
191 |
+
pos = state.pos;
|
192 |
+
dir = state.dir;
|
193 |
+
}}
|
194 |
+
}}
|
195 |
creature.position.copy(position);
|
196 |
lSysCreatures.push(creature);
|
197 |
scene.add(creature);
|
198 |
sendQuineMessage(creature);
|
199 |
+
}}
|
200 |
|
201 |
+
function sendQuineMessage(sender) {{
|
202 |
+
const quine = "function q(){{console.log('Alive! '+q.toString())}}q()";
|
203 |
const messageDiv = document.createElement('div');
|
204 |
messageDiv.className = 'message';
|
205 |
messageDiv.innerText = 'Quine Msg';
|
206 |
+
messageDiv.style.left = `${{(sender.position.x + 20) * window.innerWidth / 40}}px`;
|
207 |
+
messageDiv.style.top = `${{(20 - sender.position.z) * window.innerHeight / 40}}px`;
|
208 |
document.body.appendChild(messageDiv);
|
209 |
+
messages.push({{ div: messageDiv, ttl: 3 }});
|
210 |
setTimeout(() => lSysCreatures.forEach(c => c !== sender && listenToMessage(c)), 1000);
|
211 |
+
}}
|
212 |
|
213 |
+
function listenToMessage(creature) {{
|
214 |
const response = new THREE.Mesh(
|
215 |
new THREE.SphereGeometry(0.3, 16, 16),
|
216 |
+
new THREE.MeshBasicMaterial({{ color: 0xff0000 }})
|
217 |
);
|
218 |
response.position.copy(creature.position).add(new THREE.Vector3(0, 5, 0));
|
219 |
scene.add(response);
|
220 |
setTimeout(() => scene.remove(response), 2000);
|
221 |
+
}}
|
222 |
|
223 |
+
function onKeyDown(event) {{
|
224 |
+
if (gameOver && event.code === 'KeyR') {{
|
225 |
resetGame();
|
226 |
return;
|
227 |
+
}}
|
228 |
if (gameOver) return;
|
229 |
+
switch (event.code) {{
|
230 |
case 'ArrowLeft': case 'KeyA': if (moveDir.x !== 1) moveDir.set(-1, 0, 0); break;
|
231 |
case 'ArrowRight': case 'KeyD': if (moveDir.x !== -1) moveDir.set(1, 0, 0); break;
|
232 |
case 'ArrowUp': case 'KeyW': if (moveDir.z !== 1) moveDir.set(0, 0, -1); break;
|
233 |
case 'ArrowDown': case 'KeyS': if (moveDir.z !== -1) moveDir.set(0, 0, 1); break;
|
234 |
+
}}
|
235 |
+
}}
|
236 |
|
237 |
+
function updateSnake(delta) {{
|
238 |
if (gameOver) return;
|
239 |
moveCounter += delta;
|
240 |
if (moveCounter < moveInterval) return;
|
|
|
242 |
|
243 |
const head = snake[0];
|
244 |
const newHead = new THREE.Mesh(head.geometry, head.material);
|
245 |
+
newHead.position.copy(head.position).add(moveDir.clone().multiplyScalar(1));
|
246 |
|
247 |
+
if (Math.abs(newHead.position.x) > 20 || Math.abs(newHead.position.z) > 20) {{
|
|
|
248 |
loseLife();
|
249 |
return;
|
250 |
+
}}
|
251 |
|
252 |
+
for (let i = 1; i < snake.length; i++) {{
|
253 |
+
if (newHead.position.distanceTo(snake[i].position) < 0.9) {{
|
|
|
254 |
loseLife();
|
255 |
return;
|
256 |
+
}}
|
257 |
+
}}
|
258 |
|
259 |
+
for (let building of cityscape) {{
|
260 |
+
if (newHead.position.distanceTo(building.position) < 2) {{
|
|
|
261 |
loseLife();
|
262 |
return;
|
263 |
+
}}
|
264 |
+
}}
|
265 |
|
266 |
snake.unshift(newHead);
|
267 |
scene.add(newHead);
|
268 |
|
269 |
+
for (let i = foodItems.length - 1; i >= 0; i--) {{
|
270 |
+
if (newHead.position.distanceTo(foodItems[i].position) < 1) {{
|
|
|
271 |
scene.remove(foodItems[i]);
|
272 |
foodItems.splice(i, 1);
|
273 |
+
spawnFood();
|
|
|
274 |
if (Math.random() > 0.8) spawnLSysCreature(newHead.position.clone());
|
275 |
+
checkLengthBonus();
|
276 |
break;
|
277 |
+
}} else {{
|
278 |
const tail = snake.pop();
|
279 |
scene.remove(tail);
|
280 |
+
}}
|
281 |
+
}}
|
282 |
|
283 |
+
for (let creature of lSysCreatures) {{
|
284 |
+
if (newHead.position.distanceTo(creature.position) < 2) {{
|
|
|
285 |
loseLife();
|
286 |
return;
|
287 |
+
}}
|
288 |
+
}}
|
289 |
+
updateUI();
|
290 |
+
}}
|
291 |
+
|
292 |
+
function checkLengthBonus() {{
|
293 |
+
const currentLength = snake.length;
|
294 |
+
if (currentLength >= 2 * lastLength) {{
|
295 |
+
score += 2;
|
296 |
+
lastLength = currentLength;
|
297 |
+
}}
|
298 |
+
if (currentLength > 10 && lastLength <= 10) {{
|
299 |
+
score += 10;
|
300 |
+
}}
|
301 |
+
}}
|
302 |
+
|
303 |
+
function updateScore(delta) {{
|
304 |
+
const currentLength = snake.length;
|
305 |
+
if (currentLength > 10) {{
|
306 |
+
score += 4 * delta;
|
307 |
+
}} else {{
|
308 |
+
score += 2 * delta;
|
309 |
+
}}
|
310 |
+
}}
|
311 |
+
|
312 |
+
function loseLife() {{
|
313 |
lives--;
|
314 |
updateUI();
|
315 |
+
if (lives <= 0) {{
|
316 |
+
endGame();
|
317 |
+
}} else {{
|
|
|
|
|
318 |
explodeSnake();
|
319 |
+
}}
|
320 |
+
}}
|
321 |
|
322 |
+
function explodeSnake() {{
|
323 |
const particleGeometry = new THREE.SphereGeometry(0.1, 8, 8);
|
324 |
+
const particleMaterial = new THREE.MeshBasicMaterial({{ color: 0xff0000 }});
|
325 |
+
for (let i = 0; i < 20; i++) {{
|
326 |
const particle = new THREE.Mesh(particleGeometry, particleMaterial);
|
327 |
particle.position.copy(snake[0].position);
|
328 |
particle.velocity = new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).multiplyScalar(3);
|
329 |
scene.add(particle);
|
330 |
setTimeout(() => scene.remove(particle), 1000);
|
331 |
+
}}
|
332 |
resetSnake();
|
333 |
+
}}
|
334 |
|
335 |
+
function resetSnake() {{
|
336 |
snake.forEach(seg => scene.remove(seg));
|
337 |
snake = [];
|
338 |
+
const snakeMaterial = new THREE.MeshPhongMaterial({{ color: 0x00ff00, shininess: 100 }});
|
339 |
+
for (let i = 0; i < initialLength; i++) {{
|
340 |
const segment = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 16), snakeMaterial);
|
341 |
segment.position.set(-i * 1.2, 0, 0);
|
342 |
snake.push(segment);
|
343 |
scene.add(segment);
|
344 |
+
}}
|
345 |
moveDir.set(1, 0, 0);
|
346 |
+
lastLength = initialLength;
|
347 |
+
}}
|
348 |
|
349 |
+
function resetGame() {{
|
350 |
resetSnake();
|
351 |
foodItems.forEach(f => scene.remove(f));
|
352 |
lSysCreatures.forEach(c => scene.remove(c));
|
|
|
359 |
score = 0;
|
360 |
lives = 3;
|
361 |
gameOver = false;
|
362 |
+
gameTime = 0;
|
363 |
moveCounter = 0;
|
364 |
+
document.getElementById('gameOver').style.display = 'none';
|
365 |
updateUI();
|
366 |
+
}}
|
367 |
|
368 |
+
function endGame() {{
|
369 |
+
gameOver = true;
|
370 |
+
document.getElementById('gameOver').style.display = 'block';
|
371 |
+
saveScore();
|
372 |
+
}}
|
373 |
+
|
374 |
+
function updateUI() {{
|
375 |
+
document.getElementById('score').innerText = Math.floor(score);
|
376 |
document.getElementById('timer').innerText = Math.floor(gameTime);
|
377 |
document.getElementById('livesCount').innerText = lives;
|
378 |
+
document.getElementById('length').innerText = snake.length;
|
379 |
+
}}
|
380 |
|
381 |
+
function updateHighScoresUI() {{
|
382 |
const scoresDiv = document.getElementById('highScores');
|
383 |
+
scoresDiv.innerHTML = highScores.map(s => `${{s.name}}: ${{s.score}} (${{s.time}}s)`).join('<br>');
|
384 |
+
}}
|
385 |
+
|
386 |
+
function saveScore() {{
|
387 |
+
highScores.push({{ name: playerName, score: Math.floor(score), time: Math.floor(gameTime) }});
|
388 |
+
highScores.sort((a, b) => b.score - a.score);
|
389 |
+
highScores = highScores.slice(0, 5);
|
390 |
+
localStorage.setItem('highScores', JSON.stringify(highScores));
|
391 |
+
updateHighScoresUI();
|
392 |
+
}}
|
393 |
+
|
394 |
+
function onWindowResize() {{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
395 |
camera.aspect = window.innerWidth / window.innerHeight;
|
396 |
camera.updateProjectionMatrix();
|
397 |
renderer.setSize(window.innerWidth, window.innerHeight);
|
398 |
+
}}
|
399 |
|
400 |
+
function animate() {{
|
401 |
requestAnimationFrame(animate);
|
402 |
const delta = clock.getDelta();
|
403 |
gameTime += delta;
|
404 |
|
405 |
+
if (gameTime >= maxGameTime && !gameOver) {{
|
406 |
+
endGame();
|
407 |
+
}}
|
408 |
+
|
409 |
+
if (!gameOver) {{
|
410 |
+
updateSnake(delta);
|
411 |
+
updateScore(delta);
|
412 |
+
}}
|
413 |
+
|
414 |
+
messages = messages.filter(m => {{
|
415 |
m.ttl -= delta;
|
416 |
if (m.ttl <= 0) document.body.removeChild(m.div);
|
417 |
return m.ttl > 0;
|
418 |
+
}});
|
419 |
|
420 |
renderer.render(scene, camera);
|
421 |
+
}}
|
422 |
|
423 |
init();
|
424 |
</script>
|
|
|
426 |
</html>
|
427 |
"""
|
428 |
|
429 |
+
# Render the HTML game with the injected player name
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
430 |
html(game_html, height=800, width=2000, scrolling=False)
|
431 |
|
432 |
st.write("Note: Requires internet for Three.js to load.")
|